Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_4_0_Compatibility

java.lang.Object
io.qt.QtObject
io.qt.gui.QAbstractOpenGLFunctions
io.qt.gui.QOpenGLFunctions_4_0_Compatibility
All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_4_0_Compatibility extends QAbstractOpenGLFunctions

All functions for OpenGL 4.0 compatibility profile

Java wrapper for Qt class QOpenGLFunctions_4_0_Compatibility

  • Constructor Summary

    Constructors
    Constructor
    Description
    See QOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility()
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    glAccum(int op, float value)
    See QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum,GLfloat)
    final void
    glActiveTexture(int texture)
    See QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum)
    final void
    glAlphaFunc(int func, float ref)
    See QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum,GLfloat)
    final boolean
    glAreTexturesResident(IntBuffer textures, boolean[] residences)
    See QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei,const GLuint*,GLboolean*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint)
    final void
    glAttachShader(int program, int shader)
    See QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint,GLuint)
    final void
    glBegin(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum)
    final void
    glBeginConditionalRender(int id, int mode)
    See QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint,GLenum)
    final void
    glBeginQuery(int target, int id)
    See QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum,GLuint)
    final void
    glBeginQueryIndexed(int target, int index, int id)
    See QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum,GLuint,GLuint)
    final void
    glBeginTransformFeedback(int primitiveMode)
    See QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum)
    final void
    glBindAttribLocation(int program, int index, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindBuffer(int target, int buffer)
    See QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum,GLuint)
    final void
    glBindBufferBase(int target, int index, int buffer)
    See QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum,GLuint,GLuint)
    final void
    glBindBufferRange(int target, int index, int buffer, long offset, long size)
    See QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)
    final void
    glBindFragDataLocation(int program, int color, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint,GLuint,GLuint,const GLchar*)
    final void
    glBindFramebuffer(int target, int framebuffer)
    See QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum,GLuint)
    final void
    glBindRenderbuffer(int target, int renderbuffer)
    See QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum,GLuint)
    final void
    glBindSampler(int unit, int sampler)
    See QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint,GLuint)
    final void
    glBindTexture(int target, int texture)
    See QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum,GLuint)
    final void
    glBindTransformFeedback(int target, int id)
    See QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum,GLuint)
    final void
    glBindVertexArray(int array)
    See QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint)
    final void
    glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
    See QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)
    final void
    glBlendColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glBlendEquation(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum)
    final void
    glBlendEquationi(int buf, int mode)
    See QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint,GLenum)
    final void
    glBlendEquationSeparate(int modeRGB, int modeAlpha)
    See QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum,GLenum)
    final void
    glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    See QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint,GLenum,GLenum)
    final void
    glBlendFunc(int sfactor, int dfactor)
    See QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum,GLenum)
    final void
    glBlendFunci(int buf, int src, int dst)
    See QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint,GLenum,GLenum)
    final void
    glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    See QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    See QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint,GLenum,GLenum,GLenum,GLenum)
    final void
    glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    See QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)
    final void
    glBufferData(int target, long size, Buffer data, int usage)
    See QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)
    final void
    glBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)
    final void
    glCallList(int list)
    See QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint)
    final void
    glCallLists(int n, int type, Buffer lists)
    See QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei,GLenum,const GLvoid*)
    final int
    See QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum)
    final void
    glClampColor(int target, int clamp)
    See QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum,GLenum)
    final void
    glClear(int mask)
    See QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield)
    final void
    glClearAccum(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    See QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum,GLint,GLfloat,GLint)
    final void
    glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum,GLint,const GLfloat*)
    final void
    glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum,GLint,const GLint*)
    final void
    glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum,GLint,const GLuint*)
    final void
    glClearColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glClearDepth(double depth)
    See QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble)
    final void
    glClearIndex(float c)
    See QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint)
    final void
    glClientActiveTexture(int texture)
    See QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum)
    final int
    glClientWaitSync(GLsync sync, int flags, long timeout)
    See QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync,GLbitfield,GLuint64)
    final void
    glClipPlane(int plane, double[] equation)
    See QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum,const GLdouble*)
    final void
    glColor3b(byte red, byte green, byte blue)
    See QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte,GLbyte,GLbyte)
    final void
    glColor3bv(byte[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte*)
    final void
    glColor3d(double red, double green, double blue)
    See QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble,GLdouble,GLdouble)
    final void
    glColor3dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble*)
    final void
    glColor3f(float red, float green, float blue)
    See QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat,GLfloat,GLfloat)
    final void
    glColor3fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat*)
    final void
    glColor3i(int red, int green, int blue)
    See QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint,GLint,GLint)
    final void
    glColor3iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint*)
    final void
    glColor3s(short red, short green, short blue)
    See QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort,GLshort,GLshort)
    final void
    glColor3sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort*)
    final void
    glColor4b(byte red, byte green, byte blue, byte alpha)
    See QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)
    final void
    glColor4bv(byte[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte*)
    final void
    glColor4d(double red, double green, double blue, double alpha)
    See QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glColor4dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble*)
    final void
    glColor4f(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glColor4fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat*)
    final void
    glColor4i(int red, int green, int blue, int alpha)
    See QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint,GLint,GLint,GLint)
    final void
    glColor4iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint*)
    final void
    glColor4s(short red, short green, short blue, short alpha)
    See QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glColor4sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort*)
    final void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    See QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    See QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glColorMaterial(int face, int mode)
    See QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum,GLenum)
    final void
    glColorP3ui(int type, int color)
    See QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum,GLuint)
    final void
    glColorP3uiv(int type, IntBuffer color)
    See QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum,const GLuint*)
    final void
    glColorP4ui(int type, int color)
    See QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum,GLuint)
    final void
    glColorP4uiv(int type, IntBuffer color)
    See QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum,const GLuint*)
    final void
    glColorPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
    See QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glColorTableParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glColorTableParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum,GLenum,const GLint*)
    final void
    glCompileShader(int shader)
    See QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint)
    final void
    glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
    See QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
    See QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glConvolutionParameterf(int target, int pname, float params)
    See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum,GLenum,GLfloat)
    final void
    glConvolutionParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glConvolutionParameteri(int target, int pname, int params)
    See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum,GLenum,GLint)
    final void
    glConvolutionParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum,GLenum,const GLint*)
    final void
    glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    See QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)
    final void
    glCopyColorSubTable(int target, int start, int x, int y, int width)
    See QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum,GLsizei,GLint,GLint,GLsizei)
    final void
    glCopyColorTable(int target, int internalformat, int x, int y, int width)
    See QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum,GLenum,GLint,GLint,GLsizei)
    final void
    glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
    See QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum,GLenum,GLint,GLint,GLsizei)
    final void
    glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)
    final void
    glCopyPixels(int x, int y, int width, int height, int type)
    See QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)
    final void
    glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    See QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)
    final void
    glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    See QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
    final void
    glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    See QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)
    final void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final void
    glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final int
    See QOpenGLFunctions_4_0_Compatibility::glCreateProgram()
    final int
    glCreateShader(int type)
    See QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum)
    final void
    glCullFace(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum)
    final void
    glDeleteBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei,const GLuint*)
    final void
    glDeleteFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei,const GLuint*)
    final void
    glDeleteLists(int list, int range)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint,GLsizei)
    final void
    glDeleteProgram(int program)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei,const GLuint*)
    final void
    glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei,const GLuint*)
    final void
    glDeleteSamplers(int count, IntBuffer samplers)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei,const GLuint*)
    final void
    glDeleteShader(int shader)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync)
    final void
    glDeleteTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei,const GLuint*)
    final void
    glDepthFunc(int func)
    See QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum)
    final void
    glDepthMask(boolean flag)
    See QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean)
    final void
    glDepthRange(double nearVal, double farVal)
    See QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble,GLdouble)
    final void
    glDetachShader(int program, int shader)
    See QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint,GLuint)
    final void
    glDisable(int cap)
    See QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum)
    final void
    glDisablei(int target, int index)
    See QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint)
    final void
    glDrawArrays(int mode, int first, int count)
    See QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum,GLint,GLsizei)
    final void
    glDrawArraysIndirect(int mode, Buffer indirect)
    See QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum,const GLvoid*)
    final void
    glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    See QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)
    final void
    glDrawBuffer(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum)
    final void
    glDrawBuffers(int n, IntBuffer bufs)
    See QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei,const GLenum*)
    final void
    glDrawElements(int mode, int count, int type, Buffer indices)
    See QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)
    final void
    glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    See QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLint)
    final void
    glDrawElementsIndirect(int mode, int type, Buffer indirect)
    See QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum,GLenum,const GLvoid*)
    final void
    glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    See QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)
    final void
    glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    See QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei,GLint)
    final void
    glDrawPixels(int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    See QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)
    final void
    glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    See QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*,GLint)
    final void
    glDrawTransformFeedback(int mode, int id)
    See QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum,GLuint)
    final void
    glDrawTransformFeedbackStream(int mode, int id, int stream)
    See QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum,GLuint,GLuint)
    final void
    glEdgeFlag(boolean flag)
    See QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean)
    final void
    glEdgeFlagPointer(int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei,const GLvoid*)
    final void
    glEnable(int cap)
    See QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum)
    final void
    glEnablei(int target, int index)
    See QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glEnd()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glEndList()
    final void
    glEndQuery(int target)
    See QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum)
    final void
    glEndQueryIndexed(int target, int index)
    See QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback()
    final void
    glEvalCoord1d(double u)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble)
    final void
    glEvalCoord1dv(double[] u)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble*)
    final void
    glEvalCoord1f(float u)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat)
    final void
    glEvalCoord1fv(float[] u)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat*)
    final void
    glEvalCoord2d(double u, double v)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble,GLdouble)
    final void
    glEvalCoord2dv(double[] u)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble*)
    final void
    glEvalCoord2f(float u, float v)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat,GLfloat)
    final void
    glEvalCoord2fv(float[] u)
    See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat*)
    final void
    glEvalMesh1(int mode, int i1, int i2)
    See QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum,GLint,GLint)
    final void
    glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    See QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)
    final void
    glEvalPoint1(int i)
    See QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint)
    final void
    glEvalPoint2(int i, int j)
    See QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint,GLint)
    final void
    glFeedbackBuffer(int type, FloatBuffer buffer)
    See QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)
    final GLsync
    glFenceSync(int condition, int flags)
    See QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum,GLbitfield)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glFinish()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glFlush()
    final void
    glFlushMappedBufferRange(int target, long offset, long length)
    See QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)
    final void
    glFogCoordd(double coord)
    See QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble*)
    final void
    glFogCoordf(float coord)
    See QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat*)
    final void
    glFogCoordPointer(int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum,GLsizei,const GLvoid*)
    final void
    glFogf(int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum,GLfloat)
    final void
    glFogfv(int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum,const GLfloat*)
    final void
    glFogi(int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum,GLint)
    final void
    glFogiv(int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum,const GLint*)
    final void
    glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    See QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)
    final void
    glFramebufferTexture(int target, int attachment, int texture, int level)
    See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)
    final void
    glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    See QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)
    final void
    glFrontFace(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum)
    final void
    glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    See QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glGenBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei,GLuint*)
    final void
    glGenerateMipmap(int target)
    See QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum)
    final void
    glGenFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei,GLuint*)
    final int
    glGenLists(int range)
    See QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei)
    final void
    glGenQueries(int n, IntBuffer ids)
    See QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei,GLuint*)
    final void
    glGenRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei,GLuint*)
    final void
    glGenSamplers(int count, IntBuffer samplers)
    See QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei,GLuint*)
    final void
    glGenTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei,GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei,GLuint*)
    final void
    glGenVertexArrays(int n, IntBuffer arrays)
    See QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei,GLuint*)
    final void
    glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint,GLenum,GLuint,GLenum,GLint*)
    final void
    glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)
    final void
    glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)
    final void
    glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
    See QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)
    final int
    glGetAttribLocation(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint,const GLchar*)
    final void
    glGetBooleani_v(int target, int index, IntBuffer data)
    See QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum,GLuint,GLboolean*)
    final void
    glGetBooleanv(int pname, boolean[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum,GLboolean*)
    final void
    glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum,GLenum,GLint64*)
    final void
    glGetBufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetBufferPointerv(int target, int pname, Buffer[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum,GLenum,GLvoid**)
    final void
    glGetBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)
    final void
    glGetClipPlane(int plane, double[] equation)
    See QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum,GLdouble*)
    final void
    glGetColorTable(int target, int format, int type, Buffer table)
    See QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum,GLenum,GLenum,GLvoid*)
    final void
    glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetColorTableParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetCompressedTexImage(int target, int level, Buffer img)
    See QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum,GLint,GLvoid*)
    final void
    glGetConvolutionFilter(int target, int format, int type, Buffer image)
    See QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum,GLenum,GLenum,GLvoid*)
    final void
    glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetDoublev(int pname, double[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum,GLdouble*)
    final int
    See QOpenGLFunctions_4_0_Compatibility::glGetError()
    final void
    glGetFloatv(int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum,GLfloat*)
    final int
    glGetFragDataIndex(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint,const GLchar*)
    final int
    glGetFragDataLocation(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint,const GLchar*)
    final void
    glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)
    final void
    glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum,GLboolean,GLenum,GLenum,GLvoid*)
    final void
    glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetHistogramParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetInteger64i_v(int target, int index, LongBuffer data)
    See QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum,GLuint,GLint64*)
    final void
    glGetInteger64v(int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum,GLint64*)
    final void
    glGetIntegeri_v(int target, int index, IntBuffer data)
    See QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum,GLuint,GLint*)
    final void
    glGetIntegerv(int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum,GLint*)
    final void
    glGetLightfv(int light, int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum,GLenum,GLfloat*)
    final void
    glGetLightiv(int light, int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum,GLenum,GLint*)
    final void
    glGetMapdv(int target, int query, double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum,GLenum,GLdouble*)
    final void
    glGetMapfv(int target, int query, float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum,GLenum,GLfloat*)
    final void
    glGetMapiv(int target, int query, int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum,GLenum,GLint*)
    final void
    glGetMaterialfv(int face, int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum,GLenum,GLfloat*)
    final void
    glGetMaterialiv(int face, int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum,GLenum,GLint*)
    final void
    glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum,GLboolean,GLenum,GLenum,GLvoid*)
    final void
    glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetMultisamplefv(int pname, int index, FloatBuffer val)
    See QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum,GLuint,GLfloat*)
    final void
    glGetPixelMapfv(int map, FloatBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum,GLfloat*)
    final void
    glGetPixelMapuiv(int map, IntBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum,GLuint*)
    final void
    glGetPixelMapusv(int map, ShortBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum,GLushort*)
    final void
    glGetPointerv(int pname, Buffer [] params)
    See QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum,GLvoid**)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte*)
    final void
    glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    See QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetProgramiv(int program, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint,GLenum,GLint*)
    final void
    glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint,GLenum,GLenum,GLint*)
    final void
    glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum,GLuint,GLenum,GLint*)
    final void
    glGetQueryiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum,GLenum,GLint*)
    final void
    glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint,GLenum,GLint64*)
    final void
    glGetQueryObjectiv(int id, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint,GLenum,GLint*)
    final void
    glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint,GLenum,GLuint64*)
    final void
    glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)
    final void
    glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint,GLenum,GLfloat*)
    final void
    glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint,GLenum,GLint*)
    final void
    glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint,GLenum,GLuint*)
    final void
    glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint,GLenum,GLint*)
    final void
    glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
    See QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum,GLenum,GLenum,GLvoid*,GLvoid*,GLvoid*)
    final void
    glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    See QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetShaderiv(int shader, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint,GLenum,GLint*)
    final void
    glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    See QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)
    final String
    glGetString(int name)
    See QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum)
    final String
    glGetStringi(int name, int index)
    See QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum,GLuint)
    final int
    glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint,GLenum,const GLchar*)
    final int
    glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint,GLenum,const GLchar*)
    final void
    glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync,GLenum,GLsizei,GLsizei*,GLint*)
    final void
    glGetTexEnvfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexEnviv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum,GLenum,GLint*)
    final void
    glGetTexGendv(int coord, int pname, DoubleBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum,GLenum,GLdouble*)
    final void
    glGetTexGenfv(int coord, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexGeniv(int coord, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum,GLenum,GLint*)
    final void
    glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)
    final void
    glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)
    final void
    glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)
    final void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexParameterIiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum,GLenum,GLint*)
    final void
    glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)
    final void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    See QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)
    final int
    glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint,const GLchar*)
    final void
    glGetUniformdv(int program, int location, DoubleBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint,GLint,GLdouble*)
    final void
    glGetUniformfv(int program, int location, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint,GLint,GLfloat*)
    final void
    glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)
    final void
    glGetUniformiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint,GLint,GLint*)
    final int
    glGetUniformLocation(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint,const GLchar*)
    final void
    glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum,GLint,GLuint*)
    final void
    glGetUniformuiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint,GLint,GLuint*)
    final void
    glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)
    final void
    glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)
    final void
    glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)
    final void
    glGetVertexAttribiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)
    final void
    glHint(int target, int mode)
    See QOpenGLFunctions_4_0_Compatibility::glHint(GLenum,GLenum)
    final void
    glHistogram(int target, int width, int internalformat, boolean sink)
    See QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum,GLsizei,GLenum,GLboolean)
    final void
    glIndexd(double c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble)
    final void
    glIndexdv(double[] c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble*)
    final void
    glIndexf(float c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat)
    final void
    glIndexfv(float[] c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat*)
    final void
    glIndexi(int c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint)
    final void
    glIndexiv(int[] c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint*)
    final void
    glIndexMask(int mask)
    See QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint)
    final void
    glIndexPointer(int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum,GLsizei,const GLvoid*)
    final void
    glIndexs(short c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort)
    final void
    glIndexsv(short[] c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort*)
    final void
    glIndexub(byte c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte)
    final void
    glIndexubv(byte[] c)
    See QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glInitNames()
    final void
    glInterleavedArrays(int format, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum,GLsizei,const GLvoid*)
    final boolean
    glIsBuffer(int buffer)
    See QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint)
    final boolean
    glIsEnabled(int cap)
    See QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum)
    final boolean
    glIsEnabledi(int target, int index)
    See QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum,GLuint)
    final boolean
    glIsFramebuffer(int framebuffer)
    See QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint)
    final boolean
    glIsList(int list)
    See QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint)
    final boolean
    glIsProgram(int program)
    See QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint)
    final boolean
    glIsQuery(int id)
    See QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint)
    final boolean
    glIsRenderbuffer(int renderbuffer)
    See QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint)
    final boolean
    glIsSampler(int sampler)
    See QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint)
    final boolean
    glIsShader(int shader)
    See QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint)
    final boolean
    See QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync)
    final boolean
    glIsTexture(int texture)
    See QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint)
    final boolean
    See QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint)
    final boolean
    glIsVertexArray(int array)
    See QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint)
    final void
    glLightf(int light, int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum,GLenum,GLfloat)
    final void
    glLightfv(int light, int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum,GLenum,const GLfloat*)
    final void
    glLighti(int light, int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum,GLenum,GLint)
    final void
    glLightiv(int light, int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum,GLenum,const GLint*)
    final void
    glLightModelf(int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum,GLfloat)
    final void
    glLightModelfv(int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum,const GLfloat*)
    final void
    glLightModeli(int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum,GLint)
    final void
    glLightModeliv(int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum,const GLint*)
    final void
    glLineStipple(int factor, short pattern)
    See QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint,GLushort)
    final void
    glLineWidth(float width)
    See QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat)
    final void
    glLinkProgram(int program)
    See QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint)
    final void
    glListBase(int base)
    See QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glLoadIdentity()
    final void
    glLoadMatrixd(double[] m)
    See QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble*)
    final void
    glLoadMatrixf(float[] m)
    See QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat*)
    final void
    glLoadName(int name)
    See QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat*)
    final void
    glLogicOp(int opcode)
    See QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum)
    final void
    glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    See QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)
    final void
    glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    See QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)
    final void
    glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    See QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)
    final void
    glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    See QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)
    final Buffer
    glMapBuffer(int target, int access)
    See QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum,GLenum)
    final Buffer
    glMapBufferRange(int target, long offset, int access)
    See QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)
    final void
    glMapGrid1d(int un, double u1, double u2)
    See QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint,GLdouble,GLdouble)
    final void
    glMapGrid1f(int un, float u1, float u2)
    See QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint,GLfloat,GLfloat)
    final void
    glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    See QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)
    final void
    glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    See QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)
    final void
    glMaterialf(int face, int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum,GLenum,GLfloat)
    final void
    glMaterialfv(int face, int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum,GLenum,const GLfloat*)
    final void
    glMateriali(int face, int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum,GLenum,GLint)
    final void
    glMaterialiv(int face, int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum,GLenum,const GLint*)
    final void
    glMatrixMode(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum)
    final void
    glMinmax(int target, int internalformat, boolean sink)
    See QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum,GLenum,GLboolean)
    final void
    glMinSampleShading(float value)
    See QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat)
    final void
    glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    See QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)
    final void
    glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)
    See QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)
    final void
    glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex)
    See QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei,const GLint*)
    final void
    glMultiTexCoord1d(int target, double s)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord1f(int target, float s)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord1i(int target, int s)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum,GLint)
    final void
    glMultiTexCoord1iv(int target, IntBuffer v)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum,const GLint*)
    final void
    glMultiTexCoord1s(int target, short s)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum,const GLshort*)
    final void
    glMultiTexCoord2d(int target, double s, double t)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord2f(int target, float s, float t)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord2i(int target, int s, int t)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum,GLint,GLint)
    final void
    glMultiTexCoord2iv(int target, IntBuffer v)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum,const GLint*)
    final void
    glMultiTexCoord2s(int target, short s, short t)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum,const GLshort*)
    final void
    glMultiTexCoord3d(int target, double s, double t, double r)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum,GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord3f(int target, float s, float t, float r)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum,GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord3i(int target, int s, int t, int r)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum,GLint,GLint,GLint)
    final void
    glMultiTexCoord3iv(int target, IntBuffer v)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum,const GLint*)
    final void
    glMultiTexCoord3s(int target, short s, short t, short r)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum,GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum,const GLshort*)
    final void
    glMultiTexCoord4d(int target, double s, double t, double r, double q)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord4f(int target, float s, float t, float r, float q)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord4i(int target, int s, int t, int r, int q)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum,GLint,GLint,GLint,GLint)
    final void
    glMultiTexCoord4iv(int target, IntBuffer v)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum,const GLint*)
    final void
    glMultiTexCoord4s(int target, short s, short t, short r, short q)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum,GLshort,GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum,const GLshort*)
    final void
    glMultiTexCoordP1ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultiTexCoordP2ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultiTexCoordP3ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultiTexCoordP4ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultMatrixd(double[] m)
    See QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble*)
    final void
    glMultMatrixf(float[] m)
    See QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat*)
    final void
    glNewList(int list, int mode)
    See QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint,GLenum)
    final void
    glNormal3b(byte nx, byte ny, byte nz)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte,GLbyte,GLbyte)
    final void
    glNormal3bv(byte[] v)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte*)
    final void
    glNormal3d(double nx, double ny, double nz)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble,GLdouble,GLdouble)
    final void
    glNormal3dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble*)
    final void
    glNormal3f(float nx, float ny, float nz)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat,GLfloat,GLfloat)
    final void
    glNormal3fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat*)
    final void
    glNormal3i(int nx, int ny, int nz)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint,GLint,GLint)
    final void
    glNormal3iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint*)
    final void
    glNormal3s(short nx, short ny, short nz)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort,GLshort,GLshort)
    final void
    glNormal3sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort*)
    final void
    glNormalP3ui(int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum,GLuint)
    final void
    glNormalP3uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum,const GLuint*)
    final void
    glNormalPointer(int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum,GLsizei,const GLvoid*)
    final void
    glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    See QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glPassThrough(float token)
    See QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat)
    final void
    glPatchParameterfv(int pname, FloatBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum,const GLfloat*)
    final void
    glPatchParameteri(int pname, int value)
    See QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback()
    final void
    glPixelMapfv(int map, int mapsize, FloatBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum,GLint,const GLfloat*)
    final void
    glPixelMapuiv(int map, int mapsize, IntBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum,GLint,const GLuint*)
    final void
    glPixelMapusv(int map, int mapsize, ShortBuffer values)
    See QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum,GLint,const GLushort*)
    final void
    glPixelStoref(int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum,GLfloat)
    final void
    glPixelStorei(int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum,GLint)
    final void
    glPixelTransferf(int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum,GLfloat)
    final void
    glPixelTransferi(int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum,GLint)
    final void
    glPixelZoom(float xfactor, float yfactor)
    See QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat,GLfloat)
    final void
    glPointParameterf(int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum,GLfloat)
    final void
    glPointParameterfv(int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum,const GLfloat*)
    final void
    glPointParameteri(int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum,GLint)
    final void
    glPointParameteriv(int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum,const GLint*)
    final void
    glPointSize(float size)
    See QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat)
    final void
    glPolygonMode(int face, int mode)
    See QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum,GLenum)
    final void
    glPolygonOffset(float factor, float units)
    See QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPopAttrib()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPopMatrix()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPopName()
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint)
    final void
    glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
    See QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum)
    final void
    glPushAttrib(int mask)
    See QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glPushMatrix()
    final void
    glPushName(int name)
    See QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint)
    final void
    glQueryCounter(int id, int target)
    See QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint,GLenum)
    final void
    glRasterPos2d(double x, double y)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble,GLdouble)
    final void
    glRasterPos2dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble*)
    final void
    glRasterPos2f(float x, float y)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat,GLfloat)
    final void
    glRasterPos2fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat*)
    final void
    glRasterPos2i(int x, int y)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint,GLint)
    final void
    glRasterPos2iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint*)
    final void
    glRasterPos2s(short x, short y)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort,GLshort)
    final void
    glRasterPos2sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort*)
    final void
    glRasterPos3d(double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble,GLdouble,GLdouble)
    final void
    glRasterPos3dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble*)
    final void
    glRasterPos3f(float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat,GLfloat,GLfloat)
    final void
    glRasterPos3fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat*)
    final void
    glRasterPos3i(int x, int y, int z)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint,GLint,GLint)
    final void
    glRasterPos3iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint*)
    final void
    glRasterPos3s(short x, short y, short z)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort,GLshort,GLshort)
    final void
    glRasterPos3sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort*)
    final void
    glRasterPos4d(double x, double y, double z, double w)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glRasterPos4dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble*)
    final void
    glRasterPos4f(float x, float y, float z, float w)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glRasterPos4fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat*)
    final void
    glRasterPos4i(int x, int y, int z, int w)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint,GLint,GLint,GLint)
    final void
    glRasterPos4iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint*)
    final void
    glRasterPos4s(short x, short y, short z, short w)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glRasterPos4sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort*)
    final void
    glReadBuffer(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum)
    final void
    glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)
    final void
    glRectd(double x1, double y1, double x2, double y2)
    See QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glRectdv(double[] v1, double[] v2)
    See QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble*,const GLdouble*)
    final void
    glRectf(float x1, float y1, float x2, float y2)
    See QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glRectfv(float[] v1, float[] v2)
    See QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat*,const GLfloat*)
    final void
    glRecti(int x1, int y1, int x2, int y2)
    See QOpenGLFunctions_4_0_Compatibility::glRecti(GLint,GLint,GLint,GLint)
    final void
    glRectiv(int[] v1, int[] v2)
    See QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint*,const GLint*)
    final void
    glRects(short x1, short y1, short x2, short y2)
    See QOpenGLFunctions_4_0_Compatibility::glRects(GLshort,GLshort,GLshort,GLshort)
    final void
    glRectsv(short[] v1, short[] v2)
    See QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort*,const GLshort*)
    final void
    glRenderbufferStorage(int target, int internalformat, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)
    final void
    glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)
    final int
    glRenderMode(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum)
    final void
    glResetHistogram(int target)
    See QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum)
    final void
    glResetMinmax(int target)
    See QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback()
    final void
    glRotated(double angle, double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glRotatef(float angle, float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glSampleCoverage(float value, boolean invert)
    See QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat,GLboolean)
    final void
    glSampleMaski(int index, int mask)
    See QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint,GLbitfield)
    final void
    glSamplerParameterf(int sampler, int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint,GLenum,GLfloat)
    final void
    glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint,GLenum,const GLfloat*)
    final void
    glSamplerParameteri(int sampler, int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint,GLenum,GLint)
    final void
    glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint,GLenum,const GLint*)
    final void
    glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint,GLenum,const GLuint*)
    final void
    glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    See QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint,GLenum,const GLint*)
    final void
    glScaled(double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble,GLdouble,GLdouble)
    final void
    glScalef(float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat,GLfloat,GLfloat)
    final void
    glScissor(int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glScissor(GLint,GLint,GLsizei,GLsizei)
    final void
    glSecondaryColor3b(byte red, byte green, byte blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte,GLbyte,GLbyte)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte*)
    final void
    glSecondaryColor3d(double red, double green, double blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble*)
    final void
    glSecondaryColor3f(float red, float green, float blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat*)
    final void
    glSecondaryColor3i(int red, int green, int blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint,GLint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint*)
    final void
    glSecondaryColor3s(short red, short green, short blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort*)
    final void
    glSecondaryColor3ub(byte red, byte green, byte blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte,GLubyte,GLubyte)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte*)
    final void
    glSecondaryColor3ui(int red, int green, int blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint,GLuint,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint*)
    final void
    glSecondaryColor3us(short red, short green, short blue)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort,GLushort,GLushort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort*)
    final void
    glSecondaryColorP3ui(int type, int color)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum,GLuint)
    final void
    glSecondaryColorP3uiv(int type, IntBuffer color)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum,const GLuint*)
    final void
    glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei,GLuint*)
    final void
    glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
    See QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*,const GLvoid*)
    final void
    glShadeModel(int mode)
    See QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum)
    final void
    glShaderSource(int shader, String[] string, IntBuffer length)
    See QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)
    final void
    glStencilFunc(int func, int ref, int mask)
    See QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum,GLint,GLuint)
    final void
    glStencilFuncSeparate(int face, int func, int ref, int mask)
    See QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)
    final void
    glStencilMask(int mask)
    See QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint)
    final void
    glStencilMaskSeparate(int face, int mask)
    See QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum,GLuint)
    final void
    glStencilOp(int fail, int zfail, int zpass)
    See QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum,GLenum,GLenum)
    final void
    glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    See QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glTexBuffer(int target, int internalformat, int buffer)
    See QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum,GLenum,GLuint)
    final void
    glTexCoord1d(double s)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble)
    final void
    glTexCoord1dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble*)
    final void
    glTexCoord1f(float s)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat)
    final void
    glTexCoord1fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat*)
    final void
    glTexCoord1i(int s)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint)
    final void
    glTexCoord1iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint*)
    final void
    glTexCoord1s(short s)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort)
    final void
    glTexCoord1sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort*)
    final void
    glTexCoord2d(double s, double t)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble,GLdouble)
    final void
    glTexCoord2dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble*)
    final void
    glTexCoord2f(float s, float t)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat,GLfloat)
    final void
    glTexCoord2fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat*)
    final void
    glTexCoord2i(int s, int t)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint,GLint)
    final void
    glTexCoord2iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint*)
    final void
    glTexCoord2s(short s, short t)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort,GLshort)
    final void
    glTexCoord2sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort*)
    final void
    glTexCoord3d(double s, double t, double r)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble,GLdouble,GLdouble)
    final void
    glTexCoord3dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble*)
    final void
    glTexCoord3f(float s, float t, float r)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat,GLfloat,GLfloat)
    final void
    glTexCoord3fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat*)
    final void
    glTexCoord3i(int s, int t, int r)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint,GLint,GLint)
    final void
    glTexCoord3iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint*)
    final void
    glTexCoord3s(short s, short t, short r)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort,GLshort,GLshort)
    final void
    glTexCoord3sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort*)
    final void
    glTexCoord4d(double s, double t, double r, double q)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glTexCoord4dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble*)
    final void
    glTexCoord4f(float s, float t, float r, float q)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glTexCoord4fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat*)
    final void
    glTexCoord4i(int s, int t, int r, int q)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint,GLint,GLint,GLint)
    final void
    glTexCoord4iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint*)
    final void
    glTexCoord4s(short s, short t, short r, short q)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glTexCoord4sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort*)
    final void
    glTexCoordP1ui(int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum,GLuint)
    final void
    glTexCoordP1uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum,const GLuint*)
    final void
    glTexCoordP2ui(int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum,GLuint)
    final void
    glTexCoordP2uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum,const GLuint*)
    final void
    glTexCoordP3ui(int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum,GLuint)
    final void
    glTexCoordP3uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum,const GLuint*)
    final void
    glTexCoordP4ui(int type, int coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum,GLuint)
    final void
    glTexCoordP4uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum,const GLuint*)
    final void
    glTexCoordPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glTexEnvf(int target, int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum,GLenum,GLfloat)
    final void
    glTexEnvfv(int target, int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexEnvi(int target, int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum,GLenum,GLint)
    final void
    glTexEnviv(int target, int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum,GLenum,const GLint*)
    final void
    glTexGend(int coord, int pname, double param)
    See QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum,GLenum,GLdouble)
    final void
    glTexGendv(int coord, int pname, double[] params)
    See QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum,GLenum,const GLdouble*)
    final void
    glTexGenf(int coord, int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum,GLenum,GLfloat)
    final void
    glTexGenfv(int coord, int pname, float[] params)
    See QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexGeni(int coord, int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum,GLenum,GLint)
    final void
    glTexGeniv(int coord, int pname, int[] params)
    See QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum,GLenum,const GLint*)
    final void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    See QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean)
    final void
    glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    See QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean)
    final void
    glTexParameterf(int target, int pname, float param)
    See QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum,GLenum,GLfloat)
    final void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexParameteri(int target, int pname, int param)
    See QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum,GLenum,GLint)
    final void
    glTexParameterIiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum,GLenum,const GLint*)
    final void
    glTexParameterIuiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum,GLenum,const GLuint*)
    final void
    glTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum,GLenum,const GLint*)
    final void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    See QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)
    final void
    glTranslated(double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble,GLdouble,GLdouble)
    final void
    glTranslatef(float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat,GLfloat,GLfloat)
    final void
    glUniform1d(int location, double x)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint,GLdouble)
    final void
    glUniform1dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform1f(int location, float v0)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint,GLfloat)
    final void
    glUniform1fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform1i(int location, int v0)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint,GLint)
    final void
    glUniform1iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint,GLsizei,const GLint*)
    final void
    glUniform1ui(int location, int v0)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint,GLuint)
    final void
    glUniform1uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform2d(int location, double x, double y)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint,GLdouble,GLdouble)
    final void
    glUniform2dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform2f(int location, float v0, float v1)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint,GLfloat,GLfloat)
    final void
    glUniform2fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform2i(int location, int v0, int v1)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint,GLint,GLint)
    final void
    glUniform2iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint,GLsizei,const GLint*)
    final void
    glUniform2ui(int location, int v0, int v1)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint,GLuint,GLuint)
    final void
    glUniform2uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform3d(int location, double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint,GLdouble,GLdouble,GLdouble)
    final void
    glUniform3dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform3f(int location, float v0, float v1, float v2)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)
    final void
    glUniform3fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform3i(int location, int v0, int v1, int v2)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint,GLint,GLint,GLint)
    final void
    glUniform3iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint,GLsizei,const GLint*)
    final void
    glUniform3ui(int location, int v0, int v1, int v2)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint,GLuint,GLuint,GLuint)
    final void
    glUniform3uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform4d(int location, double x, double y, double z, double w)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glUniform4dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform4f(int location, float v0, float v1, float v2, float v3)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glUniform4fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform4i(int location, int v0, int v1, int v2, int v3)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint,GLint,GLint,GLint,GLint)
    final void
    glUniform4iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint,GLsizei,const GLint*)
    final void
    glUniform4ui(int location, int v0, int v1, int v2, int v3)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)
    final void
    glUniform4uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    See QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint,GLuint,GLuint)
    final void
    glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    See QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum,GLsizei,const GLuint*)
    final boolean
    glUnmapBuffer(int target)
    See QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum)
    final void
    glUseProgram(int program)
    See QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint)
    final void
    glValidateProgram(int program)
    See QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint)
    final void
    glVertex2d(double x, double y)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble,GLdouble)
    final void
    glVertex2dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble*)
    final void
    glVertex2f(float x, float y)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat,GLfloat)
    final void
    glVertex2fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat*)
    final void
    glVertex2i(int x, int y)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint,GLint)
    final void
    glVertex2iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint*)
    final void
    glVertex2s(short x, short y)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort,GLshort)
    final void
    glVertex2sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort*)
    final void
    glVertex3d(double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble,GLdouble,GLdouble)
    final void
    glVertex3dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble*)
    final void
    glVertex3f(float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat,GLfloat,GLfloat)
    final void
    glVertex3fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat*)
    final void
    glVertex3i(int x, int y, int z)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint,GLint,GLint)
    final void
    glVertex3iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint*)
    final void
    glVertex3s(short x, short y, short z)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort,GLshort,GLshort)
    final void
    glVertex3sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort*)
    final void
    glVertex4d(double x, double y, double z, double w)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glVertex4dv(double[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble*)
    final void
    glVertex4f(float x, float y, float z, float w)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glVertex4fv(float[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat*)
    final void
    glVertex4i(int x, int y, int z, int w)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint,GLint,GLint,GLint)
    final void
    glVertex4iv(int[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint*)
    final void
    glVertex4s(short x, short y, short z, short w)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glVertex4sv(short[] v)
    See QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort*)
    final void
    glVertexAttrib1d(int index, double x)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint,const GLdouble*)
    final void
    glVertexAttrib1f(int index, float x)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint,const GLfloat*)
    final void
    glVertexAttrib1s(int index, short x)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint,const GLshort*)
    final void
    glVertexAttrib2d(int index, double x, double y)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint,const GLdouble*)
    final void
    glVertexAttrib2f(int index, float x, float y)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint,const GLfloat*)
    final void
    glVertexAttrib2s(int index, short x, short y)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint,const GLshort*)
    final void
    glVertexAttrib3d(int index, double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint,GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint,const GLdouble*)
    final void
    glVertexAttrib3f(int index, float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint,const GLfloat*)
    final void
    glVertexAttrib3s(int index, short x, short y, short z)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint,GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint,const GLshort*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint,const GLbyte*)
    final void
    glVertexAttrib4d(int index, double x, double y, double z, double w)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint,const GLdouble*)
    final void
    glVertexAttrib4f(int index, float x, float y, float z, float w)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint,const GLfloat*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint,const GLint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint,const GLbyte*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint,const GLint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint,const GLshort*)
    final void
    glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint,GLubyte,GLubyte,GLubyte,GLubyte)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint,const GLubyte*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint,const GLushort*)
    final void
    glVertexAttrib4s(int index, short x, short y, short z, short w)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint,GLshort,GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint,const GLshort*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint,const GLubyte*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint,const GLushort*)
    final void
    glVertexAttribDivisor(int index, int divisor)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint,GLuint)
    final void
    glVertexAttribI1i(int index, int x)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint,const GLint*)
    final void
    glVertexAttribI1ui(int index, int x)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint,const GLuint*)
    final void
    glVertexAttribI2i(int index, int x, int y)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint,GLint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint,const GLint*)
    final void
    glVertexAttribI2ui(int index, int x, int y)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint,GLuint,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint,const GLuint*)
    final void
    glVertexAttribI3i(int index, int x, int y, int z)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint,GLint,GLint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint,const GLint*)
    final void
    glVertexAttribI3ui(int index, int x, int y, int z)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint,GLuint,GLuint,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint,const GLbyte*)
    final void
    glVertexAttribI4i(int index, int x, int y, int z, int w)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint,GLint,GLint,GLint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint,const GLint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint,const GLshort*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint,const GLubyte*)
    final void
    glVertexAttribI4ui(int index, int x, int y, int z, int w)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint,GLuint,GLuint,GLuint,GLuint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint,const GLushort*)
    final void
    glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)
    final void
    glVertexP2ui(int type, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum,GLuint)
    final void
    glVertexP2uiv(int type, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum,const GLuint*)
    final void
    glVertexP3ui(int type, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum,GLuint)
    final void
    glVertexP3uiv(int type, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum,const GLuint*)
    final void
    glVertexP4ui(int type, int value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum,GLuint)
    final void
    glVertexP4uiv(int type, IntBuffer value)
    See QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum,const GLuint*)
    final void
    glVertexPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glViewport(int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Compatibility::glViewport(GLint,GLint,GLsizei,GLsizei)
    final void
    glWaitSync(GLsync sync, int flags, long timeout)
    See QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync,GLbitfield,GLuint64)
    final void
    glWindowPos2d(double x, double y)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble*)
    final void
    glWindowPos2f(float x, float y)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat*)
    final void
    glWindowPos2i(int x, int y)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint*)
    final void
    glWindowPos2s(short x, short y)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort*)
    final void
    glWindowPos3d(double x, double y, double z)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble*)
    final void
    glWindowPos3f(float x, float y, float z)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat*)
    final void
    glWindowPos3i(int x, int y, int z)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint,GLint,GLint)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint*)
    final void
    glWindowPos3s(short x, short y, short z)
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort*)
    boolean
    See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

    Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions

    isInitialized, owningContext, setOwningContext

    Methods inherited from class io.qt.QtObject

    dispose, equals, isDisposed

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • QOpenGLFunctions_4_0_Compatibility

      public QOpenGLFunctions_4_0_Compatibility()

      See QOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility()

  • Method Details

    • glAccum

      @QtUninvokable public final void glAccum(int op, float value)

      See QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum,GLfloat)

    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)

      See QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum)

    • glAlphaFunc

      @QtUninvokable public final void glAlphaFunc(int func, float ref)

      See QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum,GLfloat)

    • glAreTexturesResident

      @QtUninvokable public final boolean glAreTexturesResident(IntBuffer textures, boolean[] residences)

      See QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei,const GLuint*,GLboolean*)

    • glArrayElement

      @QtUninvokable public final void glArrayElement(int i)

      See QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint)

    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)

      See QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint,GLuint)

    • glBegin

      @QtUninvokable public final void glBegin(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum)

    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)

      See QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint,GLenum)

    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)

      See QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum,GLuint)

    • glBeginQueryIndexed

      @QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id)

      See QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum,GLuint,GLuint)

    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)

      See QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum)

    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint,GLuint,const GLchar*)

    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)

      See QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum,GLuint)

    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)

      See QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum,GLuint,GLuint)

    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)

      See QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)

    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint,GLuint,const GLchar*)

    • glBindFragDataLocationIndexed

      @QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint,GLuint,GLuint,const GLchar*)

    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)

      See QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum,GLuint)

    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)

      See QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum,GLuint)

    • glBindSampler

      @QtUninvokable public final void glBindSampler(int unit, int sampler)

      See QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint,GLuint)

    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)

      See QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum,GLuint)

    • glBindTransformFeedback

      @QtUninvokable public final void glBindTransformFeedback(int target, int id)

      See QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum,GLuint)

    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)

      See QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint)

    • glBitmap

      @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)

      See QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)

    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum)

    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)

      See QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum,GLenum)

    • glBlendEquationSeparatei

      @QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)

      See QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint,GLenum,GLenum)

    • glBlendEquationi

      @QtUninvokable public final void glBlendEquationi(int buf, int mode)

      See QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint,GLenum)

    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)

      See QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum,GLenum)

    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

      See QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)

    • glBlendFuncSeparatei

      @QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

      See QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint,GLenum,GLenum,GLenum,GLenum)

    • glBlendFunci

      @QtUninvokable public final void glBlendFunci(int buf, int src, int dst)

      See QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint,GLenum,GLenum)

    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

      See QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)

    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)

      See QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)

    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)

    • glCallList

      @QtUninvokable public final void glCallList(int list)

      See QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint)

    • glCallLists

      @QtUninvokable public final void glCallLists(int n, int type, Buffer lists)

      See QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei,GLenum,const GLvoid*)

    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)

      See QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum)

    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)

      See QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum,GLenum)

    • glClear

      @QtUninvokable public final void glClear(int mask)

      See QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield)

    • glClearAccum

      @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)

    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)

      See QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum,GLint,GLfloat,GLint)

    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum,GLint,const GLfloat*)

    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum,GLint,const GLint*)

    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum,GLint,const GLuint*)

    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)

      See QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble)

    • glClearIndex

      @QtUninvokable public final void glClearIndex(float c)

      See QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat)

    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)

      See QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint)

    • glClientActiveTexture

      @QtUninvokable public final void glClientActiveTexture(int texture)

      See QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum)

    • glClientWaitSync

      @QtUninvokable public final int glClientWaitSync(GLsync sync, int flags, long timeout)

      See QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync,GLbitfield,GLuint64)

    • glClipPlane

      @QtUninvokable public final void glClipPlane(int plane, double[] equation)

      See QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum,const GLdouble*)

    • glColor3b

      @QtUninvokable public final void glColor3b(byte red, byte green, byte blue)

      See QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte,GLbyte,GLbyte)

    • glColor3bv

      @QtUninvokable public final void glColor3bv(byte[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte*)

    • glColor3d

      @QtUninvokable public final void glColor3d(double red, double green, double blue)

      See QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble,GLdouble,GLdouble)

    • glColor3dv

      @QtUninvokable public final void glColor3dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble*)

    • glColor3f

      @QtUninvokable public final void glColor3f(float red, float green, float blue)

      See QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat,GLfloat,GLfloat)

    • glColor3fv

      @QtUninvokable public final void glColor3fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat*)

    • glColor3i

      @QtUninvokable public final void glColor3i(int red, int green, int blue)

      See QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint,GLint,GLint)

    • glColor3iv

      @QtUninvokable public final void glColor3iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint*)

    • glColor3s

      @QtUninvokable public final void glColor3s(short red, short green, short blue)

      See QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort,GLshort,GLshort)

    • glColor3sv

      @QtUninvokable public final void glColor3sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort*)

    • glColor4b

      @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha)

      See QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)

    • glColor4bv

      @QtUninvokable public final void glColor4bv(byte[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte*)

    • glColor4d

      @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha)

      See QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glColor4dv

      @QtUninvokable public final void glColor4dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble*)

    • glColor4f

      @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glColor4fv

      @QtUninvokable public final void glColor4fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat*)

    • glColor4i

      @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha)

      See QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint,GLint,GLint,GLint)

    • glColor4iv

      @QtUninvokable public final void glColor4iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint*)

    • glColor4s

      @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha)

      See QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort,GLshort,GLshort,GLshort)

    • glColor4sv

      @QtUninvokable public final void glColor4sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort*)

    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)

      See QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)

      See QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)

    • glColorMaterial

      @QtUninvokable public final void glColorMaterial(int face, int mode)

      See QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum,GLenum)

    • glColorP3ui

      @QtUninvokable public final void glColorP3ui(int type, int color)

      See QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum,GLuint)

    • glColorP3uiv

      @QtUninvokable public final void glColorP3uiv(int type, IntBuffer color)

      See QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum,const GLuint*)

    • glColorP4ui

      @QtUninvokable public final void glColorP4ui(int type, int color)

      See QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum,GLuint)

    • glColorP4uiv

      @QtUninvokable public final void glColorP4uiv(int type, IntBuffer color)

      See QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum,const GLuint*)

    • glColorPointer

      @QtUninvokable public final void glColorPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glColorSubTable

      @QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glColorTable

      @QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)

      See QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

    • glColorTableParameterfv

      @QtUninvokable public final void glColorTableParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum,GLenum,const GLfloat*)

    • glColorTableParameteriv

      @QtUninvokable public final void glColorTableParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum,GLenum,const GLint*)

    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)

      See QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint)

    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glConvolutionFilter1D

      @QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)

      See QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

    • glConvolutionFilter2D

      @QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)

      See QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glConvolutionParameterf

      @QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params)

      See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum,GLenum,GLfloat)

    • glConvolutionParameterfv

      @QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum,GLenum,const GLfloat*)

    • glConvolutionParameteri

      @QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params)

      See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum,GLenum,GLint)

    • glConvolutionParameteriv

      @QtUninvokable public final void glConvolutionParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum,GLenum,const GLint*)

    • glCopyBufferSubData

      @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)

      See QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)

    • glCopyColorSubTable

      @QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width)

      See QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum,GLsizei,GLint,GLint,GLsizei)

    • glCopyColorTable

      @QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width)

      See QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum,GLenum,GLint,GLint,GLsizei)

    • glCopyConvolutionFilter1D

      @QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)

      See QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum,GLenum,GLint,GLint,GLsizei)

    • glCopyConvolutionFilter2D

      @QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)

    • glCopyPixels

      @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type)

      See QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)

    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

      See QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)

    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

      See QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

      See QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)

    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()

      See QOpenGLFunctions_4_0_Compatibility::glCreateProgram()

    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)

      See QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum)

    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum)

    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei,const GLuint*)

    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei,const GLuint*)

    • glDeleteLists

      @QtUninvokable public final void glDeleteLists(int list, int range)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint,GLsizei)

    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint)

    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei,const GLuint*)

    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei,const GLuint*)

    • glDeleteSamplers

      @QtUninvokable public final void glDeleteSamplers(int count, IntBuffer samplers)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei,const GLuint*)

    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint)

    • glDeleteSync

      @QtUninvokable public final void glDeleteSync(GLsync sync)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync)

    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei,const GLuint*)

    • glDeleteTransformFeedbacks

      @QtUninvokable public final void glDeleteTransformFeedbacks(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei,const GLuint*)

    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)

      See QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei,const GLuint*)

    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)

      See QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum)

    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)

      See QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean)

    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)

      See QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble,GLdouble)

    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)

      See QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint,GLuint)

    • glDisable

      @QtUninvokable public final void glDisable(int cap)

      See QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum)

    • glDisableClientState

      @QtUninvokable public final void glDisableClientState(int array)

      See QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum)

    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)

      See QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint)

    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)

      See QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum,GLuint)

    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)

      See QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum,GLint,GLsizei)

    • glDrawArraysIndirect

      @QtUninvokable public final void glDrawArraysIndirect(int mode, Buffer indirect)

      See QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum,const GLvoid*)

    • glDrawArraysInstanced

      @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount)

      See QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)

    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum)

    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)

      See QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei,const GLenum*)

    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)

      See QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

    • glDrawElementsBaseVertex

      @QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)

      See QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLint)

    • glDrawElementsIndirect

      @QtUninvokable public final void glDrawElementsIndirect(int mode, int type, Buffer indirect)

      See QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum,GLenum,const GLvoid*)

    • glDrawElementsInstanced

      @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)

      See QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)

    • glDrawElementsInstancedBaseVertex

      @QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)

      See QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei,GLint)

    • glDrawPixels

      @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)

      See QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)

    • glDrawRangeElementsBaseVertex

      @QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)

      See QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*,GLint)

    • glDrawTransformFeedback

      @QtUninvokable public final void glDrawTransformFeedback(int mode, int id)

      See QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum,GLuint)

    • glDrawTransformFeedbackStream

      @QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream)

      See QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum,GLuint,GLuint)

    • glEdgeFlag

      @QtUninvokable public final void glEdgeFlag(boolean flag)

      See QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean)

    • glEdgeFlagPointer

      @QtUninvokable public final void glEdgeFlagPointer(int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei,const GLvoid*)

    • glEnable

      @QtUninvokable public final void glEnable(int cap)

      See QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum)

    • glEnableClientState

      @QtUninvokable public final void glEnableClientState(int array)

      See QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum)

    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)

      See QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint)

    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)

      See QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum,GLuint)

    • glEnd

      @QtUninvokable public final void glEnd()

      See QOpenGLFunctions_4_0_Compatibility::glEnd()

    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()

      See QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender()

    • glEndList

      @QtUninvokable public final void glEndList()

      See QOpenGLFunctions_4_0_Compatibility::glEndList()

    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)

      See QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum)

    • glEndQueryIndexed

      @QtUninvokable public final void glEndQueryIndexed(int target, int index)

      See QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum,GLuint)

    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()

      See QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback()

    • glEvalCoord1d

      @QtUninvokable public final void glEvalCoord1d(double u)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble)

    • glEvalCoord1dv

      @QtUninvokable public final void glEvalCoord1dv(double[] u)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble*)

    • glEvalCoord1f

      @QtUninvokable public final void glEvalCoord1f(float u)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat)

    • glEvalCoord1fv

      @QtUninvokable public final void glEvalCoord1fv(float[] u)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat*)

    • glEvalCoord2d

      @QtUninvokable public final void glEvalCoord2d(double u, double v)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble,GLdouble)

    • glEvalCoord2dv

      @QtUninvokable public final void glEvalCoord2dv(double[] u)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble*)

    • glEvalCoord2f

      @QtUninvokable public final void glEvalCoord2f(float u, float v)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat,GLfloat)

    • glEvalCoord2fv

      @QtUninvokable public final void glEvalCoord2fv(float[] u)

      See QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat*)

    • glEvalMesh1

      @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2)

      See QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum,GLint,GLint)

    • glEvalMesh2

      @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)

      See QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)

    • glEvalPoint1

      @QtUninvokable public final void glEvalPoint1(int i)

      See QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint)

    • glEvalPoint2

      @QtUninvokable public final void glEvalPoint2(int i, int j)

      See QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint,GLint)

    • glFeedbackBuffer

      @QtUninvokable public final void glFeedbackBuffer(int type, FloatBuffer buffer)

      See QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)

    • glFenceSync

      @QtUninvokable public final GLsync glFenceSync(int condition, int flags)

      See QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum,GLbitfield)

    • glFinish

      @QtUninvokable public final void glFinish()

      See QOpenGLFunctions_4_0_Compatibility::glFinish()

    • glFlush

      @QtUninvokable public final void glFlush()

      See QOpenGLFunctions_4_0_Compatibility::glFlush()

    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)

      See QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)

    • glFogCoordPointer

      @QtUninvokable public final void glFogCoordPointer(int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum,GLsizei,const GLvoid*)

    • glFogCoordd

      @QtUninvokable public final void glFogCoordd(double coord)

      See QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble)

    • glFogCoorddv

      @QtUninvokable public final void glFogCoorddv(DoubleBuffer coord)

      See QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble*)

    • glFogCoordf

      @QtUninvokable public final void glFogCoordf(float coord)

      See QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat)

    • glFogCoordfv

      @QtUninvokable public final void glFogCoordfv(FloatBuffer coord)

      See QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat*)

    • glFogf

      @QtUninvokable public final void glFogf(int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum,GLfloat)

    • glFogfv

      @QtUninvokable public final void glFogfv(int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum,const GLfloat*)

    • glFogi

      @QtUninvokable public final void glFogi(int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum,GLint)

    • glFogiv

      @QtUninvokable public final void glFogiv(int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum,const GLint*)

    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

      See QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)

    • glFramebufferTexture

      @QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level)

      See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)

      See QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)

    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

      See QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)

    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum)

    • glFrustum

      @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)

      See QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei,GLuint*)

    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei,GLuint*)

    • glGenLists

      @QtUninvokable public final int glGenLists(int range)

      See QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei)

    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei,GLuint*)

    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei,GLuint*)

    • glGenSamplers

      @QtUninvokable public final void glGenSamplers(int count, IntBuffer samplers)

      See QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei,GLuint*)

    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei,GLuint*)

    • glGenTransformFeedbacks

      @QtUninvokable public final void glGenTransformFeedbacks(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei,GLuint*)

    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)

      See QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei,GLuint*)

    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)

      See QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum)

    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveSubroutineName

      @QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveSubroutineUniformName

      @QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveSubroutineUniformiv

      @QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint,GLenum,GLuint,GLenum,GLint*)

    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveUniformBlockName

      @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveUniformBlockiv

      @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)

    • glGetActiveUniformName

      @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveUniformsiv

      @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)

    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)

      See QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)

    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint,const GLchar*)

    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)

      See QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum,GLuint,GLboolean*)

    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum,GLboolean*)

    • glGetBufferParameteri64v

      @QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum,GLenum,GLint64*)

    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum,GLenum,GLint*)

    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum,GLenum,GLvoid**)

    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)

    • glGetClipPlane

      @QtUninvokable public final void glGetClipPlane(int plane, double[] equation)

      See QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum,GLdouble*)

    • glGetColorTable

      @QtUninvokable public final void glGetColorTable(int target, int format, int type, Buffer table)

      See QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum,GLenum,GLenum,GLvoid*)

    • glGetColorTableParameterfv

      @QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum,GLenum,GLfloat*)

    • glGetColorTableParameteriv

      @QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum,GLenum,GLint*)

    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)

      See QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum,GLint,GLvoid*)

    • glGetConvolutionFilter

      @QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image)

      See QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum,GLenum,GLenum,GLvoid*)

    • glGetConvolutionParameterfv

      @QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum,GLenum,GLfloat*)

    • glGetConvolutionParameteriv

      @QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum,GLenum,GLint*)

    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum,GLdouble*)

    • glGetError

      @QtUninvokable public final int glGetError()

      See QOpenGLFunctions_4_0_Compatibility::glGetError()

    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum,GLfloat*)

    • glGetFragDataIndex

      @QtUninvokable public final int glGetFragDataIndex(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint,const GLchar*)

    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint,const GLchar*)

    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)

    • glGetHistogram

      @QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

    • glGetHistogramParameterfv

      @QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum,GLenum,GLfloat*)

    • glGetHistogramParameteriv

      @QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum,GLenum,GLint*)

    • glGetInteger64i_v

      @QtUninvokable public final void glGetInteger64i_v(int target, int index, LongBuffer data)

      See QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum,GLuint,GLint64*)

    • glGetInteger64v

      @QtUninvokable public final void glGetInteger64v(int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum,GLint64*)

    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)

      See QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum,GLuint,GLint*)

    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum,GLint*)

    • glGetLightfv

      @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum,GLenum,GLfloat*)

    • glGetLightiv

      @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum,GLenum,GLint*)

    • glGetMapdv

      @QtUninvokable public final void glGetMapdv(int target, int query, double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum,GLenum,GLdouble*)

    • glGetMapfv

      @QtUninvokable public final void glGetMapfv(int target, int query, float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum,GLenum,GLfloat*)

    • glGetMapiv

      @QtUninvokable public final void glGetMapiv(int target, int query, int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum,GLenum,GLint*)

    • glGetMaterialfv

      @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum,GLenum,GLfloat*)

    • glGetMaterialiv

      @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum,GLenum,GLint*)

    • glGetMinmax

      @QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

    • glGetMinmaxParameterfv

      @QtUninvokable public final void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum,GLenum,GLfloat*)

    • glGetMinmaxParameteriv

      @QtUninvokable public final void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum,GLenum,GLint*)

    • glGetMultisamplefv

      @QtUninvokable public final void glGetMultisamplefv(int pname, int index, FloatBuffer val)

      See QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum,GLuint,GLfloat*)

    • glGetPixelMapfv

      @QtUninvokable public final void glGetPixelMapfv(int map, FloatBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum,GLfloat*)

    • glGetPixelMapuiv

      @QtUninvokable public final void glGetPixelMapuiv(int map, IntBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum,GLuint*)

    • glGetPixelMapusv

      @QtUninvokable public final void glGetPixelMapusv(int map, ShortBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum,GLushort*)

    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer [] params)

      See QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum,GLvoid**)

    • glGetPolygonStipple

      @QtUninvokable public final void glGetPolygonStipple(ByteBuffer mask)

      See QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte*)

    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)

      See QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetProgramStageiv

      @QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint,GLenum,GLenum,GLint*)

    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint,GLenum,GLint*)

    • glGetQueryIndexediv

      @QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum,GLuint,GLenum,GLint*)

    • glGetQueryObjecti64v

      @QtUninvokable public final void glGetQueryObjecti64v(int id, int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint,GLenum,GLint64*)

    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint,GLenum,GLint*)

    • glGetQueryObjectui64v

      @QtUninvokable public final void glGetQueryObjectui64v(int id, int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint,GLenum,GLuint64*)

    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)

    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum,GLenum,GLint*)

    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)

    • glGetSamplerParameterIiv

      @QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint,GLenum,GLint*)

    • glGetSamplerParameterIuiv

      @QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint,GLenum,GLuint*)

    • glGetSamplerParameterfv

      @QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint,GLenum,GLfloat*)

    • glGetSamplerParameteriv

      @QtUninvokable public final void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint,GLenum,GLint*)

    • glGetSeparableFilter

      @QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)

      See QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum,GLenum,GLenum,GLvoid*,GLvoid*,GLvoid*)

    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)

      See QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)

      See QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint,GLenum,GLint*)

    • glGetString

      @QtUninvokable public final String glGetString(int name)

      See QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum)

    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)

      See QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum,GLuint)

    • glGetSubroutineIndex

      @QtUninvokable public final int glGetSubroutineIndex(int program, int shadertype, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint,GLenum,const GLchar*)

    • glGetSubroutineUniformLocation

      @QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint,GLenum,const GLchar*)

    • glGetSynciv

      @QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync,GLenum,GLsizei,GLsizei*,GLint*)

    • glGetTexEnvfv

      @QtUninvokable public final void glGetTexEnvfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum,GLenum,GLfloat*)

    • glGetTexEnviv

      @QtUninvokable public final void glGetTexEnviv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum,GLenum,GLint*)

    • glGetTexGendv

      @QtUninvokable public final void glGetTexGendv(int coord, int pname, DoubleBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum,GLenum,GLdouble*)

    • glGetTexGenfv

      @QtUninvokable public final void glGetTexGenfv(int coord, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum,GLenum,GLfloat*)

    • glGetTexGeniv

      @QtUninvokable public final void glGetTexGeniv(int coord, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum,GLenum,GLint*)

    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum,GLenum,GLint*)

    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)

    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum,GLenum,GLint*)

    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)

      See QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)

    • glGetUniformBlockIndex

      @QtUninvokable public final int glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint,const GLchar*)

    • glGetUniformIndices

      @QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)

    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint,const GLchar*)

    • glGetUniformSubroutineuiv

      @QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum,GLint,GLuint*)

    • glGetUniformdv

      @QtUninvokable public final void glGetUniformdv(int program, int location, DoubleBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint,GLint,GLdouble*)

    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint,GLint,GLfloat*)

    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint,GLint,GLint*)

    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint,GLint,GLuint*)

    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint,GLenum,GLint*)

    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)

    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)

      See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)

    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)

    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)

    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint,GLenum,GLint*)

    • glHint

      @QtUninvokable public final void glHint(int target, int mode)

      See QOpenGLFunctions_4_0_Compatibility::glHint(GLenum,GLenum)

    • glHistogram

      @QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink)

      See QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum,GLsizei,GLenum,GLboolean)

    • glIndexMask

      @QtUninvokable public final void glIndexMask(int mask)

      See QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint)

    • glIndexPointer

      @QtUninvokable public final void glIndexPointer(int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum,GLsizei,const GLvoid*)

    • glIndexd

      @QtUninvokable public final void glIndexd(double c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble)

    • glIndexdv

      @QtUninvokable public final void glIndexdv(double[] c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble*)

    • glIndexf

      @QtUninvokable public final void glIndexf(float c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat)

    • glIndexfv

      @QtUninvokable public final void glIndexfv(float[] c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat*)

    • glIndexi

      @QtUninvokable public final void glIndexi(int c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint)

    • glIndexiv

      @QtUninvokable public final void glIndexiv(int[] c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint*)

    • glIndexs

      @QtUninvokable public final void glIndexs(short c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort)

    • glIndexsv

      @QtUninvokable public final void glIndexsv(short[] c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort*)

    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte)

    • glIndexubv

      @QtUninvokable public final void glIndexubv(byte[] c)

      See QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte*)

    • glInitNames

      @QtUninvokable public final void glInitNames()

      See QOpenGLFunctions_4_0_Compatibility::glInitNames()

    • glInterleavedArrays

      @QtUninvokable public final void glInterleavedArrays(int format, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum,GLsizei,const GLvoid*)

    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)

      See QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint)

    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)

      See QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum)

    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)

      See QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum,GLuint)

    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)

      See QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint)

    • glIsList

      @QtUninvokable public final boolean glIsList(int list)

      See QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint)

    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)

      See QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint)

    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)

      See QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint)

    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)

      See QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint)

    • glIsSampler

      @QtUninvokable public final boolean glIsSampler(int sampler)

      See QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint)

    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)

      See QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint)

    • glIsSync

      @QtUninvokable public final boolean glIsSync(GLsync sync)

      See QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync)

    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)

      See QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint)

    • glIsTransformFeedback

      @QtUninvokable public final boolean glIsTransformFeedback(int id)

      See QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint)

    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)

      See QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint)

    • glLightModelf

      @QtUninvokable public final void glLightModelf(int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum,GLfloat)

    • glLightModelfv

      @QtUninvokable public final void glLightModelfv(int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum,const GLfloat*)

    • glLightModeli

      @QtUninvokable public final void glLightModeli(int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum,GLint)

    • glLightModeliv

      @QtUninvokable public final void glLightModeliv(int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum,const GLint*)

    • glLightf

      @QtUninvokable public final void glLightf(int light, int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum,GLenum,GLfloat)

    • glLightfv

      @QtUninvokable public final void glLightfv(int light, int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum,GLenum,const GLfloat*)

    • glLighti

      @QtUninvokable public final void glLighti(int light, int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum,GLenum,GLint)

    • glLightiv

      @QtUninvokable public final void glLightiv(int light, int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum,GLenum,const GLint*)

    • glLineStipple

      @QtUninvokable public final void glLineStipple(int factor, short pattern)

      See QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint,GLushort)

    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)

      See QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat)

    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)

      See QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint)

    • glListBase

      @QtUninvokable public final void glListBase(int base)

      See QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint)

    • glLoadIdentity

      @QtUninvokable public final void glLoadIdentity()

      See QOpenGLFunctions_4_0_Compatibility::glLoadIdentity()

    • glLoadMatrixd

      @QtUninvokable public final void glLoadMatrixd(double[] m)

      See QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble*)

    • glLoadMatrixf

      @QtUninvokable public final void glLoadMatrixf(float[] m)

      See QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat*)

    • glLoadName

      @QtUninvokable public final void glLoadName(int name)

      See QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint)

    • glLoadTransposeMatrixd

      @QtUninvokable public final void glLoadTransposeMatrixd(DoubleBuffer m)

      See QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble*)

    • glLoadTransposeMatrixf

      @QtUninvokable public final void glLoadTransposeMatrixf(FloatBuffer m)

      See QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat*)

    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)

      See QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum)

    • glMap1d

      @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)

      See QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

    • glMap1f

      @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)

      See QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

    • glMap2d

      @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)

      See QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

    • glMap2f

      @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)

      See QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)

      See QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum,GLenum)

    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)

      See QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)

    • glMapGrid1d

      @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2)

      See QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint,GLdouble,GLdouble)

    • glMapGrid1f

      @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2)

      See QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint,GLfloat,GLfloat)

    • glMapGrid2d

      @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)

      See QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)

    • glMapGrid2f

      @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)

      See QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)

    • glMaterialf

      @QtUninvokable public final void glMaterialf(int face, int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum,GLenum,GLfloat)

    • glMaterialfv

      @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum,GLenum,const GLfloat*)

    • glMateriali

      @QtUninvokable public final void glMateriali(int face, int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum,GLenum,GLint)

    • glMaterialiv

      @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum,GLenum,const GLint*)

    • glMatrixMode

      @QtUninvokable public final void glMatrixMode(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum)

    • glMinSampleShading

      @QtUninvokable public final void glMinSampleShading(float value)

      See QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat)

    • glMinmax

      @QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink)

      See QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum,GLenum,GLboolean)

    • glMultMatrixd

      @QtUninvokable public final void glMultMatrixd(double[] m)

      See QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble*)

    • glMultMatrixf

      @QtUninvokable public final void glMultMatrixf(float[] m)

      See QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat*)

    • glMultTransposeMatrixd

      @QtUninvokable public final void glMultTransposeMatrixd(DoubleBuffer m)

      See QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble*)

    • glMultTransposeMatrixf

      @QtUninvokable public final void glMultTransposeMatrixf(FloatBuffer m)

      See QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat*)

    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)

      See QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)

    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)

      See QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)

    • glMultiDrawElementsBaseVertex

      @QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex)

      See QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei,const GLint*)

    • glMultiTexCoord1d

      @QtUninvokable public final void glMultiTexCoord1d(int target, double s)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum,GLdouble)

    • glMultiTexCoord1dv

      @QtUninvokable public final void glMultiTexCoord1dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum,const GLdouble*)

    • glMultiTexCoord1f

      @QtUninvokable public final void glMultiTexCoord1f(int target, float s)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum,GLfloat)

    • glMultiTexCoord1fv

      @QtUninvokable public final void glMultiTexCoord1fv(int target, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum,const GLfloat*)

    • glMultiTexCoord1i

      @QtUninvokable public final void glMultiTexCoord1i(int target, int s)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum,GLint)

    • glMultiTexCoord1iv

      @QtUninvokable public final void glMultiTexCoord1iv(int target, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum,const GLint*)

    • glMultiTexCoord1s

      @QtUninvokable public final void glMultiTexCoord1s(int target, short s)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum,GLshort)

    • glMultiTexCoord1sv

      @QtUninvokable public final void glMultiTexCoord1sv(int target, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum,const GLshort*)

    • glMultiTexCoord2d

      @QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum,GLdouble,GLdouble)

    • glMultiTexCoord2dv

      @QtUninvokable public final void glMultiTexCoord2dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum,const GLdouble*)

    • glMultiTexCoord2f

      @QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum,GLfloat,GLfloat)

    • glMultiTexCoord2fv

      @QtUninvokable public final void glMultiTexCoord2fv(int target, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum,const GLfloat*)

    • glMultiTexCoord2i

      @QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum,GLint,GLint)

    • glMultiTexCoord2iv

      @QtUninvokable public final void glMultiTexCoord2iv(int target, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum,const GLint*)

    • glMultiTexCoord2s

      @QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum,GLshort,GLshort)

    • glMultiTexCoord2sv

      @QtUninvokable public final void glMultiTexCoord2sv(int target, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum,const GLshort*)

    • glMultiTexCoord3d

      @QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum,GLdouble,GLdouble,GLdouble)

    • glMultiTexCoord3dv

      @QtUninvokable public final void glMultiTexCoord3dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum,const GLdouble*)

    • glMultiTexCoord3f

      @QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum,GLfloat,GLfloat,GLfloat)

    • glMultiTexCoord3fv

      @QtUninvokable public final void glMultiTexCoord3fv(int target, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum,const GLfloat*)

    • glMultiTexCoord3i

      @QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum,GLint,GLint,GLint)

    • glMultiTexCoord3iv

      @QtUninvokable public final void glMultiTexCoord3iv(int target, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum,const GLint*)

    • glMultiTexCoord3s

      @QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum,GLshort,GLshort,GLshort)

    • glMultiTexCoord3sv

      @QtUninvokable public final void glMultiTexCoord3sv(int target, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum,const GLshort*)

    • glMultiTexCoord4d

      @QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum,GLdouble,GLdouble,GLdouble,GLdouble)

    • glMultiTexCoord4dv

      @QtUninvokable public final void glMultiTexCoord4dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum,const GLdouble*)

    • glMultiTexCoord4f

      @QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum,GLfloat,GLfloat,GLfloat,GLfloat)

    • glMultiTexCoord4fv

      @QtUninvokable public final void glMultiTexCoord4fv(int target, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum,const GLfloat*)

    • glMultiTexCoord4i

      @QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum,GLint,GLint,GLint,GLint)

    • glMultiTexCoord4iv

      @QtUninvokable public final void glMultiTexCoord4iv(int target, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum,const GLint*)

    • glMultiTexCoord4s

      @QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum,GLshort,GLshort,GLshort,GLshort)

    • glMultiTexCoord4sv

      @QtUninvokable public final void glMultiTexCoord4sv(int target, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum,const GLshort*)

    • glMultiTexCoordP1ui

      @QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP1uiv

      @QtUninvokable public final void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum,GLenum,const GLuint*)

    • glMultiTexCoordP2ui

      @QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP2uiv

      @QtUninvokable public final void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum,GLenum,const GLuint*)

    • glMultiTexCoordP3ui

      @QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP3uiv

      @QtUninvokable public final void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum,GLenum,const GLuint*)

    • glMultiTexCoordP4ui

      @QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP4uiv

      @QtUninvokable public final void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum,GLenum,const GLuint*)

    • glNewList

      @QtUninvokable public final void glNewList(int list, int mode)

      See QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint,GLenum)

    • glNormal3b

      @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte,GLbyte,GLbyte)

    • glNormal3bv

      @QtUninvokable public final void glNormal3bv(byte[] v)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte*)

    • glNormal3d

      @QtUninvokable public final void glNormal3d(double nx, double ny, double nz)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble,GLdouble,GLdouble)

    • glNormal3dv

      @QtUninvokable public final void glNormal3dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble*)

    • glNormal3f

      @QtUninvokable public final void glNormal3f(float nx, float ny, float nz)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat,GLfloat,GLfloat)

    • glNormal3fv

      @QtUninvokable public final void glNormal3fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat*)

    • glNormal3i

      @QtUninvokable public final void glNormal3i(int nx, int ny, int nz)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint,GLint,GLint)

    • glNormal3iv

      @QtUninvokable public final void glNormal3iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint*)

    • glNormal3s

      @QtUninvokable public final void glNormal3s(short nx, short ny, short nz)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort,GLshort,GLshort)

    • glNormal3sv

      @QtUninvokable public final void glNormal3sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort*)

    • glNormalP3ui

      @QtUninvokable public final void glNormalP3ui(int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum,GLuint)

    • glNormalP3uiv

      @QtUninvokable public final void glNormalP3uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum,const GLuint*)

    • glNormalPointer

      @QtUninvokable public final void glNormalPointer(int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum,GLsizei,const GLvoid*)

    • glOrtho

      @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)

      See QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

    • glPassThrough

      @QtUninvokable public final void glPassThrough(float token)

      See QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat)

    • glPatchParameterfv

      @QtUninvokable public final void glPatchParameterfv(int pname, FloatBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum,const GLfloat*)

    • glPatchParameteri

      @QtUninvokable public final void glPatchParameteri(int pname, int value)

      See QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum,GLint)

    • glPauseTransformFeedback

      @QtUninvokable public final void glPauseTransformFeedback()

      See QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback()

    • glPixelMapfv

      @QtUninvokable public final void glPixelMapfv(int map, int mapsize, FloatBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum,GLint,const GLfloat*)

    • glPixelMapuiv

      @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, IntBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum,GLint,const GLuint*)

    • glPixelMapusv

      @QtUninvokable public final void glPixelMapusv(int map, int mapsize, ShortBuffer values)

      See QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum,GLint,const GLushort*)

    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum,GLfloat)

    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum,GLint)

    • glPixelTransferf

      @QtUninvokable public final void glPixelTransferf(int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum,GLfloat)

    • glPixelTransferi

      @QtUninvokable public final void glPixelTransferi(int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum,GLint)

    • glPixelZoom

      @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor)

      See QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat,GLfloat)

    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum,GLfloat)

    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum,const GLfloat*)

    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum,GLint)

    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum,const GLint*)

    • glPointSize

      @QtUninvokable public final void glPointSize(float size)

      See QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat)

    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)

      See QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum,GLenum)

    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)

      See QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat,GLfloat)

    • glPolygonStipple

      @QtUninvokable public final void glPolygonStipple(ByteBuffer mask)

      See QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte*)

    • glPopAttrib

      @QtUninvokable public final void glPopAttrib()

      See QOpenGLFunctions_4_0_Compatibility::glPopAttrib()

    • glPopClientAttrib

      @QtUninvokable public final void glPopClientAttrib()

      See QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib()

    • glPopMatrix

      @QtUninvokable public final void glPopMatrix()

      See QOpenGLFunctions_4_0_Compatibility::glPopMatrix()

    • glPopName

      @QtUninvokable public final void glPopName()

      See QOpenGLFunctions_4_0_Compatibility::glPopName()

    • glPrimitiveRestartIndex

      @QtUninvokable public final void glPrimitiveRestartIndex(int index)

      See QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint)

    • glPrioritizeTextures

      @QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)

      See QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*)

    • glProvokingVertex

      @QtUninvokable public final void glProvokingVertex(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum)

    • glPushAttrib

      @QtUninvokable public final void glPushAttrib(int mask)

      See QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield)

    • glPushClientAttrib

      @QtUninvokable public final void glPushClientAttrib(int mask)

      See QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield)

    • glPushMatrix

      @QtUninvokable public final void glPushMatrix()

      See QOpenGLFunctions_4_0_Compatibility::glPushMatrix()

    • glPushName

      @QtUninvokable public final void glPushName(int name)

      See QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint)

    • glQueryCounter

      @QtUninvokable public final void glQueryCounter(int id, int target)

      See QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint,GLenum)

    • glRasterPos2d

      @QtUninvokable public final void glRasterPos2d(double x, double y)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble,GLdouble)

    • glRasterPos2dv

      @QtUninvokable public final void glRasterPos2dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble*)

    • glRasterPos2f

      @QtUninvokable public final void glRasterPos2f(float x, float y)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat,GLfloat)

    • glRasterPos2fv

      @QtUninvokable public final void glRasterPos2fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat*)

    • glRasterPos2i

      @QtUninvokable public final void glRasterPos2i(int x, int y)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint,GLint)

    • glRasterPos2iv

      @QtUninvokable public final void glRasterPos2iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint*)

    • glRasterPos2s

      @QtUninvokable public final void glRasterPos2s(short x, short y)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort,GLshort)

    • glRasterPos2sv

      @QtUninvokable public final void glRasterPos2sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort*)

    • glRasterPos3d

      @QtUninvokable public final void glRasterPos3d(double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble,GLdouble,GLdouble)

    • glRasterPos3dv

      @QtUninvokable public final void glRasterPos3dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble*)

    • glRasterPos3f

      @QtUninvokable public final void glRasterPos3f(float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat,GLfloat,GLfloat)

    • glRasterPos3fv

      @QtUninvokable public final void glRasterPos3fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat*)

    • glRasterPos3i

      @QtUninvokable public final void glRasterPos3i(int x, int y, int z)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint,GLint,GLint)

    • glRasterPos3iv

      @QtUninvokable public final void glRasterPos3iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint*)

    • glRasterPos3s

      @QtUninvokable public final void glRasterPos3s(short x, short y, short z)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort,GLshort,GLshort)

    • glRasterPos3sv

      @QtUninvokable public final void glRasterPos3sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort*)

    • glRasterPos4d

      @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glRasterPos4dv

      @QtUninvokable public final void glRasterPos4dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble*)

    • glRasterPos4f

      @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glRasterPos4fv

      @QtUninvokable public final void glRasterPos4fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat*)

    • glRasterPos4i

      @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint,GLint,GLint,GLint)

    • glRasterPos4iv

      @QtUninvokable public final void glRasterPos4iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint*)

    • glRasterPos4s

      @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)

    • glRasterPos4sv

      @QtUninvokable public final void glRasterPos4sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort*)

    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum)

    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

    • glRectd

      @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2)

      See QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)

    • glRectdv

      @QtUninvokable public final void glRectdv(double[] v1, double[] v2)

      See QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble*,const GLdouble*)

    • glRectf

      @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2)

      See QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)

    • glRectfv

      @QtUninvokable public final void glRectfv(float[] v1, float[] v2)

      See QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat*,const GLfloat*)

    • glRecti

      @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2)

      See QOpenGLFunctions_4_0_Compatibility::glRecti(GLint,GLint,GLint,GLint)

    • glRectiv

      @QtUninvokable public final void glRectiv(int[] v1, int[] v2)

      See QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint*,const GLint*)

    • glRects

      @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2)

      See QOpenGLFunctions_4_0_Compatibility::glRects(GLshort,GLshort,GLshort,GLshort)

    • glRectsv

      @QtUninvokable public final void glRectsv(short[] v1, short[] v2)

      See QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort*,const GLshort*)

    • glRenderMode

      @QtUninvokable public final int glRenderMode(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum)

    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)

    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)

    • glResetHistogram

      @QtUninvokable public final void glResetHistogram(int target)

      See QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum)

    • glResetMinmax

      @QtUninvokable public final void glResetMinmax(int target)

      See QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum)

    • glResumeTransformFeedback

      @QtUninvokable public final void glResumeTransformFeedback()

      See QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback()

    • glRotated

      @QtUninvokable public final void glRotated(double angle, double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)

    • glRotatef

      @QtUninvokable public final void glRotatef(float angle, float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)

    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)

      See QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat,GLboolean)

    • glSampleMaski

      @QtUninvokable public final void glSampleMaski(int index, int mask)

      See QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint,GLbitfield)

    • glSamplerParameterIiv

      @QtUninvokable public final void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)

      See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint,GLenum,const GLint*)

    • glSamplerParameterIuiv

      @QtUninvokable public final void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)

      See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint,GLenum,const GLuint*)

    • glSamplerParameterf

      @QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint,GLenum,GLfloat)

    • glSamplerParameterfv

      @QtUninvokable public final void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)

      See QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint,GLenum,const GLfloat*)

    • glSamplerParameteri

      @QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint,GLenum,GLint)

    • glSamplerParameteriv

      @QtUninvokable public final void glSamplerParameteriv(int sampler, int pname, IntBuffer param)

      See QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint,GLenum,const GLint*)

    • glScaled

      @QtUninvokable public final void glScaled(double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble,GLdouble,GLdouble)

    • glScalef

      @QtUninvokable public final void glScalef(float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat,GLfloat,GLfloat)

    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glScissor(GLint,GLint,GLsizei,GLsizei)

    • glSecondaryColor3b

      @QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte,GLbyte,GLbyte)

    • glSecondaryColor3bv

      @QtUninvokable public final void glSecondaryColor3bv(ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte*)

    • glSecondaryColor3d

      @QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble,GLdouble,GLdouble)

    • glSecondaryColor3dv

      @QtUninvokable public final void glSecondaryColor3dv(DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble*)

    • glSecondaryColor3f

      @QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat,GLfloat,GLfloat)

    • glSecondaryColor3fv

      @QtUninvokable public final void glSecondaryColor3fv(FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat*)

    • glSecondaryColor3i

      @QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint,GLint,GLint)

    • glSecondaryColor3iv

      @QtUninvokable public final void glSecondaryColor3iv(IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint*)

    • glSecondaryColor3s

      @QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort,GLshort,GLshort)

    • glSecondaryColor3sv

      @QtUninvokable public final void glSecondaryColor3sv(ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort*)

    • glSecondaryColor3ub

      @QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte,GLubyte,GLubyte)

    • glSecondaryColor3ubv

      @QtUninvokable public final void glSecondaryColor3ubv(ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte*)

    • glSecondaryColor3ui

      @QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint,GLuint,GLuint)

    • glSecondaryColor3uiv

      @QtUninvokable public final void glSecondaryColor3uiv(IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint*)

    • glSecondaryColor3us

      @QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort,GLushort,GLushort)

    • glSecondaryColor3usv

      @QtUninvokable public final void glSecondaryColor3usv(ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort*)

    • glSecondaryColorP3ui

      @QtUninvokable public final void glSecondaryColorP3ui(int type, int color)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum,GLuint)

    • glSecondaryColorP3uiv

      @QtUninvokable public final void glSecondaryColorP3uiv(int type, IntBuffer color)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum,const GLuint*)

    • glSecondaryColorPointer

      @QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glSelectBuffer

      @QtUninvokable public final void glSelectBuffer(IntBuffer buffer)

      See QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei,GLuint*)

    • glSeparableFilter2D

      @QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)

      See QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*,const GLvoid*)

    • glShadeModel

      @QtUninvokable public final void glShadeModel(int mode)

      See QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum)

    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)

      See QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)

    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)

      See QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum,GLint,GLuint)

    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)

      See QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)

    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)

      See QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint)

    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)

      See QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum,GLuint)

    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)

      See QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum,GLenum,GLenum)

    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

      See QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)

    • glTexBuffer

      @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer)

      See QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum,GLenum,GLuint)

    • glTexCoord1d

      @QtUninvokable public final void glTexCoord1d(double s)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble)

    • glTexCoord1dv

      @QtUninvokable public final void glTexCoord1dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble*)

    • glTexCoord1f

      @QtUninvokable public final void glTexCoord1f(float s)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat)

    • glTexCoord1fv

      @QtUninvokable public final void glTexCoord1fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat*)

    • glTexCoord1i

      @QtUninvokable public final void glTexCoord1i(int s)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint)

    • glTexCoord1iv

      @QtUninvokable public final void glTexCoord1iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint*)

    • glTexCoord1s

      @QtUninvokable public final void glTexCoord1s(short s)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort)

    • glTexCoord1sv

      @QtUninvokable public final void glTexCoord1sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort*)

    • glTexCoord2d

      @QtUninvokable public final void glTexCoord2d(double s, double t)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble,GLdouble)

    • glTexCoord2dv

      @QtUninvokable public final void glTexCoord2dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble*)

    • glTexCoord2f

      @QtUninvokable public final void glTexCoord2f(float s, float t)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat,GLfloat)

    • glTexCoord2fv

      @QtUninvokable public final void glTexCoord2fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat*)

    • glTexCoord2i

      @QtUninvokable public final void glTexCoord2i(int s, int t)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint,GLint)

    • glTexCoord2iv

      @QtUninvokable public final void glTexCoord2iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint*)

    • glTexCoord2s

      @QtUninvokable public final void glTexCoord2s(short s, short t)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort,GLshort)

    • glTexCoord2sv

      @QtUninvokable public final void glTexCoord2sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort*)

    • glTexCoord3d

      @QtUninvokable public final void glTexCoord3d(double s, double t, double r)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble,GLdouble,GLdouble)

    • glTexCoord3dv

      @QtUninvokable public final void glTexCoord3dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble*)

    • glTexCoord3f

      @QtUninvokable public final void glTexCoord3f(float s, float t, float r)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat,GLfloat,GLfloat)

    • glTexCoord3fv

      @QtUninvokable public final void glTexCoord3fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat*)

    • glTexCoord3i

      @QtUninvokable public final void glTexCoord3i(int s, int t, int r)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint,GLint,GLint)

    • glTexCoord3iv

      @QtUninvokable public final void glTexCoord3iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint*)

    • glTexCoord3s

      @QtUninvokable public final void glTexCoord3s(short s, short t, short r)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort,GLshort,GLshort)

    • glTexCoord3sv

      @QtUninvokable public final void glTexCoord3sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort*)

    • glTexCoord4d

      @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glTexCoord4dv

      @QtUninvokable public final void glTexCoord4dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble*)

    • glTexCoord4f

      @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glTexCoord4fv

      @QtUninvokable public final void glTexCoord4fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat*)

    • glTexCoord4i

      @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint,GLint,GLint,GLint)

    • glTexCoord4iv

      @QtUninvokable public final void glTexCoord4iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint*)

    • glTexCoord4s

      @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)

    • glTexCoord4sv

      @QtUninvokable public final void glTexCoord4sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort*)

    • glTexCoordP1ui

      @QtUninvokable public final void glTexCoordP1ui(int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum,GLuint)

    • glTexCoordP1uiv

      @QtUninvokable public final void glTexCoordP1uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum,const GLuint*)

    • glTexCoordP2ui

      @QtUninvokable public final void glTexCoordP2ui(int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum,GLuint)

    • glTexCoordP2uiv

      @QtUninvokable public final void glTexCoordP2uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum,const GLuint*)

    • glTexCoordP3ui

      @QtUninvokable public final void glTexCoordP3ui(int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum,GLuint)

    • glTexCoordP3uiv

      @QtUninvokable public final void glTexCoordP3uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum,const GLuint*)

    • glTexCoordP4ui

      @QtUninvokable public final void glTexCoordP4ui(int type, int coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum,GLuint)

    • glTexCoordP4uiv

      @QtUninvokable public final void glTexCoordP4uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum,const GLuint*)

    • glTexCoordPointer

      @QtUninvokable public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glTexEnvf

      @QtUninvokable public final void glTexEnvf(int target, int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum,GLenum,GLfloat)

    • glTexEnvfv

      @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum,GLenum,const GLfloat*)

    • glTexEnvi

      @QtUninvokable public final void glTexEnvi(int target, int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum,GLenum,GLint)

    • glTexEnviv

      @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum,GLenum,const GLint*)

    • glTexGend

      @QtUninvokable public final void glTexGend(int coord, int pname, double param)

      See QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum,GLenum,GLdouble)

    • glTexGendv

      @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params)

      See QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum,GLenum,const GLdouble*)

    • glTexGenf

      @QtUninvokable public final void glTexGenf(int coord, int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum,GLenum,GLfloat)

    • glTexGenfv

      @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params)

      See QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum,GLenum,const GLfloat*)

    • glTexGeni

      @QtUninvokable public final void glTexGeni(int coord, int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum,GLenum,GLint)

    • glTexGeniv

      @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params)

      See QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum,GLenum,const GLint*)

    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage2DMultisample

      @QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)

      See QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean)

    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage3DMultisample

      @QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)

      See QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean)

    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum,GLenum,const GLint*)

    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum,GLenum,const GLuint*)

    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)

      See QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum,GLenum,GLfloat)

    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum,GLenum,const GLfloat*)

    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)

      See QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum,GLenum,GLint)

    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum,GLenum,const GLint*)

    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)

      See QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)

    • glTranslated

      @QtUninvokable public final void glTranslated(double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble,GLdouble,GLdouble)

    • glTranslatef

      @QtUninvokable public final void glTranslatef(float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat,GLfloat,GLfloat)

    • glUniform1d

      @QtUninvokable public final void glUniform1d(int location, double x)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint,GLdouble)

    • glUniform1dv

      @QtUninvokable public final void glUniform1dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint,GLsizei,const GLdouble*)

    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint,GLfloat)

    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint,GLsizei,const GLfloat*)

    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint,GLint)

    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint,GLsizei,const GLint*)

    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint,GLuint)

    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint,GLsizei,const GLuint*)

    • glUniform2d

      @QtUninvokable public final void glUniform2d(int location, double x, double y)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint,GLdouble,GLdouble)

    • glUniform2dv

      @QtUninvokable public final void glUniform2dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint,GLsizei,const GLdouble*)

    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint,GLfloat,GLfloat)

    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint,GLsizei,const GLfloat*)

    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint,GLint,GLint)

    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint,GLsizei,const GLint*)

    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint,GLuint,GLuint)

    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint,GLsizei,const GLuint*)

    • glUniform3d

      @QtUninvokable public final void glUniform3d(int location, double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint,GLdouble,GLdouble,GLdouble)

    • glUniform3dv

      @QtUninvokable public final void glUniform3dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint,GLsizei,const GLdouble*)

    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)

    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint,GLsizei,const GLfloat*)

    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint,GLint,GLint,GLint)

    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint,GLsizei,const GLint*)

    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint,GLuint,GLuint,GLuint)

    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint,GLsizei,const GLuint*)

    • glUniform4d

      @QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint,GLdouble,GLdouble,GLdouble,GLdouble)

    • glUniform4dv

      @QtUninvokable public final void glUniform4dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint,GLsizei,const GLdouble*)

    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)

    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint,GLsizei,const GLfloat*)

    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint,GLint,GLint,GLint,GLint)

    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint,GLsizei,const GLint*)

    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)

    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint,GLsizei,const GLuint*)

    • glUniformBlockBinding

      @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

      See QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint,GLuint,GLuint)

    • glUniformMatrix2dv

      @QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix2x3dv

      @QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix2x4dv

      @QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3dv

      @QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3x2dv

      @QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3x4dv

      @QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4dv

      @QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4x2dv

      @QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4x3dv

      @QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformSubroutinesuiv

      @QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)

      See QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum,GLsizei,const GLuint*)

    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)

      See QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum)

    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)

      See QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint)

    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)

      See QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint)

    • glVertex2d

      @QtUninvokable public final void glVertex2d(double x, double y)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble,GLdouble)

    • glVertex2dv

      @QtUninvokable public final void glVertex2dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble*)

    • glVertex2f

      @QtUninvokable public final void glVertex2f(float x, float y)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat,GLfloat)

    • glVertex2fv

      @QtUninvokable public final void glVertex2fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat*)

    • glVertex2i

      @QtUninvokable public final void glVertex2i(int x, int y)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint,GLint)

    • glVertex2iv

      @QtUninvokable public final void glVertex2iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint*)

    • glVertex2s

      @QtUninvokable public final void glVertex2s(short x, short y)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort,GLshort)

    • glVertex2sv

      @QtUninvokable public final void glVertex2sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort*)

    • glVertex3d

      @QtUninvokable public final void glVertex3d(double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble,GLdouble,GLdouble)

    • glVertex3dv

      @QtUninvokable public final void glVertex3dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble*)

    • glVertex3f

      @QtUninvokable public final void glVertex3f(float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat,GLfloat,GLfloat)

    • glVertex3fv

      @QtUninvokable public final void glVertex3fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat*)

    • glVertex3i

      @QtUninvokable public final void glVertex3i(int x, int y, int z)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint,GLint,GLint)

    • glVertex3iv

      @QtUninvokable public final void glVertex3iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint*)

    • glVertex3s

      @QtUninvokable public final void glVertex3s(short x, short y, short z)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort,GLshort,GLshort)

    • glVertex3sv

      @QtUninvokable public final void glVertex3sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort*)

    • glVertex4d

      @QtUninvokable public final void glVertex4d(double x, double y, double z, double w)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glVertex4dv

      @QtUninvokable public final void glVertex4dv(double[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble*)

    • glVertex4f

      @QtUninvokable public final void glVertex4f(float x, float y, float z, float w)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glVertex4fv

      @QtUninvokable public final void glVertex4fv(float[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat*)

    • glVertex4i

      @QtUninvokable public final void glVertex4i(int x, int y, int z, int w)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint,GLint,GLint,GLint)

    • glVertex4iv

      @QtUninvokable public final void glVertex4iv(int[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint*)

    • glVertex4s

      @QtUninvokable public final void glVertex4s(short x, short y, short z, short w)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort,GLshort,GLshort,GLshort)

    • glVertex4sv

      @QtUninvokable public final void glVertex4sv(short[] v)

      See QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort*)

    • glVertexAttrib1d

      @QtUninvokable public final void glVertexAttrib1d(int index, double x)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint,GLdouble)

    • glVertexAttrib1dv

      @QtUninvokable public final void glVertexAttrib1dv(int index, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint,const GLdouble*)

    • glVertexAttrib1f

      @QtUninvokable public final void glVertexAttrib1f(int index, float x)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint,GLfloat)

    • glVertexAttrib1fv

      @QtUninvokable public final void glVertexAttrib1fv(int index, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint,const GLfloat*)

    • glVertexAttrib1s

      @QtUninvokable public final void glVertexAttrib1s(int index, short x)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint,GLshort)

    • glVertexAttrib1sv

      @QtUninvokable public final void glVertexAttrib1sv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint,const GLshort*)

    • glVertexAttrib2d

      @QtUninvokable public final void glVertexAttrib2d(int index, double x, double y)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint,GLdouble,GLdouble)

    • glVertexAttrib2dv

      @QtUninvokable public final void glVertexAttrib2dv(int index, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint,const GLdouble*)

    • glVertexAttrib2f

      @QtUninvokable public final void glVertexAttrib2f(int index, float x, float y)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint,GLfloat,GLfloat)

    • glVertexAttrib2fv

      @QtUninvokable public final void glVertexAttrib2fv(int index, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint,const GLfloat*)

    • glVertexAttrib2s

      @QtUninvokable public final void glVertexAttrib2s(int index, short x, short y)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint,GLshort,GLshort)

    • glVertexAttrib2sv

      @QtUninvokable public final void glVertexAttrib2sv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint,const GLshort*)

    • glVertexAttrib3d

      @QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint,GLdouble,GLdouble,GLdouble)

    • glVertexAttrib3dv

      @QtUninvokable public final void glVertexAttrib3dv(int index, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint,const GLdouble*)

    • glVertexAttrib3f

      @QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)

    • glVertexAttrib3fv

      @QtUninvokable public final void glVertexAttrib3fv(int index, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint,const GLfloat*)

    • glVertexAttrib3s

      @QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint,GLshort,GLshort,GLshort)

    • glVertexAttrib3sv

      @QtUninvokable public final void glVertexAttrib3sv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint,const GLshort*)

    • glVertexAttrib4Nbv

      @QtUninvokable public final void glVertexAttrib4Nbv(int index, ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint,const GLbyte*)

    • glVertexAttrib4Niv

      @QtUninvokable public final void glVertexAttrib4Niv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint,const GLint*)

    • glVertexAttrib4Nsv

      @QtUninvokable public final void glVertexAttrib4Nsv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint,const GLshort*)

    • glVertexAttrib4Nub

      @QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint,GLubyte,GLubyte,GLubyte,GLubyte)

    • glVertexAttrib4Nubv

      @QtUninvokable public final void glVertexAttrib4Nubv(int index, ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint,const GLubyte*)

    • glVertexAttrib4Nuiv

      @QtUninvokable public final void glVertexAttrib4Nuiv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint,const GLuint*)

    • glVertexAttrib4Nusv

      @QtUninvokable public final void glVertexAttrib4Nusv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint,const GLushort*)

    • glVertexAttrib4bv

      @QtUninvokable public final void glVertexAttrib4bv(int index, ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint,const GLbyte*)

    • glVertexAttrib4d

      @QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint,GLdouble,GLdouble,GLdouble,GLdouble)

    • glVertexAttrib4dv

      @QtUninvokable public final void glVertexAttrib4dv(int index, DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint,const GLdouble*)

    • glVertexAttrib4f

      @QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)

    • glVertexAttrib4fv

      @QtUninvokable public final void glVertexAttrib4fv(int index, FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint,const GLfloat*)

    • glVertexAttrib4iv

      @QtUninvokable public final void glVertexAttrib4iv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint,const GLint*)

    • glVertexAttrib4s

      @QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint,GLshort,GLshort,GLshort,GLshort)

    • glVertexAttrib4sv

      @QtUninvokable public final void glVertexAttrib4sv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint,const GLshort*)

    • glVertexAttrib4ubv

      @QtUninvokable public final void glVertexAttrib4ubv(int index, ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint,const GLubyte*)

    • glVertexAttrib4uiv

      @QtUninvokable public final void glVertexAttrib4uiv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint,const GLuint*)

    • glVertexAttrib4usv

      @QtUninvokable public final void glVertexAttrib4usv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint,const GLushort*)

    • glVertexAttribDivisor

      @QtUninvokable public final void glVertexAttribDivisor(int index, int divisor)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint,GLuint)

    • glVertexAttribI1i

      @QtUninvokable public final void glVertexAttribI1i(int index, int x)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint,GLint)

    • glVertexAttribI1iv

      @QtUninvokable public final void glVertexAttribI1iv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint,const GLint*)

    • glVertexAttribI1ui

      @QtUninvokable public final void glVertexAttribI1ui(int index, int x)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint,GLuint)

    • glVertexAttribI1uiv

      @QtUninvokable public final void glVertexAttribI1uiv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint,const GLuint*)

    • glVertexAttribI2i

      @QtUninvokable public final void glVertexAttribI2i(int index, int x, int y)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint,GLint,GLint)

    • glVertexAttribI2iv

      @QtUninvokable public final void glVertexAttribI2iv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint,const GLint*)

    • glVertexAttribI2ui

      @QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint,GLuint,GLuint)

    • glVertexAttribI2uiv

      @QtUninvokable public final void glVertexAttribI2uiv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint,const GLuint*)

    • glVertexAttribI3i

      @QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint,GLint,GLint,GLint)

    • glVertexAttribI3iv

      @QtUninvokable public final void glVertexAttribI3iv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint,const GLint*)

    • glVertexAttribI3ui

      @QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint,GLuint,GLuint,GLuint)

    • glVertexAttribI3uiv

      @QtUninvokable public final void glVertexAttribI3uiv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint,const GLuint*)

    • glVertexAttribI4bv

      @QtUninvokable public final void glVertexAttribI4bv(int index, ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint,const GLbyte*)

    • glVertexAttribI4i

      @QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint,GLint,GLint,GLint,GLint)

    • glVertexAttribI4iv

      @QtUninvokable public final void glVertexAttribI4iv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint,const GLint*)

    • glVertexAttribI4sv

      @QtUninvokable public final void glVertexAttribI4sv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint,const GLshort*)

    • glVertexAttribI4ubv

      @QtUninvokable public final void glVertexAttribI4ubv(int index, ByteBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint,const GLubyte*)

    • glVertexAttribI4ui

      @QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint,GLuint,GLuint,GLuint,GLuint)

    • glVertexAttribI4uiv

      @QtUninvokable public final void glVertexAttribI4uiv(int index, IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint,const GLuint*)

    • glVertexAttribI4usv

      @QtUninvokable public final void glVertexAttribI4usv(int index, ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint,const GLushort*)

    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)

    • glVertexAttribP1ui

      @QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP1uiv

      @QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribP2ui

      @QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP2uiv

      @QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribP3ui

      @QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP3uiv

      @QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribP4ui

      @QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP4uiv

      @QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)

    • glVertexP2ui

      @QtUninvokable public final void glVertexP2ui(int type, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum,GLuint)

    • glVertexP2uiv

      @QtUninvokable public final void glVertexP2uiv(int type, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum,const GLuint*)

    • glVertexP3ui

      @QtUninvokable public final void glVertexP3ui(int type, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum,GLuint)

    • glVertexP3uiv

      @QtUninvokable public final void glVertexP3uiv(int type, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum,const GLuint*)

    • glVertexP4ui

      @QtUninvokable public final void glVertexP4ui(int type, int value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum,GLuint)

    • glVertexP4uiv

      @QtUninvokable public final void glVertexP4uiv(int type, IntBuffer value)

      See QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum,const GLuint*)

    • glVertexPointer

      @QtUninvokable public final void glVertexPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Compatibility::glViewport(GLint,GLint,GLsizei,GLsizei)

    • glWaitSync

      @QtUninvokable public final void glWaitSync(GLsync sync, int flags, long timeout)

      See QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync,GLbitfield,GLuint64)

    • glWindowPos2d

      @QtUninvokable public final void glWindowPos2d(double x, double y)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble,GLdouble)

    • glWindowPos2dv

      @QtUninvokable public final void glWindowPos2dv(DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble*)

    • glWindowPos2f

      @QtUninvokable public final void glWindowPos2f(float x, float y)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat,GLfloat)

    • glWindowPos2fv

      @QtUninvokable public final void glWindowPos2fv(FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat*)

    • glWindowPos2i

      @QtUninvokable public final void glWindowPos2i(int x, int y)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint,GLint)

    • glWindowPos2iv

      @QtUninvokable public final void glWindowPos2iv(IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint*)

    • glWindowPos2s

      @QtUninvokable public final void glWindowPos2s(short x, short y)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort,GLshort)

    • glWindowPos2sv

      @QtUninvokable public final void glWindowPos2sv(ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort*)

    • glWindowPos3d

      @QtUninvokable public final void glWindowPos3d(double x, double y, double z)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble,GLdouble,GLdouble)

    • glWindowPos3dv

      @QtUninvokable public final void glWindowPos3dv(DoubleBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble*)

    • glWindowPos3f

      @QtUninvokable public final void glWindowPos3f(float x, float y, float z)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat,GLfloat,GLfloat)

    • glWindowPos3fv

      @QtUninvokable public final void glWindowPos3fv(FloatBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat*)

    • glWindowPos3i

      @QtUninvokable public final void glWindowPos3i(int x, int y, int z)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint,GLint,GLint)

    • glWindowPos3iv

      @QtUninvokable public final void glWindowPos3iv(IntBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint*)

    • glWindowPos3s

      @QtUninvokable public final void glWindowPos3s(short x, short y, short z)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort,GLshort,GLshort)

    • glWindowPos3sv

      @QtUninvokable public final void glWindowPos3sv(ShortBuffer v)

      See QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort*)

    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()

      See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions