- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.3 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_3_Compatibility
-
Constructor Summary
ConstructorDescriptionSeeQOpenGLFunctions_4_3_Compatibility::
QOpenGLFunctions_4_3_Compatibility() -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glAccum
(int op, float value) SeeQOpenGLFunctions_4_3_Compatibility::
glAccum(GLenum, GLfloat) final void
glActiveShaderProgram
(int pipeline, int program) SeeQOpenGLFunctions_4_3_Compatibility::
glActiveShaderProgram(GLuint, GLuint) final void
glActiveTexture
(int texture) SeeQOpenGLFunctions_4_3_Compatibility::
glActiveTexture(GLenum) final void
glAlphaFunc
(int func, float ref) SeeQOpenGLFunctions_4_3_Compatibility::
glAlphaFunc(GLenum, GLfloat) final boolean
glAreTexturesResident
(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_4_3_Compatibility::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final void
glArrayElement
(int i) SeeQOpenGLFunctions_4_3_Compatibility::
glArrayElement(GLint) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_4_3_Compatibility::
glAttachShader(GLuint, GLuint) final void
glBegin
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glBegin(GLenum) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_4_3_Compatibility::
glBeginQuery(GLenum, GLuint) final void
glBeginQueryIndexed
(int target, int index, int id) SeeQOpenGLFunctions_4_3_Compatibility::
glBeginQueryIndexed(GLenum, GLuint, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_4_3_Compatibility::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Compatibility::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_4_3_Compatibility::
glBindFramebuffer(GLenum, GLuint) final void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_3_Compatibility::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final void
glBindProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_3_Compatibility::
glBindProgramPipeline(GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_4_3_Compatibility::
glBindRenderbuffer(GLenum, GLuint) final void
glBindSampler
(int unit, int sampler) SeeQOpenGLFunctions_4_3_Compatibility::
glBindSampler(GLuint, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_4_3_Compatibility::
glBindTexture(GLenum, GLuint) final void
glBindTransformFeedback
(int target, int id) SeeQOpenGLFunctions_4_3_Compatibility::
glBindTransformFeedback(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_4_3_Compatibility::
glBindVertexArray(GLuint) final void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_3_Compatibility::
glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) final void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_4_3_Compatibility::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendEquation(GLenum) final void
glBlendEquationi
(int buf, int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendEquationi(GLuint, GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendFunc(GLenum, GLenum) final void
glBlendFunci
(int buf, int src, int dst) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendFunci(GLuint, GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_3_Compatibility::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_3_Compatibility::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_3_Compatibility::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final void
glCallList
(int list) SeeQOpenGLFunctions_4_3_Compatibility::
glCallList(GLuint) final void
glCallLists
(int n, int type, Buffer lists) SeeQOpenGLFunctions_4_3_Compatibility::
glCallLists(GLsizei, GLenum, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_4_3_Compatibility::
glCheckFramebufferStatus(GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_4_3_Compatibility::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glClear(GLbitfield) final void
glClearAccum
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearBufferData
(int target, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_3_Compatibility::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_4_3_Compatibility::
glClearDepth(GLdouble) final void
glClearDepthf
(float dd) SeeQOpenGLFunctions_4_3_Compatibility::
glClearDepthf(GLfloat) final void
glClearIndex
(float c) SeeQOpenGLFunctions_4_3_Compatibility::
glClearIndex(GLfloat) final void
glClearStencil
(int s) SeeQOpenGLFunctions_4_3_Compatibility::
glClearStencil(GLint) final void
glClientActiveTexture
(int texture) SeeQOpenGLFunctions_4_3_Compatibility::
glClientActiveTexture(GLenum) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Compatibility::
glClientWaitSync(GLsync, GLbitfield, GLuint64) final void
glClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_4_3_Compatibility::
glClipPlane(GLenum, const GLdouble*) final void
glColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3b(GLbyte, GLbyte, GLbyte) final void
glColor3bv
(byte[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3bv(const GLbyte*) final void
glColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3d(GLdouble, GLdouble, GLdouble) final void
glColor3dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3dv(const GLdouble*) final void
glColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3f(GLfloat, GLfloat, GLfloat) final void
glColor3fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3fv(const GLfloat*) final void
glColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3i(GLint, GLint, GLint) final void
glColor3iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3iv(const GLint*) final void
glColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3s(GLshort, GLshort, GLshort) final void
glColor3sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor3sv(const GLshort*) final void
glColor4b
(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final void
glColor4bv
(byte[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4bv(const GLbyte*) final void
glColor4d
(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glColor4dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4dv(const GLdouble*) final void
glColor4f
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glColor4fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4fv(const GLfloat*) final void
glColor4i
(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4i(GLint, GLint, GLint, GLint) final void
glColor4iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4iv(const GLint*) final void
glColor4s
(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4s(GLshort, GLshort, GLshort, GLshort) final void
glColor4sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glColor4sv(const GLshort*) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_3_Compatibility::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_3_Compatibility::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaterial
(int face, int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glColorMaterial(GLenum, GLenum) final void
glColorP3ui
(int type, int color) SeeQOpenGLFunctions_4_3_Compatibility::
glColorP3ui(GLenum, GLuint) final void
glColorP3uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Compatibility::
glColorP3uiv(GLenum, const GLuint*) final void
glColorP4ui
(int type, int color) SeeQOpenGLFunctions_4_3_Compatibility::
glColorP4ui(GLenum, GLuint) final void
glColorP4uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Compatibility::
glColorP4uiv(GLenum, const GLuint*) final void
glColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glColorSubTable
(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTable
(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_4_3_Compatibility::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final void
glColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glColorTableParameteriv(GLenum, GLenum, const GLint*) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_4_3_Compatibility::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glConvolutionFilter1D
(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_4_3_Compatibility::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_4_3_Compatibility::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionParameterf
(int target, int pname, float params) SeeQOpenGLFunctions_4_3_Compatibility::
glConvolutionParameterf(GLenum, GLenum, GLfloat) final void
glConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final void
glConvolutionParameteri
(int target, int pname, int params) SeeQOpenGLFunctions_4_3_Compatibility::
glConvolutionParameteri(GLenum, GLenum, GLint) final void
glConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final void
glCopyColorSubTable
(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final void
glCopyColorTable
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter1D
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter2D
(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final void
glCopyPixels
(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_4_3_Compatibility::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_4_3_Compatibility::
glCreateShader(GLenum) final int
glCreateShaderProgramv
(int type, String[] strings) SeeQOpenGLFunctions_4_3_Compatibility::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final void
glCullFace
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteLists
(int list, int range) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteLists(GLuint, GLsizei) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteProgram(GLuint) final void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteProgramPipelines(GLsizei, const GLuint*) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteSamplers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteShader(GLuint) final void
glDeleteSync
(GLsync sync) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteSync(GLsync) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Compatibility::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_4_3_Compatibility::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_4_3_Compatibility::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_4_3_Compatibility::
glDepthRange(GLdouble, GLdouble) final void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final void
glDepthRangef
(float n, float f) SeeQOpenGLFunctions_4_3_Compatibility::
glDepthRangef(GLfloat, GLfloat) final void
glDepthRangeIndexed
(int index, double n, double f) SeeQOpenGLFunctions_4_3_Compatibility::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_4_3_Compatibility::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_4_3_Compatibility::
glDisable(GLenum) final void
glDisableClientState
(int array) SeeQOpenGLFunctions_4_3_Compatibility::
glDisableClientState(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::
glDisablei(GLenum, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_3_Compatibility::
glDisableVertexAttribArray(GLuint) final void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) SeeQOpenGLFunctions_4_3_Compatibility::
glDispatchCompute(GLuint, GLuint, GLuint) final void
glDispatchComputeIndirect
(long indirect) SeeQOpenGLFunctions_4_3_Compatibility::
glDispatchComputeIndirect(GLintptr) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawArraysIndirect
(int mode, Buffer indirect) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawArraysIndirect(GLenum, const GLvoid*) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawTransformFeedback
(int mode, int id) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedback(GLenum, GLuint) final void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final void
glEdgeFlag
(boolean flag) SeeQOpenGLFunctions_4_3_Compatibility::
glEdgeFlag(GLboolean) final void
glEdgeFlagPointer
(int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glEdgeFlagPointer(GLsizei, const GLvoid*) final void
glEnable
(int cap) SeeQOpenGLFunctions_4_3_Compatibility::
glEnable(GLenum) final void
glEnableClientState
(int array) SeeQOpenGLFunctions_4_3_Compatibility::
glEnableClientState(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::
glEnablei(GLenum, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_3_Compatibility::
glEnableVertexAttribArray(GLuint) final void
glEnd()
SeeQOpenGLFunctions_4_3_Compatibility::
glEnd() final void
SeeQOpenGLFunctions_4_3_Compatibility::
glEndConditionalRender() final void
SeeQOpenGLFunctions_4_3_Compatibility::
glEndList() final void
glEndQuery
(int target) SeeQOpenGLFunctions_4_3_Compatibility::
glEndQuery(GLenum) final void
glEndQueryIndexed
(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::
glEndQueryIndexed(GLenum, GLuint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glEndTransformFeedback() final void
glEvalCoord1d
(double u) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord1d(GLdouble) final void
glEvalCoord1dv
(double[] u) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord1dv(const GLdouble*) final void
glEvalCoord1f
(float u) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord1f(GLfloat) final void
glEvalCoord1fv
(float[] u) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord1fv(const GLfloat*) final void
glEvalCoord2d
(double u, double v) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord2d(GLdouble, GLdouble) final void
glEvalCoord2dv
(double[] u) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord2dv(const GLdouble*) final void
glEvalCoord2f
(float u, float v) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord2f(GLfloat, GLfloat) final void
glEvalCoord2fv
(float[] u) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalCoord2fv(const GLfloat*) final void
glEvalMesh1
(int mode, int i1, int i2) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalMesh1(GLenum, GLint, GLint) final void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final void
glEvalPoint1
(int i) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalPoint1(GLint) final void
glEvalPoint2
(int i, int j) SeeQOpenGLFunctions_4_3_Compatibility::
glEvalPoint2(GLint, GLint) final void
glFeedbackBuffer
(int type, FloatBuffer buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final GLsync
glFenceSync
(int condition, int flags) SeeQOpenGLFunctions_4_3_Compatibility::
glFenceSync(GLenum, GLbitfield) final void
glFinish()
SeeQOpenGLFunctions_4_3_Compatibility::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_4_3_Compatibility::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_4_3_Compatibility::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFogCoordd
(double coord) SeeQOpenGLFunctions_4_3_Compatibility::
glFogCoordd(GLdouble) final void
glFogCoorddv
(DoubleBuffer coord) SeeQOpenGLFunctions_4_3_Compatibility::
glFogCoorddv(const GLdouble*) final void
glFogCoordf
(float coord) SeeQOpenGLFunctions_4_3_Compatibility::
glFogCoordf(GLfloat) final void
glFogCoordfv
(FloatBuffer coord) SeeQOpenGLFunctions_4_3_Compatibility::
glFogCoordfv(const GLfloat*) final void
glFogCoordPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final void
glFogf
(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glFogf(GLenum, GLfloat) final void
glFogfv
(int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glFogfv(GLenum, const GLfloat*) final void
glFogi
(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glFogi(GLenum, GLint) final void
glFogiv
(int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glFogiv(GLenum, const GLint*) final void
glFramebufferParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferParameteri(GLenum, GLenum, GLint) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_3_Compatibility::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glFrontFace(GLenum) final void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_3_Compatibility::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Compatibility::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_4_3_Compatibility::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Compatibility::
glGenFramebuffers(GLsizei, GLuint*) final int
glGenLists
(int range) SeeQOpenGLFunctions_4_3_Compatibility::
glGenLists(GLsizei) final void
glGenProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Compatibility::
glGenProgramPipelines(GLsizei, GLuint*) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Compatibility::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Compatibility::
glGenSamplers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Compatibility::
glGenTextures(GLsizei, GLuint*) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::
glGenTransformFeedbacks(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Compatibility::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_3_Compatibility::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final void
glGetClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_4_3_Compatibility::
glGetClipPlane(GLenum, GLdouble*) final void
glGetColorTable
(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_4_3_Compatibility::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final void
glGetColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final void
glGetColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_4_3_Compatibility::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetConvolutionFilter
(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_4_3_Compatibility::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final void
glGetConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final void
glGetConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final void
glGetDoublei_v
(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glGetDoublei_v(GLenum, GLuint, GLdouble*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_4_3_Compatibility::
glGetError() final void
glGetFloati_v
(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glGetFloati_v(GLenum, GLuint, GLfloat*) final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataIndex
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetFragDataIndex(GLuint, const GLchar*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetFramebufferParameteriv(GLenum, GLenum, GLint*) final void
glGetHistogram
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetHistogramParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final void
glGetHistogramParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glGetInteger64i_v(GLenum, GLuint, GLint64*) final void
glGetInteger64v
(int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetInteger64v(GLenum, GLint64*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetIntegerv(GLenum, GLint*) final void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) final void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final void
glGetLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetLightfv(GLenum, GLenum, GLfloat*) final void
glGetLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetLightiv(GLenum, GLenum, GLint*) final void
glGetMapdv
(int target, int query, double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMapdv(GLenum, GLenum, GLdouble*) final void
glGetMapfv
(int target, int query, float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMapfv(GLenum, GLenum, GLfloat*) final void
glGetMapiv
(int target, int query, int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMapiv(GLenum, GLenum, GLint*) final void
glGetMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMaterialfv(GLenum, GLenum, GLfloat*) final void
glGetMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMaterialiv(GLenum, GLenum, GLint*) final void
glGetMinmax
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetMinmaxParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final void
glGetMinmaxParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_3_Compatibility::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) final void
glGetPixelMapfv
(int map, FloatBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetPixelMapfv(GLenum, GLfloat*) final void
glGetPixelMapuiv
(int map, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetPixelMapuiv(GLenum, GLuint*) final void
glGetPixelMapusv
(int map, ShortBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetPixelMapusv(GLenum, GLushort*) final void
glGetPointerv
(int pname, Buffer [] params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetPointerv(GLenum, GLvoid**) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glGetPolygonStipple(GLubyte*) final void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetProgramPipelineInfoLog
(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) final int
glGetProgramResourceIndex
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) final void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) final int
glGetProgramResourceLocation
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) final int
glGetProgramResourceLocationIndex
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) final void
glGetProgramResourceName
(int program, int programInterface, int index, String[] name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) final void
glGetSeparableFilter
(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Compatibility::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_3_Compatibility::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_3_Compatibility::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_4_3_Compatibility::
glGetStringi(GLenum, GLuint) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) final void
glGetTexEnviv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexEnviv(GLenum, GLenum, GLint*) final void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexGendv(GLenum, GLenum, GLdouble*) final void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexGenfv(GLenum, GLenum, GLfloat*) final void
glGetTexGeniv
(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexGeniv(GLenum, GLenum, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformBlockIndex(GLuint, const GLchar*) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformdv(GLuint, GLint, GLdouble*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glHint(GLenum, GLenum) final void
glHistogram
(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_4_3_Compatibility::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) final void
glIndexd
(double c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexd(GLdouble) final void
glIndexdv
(double[] c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexdv(const GLdouble*) final void
glIndexf
(float c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexf(GLfloat) final void
glIndexfv
(float[] c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexfv(const GLfloat*) final void
glIndexi
(int c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexi(GLint) final void
glIndexiv
(int[] c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexiv(const GLint*) final void
glIndexMask
(int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexMask(GLuint) final void
glIndexPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexPointer(GLenum, GLsizei, const GLvoid*) final void
glIndexs
(short c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexs(GLshort) final void
glIndexsv
(short[] c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexsv(const GLshort*) final void
glIndexub
(byte c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexub(GLubyte) final void
glIndexubv
(byte[] c) SeeQOpenGLFunctions_4_3_Compatibility::
glIndexubv(const GLubyte*) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glInitNames() final void
glInterleavedArrays
(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final void
glInvalidateBufferData
(int buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glInvalidateBufferData(GLuint) final void
glInvalidateBufferSubData
(int buffer, long offset, long length) SeeQOpenGLFunctions_4_3_Compatibility::
glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) final void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_3_Compatibility::
glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) final void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final void
glInvalidateTexImage
(int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::
glInvalidateTexImage(GLuint, GLint) final void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Compatibility::
glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_4_3_Compatibility::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_4_3_Compatibility::
glIsFramebuffer(GLuint) final boolean
glIsList
(int list) SeeQOpenGLFunctions_4_3_Compatibility::
glIsList(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_4_3_Compatibility::
glIsProgram(GLuint) final boolean
glIsProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_3_Compatibility::
glIsProgramPipeline(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_4_3_Compatibility::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_4_3_Compatibility::
glIsRenderbuffer(GLuint) final boolean
glIsSampler
(int sampler) SeeQOpenGLFunctions_4_3_Compatibility::
glIsSampler(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_4_3_Compatibility::
glIsShader(GLuint) final boolean
SeeQOpenGLFunctions_4_3_Compatibility::
glIsSync(GLsync) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_4_3_Compatibility::
glIsTexture(GLuint) final boolean
glIsTransformFeedback
(int id) SeeQOpenGLFunctions_4_3_Compatibility::
glIsTransformFeedback(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_4_3_Compatibility::
glIsVertexArray(GLuint) final void
glLightf
(int light, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glLightf(GLenum, GLenum, GLfloat) final void
glLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glLightfv(GLenum, GLenum, const GLfloat*) final void
glLighti
(int light, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glLighti(GLenum, GLenum, GLint) final void
glLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glLightiv(GLenum, GLenum, const GLint*) final void
glLightModelf
(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glLightModelf(GLenum, GLfloat) final void
glLightModelfv
(int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glLightModelfv(GLenum, const GLfloat*) final void
glLightModeli
(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glLightModeli(GLenum, GLint) final void
glLightModeliv
(int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glLightModeliv(GLenum, const GLint*) final void
glLineStipple
(int factor, short pattern) SeeQOpenGLFunctions_4_3_Compatibility::
glLineStipple(GLint, GLushort) final void
glLineWidth
(float width) SeeQOpenGLFunctions_4_3_Compatibility::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_4_3_Compatibility::
glLinkProgram(GLuint) final void
glListBase
(int base) SeeQOpenGLFunctions_4_3_Compatibility::
glListBase(GLuint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glLoadIdentity() final void
glLoadMatrixd
(double[] m) SeeQOpenGLFunctions_4_3_Compatibility::
glLoadMatrixd(const GLdouble*) final void
glLoadMatrixf
(float[] m) SeeQOpenGLFunctions_4_3_Compatibility::
glLoadMatrixf(const GLfloat*) final void
glLoadName
(int name) SeeQOpenGLFunctions_4_3_Compatibility::
glLoadName(GLuint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glLoadTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glLoadTransposeMatrixf(const GLfloat*) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_4_3_Compatibility::
glLogicOp(GLenum) final void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_4_3_Compatibility::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_4_3_Compatibility::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final void
glMapGrid1d
(int un, double u1, double u2) SeeQOpenGLFunctions_4_3_Compatibility::
glMapGrid1d(GLint, GLdouble, GLdouble) final void
glMapGrid1f
(int un, float u1, float u2) SeeQOpenGLFunctions_4_3_Compatibility::
glMapGrid1f(GLint, GLfloat, GLfloat) final void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_4_3_Compatibility::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_4_3_Compatibility::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final void
glMaterialf
(int face, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glMaterialf(GLenum, GLenum, GLfloat) final void
glMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glMaterialfv(GLenum, GLenum, const GLfloat*) final void
glMateriali
(int face, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glMateriali(GLenum, GLenum, GLint) final void
glMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glMaterialiv(GLenum, GLenum, const GLint*) final void
glMatrixMode
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glMatrixMode(GLenum) final void
glMemoryBarrier
(int barriers) SeeQOpenGLFunctions_4_3_Compatibility::
glMemoryBarrier(GLbitfield) final void
glMinmax
(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_4_3_Compatibility::
glMinmax(GLenum, GLenum, GLboolean) final void
glMinSampleShading
(float value) SeeQOpenGLFunctions_4_3_Compatibility::
glMinSampleShading(GLfloat) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawArraysIndirect
(int mode, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final void
glMultiDrawElementsIndirect
(int mode, int type, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) final void
glMultiTexCoord1d
(int target, double s) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1d(GLenum, GLdouble) final void
glMultiTexCoord1dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1dv(GLenum, const GLdouble*) final void
glMultiTexCoord1f
(int target, float s) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1f(GLenum, GLfloat) final void
glMultiTexCoord1fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1fv(GLenum, const GLfloat*) final void
glMultiTexCoord1i
(int target, int s) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1i(GLenum, GLint) final void
glMultiTexCoord1iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1iv(GLenum, const GLint*) final void
glMultiTexCoord1s
(int target, short s) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1s(GLenum, GLshort) final void
glMultiTexCoord1sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1sv(GLenum, const GLshort*) final void
glMultiTexCoord2d
(int target, double s, double t) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final void
glMultiTexCoord2dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2dv(GLenum, const GLdouble*) final void
glMultiTexCoord2f
(int target, float s, float t) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final void
glMultiTexCoord2fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2fv(GLenum, const GLfloat*) final void
glMultiTexCoord2i
(int target, int s, int t) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2i(GLenum, GLint, GLint) final void
glMultiTexCoord2iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2iv(GLenum, const GLint*) final void
glMultiTexCoord2s
(int target, short s, short t) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2s(GLenum, GLshort, GLshort) final void
glMultiTexCoord2sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2sv(GLenum, const GLshort*) final void
glMultiTexCoord3d
(int target, double s, double t, double r) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord3dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3dv(GLenum, const GLdouble*) final void
glMultiTexCoord3f
(int target, float s, float t, float r) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord3fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3fv(GLenum, const GLfloat*) final void
glMultiTexCoord3i
(int target, int s, int t, int r) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final void
glMultiTexCoord3iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3iv(GLenum, const GLint*) final void
glMultiTexCoord3s
(int target, short s, short t, short r) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final void
glMultiTexCoord3sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3sv(GLenum, const GLshort*) final void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord4dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4dv(GLenum, const GLdouble*) final void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord4fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4fv(GLenum, const GLfloat*) final void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final void
glMultiTexCoord4iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4iv(GLenum, const GLint*) final void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final void
glMultiTexCoord4sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4sv(GLenum, const GLshort*) final void
glMultiTexCoordP1ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP1ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP2ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP2ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP3ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP3ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP4ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP4ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) final void
glMultMatrixd
(double[] m) SeeQOpenGLFunctions_4_3_Compatibility::
glMultMatrixd(const GLdouble*) final void
glMultMatrixf
(float[] m) SeeQOpenGLFunctions_4_3_Compatibility::
glMultMatrixf(const GLfloat*) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glMultTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glMultTransposeMatrixf(const GLfloat*) final void
glNewList
(int list, int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glNewList(GLuint, GLenum) final void
glNormal3b
(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3b(GLbyte, GLbyte, GLbyte) final void
glNormal3bv
(byte[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3bv(const GLbyte*) final void
glNormal3d
(double nx, double ny, double nz) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3d(GLdouble, GLdouble, GLdouble) final void
glNormal3dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3dv(const GLdouble*) final void
glNormal3f
(float nx, float ny, float nz) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3f(GLfloat, GLfloat, GLfloat) final void
glNormal3fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3fv(const GLfloat*) final void
glNormal3i
(int nx, int ny, int nz) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3i(GLint, GLint, GLint) final void
glNormal3iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3iv(const GLint*) final void
glNormal3s
(short nx, short ny, short nz) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3s(GLshort, GLshort, GLshort) final void
glNormal3sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glNormal3sv(const GLshort*) final void
glNormalP3ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glNormalP3ui(GLenum, GLuint) final void
glNormalP3uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glNormalP3uiv(GLenum, const GLuint*) final void
glNormalPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glNormalPointer(GLenum, GLsizei, const GLvoid*) final void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_3_Compatibility::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glPassThrough
(float token) SeeQOpenGLFunctions_4_3_Compatibility::
glPassThrough(GLfloat) final void
glPatchParameterfv
(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glPatchParameterfv(GLenum, const GLfloat*) final void
glPatchParameteri
(int pname, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glPatchParameteri(GLenum, GLint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glPauseTransformFeedback() final void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelMapfv(GLenum, GLint, const GLfloat*) final void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelMapuiv(GLenum, GLint, const GLuint*) final void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelMapusv(GLenum, GLint, const GLushort*) final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelStorei(GLenum, GLint) final void
glPixelTransferf
(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelTransferf(GLenum, GLfloat) final void
glPixelTransferi
(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelTransferi(GLenum, GLint) final void
glPixelZoom
(float xfactor, float yfactor) SeeQOpenGLFunctions_4_3_Compatibility::
glPixelZoom(GLfloat, GLfloat) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_4_3_Compatibility::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_4_3_Compatibility::
glPolygonOffset(GLfloat, GLfloat) final void
glPolygonStipple
(ByteBuffer mask) SeeQOpenGLFunctions_4_3_Compatibility::
glPolygonStipple(const GLubyte*) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glPopAttrib() final void
SeeQOpenGLFunctions_4_3_Compatibility::
glPopClientAttrib() final void
SeeQOpenGLFunctions_4_3_Compatibility::
glPopMatrix() final void
SeeQOpenGLFunctions_4_3_Compatibility::
glPopName() final void
glPrimitiveRestartIndex
(int index) SeeQOpenGLFunctions_4_3_Compatibility::
glPrimitiveRestartIndex(GLuint) final void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_4_3_Compatibility::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) final void
glProgramParameteri
(int program, int pname, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramParameteri(GLuint, GLenum, GLint) final void
glProgramUniform1d
(int program, int location, double v0) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1d(GLuint, GLint, GLdouble) final void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform1f
(int program, int location, float v0) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1f(GLuint, GLint, GLfloat) final void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform1i
(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1i(GLuint, GLint, GLint) final void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform1ui
(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1ui(GLuint, GLint, GLuint) final void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform2d
(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform2f
(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform2i
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2i(GLuint, GLint, GLint, GLint) final void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform2ui
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProvokingVertex
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glProvokingVertex(GLenum) final void
glPushAttrib
(int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glPushAttrib(GLbitfield) final void
glPushClientAttrib
(int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glPushClientAttrib(GLbitfield) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glPushMatrix() final void
glPushName
(int name) SeeQOpenGLFunctions_4_3_Compatibility::
glPushName(GLuint) final void
glQueryCounter
(int id, int target) SeeQOpenGLFunctions_4_3_Compatibility::
glQueryCounter(GLuint, GLenum) final void
glRasterPos2d
(double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2d(GLdouble, GLdouble) final void
glRasterPos2dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2dv(const GLdouble*) final void
glRasterPos2f
(float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2f(GLfloat, GLfloat) final void
glRasterPos2fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2fv(const GLfloat*) final void
glRasterPos2i
(int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2i(GLint, GLint) final void
glRasterPos2iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2iv(const GLint*) final void
glRasterPos2s
(short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2s(GLshort, GLshort) final void
glRasterPos2sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos2sv(const GLshort*) final void
glRasterPos3d
(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3d(GLdouble, GLdouble, GLdouble) final void
glRasterPos3dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3dv(const GLdouble*) final void
glRasterPos3f
(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3f(GLfloat, GLfloat, GLfloat) final void
glRasterPos3fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3fv(const GLfloat*) final void
glRasterPos3i
(int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3i(GLint, GLint, GLint) final void
glRasterPos3iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3iv(const GLint*) final void
glRasterPos3s
(short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3s(GLshort, GLshort, GLshort) final void
glRasterPos3sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos3sv(const GLshort*) final void
glRasterPos4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRasterPos4dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4dv(const GLdouble*) final void
glRasterPos4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRasterPos4fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4fv(const GLfloat*) final void
glRasterPos4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4i(GLint, GLint, GLint, GLint) final void
glRasterPos4iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4iv(const GLint*) final void
glRasterPos4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final void
glRasterPos4sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glRasterPos4sv(const GLshort*) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
glRectd
(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_4_3_Compatibility::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRectdv
(double[] v1, double[] v2) SeeQOpenGLFunctions_4_3_Compatibility::
glRectdv(const GLdouble*, const GLdouble*) final void
glRectf
(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_4_3_Compatibility::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRectfv
(float[] v1, float[] v2) SeeQOpenGLFunctions_4_3_Compatibility::
glRectfv(const GLfloat*, const GLfloat*) final void
glRecti
(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_4_3_Compatibility::
glRecti(GLint, GLint, GLint, GLint) final void
glRectiv
(int[] v1, int[] v2) SeeQOpenGLFunctions_4_3_Compatibility::
glRectiv(const GLint*, const GLint*) final void
glRects
(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_4_3_Compatibility::
glRects(GLshort, GLshort, GLshort, GLshort) final void
glRectsv
(short[] v1, short[] v2) SeeQOpenGLFunctions_4_3_Compatibility::
glRectsv(const GLshort*, const GLshort*) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glReleaseShaderCompiler() final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final int
glRenderMode
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glRenderMode(GLenum) final void
glResetHistogram
(int target) SeeQOpenGLFunctions_4_3_Compatibility::
glResetHistogram(GLenum) final void
glResetMinmax
(int target) SeeQOpenGLFunctions_4_3_Compatibility::
glResetMinmax(GLenum) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glResumeTransformFeedback() final void
glRotated
(double angle, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRotatef
(float angle, float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_4_3_Compatibility::
glSampleCoverage(GLfloat, GLboolean) final void
glSampleMaski
(int index, int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glSampleMaski(GLuint, GLbitfield) final void
glSamplerParameterf
(int sampler, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glSamplerParameterf(GLuint, GLenum, GLfloat) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final void
glSamplerParameteri
(int sampler, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glSamplerParameteri(GLuint, GLenum, GLint) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::
glSamplerParameteriv(GLuint, GLenum, const GLint*) final void
glScaled
(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glScaled(GLdouble, GLdouble, GLdouble) final void
glScalef
(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glScalef(GLfloat, GLfloat, GLfloat) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glScissorArrayv
(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glScissorArrayv(GLuint, GLsizei, const GLint*) final void
glScissorIndexed
(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final void
glScissorIndexedv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glScissorIndexedv(GLuint, const GLint*) final void
glSecondaryColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3bv(const GLbyte*) final void
glSecondaryColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3dv(const GLdouble*) final void
glSecondaryColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3fv(const GLfloat*) final void
glSecondaryColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3i(GLint, GLint, GLint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3iv(const GLint*) final void
glSecondaryColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3s(GLshort, GLshort, GLshort) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3sv(const GLshort*) final void
glSecondaryColor3ub
(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3ubv(const GLubyte*) final void
glSecondaryColor3ui
(int red, int green, int blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3ui(GLuint, GLuint, GLuint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3uiv(const GLuint*) final void
glSecondaryColor3us
(short red, short green, short blue) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3us(GLushort, GLushort, GLushort) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3usv(const GLushort*) final void
glSecondaryColorP3ui
(int type, int color) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColorP3ui(GLenum, GLuint) final void
glSecondaryColorP3uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColorP3uiv(GLenum, const GLuint*) final void
glSecondaryColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glSelectBuffer
(IntBuffer buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glSelectBuffer(GLsizei, GLuint*) final void
glSeparableFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_4_3_Compatibility::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final void
glShadeModel
(int mode) SeeQOpenGLFunctions_4_3_Compatibility::
glShadeModel(GLenum) final void
glShaderBinary
(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Compatibility::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_3_Compatibility::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) SeeQOpenGLFunctions_4_3_Compatibility::
glShaderStorageBlockBinding(GLuint, GLuint, GLuint) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_4_3_Compatibility::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_3_Compatibility::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_3_Compatibility::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexBuffer
(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_3_Compatibility::
glTexBuffer(GLenum, GLenum, GLuint) final void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Compatibility::
glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) final void
glTexCoord1d
(double s) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1d(GLdouble) final void
glTexCoord1dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1dv(const GLdouble*) final void
glTexCoord1f
(float s) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1f(GLfloat) final void
glTexCoord1fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1fv(const GLfloat*) final void
glTexCoord1i
(int s) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1i(GLint) final void
glTexCoord1iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1iv(const GLint*) final void
glTexCoord1s
(short s) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1s(GLshort) final void
glTexCoord1sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord1sv(const GLshort*) final void
glTexCoord2d
(double s, double t) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2d(GLdouble, GLdouble) final void
glTexCoord2dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2dv(const GLdouble*) final void
glTexCoord2f
(float s, float t) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2f(GLfloat, GLfloat) final void
glTexCoord2fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2fv(const GLfloat*) final void
glTexCoord2i
(int s, int t) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2i(GLint, GLint) final void
glTexCoord2iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2iv(const GLint*) final void
glTexCoord2s
(short s, short t) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2s(GLshort, GLshort) final void
glTexCoord2sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord2sv(const GLshort*) final void
glTexCoord3d
(double s, double t, double r) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3d(GLdouble, GLdouble, GLdouble) final void
glTexCoord3dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3dv(const GLdouble*) final void
glTexCoord3f
(float s, float t, float r) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3f(GLfloat, GLfloat, GLfloat) final void
glTexCoord3fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3fv(const GLfloat*) final void
glTexCoord3i
(int s, int t, int r) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3i(GLint, GLint, GLint) final void
glTexCoord3iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3iv(const GLint*) final void
glTexCoord3s
(short s, short t, short r) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3s(GLshort, GLshort, GLshort) final void
glTexCoord3sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord3sv(const GLshort*) final void
glTexCoord4d
(double s, double t, double r, double q) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glTexCoord4dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4dv(const GLdouble*) final void
glTexCoord4f
(float s, float t, float r, float q) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glTexCoord4fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4fv(const GLfloat*) final void
glTexCoord4i
(int s, int t, int r, int q) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4i(GLint, GLint, GLint, GLint) final void
glTexCoord4iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4iv(const GLint*) final void
glTexCoord4s
(short s, short t, short r, short q) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final void
glTexCoord4sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoord4sv(const GLshort*) final void
glTexCoordP1ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP1ui(GLenum, GLuint) final void
glTexCoordP1uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP1uiv(GLenum, const GLuint*) final void
glTexCoordP2ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP2ui(GLenum, GLuint) final void
glTexCoordP2uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP2uiv(GLenum, const GLuint*) final void
glTexCoordP3ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP3ui(GLenum, GLuint) final void
glTexCoordP3uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP3uiv(GLenum, const GLuint*) final void
glTexCoordP4ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP4ui(GLenum, GLuint) final void
glTexCoordP4uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordP4uiv(GLenum, const GLuint*) final void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glTexEnvf
(int target, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexEnvf(GLenum, GLenum, GLfloat) final void
glTexEnvfv
(int target, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexEnvfv(GLenum, GLenum, const GLfloat*) final void
glTexEnvi
(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexEnvi(GLenum, GLenum, GLint) final void
glTexEnviv
(int target, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexEnviv(GLenum, GLenum, const GLint*) final void
glTexGend
(int coord, int pname, double param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexGend(GLenum, GLenum, GLdouble) final void
glTexGendv
(int coord, int pname, double[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexGendv(GLenum, GLenum, const GLdouble*) final void
glTexGenf
(int coord, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexGenf(GLenum, GLenum, GLfloat) final void
glTexGenfv
(int coord, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexGenfv(GLenum, GLenum, const GLfloat*) final void
glTexGeni
(int coord, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexGeni(GLenum, GLenum, GLint) final void
glTexGeniv
(int coord, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexGeniv(GLenum, GLenum, const GLint*) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexStorage1D
(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_3_Compatibility::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::
glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Compatibility::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::
glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTextureView
(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) SeeQOpenGLFunctions_4_3_Compatibility::
glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_3_Compatibility::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glTranslated
(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glTranslated(GLdouble, GLdouble, GLdouble) final void
glTranslatef
(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glTranslatef(GLfloat, GLfloat, GLfloat) final void
glUniform1d
(int location, double x) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1d(GLint, GLdouble) final void
glUniform1dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1dv(GLint, GLsizei, const GLdouble*) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2d
(int location, double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2d(GLint, GLdouble, GLdouble) final void
glUniform2dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2dv(GLint, GLsizei, const GLdouble*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3d
(int location, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final void
glUniform3dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3dv(GLint, GLsizei, const GLdouble*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4d
(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glUniform4dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4dv(GLint, GLsizei, const GLdouble*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformBlockBinding(GLuint, GLuint, GLuint) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_3_Compatibility::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_4_3_Compatibility::
glUnmapBuffer(GLenum) final void
glUseProgram
(int program) SeeQOpenGLFunctions_4_3_Compatibility::
glUseProgram(GLuint) final void
glUseProgramStages
(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_3_Compatibility::
glUseProgramStages(GLuint, GLbitfield, GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_4_3_Compatibility::
glValidateProgram(GLuint) final void
glValidateProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_3_Compatibility::
glValidateProgramPipeline(GLuint) final void
glVertex2d
(double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2d(GLdouble, GLdouble) final void
glVertex2dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2dv(const GLdouble*) final void
glVertex2f
(float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2f(GLfloat, GLfloat) final void
glVertex2fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2fv(const GLfloat*) final void
glVertex2i
(int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2i(GLint, GLint) final void
glVertex2iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2iv(const GLint*) final void
glVertex2s
(short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2s(GLshort, GLshort) final void
glVertex2sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex2sv(const GLshort*) final void
glVertex3d
(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3d(GLdouble, GLdouble, GLdouble) final void
glVertex3dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3dv(const GLdouble*) final void
glVertex3f
(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3f(GLfloat, GLfloat, GLfloat) final void
glVertex3fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3fv(const GLfloat*) final void
glVertex3i
(int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3i(GLint, GLint, GLint) final void
glVertex3iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3iv(const GLint*) final void
glVertex3s
(short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3s(GLshort, GLshort, GLshort) final void
glVertex3sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex3sv(const GLshort*) final void
glVertex4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertex4dv
(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4dv(const GLdouble*) final void
glVertex4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertex4fv
(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4fv(const GLfloat*) final void
glVertex4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4i(GLint, GLint, GLint, GLint) final void
glVertex4iv
(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4iv(const GLint*) final void
glVertex4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4s(GLshort, GLshort, GLshort, GLshort) final void
glVertex4sv
(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertex4sv(const GLshort*) final void
glVertexAttrib1d
(int index, double x) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1d(GLuint, GLdouble) final void
glVertexAttrib1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1dv(GLuint, const GLdouble*) final void
glVertexAttrib1f
(int index, float x) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1f(GLuint, GLfloat) final void
glVertexAttrib1fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1fv(GLuint, const GLfloat*) final void
glVertexAttrib1s
(int index, short x) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1s(GLuint, GLshort) final void
glVertexAttrib1sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1sv(GLuint, const GLshort*) final void
glVertexAttrib2d
(int index, double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) final void
glVertexAttrib2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2dv(GLuint, const GLdouble*) final void
glVertexAttrib2f
(int index, float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) final void
glVertexAttrib2fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2fv(GLuint, const GLfloat*) final void
glVertexAttrib2s
(int index, short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2s(GLuint, GLshort, GLshort) final void
glVertexAttrib2sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2sv(GLuint, const GLshort*) final void
glVertexAttrib3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3dv(GLuint, const GLdouble*) final void
glVertexAttrib3f
(int index, float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib3fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3fv(GLuint, const GLfloat*) final void
glVertexAttrib3s
(int index, short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final void
glVertexAttrib3sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3sv(GLuint, const GLshort*) final void
glVertexAttrib4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4bv(GLuint, const GLbyte*) final void
glVertexAttrib4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4dv(GLuint, const GLdouble*) final void
glVertexAttrib4f
(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib4fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4fv(GLuint, const GLfloat*) final void
glVertexAttrib4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4iv(GLuint, const GLint*) final void
glVertexAttrib4Nbv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nbv(GLuint, const GLbyte*) final void
glVertexAttrib4Niv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Niv(GLuint, const GLint*) final void
glVertexAttrib4Nsv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nsv(GLuint, const GLshort*) final void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final void
glVertexAttrib4Nubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nubv(GLuint, const GLubyte*) final void
glVertexAttrib4Nuiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nuiv(GLuint, const GLuint*) final void
glVertexAttrib4Nusv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nusv(GLuint, const GLushort*) final void
glVertexAttrib4s
(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final void
glVertexAttrib4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4sv(GLuint, const GLshort*) final void
glVertexAttrib4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4ubv(GLuint, const GLubyte*) final void
glVertexAttrib4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4uiv(GLuint, const GLuint*) final void
glVertexAttrib4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4usv(GLuint, const GLushort*) final void
glVertexAttribBinding
(int attribindex, int bindingindex) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribBinding(GLuint, GLuint) final void
glVertexAttribDivisor
(int index, int divisor) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribDivisor(GLuint, GLuint) final void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) final void
glVertexAttribI1i
(int index, int x) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1i(GLuint, GLint) final void
glVertexAttribI1iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1iv(GLuint, const GLint*) final void
glVertexAttribI1ui
(int index, int x) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1ui(GLuint, GLuint) final void
glVertexAttribI1uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1uiv(GLuint, const GLuint*) final void
glVertexAttribI2i
(int index, int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2i(GLuint, GLint, GLint) final void
glVertexAttribI2iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2iv(GLuint, const GLint*) final void
glVertexAttribI2ui
(int index, int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2ui(GLuint, GLuint, GLuint) final void
glVertexAttribI2uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2uiv(GLuint, const GLuint*) final void
glVertexAttribI3i
(int index, int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) final void
glVertexAttribI3iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3iv(GLuint, const GLint*) final void
glVertexAttribI3ui
(int index, int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI3uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3uiv(GLuint, const GLuint*) final void
glVertexAttribI4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4bv(GLuint, const GLbyte*) final void
glVertexAttribI4i
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final void
glVertexAttribI4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4iv(GLuint, const GLint*) final void
glVertexAttribI4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4sv(GLuint, const GLshort*) final void
glVertexAttribI4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4ubv(GLuint, const GLubyte*) final void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4uiv(GLuint, const GLuint*) final void
glVertexAttribI4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4usv(GLuint, const GLushort*) final void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribL1d
(int index, double x) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL1d(GLuint, GLdouble) final void
glVertexAttribL1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL1dv(GLuint, const GLdouble*) final void
glVertexAttribL2d
(int index, double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) final void
glVertexAttribL2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL2dv(GLuint, const GLdouble*) final void
glVertexAttribL3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL3dv(GLuint, const GLdouble*) final void
glVertexAttribL4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribL4dv(GLuint, const GLdouble*) final void
glVertexAttribLFormat
(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) final void
glVertexAttribLPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glVertexBindingDivisor
(int bindingindex, int divisor) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexBindingDivisor(GLuint, GLuint) final void
glVertexP2ui
(int type, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexP2ui(GLenum, GLuint) final void
glVertexP2uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexP2uiv(GLenum, const GLuint*) final void
glVertexP3ui
(int type, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexP3ui(GLenum, GLuint) final void
glVertexP3uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexP3uiv(GLenum, const GLuint*) final void
glVertexP4ui
(int type, int value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexP4ui(GLenum, GLuint) final void
glVertexP4uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexP4uiv(GLenum, const GLuint*) final void
glVertexPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glViewportArrayv
(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) final void
glViewportIndexedf
(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_3_Compatibility::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glViewportIndexedfv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::
glViewportIndexedfv(GLuint, const GLfloat*) final void
glWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Compatibility::
glWaitSync(GLsync, GLbitfield, GLuint64) final void
glWindowPos2d
(double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2d(GLdouble, GLdouble) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2dv(const GLdouble*) final void
glWindowPos2f
(float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2f(GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2fv(const GLfloat*) final void
glWindowPos2i
(int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2i(GLint, GLint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2iv(const GLint*) final void
glWindowPos2s
(short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2s(GLshort, GLshort) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos2sv(const GLshort*) final void
glWindowPos3d
(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3d(GLdouble, GLdouble, GLdouble) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3dv(const GLdouble*) final void
glWindowPos3f
(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3f(GLfloat, GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3fv(const GLfloat*) final void
glWindowPos3i
(int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3i(GLint, GLint, GLint) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3iv(const GLint*) final void
glWindowPos3s
(short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3s(GLshort, GLshort, GLshort) final void
SeeQOpenGLFunctions_4_3_Compatibility::
glWindowPos3sv(const GLshort*) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_4_3_Compatibility
public QOpenGLFunctions_4_3_Compatibility()See
QOpenGLFunctions_4_3_Compatibility::
QOpenGLFunctions_4_3_Compatibility()
-
-
Method Details
-
glAccum
See
QOpenGLFunctions_4_3_Compatibility::
glAccum(GLenum, GLfloat) -
glActiveShaderProgram
See
QOpenGLFunctions_4_3_Compatibility::
glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
See
QOpenGLFunctions_4_3_Compatibility::
glActiveTexture(GLenum) -
glAlphaFunc
See
QOpenGLFunctions_4_3_Compatibility::
glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
See
QOpenGLFunctions_4_3_Compatibility::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
See
QOpenGLFunctions_4_3_Compatibility::
glArrayElement(GLint) -
glAttachShader
See
QOpenGLFunctions_4_3_Compatibility::
glAttachShader(GLuint, GLuint) -
glBegin
See
QOpenGLFunctions_4_3_Compatibility::
glBegin(GLenum) -
glBeginConditionalRender
See
QOpenGLFunctions_4_3_Compatibility::
glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
See
QOpenGLFunctions_4_3_Compatibility::
glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
See
QOpenGLFunctions_4_3_Compatibility::
glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_4_3_Compatibility::
glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glBindBuffer(GLenum, GLuint) -
glBindBufferBase
See
QOpenGLFunctions_4_3_Compatibility::
glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Compatibility::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_4_3_Compatibility::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
See
QOpenGLFunctions_4_3_Compatibility::
glBindFramebuffer(GLenum, GLuint) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_3_Compatibility::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) -
glBindProgramPipeline
See
QOpenGLFunctions_4_3_Compatibility::
glBindProgramPipeline(GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_4_3_Compatibility::
glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
See
QOpenGLFunctions_4_3_Compatibility::
glBindSampler(GLuint, GLuint) -
glBindTexture
See
QOpenGLFunctions_4_3_Compatibility::
glBindTexture(GLenum, GLuint) -
glBindTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_4_3_Compatibility::
glBindVertexArray(GLuint) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_3_Compatibility::
glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_4_3_Compatibility::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendColor
See
QOpenGLFunctions_4_3_Compatibility::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_4_3_Compatibility::
glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_4_3_Compatibility::
glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
See
QOpenGLFunctions_4_3_Compatibility::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
See
QOpenGLFunctions_4_3_Compatibility::
glBlendEquationi(GLuint, GLenum) -
glBlendFunc
See
QOpenGLFunctions_4_3_Compatibility::
glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_3_Compatibility::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_3_Compatibility::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
See
QOpenGLFunctions_4_3_Compatibility::
glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_3_Compatibility::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_4_3_Compatibility::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_4_3_Compatibility::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCallList
See
QOpenGLFunctions_4_3_Compatibility::
glCallList(GLuint) -
glCallLists
See
QOpenGLFunctions_4_3_Compatibility::
glCallLists(GLsizei, GLenum, const GLvoid*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_4_3_Compatibility::
glCheckFramebufferStatus(GLenum) -
glClampColor
See
QOpenGLFunctions_4_3_Compatibility::
glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_4_3_Compatibility::
glClear(GLbitfield) -
glClearAccum
See
QOpenGLFunctions_4_3_Compatibility::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_3_Compatibility::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_4_3_Compatibility::
glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_4_3_Compatibility::
glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_4_3_Compatibility::
glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
See
QOpenGLFunctions_4_3_Compatibility::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_4_3_Compatibility::
glClearDepth(GLdouble) -
glClearDepthf
See
QOpenGLFunctions_4_3_Compatibility::
glClearDepthf(GLfloat) -
glClearIndex
See
QOpenGLFunctions_4_3_Compatibility::
glClearIndex(GLfloat) -
glClearStencil
See
QOpenGLFunctions_4_3_Compatibility::
glClearStencil(GLint) -
glClientActiveTexture
See
QOpenGLFunctions_4_3_Compatibility::
glClientActiveTexture(GLenum) -
glClientWaitSync
See
QOpenGLFunctions_4_3_Compatibility::
glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glClipPlane
See
QOpenGLFunctions_4_3_Compatibility::
glClipPlane(GLenum, const GLdouble*) -
glColor3b
See
QOpenGLFunctions_4_3_Compatibility::
glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
See
QOpenGLFunctions_4_3_Compatibility::
glColor3bv(const GLbyte*) -
glColor3d
See
QOpenGLFunctions_4_3_Compatibility::
glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
See
QOpenGLFunctions_4_3_Compatibility::
glColor3dv(const GLdouble*) -
glColor3f
See
QOpenGLFunctions_4_3_Compatibility::
glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
See
QOpenGLFunctions_4_3_Compatibility::
glColor3fv(const GLfloat*) -
glColor3i
See
QOpenGLFunctions_4_3_Compatibility::
glColor3i(GLint, GLint, GLint) -
glColor3iv
See
QOpenGLFunctions_4_3_Compatibility::
glColor3iv(const GLint*) -
glColor3s
See
QOpenGLFunctions_4_3_Compatibility::
glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
See
QOpenGLFunctions_4_3_Compatibility::
glColor3sv(const GLshort*) -
glColor4b
See
QOpenGLFunctions_4_3_Compatibility::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
See
QOpenGLFunctions_4_3_Compatibility::
glColor4bv(const GLbyte*) -
glColor4d
See
QOpenGLFunctions_4_3_Compatibility::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
See
QOpenGLFunctions_4_3_Compatibility::
glColor4dv(const GLdouble*) -
glColor4f
See
QOpenGLFunctions_4_3_Compatibility::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
See
QOpenGLFunctions_4_3_Compatibility::
glColor4fv(const GLfloat*) -
glColor4i
See
QOpenGLFunctions_4_3_Compatibility::
glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
See
QOpenGLFunctions_4_3_Compatibility::
glColor4iv(const GLint*) -
glColor4s
See
QOpenGLFunctions_4_3_Compatibility::
glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
See
QOpenGLFunctions_4_3_Compatibility::
glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_3_Compatibility::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_3_Compatibility::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
See
QOpenGLFunctions_4_3_Compatibility::
glColorMaterial(GLenum, GLenum) -
glColorP3ui
See
QOpenGLFunctions_4_3_Compatibility::
glColorP3ui(GLenum, GLuint) -
glColorP3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glColorP3uiv(GLenum, const GLuint*) -
glColorP4ui
See
QOpenGLFunctions_4_3_Compatibility::
glColorP4ui(GLenum, GLuint) -
glColorP4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glColorP4uiv(GLenum, const GLuint*) -
glColorPointer
See
QOpenGLFunctions_4_3_Compatibility::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_4_3_Compatibility::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTableParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) -
glColorTableParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glColorTableParameteriv(GLenum, GLenum, const GLint*) -
glCompileShader
See
QOpenGLFunctions_4_3_Compatibility::
glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_4_3_Compatibility::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_4_3_Compatibility::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionParameterf
See
QOpenGLFunctions_4_3_Compatibility::
glConvolutionParameterf(GLenum, GLenum, GLfloat) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) -
glConvolutionParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glConvolutionParameteri(GLenum, GLenum, GLint) -
glConvolutionParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_3_Compatibility::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) See
QOpenGLFunctions_4_3_Compatibility::
glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glCopyPixels
See
QOpenGLFunctions_4_3_Compatibility::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_3_Compatibility::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_3_Compatibility::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_4_3_Compatibility::
glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_4_3_Compatibility::
glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_3_Compatibility::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCullFace
See
QOpenGLFunctions_4_3_Compatibility::
glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteLists
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteLists(GLuint, GLsizei) -
glDeleteProgram
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_3_Compatibility::
glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_3_Compatibility::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_3_Compatibility::
glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_3_Compatibility::
glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_3_Compatibility::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
See
QOpenGLFunctions_4_3_Compatibility::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
See
QOpenGLFunctions_4_3_Compatibility::
glDepthRangef(GLfloat, GLfloat) -
glDetachShader
See
QOpenGLFunctions_4_3_Compatibility::
glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_3_Compatibility::
glDisable(GLenum) -
glDisableClientState
See
QOpenGLFunctions_4_3_Compatibility::
glDisableClientState(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_3_Compatibility::
glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_3_Compatibility::
glDisablei(GLenum, GLuint) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) See
QOpenGLFunctions_4_3_Compatibility::
glDispatchCompute(GLuint, GLuint, GLuint) -
glDispatchComputeIndirect
See
QOpenGLFunctions_4_3_Compatibility::
glDispatchComputeIndirect(GLintptr) -
glDrawArrays
See
QOpenGLFunctions_4_3_Compatibility::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_3_Compatibility::
glDrawArraysIndirect(GLenum, const GLvoid*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Compatibility::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) -
glDrawBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_3_Compatibility::
glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_3_Compatibility::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Compatibility::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_3_Compatibility::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_3_Compatibility::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_3_Compatibility::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Compatibility::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) -
glEdgeFlag
See
QOpenGLFunctions_4_3_Compatibility::
glEdgeFlag(GLboolean) -
glEdgeFlagPointer
See
QOpenGLFunctions_4_3_Compatibility::
glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
See
QOpenGLFunctions_4_3_Compatibility::
glEnable(GLenum) -
glEnableClientState
See
QOpenGLFunctions_4_3_Compatibility::
glEnableClientState(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_3_Compatibility::
glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_3_Compatibility::
glEnablei(GLenum, GLuint) -
glEnd
See
QOpenGLFunctions_4_3_Compatibility::
glEnd() -
glEndConditionalRender
See
QOpenGLFunctions_4_3_Compatibility::
glEndConditionalRender() -
glEndList
See
QOpenGLFunctions_4_3_Compatibility::
glEndList() -
glEndQuery
See
QOpenGLFunctions_4_3_Compatibility::
glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_3_Compatibility::
glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glEndTransformFeedback() -
glEvalCoord1d
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord1d(GLdouble) -
glEvalCoord1dv
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord1f(GLfloat) -
glEvalCoord1fv
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
See
QOpenGLFunctions_4_3_Compatibility::
glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
See
QOpenGLFunctions_4_3_Compatibility::
glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
See
QOpenGLFunctions_4_3_Compatibility::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
See
QOpenGLFunctions_4_3_Compatibility::
glEvalPoint1(GLint) -
glEvalPoint2
See
QOpenGLFunctions_4_3_Compatibility::
glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFenceSync
See
QOpenGLFunctions_4_3_Compatibility::
glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_3_Compatibility::
glFinish() -
glFlush
See
QOpenGLFunctions_4_3_Compatibility::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_3_Compatibility::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFogCoordPointer
See
QOpenGLFunctions_4_3_Compatibility::
glFogCoordPointer(GLenum, GLsizei, const GLvoid*) -
glFogCoordd
See
QOpenGLFunctions_4_3_Compatibility::
glFogCoordd(GLdouble) -
glFogCoorddv
See
QOpenGLFunctions_4_3_Compatibility::
glFogCoorddv(const GLdouble*) -
glFogCoordf
See
QOpenGLFunctions_4_3_Compatibility::
glFogCoordf(GLfloat) -
glFogCoordfv
See
QOpenGLFunctions_4_3_Compatibility::
glFogCoordfv(const GLfloat*) -
glFogf
See
QOpenGLFunctions_4_3_Compatibility::
glFogf(GLenum, GLfloat) -
glFogfv
See
QOpenGLFunctions_4_3_Compatibility::
glFogfv(GLenum, const GLfloat*) -
glFogi
See
QOpenGLFunctions_4_3_Compatibility::
glFogi(GLenum, GLint) -
glFogiv
See
QOpenGLFunctions_4_3_Compatibility::
glFogiv(GLenum, const GLint*) -
glFramebufferParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferParameteri(GLenum, GLenum, GLint) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_3_Compatibility::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_3_Compatibility::
glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_3_Compatibility::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenBuffers
See
QOpenGLFunctions_4_3_Compatibility::
glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_3_Compatibility::
glGenFramebuffers(GLsizei, GLuint*) -
glGenLists
See
QOpenGLFunctions_4_3_Compatibility::
glGenLists(GLsizei) -
glGenProgramPipelines
See
QOpenGLFunctions_4_3_Compatibility::
glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_3_Compatibility::
glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_3_Compatibility::
glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_3_Compatibility::
glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_3_Compatibility::
glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_3_Compatibility::
glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_3_Compatibility::
glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_3_Compatibility::
glGenerateMipmap(GLenum) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_3_Compatibility::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_3_Compatibility::
glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_3_Compatibility::
glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_3_Compatibility::
glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_3_Compatibility::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_3_Compatibility::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetClipPlane
See
QOpenGLFunctions_4_3_Compatibility::
glGetClipPlane(GLenum, GLdouble*) -
glGetColorTable
See
QOpenGLFunctions_4_3_Compatibility::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) -
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_3_Compatibility::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_4_3_Compatibility::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) -
glGetDoublei_v
See
QOpenGLFunctions_4_3_Compatibility::
glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_4_3_Compatibility::
glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_3_Compatibility::
glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_3_Compatibility::
glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
See
QOpenGLFunctions_4_3_Compatibility::
glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_3_Compatibility::
glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_3_Compatibility::
glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetFramebufferParameteriv(GLenum, GLenum, GLint*) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_3_Compatibility::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) -
glGetHistogramParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_4_3_Compatibility::
glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_3_Compatibility::
glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_3_Compatibility::
glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_3_Compatibility::
glGetIntegerv(GLenum, GLint*) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) -
glGetLightfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_3_Compatibility::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetMinmaxParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) -
glGetMinmaxParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_3_Compatibility::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetPixelMapfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_4_3_Compatibility::
glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_4_3_Compatibility::
glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_4_3_Compatibility::
glGetPolygonStipple(GLubyte*) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_3_Compatibility::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_3_Compatibility::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_4_3_Compatibility::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Compatibility::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_3_Compatibility::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_3_Compatibility::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_3_Compatibility::
glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_3_Compatibility::
glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_3_Compatibility::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_3_Compatibility::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexEnvfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_3_Compatibility::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_3_Compatibility::
glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_4_3_Compatibility::
glHint(GLenum, GLenum) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_4_3_Compatibility::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) -
glIndexMask
See
QOpenGLFunctions_4_3_Compatibility::
glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_4_3_Compatibility::
glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
See
QOpenGLFunctions_4_3_Compatibility::
glIndexd(GLdouble) -
glIndexdv
See
QOpenGLFunctions_4_3_Compatibility::
glIndexdv(const GLdouble*) -
glIndexf
See
QOpenGLFunctions_4_3_Compatibility::
glIndexf(GLfloat) -
glIndexfv
See
QOpenGLFunctions_4_3_Compatibility::
glIndexfv(const GLfloat*) -
glIndexi
See
QOpenGLFunctions_4_3_Compatibility::
glIndexi(GLint) -
glIndexiv
See
QOpenGLFunctions_4_3_Compatibility::
glIndexiv(const GLint*) -
glIndexs
See
QOpenGLFunctions_4_3_Compatibility::
glIndexs(GLshort) -
glIndexsv
See
QOpenGLFunctions_4_3_Compatibility::
glIndexsv(const GLshort*) -
glIndexub
See
QOpenGLFunctions_4_3_Compatibility::
glIndexub(GLubyte) -
glIndexubv
See
QOpenGLFunctions_4_3_Compatibility::
glIndexubv(const GLubyte*) -
glInitNames
See
QOpenGLFunctions_4_3_Compatibility::
glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_4_3_Compatibility::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glInvalidateBufferData
See
QOpenGLFunctions_4_3_Compatibility::
glInvalidateBufferData(GLuint) -
glInvalidateBufferSubData
See
QOpenGLFunctions_4_3_Compatibility::
glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_3_Compatibility::
glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateTexImage
See
QOpenGLFunctions_4_3_Compatibility::
glInvalidateTexImage(GLuint, GLint) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) See
QOpenGLFunctions_4_3_Compatibility::
glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glIsBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_3_Compatibility::
glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_3_Compatibility::
glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_3_Compatibility::
glIsFramebuffer(GLuint) -
glIsList
See
QOpenGLFunctions_4_3_Compatibility::
glIsList(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_3_Compatibility::
glIsProgram(GLuint) -
glIsProgramPipeline
See
QOpenGLFunctions_4_3_Compatibility::
glIsProgramPipeline(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_3_Compatibility::
glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_3_Compatibility::
glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_3_Compatibility::
glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_3_Compatibility::
glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_3_Compatibility::
glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_3_Compatibility::
glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_3_Compatibility::
glIsVertexArray(GLuint) -
glLightModelf
See
QOpenGLFunctions_4_3_Compatibility::
glLightModelf(GLenum, GLfloat) -
glLightModelfv
See
QOpenGLFunctions_4_3_Compatibility::
glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
See
QOpenGLFunctions_4_3_Compatibility::
glLightModeli(GLenum, GLint) -
glLightModeliv
See
QOpenGLFunctions_4_3_Compatibility::
glLightModeliv(GLenum, const GLint*) -
glLightf
See
QOpenGLFunctions_4_3_Compatibility::
glLightf(GLenum, GLenum, GLfloat) -
glLightfv
See
QOpenGLFunctions_4_3_Compatibility::
glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
See
QOpenGLFunctions_4_3_Compatibility::
glLighti(GLenum, GLenum, GLint) -
glLightiv
See
QOpenGLFunctions_4_3_Compatibility::
glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
See
QOpenGLFunctions_4_3_Compatibility::
glLineStipple(GLint, GLushort) -
glLineWidth
See
QOpenGLFunctions_4_3_Compatibility::
glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_3_Compatibility::
glLinkProgram(GLuint) -
glListBase
See
QOpenGLFunctions_4_3_Compatibility::
glListBase(GLuint) -
glLoadIdentity
See
QOpenGLFunctions_4_3_Compatibility::
glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_4_3_Compatibility::
glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
See
QOpenGLFunctions_4_3_Compatibility::
glLoadMatrixf(const GLfloat*) -
glLoadName
See
QOpenGLFunctions_4_3_Compatibility::
glLoadName(GLuint) -
glLoadTransposeMatrixd
See
QOpenGLFunctions_4_3_Compatibility::
glLoadTransposeMatrixd(const GLdouble*) -
glLoadTransposeMatrixf
See
QOpenGLFunctions_4_3_Compatibility::
glLoadTransposeMatrixf(const GLfloat*) -
glLogicOp
See
QOpenGLFunctions_4_3_Compatibility::
glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_4_3_Compatibility::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_4_3_Compatibility::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_4_3_Compatibility::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_4_3_Compatibility::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_3_Compatibility::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapGrid1d
See
QOpenGLFunctions_4_3_Compatibility::
glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
See
QOpenGLFunctions_4_3_Compatibility::
glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_4_3_Compatibility::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_4_3_Compatibility::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
See
QOpenGLFunctions_4_3_Compatibility::
glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
See
QOpenGLFunctions_4_3_Compatibility::
glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
See
QOpenGLFunctions_4_3_Compatibility::
glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
See
QOpenGLFunctions_4_3_Compatibility::
glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
See
QOpenGLFunctions_4_3_Compatibility::
glMatrixMode(GLenum) -
glMemoryBarrier
See
QOpenGLFunctions_4_3_Compatibility::
glMemoryBarrier(GLbitfield) -
glMinSampleShading
See
QOpenGLFunctions_4_3_Compatibility::
glMinSampleShading(GLfloat) -
glMinmax
See
QOpenGLFunctions_4_3_Compatibility::
glMinmax(GLenum, GLenum, GLboolean) -
glMultMatrixd
See
QOpenGLFunctions_4_3_Compatibility::
glMultMatrixd(const GLdouble*) -
glMultMatrixf
See
QOpenGLFunctions_4_3_Compatibility::
glMultMatrixf(const GLfloat*) -
glMultTransposeMatrixd
See
QOpenGLFunctions_4_3_Compatibility::
glMultTransposeMatrixd(const GLdouble*) -
glMultTransposeMatrixf
See
QOpenGLFunctions_4_3_Compatibility::
glMultTransposeMatrixf(const GLfloat*) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_3_Compatibility::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Compatibility::
glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_3_Compatibility::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_3_Compatibility::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Compatibility::
glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) -
glMultiTexCoord1d
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1d(GLenum, GLdouble) -
glMultiTexCoord1dv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1dv(GLenum, const GLdouble*) -
glMultiTexCoord1f
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1f(GLenum, GLfloat) -
glMultiTexCoord1fv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1fv(GLenum, const GLfloat*) -
glMultiTexCoord1i
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1i(GLenum, GLint) -
glMultiTexCoord1iv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1iv(GLenum, const GLint*) -
glMultiTexCoord1s
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1s(GLenum, GLshort) -
glMultiTexCoord1sv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord1sv(GLenum, const GLshort*) -
glMultiTexCoord2d
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) -
glMultiTexCoord2dv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2dv(GLenum, const GLdouble*) -
glMultiTexCoord2f
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) -
glMultiTexCoord2fv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2fv(GLenum, const GLfloat*) -
glMultiTexCoord2i
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2i(GLenum, GLint, GLint) -
glMultiTexCoord2iv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2iv(GLenum, const GLint*) -
glMultiTexCoord2s
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2s(GLenum, GLshort, GLshort) -
glMultiTexCoord2sv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord2sv(GLenum, const GLshort*) -
glMultiTexCoord3d
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord3dv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3dv(GLenum, const GLdouble*) -
glMultiTexCoord3f
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord3fv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3fv(GLenum, const GLfloat*) -
glMultiTexCoord3i
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) -
glMultiTexCoord3iv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3iv(GLenum, const GLint*) -
glMultiTexCoord3s
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) -
glMultiTexCoord3sv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord3sv(GLenum, const GLshort*) -
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord4dv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4dv(GLenum, const GLdouble*) -
glMultiTexCoord4f
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord4fv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4fv(GLenum, const GLfloat*) -
glMultiTexCoord4i
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) -
glMultiTexCoord4iv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4iv(GLenum, const GLint*) -
glMultiTexCoord4s
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) -
glMultiTexCoord4sv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoord4sv(GLenum, const GLshort*) -
glMultiTexCoordP1ui
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP1ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP1uiv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP2ui
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP2ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP2uiv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP3ui
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP3ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP4ui
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP4ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) -
glNewList
See
QOpenGLFunctions_4_3_Compatibility::
glNewList(GLuint, GLenum) -
glNormal3b
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3bv(const GLbyte*) -
glNormal3d
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3dv(const GLdouble*) -
glNormal3f
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3fv(const GLfloat*) -
glNormal3i
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3i(GLint, GLint, GLint) -
glNormal3iv
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3iv(const GLint*) -
glNormal3s
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
See
QOpenGLFunctions_4_3_Compatibility::
glNormal3sv(const GLshort*) -
glNormalP3ui
See
QOpenGLFunctions_4_3_Compatibility::
glNormalP3ui(GLenum, GLuint) -
glNormalP3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glNormalP3uiv(GLenum, const GLuint*) -
glNormalPointer
See
QOpenGLFunctions_4_3_Compatibility::
glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_3_Compatibility::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
See
QOpenGLFunctions_4_3_Compatibility::
glPassThrough(GLfloat) -
glPatchParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glPauseTransformFeedback() -
glPixelMapfv
See
QOpenGLFunctions_4_3_Compatibility::
glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_4_3_Compatibility::
glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_4_3_Compatibility::
glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
See
QOpenGLFunctions_4_3_Compatibility::
glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_3_Compatibility::
glPixelStorei(GLenum, GLint) -
glPixelTransferf
See
QOpenGLFunctions_4_3_Compatibility::
glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
See
QOpenGLFunctions_4_3_Compatibility::
glPixelTransferi(GLenum, GLint) -
glPixelZoom
See
QOpenGLFunctions_4_3_Compatibility::
glPixelZoom(GLfloat, GLfloat) -
glPointParameterf
See
QOpenGLFunctions_4_3_Compatibility::
glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_3_Compatibility::
glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_3_Compatibility::
glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_3_Compatibility::
glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_4_3_Compatibility::
glPolygonStipple(const GLubyte*) -
glPopAttrib
See
QOpenGLFunctions_4_3_Compatibility::
glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_4_3_Compatibility::
glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_4_3_Compatibility::
glPopMatrix() -
glPopName
See
QOpenGLFunctions_4_3_Compatibility::
glPopName() -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_3_Compatibility::
glPrimitiveRestartIndex(GLuint) -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_4_3_Compatibility::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Compatibility::
glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) -
glProgramParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_3_Compatibility::
glProvokingVertex(GLenum) -
glPushAttrib
See
QOpenGLFunctions_4_3_Compatibility::
glPushAttrib(GLbitfield) -
glPushClientAttrib
See
QOpenGLFunctions_4_3_Compatibility::
glPushClientAttrib(GLbitfield) -
glPushMatrix
See
QOpenGLFunctions_4_3_Compatibility::
glPushMatrix() -
glPushName
See
QOpenGLFunctions_4_3_Compatibility::
glPushName(GLuint) -
glQueryCounter
See
QOpenGLFunctions_4_3_Compatibility::
glQueryCounter(GLuint, GLenum) -
glRasterPos2d
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2dv(const GLdouble*) -
glRasterPos2f
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2fv(const GLfloat*) -
glRasterPos2i
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2i(GLint, GLint) -
glRasterPos2iv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2iv(const GLint*) -
glRasterPos2s
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos2sv(const GLshort*) -
glRasterPos3d
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3dv(const GLdouble*) -
glRasterPos3f
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3fv(const GLfloat*) -
glRasterPos3i
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3iv(const GLint*) -
glRasterPos3s
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos3sv(const GLshort*) -
glRasterPos4d
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4dv(const GLdouble*) -
glRasterPos4f
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4fv(const GLfloat*) -
glRasterPos4i
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4iv(const GLint*) -
glRasterPos4s
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
See
QOpenGLFunctions_4_3_Compatibility::
glRasterPos4sv(const GLshort*) -
glReadBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
See
QOpenGLFunctions_4_3_Compatibility::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
See
QOpenGLFunctions_4_3_Compatibility::
glRectdv(const GLdouble*, const GLdouble*) -
glRectf
See
QOpenGLFunctions_4_3_Compatibility::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
See
QOpenGLFunctions_4_3_Compatibility::
glRectfv(const GLfloat*, const GLfloat*) -
glRecti
See
QOpenGLFunctions_4_3_Compatibility::
glRecti(GLint, GLint, GLint, GLint) -
glRectiv
See
QOpenGLFunctions_4_3_Compatibility::
glRectiv(const GLint*, const GLint*) -
glRects
See
QOpenGLFunctions_4_3_Compatibility::
glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
See
QOpenGLFunctions_4_3_Compatibility::
glRectsv(const GLshort*, const GLshort*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_4_3_Compatibility::
glReleaseShaderCompiler() -
glRenderMode
See
QOpenGLFunctions_4_3_Compatibility::
glRenderMode(GLenum) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResetHistogram
See
QOpenGLFunctions_4_3_Compatibility::
glResetHistogram(GLenum) -
glResetMinmax
See
QOpenGLFunctions_4_3_Compatibility::
glResetMinmax(GLenum) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_3_Compatibility::
glResumeTransformFeedback() -
glRotated
See
QOpenGLFunctions_4_3_Compatibility::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
See
QOpenGLFunctions_4_3_Compatibility::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glSampleCoverage
See
QOpenGLFunctions_4_3_Compatibility::
glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_3_Compatibility::
glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_3_Compatibility::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_3_Compatibility::
glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScaled
See
QOpenGLFunctions_4_3_Compatibility::
glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
See
QOpenGLFunctions_4_3_Compatibility::
glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
See
QOpenGLFunctions_4_3_Compatibility::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_3_Compatibility::
glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_3_Compatibility::
glScissorIndexedv(GLuint, const GLint*) -
glSecondaryColor3b
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3b(GLbyte, GLbyte, GLbyte) -
glSecondaryColor3bv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3bv(const GLbyte*) -
glSecondaryColor3d
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3d(GLdouble, GLdouble, GLdouble) -
glSecondaryColor3dv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3dv(const GLdouble*) -
glSecondaryColor3f
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3f(GLfloat, GLfloat, GLfloat) -
glSecondaryColor3fv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3fv(const GLfloat*) -
glSecondaryColor3i
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3i(GLint, GLint, GLint) -
glSecondaryColor3iv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3iv(const GLint*) -
glSecondaryColor3s
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3s(GLshort, GLshort, GLshort) -
glSecondaryColor3sv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3sv(const GLshort*) -
glSecondaryColor3ub
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) -
glSecondaryColor3ubv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3ubv(const GLubyte*) -
glSecondaryColor3ui
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3ui(GLuint, GLuint, GLuint) -
glSecondaryColor3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3uiv(const GLuint*) -
glSecondaryColor3us
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3us(GLushort, GLushort, GLushort) -
glSecondaryColor3usv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColor3usv(const GLushort*) -
glSecondaryColorP3ui
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColorP3ui(GLenum, GLuint) -
glSecondaryColorP3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColorP3uiv(GLenum, const GLuint*) -
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::
glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glSelectBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glSelectBuffer(GLsizei, GLuint*) -
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_4_3_Compatibility::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) -
glShadeModel
See
QOpenGLFunctions_4_3_Compatibility::
glShadeModel(GLenum) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Compatibility::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_3_Compatibility::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) See
QOpenGLFunctions_4_3_Compatibility::
glShaderStorageBlockBinding(GLuint, GLuint, GLuint) -
glStencilFunc
See
QOpenGLFunctions_4_3_Compatibility::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_3_Compatibility::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_3_Compatibility::
glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_3_Compatibility::
glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_3_Compatibility::
glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_3_Compatibility::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glTexBuffer(GLenum, GLenum, GLuint) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Compatibility::
glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) -
glTexCoord1d
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1d(GLdouble) -
glTexCoord1dv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1dv(const GLdouble*) -
glTexCoord1f
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1f(GLfloat) -
glTexCoord1fv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1fv(const GLfloat*) -
glTexCoord1i
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1i(GLint) -
glTexCoord1iv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1iv(const GLint*) -
glTexCoord1s
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1s(GLshort) -
glTexCoord1sv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord1sv(const GLshort*) -
glTexCoord2d
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2dv(const GLdouble*) -
glTexCoord2f
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2fv(const GLfloat*) -
glTexCoord2i
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2i(GLint, GLint) -
glTexCoord2iv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2iv(const GLint*) -
glTexCoord2s
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord2sv(const GLshort*) -
glTexCoord3d
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3dv(const GLdouble*) -
glTexCoord3f
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3fv(const GLfloat*) -
glTexCoord3i
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3iv(const GLint*) -
glTexCoord3s
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord3sv(const GLshort*) -
glTexCoord4d
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4dv(const GLdouble*) -
glTexCoord4f
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4fv(const GLfloat*) -
glTexCoord4i
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4iv(const GLint*) -
glTexCoord4s
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoord4sv(const GLshort*) -
glTexCoordP1ui
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP1ui(GLenum, GLuint) -
glTexCoordP1uiv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP1uiv(GLenum, const GLuint*) -
glTexCoordP2ui
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP2ui(GLenum, GLuint) -
glTexCoordP2uiv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP2uiv(GLenum, const GLuint*) -
glTexCoordP3ui
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP3ui(GLenum, GLuint) -
glTexCoordP3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP3uiv(GLenum, const GLuint*) -
glTexCoordP4ui
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP4ui(GLenum, GLuint) -
glTexCoordP4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordP4uiv(GLenum, const GLuint*) -
glTexCoordPointer
See
QOpenGLFunctions_4_3_Compatibility::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
See
QOpenGLFunctions_4_3_Compatibility::
glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
See
QOpenGLFunctions_4_3_Compatibility::
glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
See
QOpenGLFunctions_4_3_Compatibility::
glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
See
QOpenGLFunctions_4_3_Compatibility::
glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
See
QOpenGLFunctions_4_3_Compatibility::
glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
See
QOpenGLFunctions_4_3_Compatibility::
glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
See
QOpenGLFunctions_4_3_Compatibility::
glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
See
QOpenGLFunctions_4_3_Compatibility::
glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
See
QOpenGLFunctions_4_3_Compatibility::
glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
See
QOpenGLFunctions_4_3_Compatibility::
glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::
glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_3_Compatibility::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_3_Compatibility::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_3_Compatibility::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_3_Compatibility::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_3_Compatibility::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_3_Compatibility::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::
glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_3_Compatibility::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::
glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) See
QOpenGLFunctions_4_3_Compatibility::
glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_3_Compatibility::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glTranslated
See
QOpenGLFunctions_4_3_Compatibility::
glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
See
QOpenGLFunctions_4_3_Compatibility::
glTranslatef(GLfloat, GLfloat, GLfloat) -
glUniform1d
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_3_Compatibility::
glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_3_Compatibility::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
See
QOpenGLFunctions_4_3_Compatibility::
glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_4_3_Compatibility::
glUseProgram(GLuint) -
glUseProgramStages
See
QOpenGLFunctions_4_3_Compatibility::
glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
See
QOpenGLFunctions_4_3_Compatibility::
glValidateProgram(GLuint) -
glValidateProgramPipeline
See
QOpenGLFunctions_4_3_Compatibility::
glValidateProgramPipeline(GLuint) -
glVertex2d
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2d(GLdouble, GLdouble) -
glVertex2dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2dv(const GLdouble*) -
glVertex2f
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2f(GLfloat, GLfloat) -
glVertex2fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2fv(const GLfloat*) -
glVertex2i
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2i(GLint, GLint) -
glVertex2iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2iv(const GLint*) -
glVertex2s
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2s(GLshort, GLshort) -
glVertex2sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex2sv(const GLshort*) -
glVertex3d
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3dv(const GLdouble*) -
glVertex3f
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3fv(const GLfloat*) -
glVertex3i
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3i(GLint, GLint, GLint) -
glVertex3iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3iv(const GLint*) -
glVertex3s
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex3sv(const GLshort*) -
glVertex4d
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4dv(const GLdouble*) -
glVertex4f
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4fv(const GLfloat*) -
glVertex4i
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4iv(const GLint*) -
glVertex4s
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertex4sv(const GLshort*) -
glVertexAttrib1d
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribBinding
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribBinding(GLuint, GLuint) -
glVertexAttribDivisor
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexAttribI1i
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribL1d
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexBindingDivisor
See
QOpenGLFunctions_4_3_Compatibility::
glVertexBindingDivisor(GLuint, GLuint) -
glVertexP2ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexP2ui(GLenum, GLuint) -
glVertexP2uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexP2uiv(GLenum, const GLuint*) -
glVertexP3ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexP3ui(GLenum, GLuint) -
glVertexP3uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexP3uiv(GLenum, const GLuint*) -
glVertexP4ui
See
QOpenGLFunctions_4_3_Compatibility::
glVertexP4ui(GLenum, GLuint) -
glVertexP4uiv
See
QOpenGLFunctions_4_3_Compatibility::
glVertexP4uiv(GLenum, const GLuint*) -
glVertexPointer
See
QOpenGLFunctions_4_3_Compatibility::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_4_3_Compatibility::
glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
See
QOpenGLFunctions_4_3_Compatibility::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
See
QOpenGLFunctions_4_3_Compatibility::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
See
QOpenGLFunctions_4_3_Compatibility::
glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
See
QOpenGLFunctions_4_3_Compatibility::
glWaitSync(GLsync, GLbitfield, GLuint64) -
glWindowPos2d
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2d(GLdouble, GLdouble) -
glWindowPos2dv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2dv(const GLdouble*) -
glWindowPos2f
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2f(GLfloat, GLfloat) -
glWindowPos2fv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2fv(const GLfloat*) -
glWindowPos2i
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2i(GLint, GLint) -
glWindowPos2iv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2iv(const GLint*) -
glWindowPos2s
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2s(GLshort, GLshort) -
glWindowPos2sv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos2sv(const GLshort*) -
glWindowPos3d
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3d(GLdouble, GLdouble, GLdouble) -
glWindowPos3dv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3dv(const GLdouble*) -
glWindowPos3f
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3f(GLfloat, GLfloat, GLfloat) -
glWindowPos3fv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3fv(const GLfloat*) -
glWindowPos3i
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3i(GLint, GLint, GLint) -
glWindowPos3iv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3iv(const GLint*) -
glWindowPos3s
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3s(GLshort, GLshort, GLshort) -
glWindowPos3sv
See
QOpenGLFunctions_4_3_Compatibility::
glWindowPos3sv(const GLshort*) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-