- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 3.0 specification
Java wrapper for Qt class QOpenGLFunctions_3_0
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionfinal void
glAccum
(int op, float value) SeeQOpenGLFunctions_3_0::
glAccum(GLenum, GLfloat) final void
glActiveTexture
(int texture) SeeQOpenGLFunctions_3_0::
glActiveTexture(GLenum) final void
glAlphaFunc
(int func, float ref) SeeQOpenGLFunctions_3_0::
glAlphaFunc(GLenum, GLfloat) final boolean
glAreTexturesResident
(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_3_0::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final void
glArrayElement
(int i) SeeQOpenGLFunctions_3_0::
glArrayElement(GLint) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_3_0::
glAttachShader(GLuint, GLuint) final void
glBegin
(int mode) SeeQOpenGLFunctions_3_0::
glBegin(GLenum) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_3_0::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_3_0::
glBeginQuery(GLenum, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_3_0::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_3_0::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_3_0::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_3_0::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_3_0::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_3_0::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_3_0::
glBindFramebuffer(GLenum, GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_3_0::
glBindRenderbuffer(GLenum, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_3_0::
glBindTexture(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_3_0::
glBindVertexArray(GLuint) final void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_3_0::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_3_0::
glBlendEquation(GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_3_0::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_3_0::
glBlendFunc(GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_3_0::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_3_0::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_3_0::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_0::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final void
glCallList
(int list) SeeQOpenGLFunctions_3_0::
glCallList(GLuint) final void
glCallLists
(int n, int type, Buffer lists) SeeQOpenGLFunctions_3_0::
glCallLists(GLsizei, GLenum, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_3_0::
glCheckFramebufferStatus(GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_3_0::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_3_0::
glClear(GLbitfield) final void
glClearAccum
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_3_0::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_0::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_0::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_3_0::
glClearDepth(GLdouble) final void
glClearIndex
(float c) SeeQOpenGLFunctions_3_0::
glClearIndex(GLfloat) final void
glClearStencil
(int s) SeeQOpenGLFunctions_3_0::
glClearStencil(GLint) final void
glClientActiveTexture
(int texture) SeeQOpenGLFunctions_3_0::
glClientActiveTexture(GLenum) final void
glClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_3_0::
glClipPlane(GLenum, const GLdouble*) final void
glColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_3_0::
glColor3b(GLbyte, GLbyte, GLbyte) final void
glColor3bv
(byte[] v) SeeQOpenGLFunctions_3_0::
glColor3bv(const GLbyte*) final void
glColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_3_0::
glColor3d(GLdouble, GLdouble, GLdouble) final void
glColor3dv
(double[] v) SeeQOpenGLFunctions_3_0::
glColor3dv(const GLdouble*) final void
glColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_3_0::
glColor3f(GLfloat, GLfloat, GLfloat) final void
glColor3fv
(float[] v) SeeQOpenGLFunctions_3_0::
glColor3fv(const GLfloat*) final void
glColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_3_0::
glColor3i(GLint, GLint, GLint) final void
glColor3iv
(int[] v) SeeQOpenGLFunctions_3_0::
glColor3iv(const GLint*) final void
glColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_3_0::
glColor3s(GLshort, GLshort, GLshort) final void
glColor3sv
(short[] v) SeeQOpenGLFunctions_3_0::
glColor3sv(const GLshort*) final void
glColor4b
(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_3_0::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final void
glColor4bv
(byte[] v) SeeQOpenGLFunctions_3_0::
glColor4bv(const GLbyte*) final void
glColor4d
(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_3_0::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glColor4dv
(double[] v) SeeQOpenGLFunctions_3_0::
glColor4dv(const GLdouble*) final void
glColor4f
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glColor4fv
(float[] v) SeeQOpenGLFunctions_3_0::
glColor4fv(const GLfloat*) final void
glColor4i
(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_3_0::
glColor4i(GLint, GLint, GLint, GLint) final void
glColor4iv
(int[] v) SeeQOpenGLFunctions_3_0::
glColor4iv(const GLint*) final void
glColor4s
(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_3_0::
glColor4s(GLshort, GLshort, GLshort, GLshort) final void
glColor4sv
(short[] v) SeeQOpenGLFunctions_3_0::
glColor4sv(const GLshort*) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_3_0::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_3_0::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaterial
(int face, int mode) SeeQOpenGLFunctions_3_0::
glColorMaterial(GLenum, GLenum) final void
glColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glColorSubTable
(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_3_0::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTable
(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_3_0::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final void
glColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glColorTableParameteriv(GLenum, GLenum, const GLint*) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_3_0::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glConvolutionFilter1D
(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_3_0::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_3_0::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionParameterf
(int target, int pname, float params) SeeQOpenGLFunctions_3_0::
glConvolutionParameterf(GLenum, GLenum, GLfloat) final void
glConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final void
glConvolutionParameteri
(int target, int pname, int params) SeeQOpenGLFunctions_3_0::
glConvolutionParameteri(GLenum, GLenum, GLint) final void
glConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) final void
glCopyColorSubTable
(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_3_0::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final void
glCopyColorTable
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_3_0::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter1D
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_3_0::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter2D
(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final void
glCopyPixels
(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_3_0::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_3_0::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_3_0::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_3_0::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_3_0::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_3_0::
glCreateShader(GLenum) final void
glCullFace
(int mode) SeeQOpenGLFunctions_3_0::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_0::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_0::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteLists
(int list, int range) SeeQOpenGLFunctions_3_0::
glDeleteLists(GLuint, GLsizei) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_3_0::
glDeleteProgram(GLuint) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_3_0::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_0::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_3_0::
glDeleteShader(GLuint) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_3_0::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_0::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_3_0::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_3_0::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_3_0::
glDepthRange(GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_3_0::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_3_0::
glDisable(GLenum) final void
glDisableClientState
(int array) SeeQOpenGLFunctions_3_0::
glDisableClientState(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_3_0::
glDisablei(GLenum, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_3_0::
glDisableVertexAttribArray(GLuint) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_3_0::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_3_0::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_3_0::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_0::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_0::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glEdgeFlag
(boolean flag) SeeQOpenGLFunctions_3_0::
glEdgeFlag(GLboolean) final void
glEdgeFlagPointer
(int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glEdgeFlagPointer(GLsizei, const GLvoid*) final void
glEnable
(int cap) SeeQOpenGLFunctions_3_0::
glEnable(GLenum) final void
glEnableClientState
(int array) SeeQOpenGLFunctions_3_0::
glEnableClientState(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_3_0::
glEnablei(GLenum, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_3_0::
glEnableVertexAttribArray(GLuint) final void
glEnd()
SeeQOpenGLFunctions_3_0::
glEnd() final void
SeeQOpenGLFunctions_3_0::
glEndConditionalRender() final void
SeeQOpenGLFunctions_3_0::
glEndList() final void
glEndQuery
(int target) SeeQOpenGLFunctions_3_0::
glEndQuery(GLenum) final void
SeeQOpenGLFunctions_3_0::
glEndTransformFeedback() final void
glEvalCoord1d
(double u) SeeQOpenGLFunctions_3_0::
glEvalCoord1d(GLdouble) final void
glEvalCoord1dv
(double[] u) SeeQOpenGLFunctions_3_0::
glEvalCoord1dv(const GLdouble*) final void
glEvalCoord1f
(float u) SeeQOpenGLFunctions_3_0::
glEvalCoord1f(GLfloat) final void
glEvalCoord1fv
(float[] u) SeeQOpenGLFunctions_3_0::
glEvalCoord1fv(const GLfloat*) final void
glEvalCoord2d
(double u, double v) SeeQOpenGLFunctions_3_0::
glEvalCoord2d(GLdouble, GLdouble) final void
glEvalCoord2dv
(double[] u) SeeQOpenGLFunctions_3_0::
glEvalCoord2dv(const GLdouble*) final void
glEvalCoord2f
(float u, float v) SeeQOpenGLFunctions_3_0::
glEvalCoord2f(GLfloat, GLfloat) final void
glEvalCoord2fv
(float[] u) SeeQOpenGLFunctions_3_0::
glEvalCoord2fv(const GLfloat*) final void
glEvalMesh1
(int mode, int i1, int i2) SeeQOpenGLFunctions_3_0::
glEvalMesh1(GLenum, GLint, GLint) final void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_3_0::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final void
glEvalPoint1
(int i) SeeQOpenGLFunctions_3_0::
glEvalPoint1(GLint) final void
glEvalPoint2
(int i, int j) SeeQOpenGLFunctions_3_0::
glEvalPoint2(GLint, GLint) final void
glFeedbackBuffer
(int type, FloatBuffer buffer) SeeQOpenGLFunctions_3_0::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final void
glFinish()
SeeQOpenGLFunctions_3_0::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_3_0::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_3_0::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFogCoordd
(double coord) SeeQOpenGLFunctions_3_0::
glFogCoordd(GLdouble) final void
glFogCoorddv
(DoubleBuffer coord) SeeQOpenGLFunctions_3_0::
glFogCoorddv(const GLdouble*) final void
glFogCoordf
(float coord) SeeQOpenGLFunctions_3_0::
glFogCoordf(GLfloat) final void
glFogCoordfv
(FloatBuffer coord) SeeQOpenGLFunctions_3_0::
glFogCoordfv(const GLfloat*) final void
glFogCoordPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final void
glFogf
(int pname, float param) SeeQOpenGLFunctions_3_0::
glFogf(GLenum, GLfloat) final void
glFogfv
(int pname, float[] params) SeeQOpenGLFunctions_3_0::
glFogfv(GLenum, const GLfloat*) final void
glFogi
(int pname, int param) SeeQOpenGLFunctions_3_0::
glFogi(GLenum, GLint) final void
glFogiv
(int pname, int[] params) SeeQOpenGLFunctions_3_0::
glFogiv(GLenum, const GLint*) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_3_0::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_0::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_0::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_3_0::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_3_0::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_3_0::
glFrontFace(GLenum) final void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_3_0::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_0::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_3_0::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_0::
glGenFramebuffers(GLsizei, GLuint*) final int
glGenLists
(int range) SeeQOpenGLFunctions_3_0::
glGenLists(GLsizei) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_3_0::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_0::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_3_0::
glGenTextures(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_0::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_0::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_0::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_3_0::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_3_0::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_0::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_3_0::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_3_0::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_0::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final void
glGetClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_3_0::
glGetClipPlane(GLenum, GLdouble*) final void
glGetColorTable
(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_3_0::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final void
glGetColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final void
glGetColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_3_0::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetConvolutionFilter
(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_3_0::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final void
glGetConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final void
glGetConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_3_0::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_3_0::
glGetError() final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_3_0::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_3_0::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetHistogram
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_3_0::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetHistogramParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final void
glGetHistogramParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_0::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_3_0::
glGetIntegerv(GLenum, GLint*) final void
glGetLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_3_0::
glGetLightfv(GLenum, GLenum, GLfloat*) final void
glGetLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_3_0::
glGetLightiv(GLenum, GLenum, GLint*) final void
glGetMapdv
(int target, int query, double[] v) SeeQOpenGLFunctions_3_0::
glGetMapdv(GLenum, GLenum, GLdouble*) final void
glGetMapfv
(int target, int query, float[] v) SeeQOpenGLFunctions_3_0::
glGetMapfv(GLenum, GLenum, GLfloat*) final void
glGetMapiv
(int target, int query, int[] v) SeeQOpenGLFunctions_3_0::
glGetMapiv(GLenum, GLenum, GLint*) final void
glGetMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_3_0::
glGetMaterialfv(GLenum, GLenum, GLfloat*) final void
glGetMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_3_0::
glGetMaterialiv(GLenum, GLenum, GLint*) final void
glGetMinmax
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_3_0::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetMinmaxParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final void
glGetMinmaxParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final void
glGetPixelMapfv
(int map, FloatBuffer values) SeeQOpenGLFunctions_3_0::
glGetPixelMapfv(GLenum, GLfloat*) final void
glGetPixelMapuiv
(int map, IntBuffer values) SeeQOpenGLFunctions_3_0::
glGetPixelMapuiv(GLenum, GLuint*) final void
glGetPixelMapusv
(int map, ShortBuffer values) SeeQOpenGLFunctions_3_0::
glGetPixelMapusv(GLenum, GLushort*) final void
glGetPointerv
(int pname, Buffer [] params) SeeQOpenGLFunctions_3_0::
glGetPointerv(GLenum, GLvoid**) final void
SeeQOpenGLFunctions_3_0::
glGetPolygonStipple(GLubyte*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_0::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSeparableFilter
(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_3_0::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_0::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_3_0::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_3_0::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_3_0::
glGetStringi(GLenum, GLuint) final void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) final void
glGetTexEnviv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexEnviv(GLenum, GLenum, GLint*) final void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexGendv(GLenum, GLenum, GLdouble*) final void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexGenfv(GLenum, GLenum, GLfloat*) final void
glGetTexGeniv
(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexGeniv(GLenum, GLenum, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_3_0::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_3_0::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_0::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_3_0::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_3_0::
glHint(GLenum, GLenum) final void
glHistogram
(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_3_0::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) final void
glIndexd
(double c) SeeQOpenGLFunctions_3_0::
glIndexd(GLdouble) final void
glIndexdv
(double[] c) SeeQOpenGLFunctions_3_0::
glIndexdv(const GLdouble*) final void
glIndexf
(float c) SeeQOpenGLFunctions_3_0::
glIndexf(GLfloat) final void
glIndexfv
(float[] c) SeeQOpenGLFunctions_3_0::
glIndexfv(const GLfloat*) final void
glIndexi
(int c) SeeQOpenGLFunctions_3_0::
glIndexi(GLint) final void
glIndexiv
(int[] c) SeeQOpenGLFunctions_3_0::
glIndexiv(const GLint*) final void
glIndexMask
(int mask) SeeQOpenGLFunctions_3_0::
glIndexMask(GLuint) final void
glIndexPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glIndexPointer(GLenum, GLsizei, const GLvoid*) final void
glIndexs
(short c) SeeQOpenGLFunctions_3_0::
glIndexs(GLshort) final void
glIndexsv
(short[] c) SeeQOpenGLFunctions_3_0::
glIndexsv(const GLshort*) final void
glIndexub
(byte c) SeeQOpenGLFunctions_3_0::
glIndexub(GLubyte) final void
glIndexubv
(byte[] c) SeeQOpenGLFunctions_3_0::
glIndexubv(const GLubyte*) final void
SeeQOpenGLFunctions_3_0::
glInitNames() final void
glInterleavedArrays
(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_3_0::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_3_0::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_3_0::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_3_0::
glIsFramebuffer(GLuint) final boolean
glIsList
(int list) SeeQOpenGLFunctions_3_0::
glIsList(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_3_0::
glIsProgram(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_3_0::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_3_0::
glIsRenderbuffer(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_3_0::
glIsShader(GLuint) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_3_0::
glIsTexture(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_3_0::
glIsVertexArray(GLuint) final void
glLightf
(int light, int pname, float param) SeeQOpenGLFunctions_3_0::
glLightf(GLenum, GLenum, GLfloat) final void
glLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_3_0::
glLightfv(GLenum, GLenum, const GLfloat*) final void
glLighti
(int light, int pname, int param) SeeQOpenGLFunctions_3_0::
glLighti(GLenum, GLenum, GLint) final void
glLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_3_0::
glLightiv(GLenum, GLenum, const GLint*) final void
glLightModelf
(int pname, float param) SeeQOpenGLFunctions_3_0::
glLightModelf(GLenum, GLfloat) final void
glLightModelfv
(int pname, float[] params) SeeQOpenGLFunctions_3_0::
glLightModelfv(GLenum, const GLfloat*) final void
glLightModeli
(int pname, int param) SeeQOpenGLFunctions_3_0::
glLightModeli(GLenum, GLint) final void
glLightModeliv
(int pname, int[] params) SeeQOpenGLFunctions_3_0::
glLightModeliv(GLenum, const GLint*) final void
glLineStipple
(int factor, short pattern) SeeQOpenGLFunctions_3_0::
glLineStipple(GLint, GLushort) final void
glLineWidth
(float width) SeeQOpenGLFunctions_3_0::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_3_0::
glLinkProgram(GLuint) final void
glListBase
(int base) SeeQOpenGLFunctions_3_0::
glListBase(GLuint) final void
SeeQOpenGLFunctions_3_0::
glLoadIdentity() final void
glLoadMatrixd
(double[] m) SeeQOpenGLFunctions_3_0::
glLoadMatrixd(const GLdouble*) final void
glLoadMatrixf
(float[] m) SeeQOpenGLFunctions_3_0::
glLoadMatrixf(const GLfloat*) final void
glLoadName
(int name) SeeQOpenGLFunctions_3_0::
glLoadName(GLuint) final void
SeeQOpenGLFunctions_3_0::
glLoadTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_3_0::
glLoadTransposeMatrixf(const GLfloat*) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_3_0::
glLogicOp(GLenum) final void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_3_0::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_3_0::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_3_0::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_3_0::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_3_0::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_3_0::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final void
glMapGrid1d
(int un, double u1, double u2) SeeQOpenGLFunctions_3_0::
glMapGrid1d(GLint, GLdouble, GLdouble) final void
glMapGrid1f
(int un, float u1, float u2) SeeQOpenGLFunctions_3_0::
glMapGrid1f(GLint, GLfloat, GLfloat) final void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_3_0::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_3_0::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final void
glMaterialf
(int face, int pname, float param) SeeQOpenGLFunctions_3_0::
glMaterialf(GLenum, GLenum, GLfloat) final void
glMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_3_0::
glMaterialfv(GLenum, GLenum, const GLfloat*) final void
glMateriali
(int face, int pname, int param) SeeQOpenGLFunctions_3_0::
glMateriali(GLenum, GLenum, GLint) final void
glMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_3_0::
glMaterialiv(GLenum, GLenum, const GLint*) final void
glMatrixMode
(int mode) SeeQOpenGLFunctions_3_0::
glMatrixMode(GLenum) final void
glMinmax
(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_3_0::
glMinmax(GLenum, GLenum, GLboolean) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_3_0::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_3_0::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final void
glMultiTexCoord1d
(int target, double s) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1d(GLenum, GLdouble) final void
glMultiTexCoord1dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1dv(GLenum, const GLdouble*) final void
glMultiTexCoord1f
(int target, float s) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1f(GLenum, GLfloat) final void
glMultiTexCoord1fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1fv(GLenum, const GLfloat*) final void
glMultiTexCoord1i
(int target, int s) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1i(GLenum, GLint) final void
glMultiTexCoord1iv
(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1iv(GLenum, const GLint*) final void
glMultiTexCoord1s
(int target, short s) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1s(GLenum, GLshort) final void
glMultiTexCoord1sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord1sv(GLenum, const GLshort*) final void
glMultiTexCoord2d
(int target, double s, double t) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final void
glMultiTexCoord2dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2dv(GLenum, const GLdouble*) final void
glMultiTexCoord2f
(int target, float s, float t) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final void
glMultiTexCoord2fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2fv(GLenum, const GLfloat*) final void
glMultiTexCoord2i
(int target, int s, int t) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2i(GLenum, GLint, GLint) final void
glMultiTexCoord2iv
(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2iv(GLenum, const GLint*) final void
glMultiTexCoord2s
(int target, short s, short t) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2s(GLenum, GLshort, GLshort) final void
glMultiTexCoord2sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord2sv(GLenum, const GLshort*) final void
glMultiTexCoord3d
(int target, double s, double t, double r) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord3dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3dv(GLenum, const GLdouble*) final void
glMultiTexCoord3f
(int target, float s, float t, float r) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord3fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3fv(GLenum, const GLfloat*) final void
glMultiTexCoord3i
(int target, int s, int t, int r) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final void
glMultiTexCoord3iv
(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3iv(GLenum, const GLint*) final void
glMultiTexCoord3s
(int target, short s, short t, short r) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final void
glMultiTexCoord3sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord3sv(GLenum, const GLshort*) final void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord4dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4dv(GLenum, const GLdouble*) final void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord4fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4fv(GLenum, const GLfloat*) final void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final void
glMultiTexCoord4iv
(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4iv(GLenum, const GLint*) final void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final void
glMultiTexCoord4sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glMultiTexCoord4sv(GLenum, const GLshort*) final void
glMultMatrixd
(double[] m) SeeQOpenGLFunctions_3_0::
glMultMatrixd(const GLdouble*) final void
glMultMatrixf
(float[] m) SeeQOpenGLFunctions_3_0::
glMultMatrixf(const GLfloat*) final void
SeeQOpenGLFunctions_3_0::
glMultTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_3_0::
glMultTransposeMatrixf(const GLfloat*) final void
glNewList
(int list, int mode) SeeQOpenGLFunctions_3_0::
glNewList(GLuint, GLenum) final void
glNormal3b
(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_3_0::
glNormal3b(GLbyte, GLbyte, GLbyte) final void
glNormal3bv
(byte[] v) SeeQOpenGLFunctions_3_0::
glNormal3bv(const GLbyte*) final void
glNormal3d
(double nx, double ny, double nz) SeeQOpenGLFunctions_3_0::
glNormal3d(GLdouble, GLdouble, GLdouble) final void
glNormal3dv
(double[] v) SeeQOpenGLFunctions_3_0::
glNormal3dv(const GLdouble*) final void
glNormal3f
(float nx, float ny, float nz) SeeQOpenGLFunctions_3_0::
glNormal3f(GLfloat, GLfloat, GLfloat) final void
glNormal3fv
(float[] v) SeeQOpenGLFunctions_3_0::
glNormal3fv(const GLfloat*) final void
glNormal3i
(int nx, int ny, int nz) SeeQOpenGLFunctions_3_0::
glNormal3i(GLint, GLint, GLint) final void
glNormal3iv
(int[] v) SeeQOpenGLFunctions_3_0::
glNormal3iv(const GLint*) final void
glNormal3s
(short nx, short ny, short nz) SeeQOpenGLFunctions_3_0::
glNormal3s(GLshort, GLshort, GLshort) final void
glNormal3sv
(short[] v) SeeQOpenGLFunctions_3_0::
glNormal3sv(const GLshort*) final void
glNormalPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glNormalPointer(GLenum, GLsizei, const GLvoid*) final void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_3_0::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glPassThrough
(float token) SeeQOpenGLFunctions_3_0::
glPassThrough(GLfloat) final void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_3_0::
glPixelMapfv(GLenum, GLint, const GLfloat*) final void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_3_0::
glPixelMapuiv(GLenum, GLint, const GLuint*) final void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_3_0::
glPixelMapusv(GLenum, GLint, const GLushort*) final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_3_0::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_3_0::
glPixelStorei(GLenum, GLint) final void
glPixelTransferf
(int pname, float param) SeeQOpenGLFunctions_3_0::
glPixelTransferf(GLenum, GLfloat) final void
glPixelTransferi
(int pname, int param) SeeQOpenGLFunctions_3_0::
glPixelTransferi(GLenum, GLint) final void
glPixelZoom
(float xfactor, float yfactor) SeeQOpenGLFunctions_3_0::
glPixelZoom(GLfloat, GLfloat) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_3_0::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_3_0::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_3_0::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_3_0::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_3_0::
glPolygonOffset(GLfloat, GLfloat) final void
glPolygonStipple
(ByteBuffer mask) SeeQOpenGLFunctions_3_0::
glPolygonStipple(const GLubyte*) final void
SeeQOpenGLFunctions_3_0::
glPopAttrib() final void
SeeQOpenGLFunctions_3_0::
glPopClientAttrib() final void
SeeQOpenGLFunctions_3_0::
glPopMatrix() final void
SeeQOpenGLFunctions_3_0::
glPopName() final void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_3_0::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final void
glPushAttrib
(int mask) SeeQOpenGLFunctions_3_0::
glPushAttrib(GLbitfield) final void
glPushClientAttrib
(int mask) SeeQOpenGLFunctions_3_0::
glPushClientAttrib(GLbitfield) final void
SeeQOpenGLFunctions_3_0::
glPushMatrix() final void
glPushName
(int name) SeeQOpenGLFunctions_3_0::
glPushName(GLuint) final void
glRasterPos2d
(double x, double y) SeeQOpenGLFunctions_3_0::
glRasterPos2d(GLdouble, GLdouble) final void
glRasterPos2dv
(double[] v) SeeQOpenGLFunctions_3_0::
glRasterPos2dv(const GLdouble*) final void
glRasterPos2f
(float x, float y) SeeQOpenGLFunctions_3_0::
glRasterPos2f(GLfloat, GLfloat) final void
glRasterPos2fv
(float[] v) SeeQOpenGLFunctions_3_0::
glRasterPos2fv(const GLfloat*) final void
glRasterPos2i
(int x, int y) SeeQOpenGLFunctions_3_0::
glRasterPos2i(GLint, GLint) final void
glRasterPos2iv
(int[] v) SeeQOpenGLFunctions_3_0::
glRasterPos2iv(const GLint*) final void
glRasterPos2s
(short x, short y) SeeQOpenGLFunctions_3_0::
glRasterPos2s(GLshort, GLshort) final void
glRasterPos2sv
(short[] v) SeeQOpenGLFunctions_3_0::
glRasterPos2sv(const GLshort*) final void
glRasterPos3d
(double x, double y, double z) SeeQOpenGLFunctions_3_0::
glRasterPos3d(GLdouble, GLdouble, GLdouble) final void
glRasterPos3dv
(double[] v) SeeQOpenGLFunctions_3_0::
glRasterPos3dv(const GLdouble*) final void
glRasterPos3f
(float x, float y, float z) SeeQOpenGLFunctions_3_0::
glRasterPos3f(GLfloat, GLfloat, GLfloat) final void
glRasterPos3fv
(float[] v) SeeQOpenGLFunctions_3_0::
glRasterPos3fv(const GLfloat*) final void
glRasterPos3i
(int x, int y, int z) SeeQOpenGLFunctions_3_0::
glRasterPos3i(GLint, GLint, GLint) final void
glRasterPos3iv
(int[] v) SeeQOpenGLFunctions_3_0::
glRasterPos3iv(const GLint*) final void
glRasterPos3s
(short x, short y, short z) SeeQOpenGLFunctions_3_0::
glRasterPos3s(GLshort, GLshort, GLshort) final void
glRasterPos3sv
(short[] v) SeeQOpenGLFunctions_3_0::
glRasterPos3sv(const GLshort*) final void
glRasterPos4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_3_0::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRasterPos4dv
(double[] v) SeeQOpenGLFunctions_3_0::
glRasterPos4dv(const GLdouble*) final void
glRasterPos4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_3_0::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRasterPos4fv
(float[] v) SeeQOpenGLFunctions_3_0::
glRasterPos4fv(const GLfloat*) final void
glRasterPos4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::
glRasterPos4i(GLint, GLint, GLint, GLint) final void
glRasterPos4iv
(int[] v) SeeQOpenGLFunctions_3_0::
glRasterPos4iv(const GLint*) final void
glRasterPos4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_3_0::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final void
glRasterPos4sv
(short[] v) SeeQOpenGLFunctions_3_0::
glRasterPos4sv(const GLshort*) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_3_0::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
glRectd
(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_3_0::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRectdv
(double[] v1, double[] v2) SeeQOpenGLFunctions_3_0::
glRectdv(const GLdouble*, const GLdouble*) final void
glRectf
(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_3_0::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRectfv
(float[] v1, float[] v2) SeeQOpenGLFunctions_3_0::
glRectfv(const GLfloat*, const GLfloat*) final void
glRecti
(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_3_0::
glRecti(GLint, GLint, GLint, GLint) final void
glRectiv
(int[] v1, int[] v2) SeeQOpenGLFunctions_3_0::
glRectiv(const GLint*, const GLint*) final void
glRects
(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_3_0::
glRects(GLshort, GLshort, GLshort, GLshort) final void
glRectsv
(short[] v1, short[] v2) SeeQOpenGLFunctions_3_0::
glRectsv(const GLshort*, const GLshort*) final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_3_0::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_3_0::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final int
glRenderMode
(int mode) SeeQOpenGLFunctions_3_0::
glRenderMode(GLenum) final void
glResetHistogram
(int target) SeeQOpenGLFunctions_3_0::
glResetHistogram(GLenum) final void
glResetMinmax
(int target) SeeQOpenGLFunctions_3_0::
glResetMinmax(GLenum) final void
glRotated
(double angle, double x, double y, double z) SeeQOpenGLFunctions_3_0::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRotatef
(float angle, float x, float y, float z) SeeQOpenGLFunctions_3_0::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_3_0::
glSampleCoverage(GLfloat, GLboolean) final void
glScaled
(double x, double y, double z) SeeQOpenGLFunctions_3_0::
glScaled(GLdouble, GLdouble, GLdouble) final void
glScalef
(float x, float y, float z) SeeQOpenGLFunctions_3_0::
glScalef(GLfloat, GLfloat, GLfloat) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glSecondaryColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3bv(const GLbyte*) final void
glSecondaryColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3dv(const GLdouble*) final void
glSecondaryColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3fv(const GLfloat*) final void
glSecondaryColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3i(GLint, GLint, GLint) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3iv(const GLint*) final void
glSecondaryColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3s(GLshort, GLshort, GLshort) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3sv(const GLshort*) final void
glSecondaryColor3ub
(byte red, byte green, byte blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3ubv(const GLubyte*) final void
glSecondaryColor3ui
(int red, int green, int blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3ui(GLuint, GLuint, GLuint) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3uiv(const GLuint*) final void
glSecondaryColor3us
(short red, short green, short blue) SeeQOpenGLFunctions_3_0::
glSecondaryColor3us(GLushort, GLushort, GLushort) final void
SeeQOpenGLFunctions_3_0::
glSecondaryColor3usv(const GLushort*) final void
glSecondaryColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glSelectBuffer
(IntBuffer buffer) SeeQOpenGLFunctions_3_0::
glSelectBuffer(GLsizei, GLuint*) final void
glSeparableFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_3_0::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final void
glShadeModel
(int mode) SeeQOpenGLFunctions_3_0::
glShadeModel(GLenum) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_3_0::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_3_0::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_3_0::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_3_0::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_3_0::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_3_0::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_3_0::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexCoord1d
(double s) SeeQOpenGLFunctions_3_0::
glTexCoord1d(GLdouble) final void
glTexCoord1dv
(double[] v) SeeQOpenGLFunctions_3_0::
glTexCoord1dv(const GLdouble*) final void
glTexCoord1f
(float s) SeeQOpenGLFunctions_3_0::
glTexCoord1f(GLfloat) final void
glTexCoord1fv
(float[] v) SeeQOpenGLFunctions_3_0::
glTexCoord1fv(const GLfloat*) final void
glTexCoord1i
(int s) SeeQOpenGLFunctions_3_0::
glTexCoord1i(GLint) final void
glTexCoord1iv
(int[] v) SeeQOpenGLFunctions_3_0::
glTexCoord1iv(const GLint*) final void
glTexCoord1s
(short s) SeeQOpenGLFunctions_3_0::
glTexCoord1s(GLshort) final void
glTexCoord1sv
(short[] v) SeeQOpenGLFunctions_3_0::
glTexCoord1sv(const GLshort*) final void
glTexCoord2d
(double s, double t) SeeQOpenGLFunctions_3_0::
glTexCoord2d(GLdouble, GLdouble) final void
glTexCoord2dv
(double[] v) SeeQOpenGLFunctions_3_0::
glTexCoord2dv(const GLdouble*) final void
glTexCoord2f
(float s, float t) SeeQOpenGLFunctions_3_0::
glTexCoord2f(GLfloat, GLfloat) final void
glTexCoord2fv
(float[] v) SeeQOpenGLFunctions_3_0::
glTexCoord2fv(const GLfloat*) final void
glTexCoord2i
(int s, int t) SeeQOpenGLFunctions_3_0::
glTexCoord2i(GLint, GLint) final void
glTexCoord2iv
(int[] v) SeeQOpenGLFunctions_3_0::
glTexCoord2iv(const GLint*) final void
glTexCoord2s
(short s, short t) SeeQOpenGLFunctions_3_0::
glTexCoord2s(GLshort, GLshort) final void
glTexCoord2sv
(short[] v) SeeQOpenGLFunctions_3_0::
glTexCoord2sv(const GLshort*) final void
glTexCoord3d
(double s, double t, double r) SeeQOpenGLFunctions_3_0::
glTexCoord3d(GLdouble, GLdouble, GLdouble) final void
glTexCoord3dv
(double[] v) SeeQOpenGLFunctions_3_0::
glTexCoord3dv(const GLdouble*) final void
glTexCoord3f
(float s, float t, float r) SeeQOpenGLFunctions_3_0::
glTexCoord3f(GLfloat, GLfloat, GLfloat) final void
glTexCoord3fv
(float[] v) SeeQOpenGLFunctions_3_0::
glTexCoord3fv(const GLfloat*) final void
glTexCoord3i
(int s, int t, int r) SeeQOpenGLFunctions_3_0::
glTexCoord3i(GLint, GLint, GLint) final void
glTexCoord3iv
(int[] v) SeeQOpenGLFunctions_3_0::
glTexCoord3iv(const GLint*) final void
glTexCoord3s
(short s, short t, short r) SeeQOpenGLFunctions_3_0::
glTexCoord3s(GLshort, GLshort, GLshort) final void
glTexCoord3sv
(short[] v) SeeQOpenGLFunctions_3_0::
glTexCoord3sv(const GLshort*) final void
glTexCoord4d
(double s, double t, double r, double q) SeeQOpenGLFunctions_3_0::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glTexCoord4dv
(double[] v) SeeQOpenGLFunctions_3_0::
glTexCoord4dv(const GLdouble*) final void
glTexCoord4f
(float s, float t, float r, float q) SeeQOpenGLFunctions_3_0::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glTexCoord4fv
(float[] v) SeeQOpenGLFunctions_3_0::
glTexCoord4fv(const GLfloat*) final void
glTexCoord4i
(int s, int t, int r, int q) SeeQOpenGLFunctions_3_0::
glTexCoord4i(GLint, GLint, GLint, GLint) final void
glTexCoord4iv
(int[] v) SeeQOpenGLFunctions_3_0::
glTexCoord4iv(const GLint*) final void
glTexCoord4s
(short s, short t, short r, short q) SeeQOpenGLFunctions_3_0::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final void
glTexCoord4sv
(short[] v) SeeQOpenGLFunctions_3_0::
glTexCoord4sv(const GLshort*) final void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glTexEnvf
(int target, int pname, float param) SeeQOpenGLFunctions_3_0::
glTexEnvf(GLenum, GLenum, GLfloat) final void
glTexEnvfv
(int target, int pname, float[] params) SeeQOpenGLFunctions_3_0::
glTexEnvfv(GLenum, GLenum, const GLfloat*) final void
glTexEnvi
(int target, int pname, int param) SeeQOpenGLFunctions_3_0::
glTexEnvi(GLenum, GLenum, GLint) final void
glTexEnviv
(int target, int pname, int[] params) SeeQOpenGLFunctions_3_0::
glTexEnviv(GLenum, GLenum, const GLint*) final void
glTexGend
(int coord, int pname, double param) SeeQOpenGLFunctions_3_0::
glTexGend(GLenum, GLenum, GLdouble) final void
glTexGendv
(int coord, int pname, double[] params) SeeQOpenGLFunctions_3_0::
glTexGendv(GLenum, GLenum, const GLdouble*) final void
glTexGenf
(int coord, int pname, float param) SeeQOpenGLFunctions_3_0::
glTexGenf(GLenum, GLenum, GLfloat) final void
glTexGenfv
(int coord, int pname, float[] params) SeeQOpenGLFunctions_3_0::
glTexGenfv(GLenum, GLenum, const GLfloat*) final void
glTexGeni
(int coord, int pname, int param) SeeQOpenGLFunctions_3_0::
glTexGeni(GLenum, GLenum, GLint) final void
glTexGeniv
(int coord, int pname, int[] params) SeeQOpenGLFunctions_3_0::
glTexGeniv(GLenum, GLenum, const GLint*) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_3_0::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_3_0::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_3_0::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glTranslated
(double x, double y, double z) SeeQOpenGLFunctions_3_0::
glTranslated(GLdouble, GLdouble, GLdouble) final void
glTranslatef
(float x, float y, float z) SeeQOpenGLFunctions_3_0::
glTranslatef(GLfloat, GLfloat, GLfloat) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_3_0::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_3_0::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_3_0::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_3_0::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_3_0::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_3_0::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_3_0::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_0::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_0::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_3_0::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_0::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_0::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_3_0::
glUnmapBuffer(GLenum) final void
glUseProgram
(int program) SeeQOpenGLFunctions_3_0::
glUseProgram(GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_3_0::
glValidateProgram(GLuint) final void
glVertex2d
(double x, double y) SeeQOpenGLFunctions_3_0::
glVertex2d(GLdouble, GLdouble) final void
glVertex2dv
(double[] v) SeeQOpenGLFunctions_3_0::
glVertex2dv(const GLdouble*) final void
glVertex2f
(float x, float y) SeeQOpenGLFunctions_3_0::
glVertex2f(GLfloat, GLfloat) final void
glVertex2fv
(float[] v) SeeQOpenGLFunctions_3_0::
glVertex2fv(const GLfloat*) final void
glVertex2i
(int x, int y) SeeQOpenGLFunctions_3_0::
glVertex2i(GLint, GLint) final void
glVertex2iv
(int[] v) SeeQOpenGLFunctions_3_0::
glVertex2iv(const GLint*) final void
glVertex2s
(short x, short y) SeeQOpenGLFunctions_3_0::
glVertex2s(GLshort, GLshort) final void
glVertex2sv
(short[] v) SeeQOpenGLFunctions_3_0::
glVertex2sv(const GLshort*) final void
glVertex3d
(double x, double y, double z) SeeQOpenGLFunctions_3_0::
glVertex3d(GLdouble, GLdouble, GLdouble) final void
glVertex3dv
(double[] v) SeeQOpenGLFunctions_3_0::
glVertex3dv(const GLdouble*) final void
glVertex3f
(float x, float y, float z) SeeQOpenGLFunctions_3_0::
glVertex3f(GLfloat, GLfloat, GLfloat) final void
glVertex3fv
(float[] v) SeeQOpenGLFunctions_3_0::
glVertex3fv(const GLfloat*) final void
glVertex3i
(int x, int y, int z) SeeQOpenGLFunctions_3_0::
glVertex3i(GLint, GLint, GLint) final void
glVertex3iv
(int[] v) SeeQOpenGLFunctions_3_0::
glVertex3iv(const GLint*) final void
glVertex3s
(short x, short y, short z) SeeQOpenGLFunctions_3_0::
glVertex3s(GLshort, GLshort, GLshort) final void
glVertex3sv
(short[] v) SeeQOpenGLFunctions_3_0::
glVertex3sv(const GLshort*) final void
glVertex4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_3_0::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertex4dv
(double[] v) SeeQOpenGLFunctions_3_0::
glVertex4dv(const GLdouble*) final void
glVertex4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_3_0::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertex4fv
(float[] v) SeeQOpenGLFunctions_3_0::
glVertex4fv(const GLfloat*) final void
glVertex4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::
glVertex4i(GLint, GLint, GLint, GLint) final void
glVertex4iv
(int[] v) SeeQOpenGLFunctions_3_0::
glVertex4iv(const GLint*) final void
glVertex4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_3_0::
glVertex4s(GLshort, GLshort, GLshort, GLshort) final void
glVertex4sv
(short[] v) SeeQOpenGLFunctions_3_0::
glVertex4sv(const GLshort*) final void
glVertexAttrib1d
(int index, double x) SeeQOpenGLFunctions_3_0::
glVertexAttrib1d(GLuint, GLdouble) final void
glVertexAttrib1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib1dv(GLuint, const GLdouble*) final void
glVertexAttrib1f
(int index, float x) SeeQOpenGLFunctions_3_0::
glVertexAttrib1f(GLuint, GLfloat) final void
glVertexAttrib1fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib1fv(GLuint, const GLfloat*) final void
glVertexAttrib1s
(int index, short x) SeeQOpenGLFunctions_3_0::
glVertexAttrib1s(GLuint, GLshort) final void
glVertexAttrib1sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib1sv(GLuint, const GLshort*) final void
glVertexAttrib2d
(int index, double x, double y) SeeQOpenGLFunctions_3_0::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) final void
glVertexAttrib2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib2dv(GLuint, const GLdouble*) final void
glVertexAttrib2f
(int index, float x, float y) SeeQOpenGLFunctions_3_0::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) final void
glVertexAttrib2fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib2fv(GLuint, const GLfloat*) final void
glVertexAttrib2s
(int index, short x, short y) SeeQOpenGLFunctions_3_0::
glVertexAttrib2s(GLuint, GLshort, GLshort) final void
glVertexAttrib2sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib2sv(GLuint, const GLshort*) final void
glVertexAttrib3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_3_0::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib3dv(GLuint, const GLdouble*) final void
glVertexAttrib3f
(int index, float x, float y, float z) SeeQOpenGLFunctions_3_0::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib3fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib3fv(GLuint, const GLfloat*) final void
glVertexAttrib3s
(int index, short x, short y, short z) SeeQOpenGLFunctions_3_0::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final void
glVertexAttrib3sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib3sv(GLuint, const GLshort*) final void
glVertexAttrib4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4bv(GLuint, const GLbyte*) final void
glVertexAttrib4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_3_0::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4dv(GLuint, const GLdouble*) final void
glVertexAttrib4f
(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_3_0::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib4fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4fv(GLuint, const GLfloat*) final void
glVertexAttrib4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4iv(GLuint, const GLint*) final void
glVertexAttrib4Nbv
(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Nbv(GLuint, const GLbyte*) final void
glVertexAttrib4Niv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Niv(GLuint, const GLint*) final void
glVertexAttrib4Nsv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Nsv(GLuint, const GLshort*) final void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final void
glVertexAttrib4Nubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Nubv(GLuint, const GLubyte*) final void
glVertexAttrib4Nuiv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Nuiv(GLuint, const GLuint*) final void
glVertexAttrib4Nusv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4Nusv(GLuint, const GLushort*) final void
glVertexAttrib4s
(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_3_0::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final void
glVertexAttrib4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4sv(GLuint, const GLshort*) final void
glVertexAttrib4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4ubv(GLuint, const GLubyte*) final void
glVertexAttrib4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4uiv(GLuint, const GLuint*) final void
glVertexAttrib4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttrib4usv(GLuint, const GLushort*) final void
glVertexAttribI1i
(int index, int x) SeeQOpenGLFunctions_3_0::
glVertexAttribI1i(GLuint, GLint) final void
glVertexAttribI1iv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI1iv(GLuint, const GLint*) final void
glVertexAttribI1ui
(int index, int x) SeeQOpenGLFunctions_3_0::
glVertexAttribI1ui(GLuint, GLuint) final void
glVertexAttribI1uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI1uiv(GLuint, const GLuint*) final void
glVertexAttribI2i
(int index, int x, int y) SeeQOpenGLFunctions_3_0::
glVertexAttribI2i(GLuint, GLint, GLint) final void
glVertexAttribI2iv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI2iv(GLuint, const GLint*) final void
glVertexAttribI2ui
(int index, int x, int y) SeeQOpenGLFunctions_3_0::
glVertexAttribI2ui(GLuint, GLuint, GLuint) final void
glVertexAttribI2uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI2uiv(GLuint, const GLuint*) final void
glVertexAttribI3i
(int index, int x, int y, int z) SeeQOpenGLFunctions_3_0::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) final void
glVertexAttribI3iv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI3iv(GLuint, const GLint*) final void
glVertexAttribI3ui
(int index, int x, int y, int z) SeeQOpenGLFunctions_3_0::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI3uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI3uiv(GLuint, const GLuint*) final void
glVertexAttribI4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI4bv(GLuint, const GLbyte*) final void
glVertexAttribI4i
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final void
glVertexAttribI4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI4iv(GLuint, const GLint*) final void
glVertexAttribI4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI4sv(GLuint, const GLshort*) final void
glVertexAttribI4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI4ubv(GLuint, const GLubyte*) final void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI4uiv(GLuint, const GLuint*) final void
glVertexAttribI4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::
glVertexAttribI4usv(GLuint, const GLushort*) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glVertexPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glWindowPos2d
(double x, double y) SeeQOpenGLFunctions_3_0::
glWindowPos2d(GLdouble, GLdouble) final void
SeeQOpenGLFunctions_3_0::
glWindowPos2dv(const GLdouble*) final void
glWindowPos2f
(float x, float y) SeeQOpenGLFunctions_3_0::
glWindowPos2f(GLfloat, GLfloat) final void
SeeQOpenGLFunctions_3_0::
glWindowPos2fv(const GLfloat*) final void
glWindowPos2i
(int x, int y) SeeQOpenGLFunctions_3_0::
glWindowPos2i(GLint, GLint) final void
SeeQOpenGLFunctions_3_0::
glWindowPos2iv(const GLint*) final void
glWindowPos2s
(short x, short y) SeeQOpenGLFunctions_3_0::
glWindowPos2s(GLshort, GLshort) final void
SeeQOpenGLFunctions_3_0::
glWindowPos2sv(const GLshort*) final void
glWindowPos3d
(double x, double y, double z) SeeQOpenGLFunctions_3_0::
glWindowPos3d(GLdouble, GLdouble, GLdouble) final void
SeeQOpenGLFunctions_3_0::
glWindowPos3dv(const GLdouble*) final void
glWindowPos3f
(float x, float y, float z) SeeQOpenGLFunctions_3_0::
glWindowPos3f(GLfloat, GLfloat, GLfloat) final void
SeeQOpenGLFunctions_3_0::
glWindowPos3fv(const GLfloat*) final void
glWindowPos3i
(int x, int y, int z) SeeQOpenGLFunctions_3_0::
glWindowPos3i(GLint, GLint, GLint) final void
SeeQOpenGLFunctions_3_0::
glWindowPos3iv(const GLint*) final void
glWindowPos3s
(short x, short y, short z) SeeQOpenGLFunctions_3_0::
glWindowPos3s(GLshort, GLshort, GLshort) final void
SeeQOpenGLFunctions_3_0::
glWindowPos3sv(const GLshort*) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_3_0
public QOpenGLFunctions_3_0()See
QOpenGLFunctions_3_0::
QOpenGLFunctions_3_0()
-
-
Method Details
-
glAccum
See
QOpenGLFunctions_3_0::
glAccum(GLenum, GLfloat) -
glActiveTexture
See
QOpenGLFunctions_3_0::
glActiveTexture(GLenum) -
glAlphaFunc
See
QOpenGLFunctions_3_0::
glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
See
QOpenGLFunctions_3_0::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
See
QOpenGLFunctions_3_0::
glArrayElement(GLint) -
glAttachShader
See
QOpenGLFunctions_3_0::
glAttachShader(GLuint, GLuint) -
glBegin
See
QOpenGLFunctions_3_0::
glBegin(GLenum) -
glBeginConditionalRender
See
QOpenGLFunctions_3_0::
glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
See
QOpenGLFunctions_3_0::
glBeginQuery(GLenum, GLuint) -
glBeginTransformFeedback
See
QOpenGLFunctions_3_0::
glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_3_0::
glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_3_0::
glBindBuffer(GLenum, GLuint) -
glBindBufferBase
See
QOpenGLFunctions_3_0::
glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_3_0::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_3_0::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFramebuffer
See
QOpenGLFunctions_3_0::
glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_3_0::
glBindRenderbuffer(GLenum, GLuint) -
glBindTexture
See
QOpenGLFunctions_3_0::
glBindTexture(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_3_0::
glBindVertexArray(GLuint) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_3_0::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendColor
See
QOpenGLFunctions_3_0::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_3_0::
glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_3_0::
glBlendEquationSeparate(GLenum, GLenum) -
glBlendFunc
See
QOpenGLFunctions_3_0::
glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_3_0::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_3_0::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_3_0::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_3_0::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCallList
See
QOpenGLFunctions_3_0::
glCallList(GLuint) -
glCallLists
See
QOpenGLFunctions_3_0::
glCallLists(GLsizei, GLenum, const GLvoid*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_3_0::
glCheckFramebufferStatus(GLenum) -
glClampColor
See
QOpenGLFunctions_3_0::
glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_3_0::
glClear(GLbitfield) -
glClearAccum
See
QOpenGLFunctions_3_0::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_3_0::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_3_0::
glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_3_0::
glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_3_0::
glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
See
QOpenGLFunctions_3_0::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_3_0::
glClearDepth(GLdouble) -
glClearIndex
See
QOpenGLFunctions_3_0::
glClearIndex(GLfloat) -
glClearStencil
See
QOpenGLFunctions_3_0::
glClearStencil(GLint) -
glClientActiveTexture
See
QOpenGLFunctions_3_0::
glClientActiveTexture(GLenum) -
glClipPlane
See
QOpenGLFunctions_3_0::
glClipPlane(GLenum, const GLdouble*) -
glColor3b
See
QOpenGLFunctions_3_0::
glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
See
QOpenGLFunctions_3_0::
glColor3bv(const GLbyte*) -
glColor3d
See
QOpenGLFunctions_3_0::
glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
See
QOpenGLFunctions_3_0::
glColor3dv(const GLdouble*) -
glColor3f
See
QOpenGLFunctions_3_0::
glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
See
QOpenGLFunctions_3_0::
glColor3fv(const GLfloat*) -
glColor3i
See
QOpenGLFunctions_3_0::
glColor3i(GLint, GLint, GLint) -
glColor3iv
See
QOpenGLFunctions_3_0::
glColor3iv(const GLint*) -
glColor3s
See
QOpenGLFunctions_3_0::
glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
See
QOpenGLFunctions_3_0::
glColor3sv(const GLshort*) -
glColor4b
See
QOpenGLFunctions_3_0::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
See
QOpenGLFunctions_3_0::
glColor4bv(const GLbyte*) -
glColor4d
See
QOpenGLFunctions_3_0::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
See
QOpenGLFunctions_3_0::
glColor4dv(const GLdouble*) -
glColor4f
See
QOpenGLFunctions_3_0::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
See
QOpenGLFunctions_3_0::
glColor4fv(const GLfloat*) -
glColor4i
See
QOpenGLFunctions_3_0::
glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
See
QOpenGLFunctions_3_0::
glColor4iv(const GLint*) -
glColor4s
See
QOpenGLFunctions_3_0::
glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
See
QOpenGLFunctions_3_0::
glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_3_0::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_3_0::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
See
QOpenGLFunctions_3_0::
glColorMaterial(GLenum, GLenum) -
glColorPointer
See
QOpenGLFunctions_3_0::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_3_0::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_3_0::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTableParameterfv
See
QOpenGLFunctions_3_0::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) -
glColorTableParameteriv
See
QOpenGLFunctions_3_0::
glColorTableParameteriv(GLenum, GLenum, const GLint*) -
glCompileShader
See
QOpenGLFunctions_3_0::
glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_3_0::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_3_0::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionParameterf
See
QOpenGLFunctions_3_0::
glConvolutionParameterf(GLenum, GLenum, GLfloat) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) -
glConvolutionParameteri
See
QOpenGLFunctions_3_0::
glConvolutionParameteri(GLenum, GLenum, GLint) -
glConvolutionParameteriv
See
QOpenGLFunctions_3_0::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_3_0::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_3_0::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_3_0::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_3_0::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) -
glCopyPixels
See
QOpenGLFunctions_3_0::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_3_0::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_3_0::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_3_0::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_0::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_0::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_3_0::
glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_3_0::
glCreateShader(GLenum) -
glCullFace
See
QOpenGLFunctions_3_0::
glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_3_0::
glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_3_0::
glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteLists
See
QOpenGLFunctions_3_0::
glDeleteLists(GLuint, GLsizei) -
glDeleteProgram
See
QOpenGLFunctions_3_0::
glDeleteProgram(GLuint) -
glDeleteQueries
See
QOpenGLFunctions_3_0::
glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_3_0::
glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_3_0::
glDeleteShader(GLuint) -
glDeleteTextures
See
QOpenGLFunctions_3_0::
glDeleteTextures(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_3_0::
glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_3_0::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_3_0::
glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_3_0::
glDepthRange(GLdouble, GLdouble) -
glDetachShader
See
QOpenGLFunctions_3_0::
glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_3_0::
glDisable(GLenum) -
glDisableClientState
See
QOpenGLFunctions_3_0::
glDisableClientState(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_3_0::
glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_3_0::
glDisablei(GLenum, GLuint) -
glDrawArrays
See
QOpenGLFunctions_3_0::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawBuffer
See
QOpenGLFunctions_3_0::
glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_3_0::
glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_3_0::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_3_0::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glEdgeFlag
See
QOpenGLFunctions_3_0::
glEdgeFlag(GLboolean) -
glEdgeFlagPointer
See
QOpenGLFunctions_3_0::
glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
See
QOpenGLFunctions_3_0::
glEnable(GLenum) -
glEnableClientState
See
QOpenGLFunctions_3_0::
glEnableClientState(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_3_0::
glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_3_0::
glEnablei(GLenum, GLuint) -
glEnd
See
QOpenGLFunctions_3_0::
glEnd() -
glEndConditionalRender
See
QOpenGLFunctions_3_0::
glEndConditionalRender() -
glEndList
See
QOpenGLFunctions_3_0::
glEndList() -
glEndQuery
See
QOpenGLFunctions_3_0::
glEndQuery(GLenum) -
glEndTransformFeedback
See
QOpenGLFunctions_3_0::
glEndTransformFeedback() -
glEvalCoord1d
See
QOpenGLFunctions_3_0::
glEvalCoord1d(GLdouble) -
glEvalCoord1dv
See
QOpenGLFunctions_3_0::
glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
See
QOpenGLFunctions_3_0::
glEvalCoord1f(GLfloat) -
glEvalCoord1fv
See
QOpenGLFunctions_3_0::
glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
See
QOpenGLFunctions_3_0::
glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
See
QOpenGLFunctions_3_0::
glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
See
QOpenGLFunctions_3_0::
glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
See
QOpenGLFunctions_3_0::
glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
See
QOpenGLFunctions_3_0::
glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
See
QOpenGLFunctions_3_0::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
See
QOpenGLFunctions_3_0::
glEvalPoint1(GLint) -
glEvalPoint2
See
QOpenGLFunctions_3_0::
glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_3_0::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFinish
See
QOpenGLFunctions_3_0::
glFinish() -
glFlush
See
QOpenGLFunctions_3_0::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_3_0::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFogCoordPointer
See
QOpenGLFunctions_3_0::
glFogCoordPointer(GLenum, GLsizei, const GLvoid*) -
glFogCoordd
See
QOpenGLFunctions_3_0::
glFogCoordd(GLdouble) -
glFogCoorddv
See
QOpenGLFunctions_3_0::
glFogCoorddv(const GLdouble*) -
glFogCoordf
See
QOpenGLFunctions_3_0::
glFogCoordf(GLfloat) -
glFogCoordfv
See
QOpenGLFunctions_3_0::
glFogCoordfv(const GLfloat*) -
glFogf
See
QOpenGLFunctions_3_0::
glFogf(GLenum, GLfloat) -
glFogfv
See
QOpenGLFunctions_3_0::
glFogfv(GLenum, const GLfloat*) -
glFogi
See
QOpenGLFunctions_3_0::
glFogi(GLenum, GLint) -
glFogiv
See
QOpenGLFunctions_3_0::
glFogiv(GLenum, const GLint*) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_3_0::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_0::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_0::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_3_0::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_3_0::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_3_0::
glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_3_0::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenBuffers
See
QOpenGLFunctions_3_0::
glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_3_0::
glGenFramebuffers(GLsizei, GLuint*) -
glGenLists
See
QOpenGLFunctions_3_0::
glGenLists(GLsizei) -
glGenQueries
See
QOpenGLFunctions_3_0::
glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_3_0::
glGenRenderbuffers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_3_0::
glGenTextures(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_3_0::
glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_3_0::
glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_0::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_0::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_3_0::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_3_0::
glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_3_0::
glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_3_0::
glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteriv
See
QOpenGLFunctions_3_0::
glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_3_0::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_3_0::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetClipPlane
See
QOpenGLFunctions_3_0::
glGetClipPlane(GLenum, GLdouble*) -
glGetColorTable
See
QOpenGLFunctions_3_0::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) -
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) -
glGetCompressedTexImage
See
QOpenGLFunctions_3_0::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_3_0::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) -
glGetDoublev
See
QOpenGLFunctions_3_0::
glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_3_0::
glGetError() -
glGetFloatv
See
QOpenGLFunctions_3_0::
glGetFloatv(GLenum, GLfloat*) -
glGetFragDataLocation
See
QOpenGLFunctions_3_0::
glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_3_0::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) -
glGetHistogramParameteriv
See
QOpenGLFunctions_3_0::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) -
glGetIntegeri_v
See
QOpenGLFunctions_3_0::
glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_3_0::
glGetIntegerv(GLenum, GLint*) -
glGetLightfv
See
QOpenGLFunctions_3_0::
glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
See
QOpenGLFunctions_3_0::
glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
See
QOpenGLFunctions_3_0::
glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
See
QOpenGLFunctions_3_0::
glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
See
QOpenGLFunctions_3_0::
glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
See
QOpenGLFunctions_3_0::
glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
See
QOpenGLFunctions_3_0::
glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_3_0::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetMinmaxParameterfv
See
QOpenGLFunctions_3_0::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) -
glGetMinmaxParameteriv
See
QOpenGLFunctions_3_0::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) -
glGetPixelMapfv
See
QOpenGLFunctions_3_0::
glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_3_0::
glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_3_0::
glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_3_0::
glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_3_0::
glGetPolygonStipple(GLubyte*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_0::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramiv
See
QOpenGLFunctions_3_0::
glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryObjectiv
See
QOpenGLFunctions_3_0::
glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_3_0::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_3_0::
glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_3_0::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_0::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_3_0::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_3_0::
glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_3_0::
glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_3_0::
glGetStringi(GLenum, GLuint) -
glGetTexEnvfv
See
QOpenGLFunctions_3_0::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_3_0::
glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_3_0::
glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_3_0::
glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_3_0::
glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_3_0::
glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_3_0::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_3_0::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_3_0::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_3_0::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformLocation
See
QOpenGLFunctions_3_0::
glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformfv
See
QOpenGLFunctions_3_0::
glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_3_0::
glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_3_0::
glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_3_0::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_3_0::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_3_0::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_3_0::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_3_0::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_3_0::
glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_3_0::
glHint(GLenum, GLenum) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_3_0::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) -
glIndexMask
See
QOpenGLFunctions_3_0::
glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_3_0::
glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
See
QOpenGLFunctions_3_0::
glIndexd(GLdouble) -
glIndexdv
See
QOpenGLFunctions_3_0::
glIndexdv(const GLdouble*) -
glIndexf
See
QOpenGLFunctions_3_0::
glIndexf(GLfloat) -
glIndexfv
See
QOpenGLFunctions_3_0::
glIndexfv(const GLfloat*) -
glIndexi
See
QOpenGLFunctions_3_0::
glIndexi(GLint) -
glIndexiv
See
QOpenGLFunctions_3_0::
glIndexiv(const GLint*) -
glIndexs
See
QOpenGLFunctions_3_0::
glIndexs(GLshort) -
glIndexsv
See
QOpenGLFunctions_3_0::
glIndexsv(const GLshort*) -
glIndexub
See
QOpenGLFunctions_3_0::
glIndexub(GLubyte) -
glIndexubv
See
QOpenGLFunctions_3_0::
glIndexubv(const GLubyte*) -
glInitNames
See
QOpenGLFunctions_3_0::
glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_3_0::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glIsBuffer
See
QOpenGLFunctions_3_0::
glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_3_0::
glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_3_0::
glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_3_0::
glIsFramebuffer(GLuint) -
glIsList
See
QOpenGLFunctions_3_0::
glIsList(GLuint) -
glIsProgram
See
QOpenGLFunctions_3_0::
glIsProgram(GLuint) -
glIsQuery
See
QOpenGLFunctions_3_0::
glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_3_0::
glIsRenderbuffer(GLuint) -
glIsShader
See
QOpenGLFunctions_3_0::
glIsShader(GLuint) -
glIsTexture
See
QOpenGLFunctions_3_0::
glIsTexture(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_3_0::
glIsVertexArray(GLuint) -
glLightModelf
See
QOpenGLFunctions_3_0::
glLightModelf(GLenum, GLfloat) -
glLightModelfv
See
QOpenGLFunctions_3_0::
glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
See
QOpenGLFunctions_3_0::
glLightModeli(GLenum, GLint) -
glLightModeliv
See
QOpenGLFunctions_3_0::
glLightModeliv(GLenum, const GLint*) -
glLightf
See
QOpenGLFunctions_3_0::
glLightf(GLenum, GLenum, GLfloat) -
glLightfv
See
QOpenGLFunctions_3_0::
glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
See
QOpenGLFunctions_3_0::
glLighti(GLenum, GLenum, GLint) -
glLightiv
See
QOpenGLFunctions_3_0::
glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
See
QOpenGLFunctions_3_0::
glLineStipple(GLint, GLushort) -
glLineWidth
See
QOpenGLFunctions_3_0::
glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_3_0::
glLinkProgram(GLuint) -
glListBase
See
QOpenGLFunctions_3_0::
glListBase(GLuint) -
glLoadIdentity
See
QOpenGLFunctions_3_0::
glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_3_0::
glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
See
QOpenGLFunctions_3_0::
glLoadMatrixf(const GLfloat*) -
glLoadName
See
QOpenGLFunctions_3_0::
glLoadName(GLuint) -
glLoadTransposeMatrixd
See
QOpenGLFunctions_3_0::
glLoadTransposeMatrixd(const GLdouble*) -
glLoadTransposeMatrixf
See
QOpenGLFunctions_3_0::
glLoadTransposeMatrixf(const GLfloat*) -
glLogicOp
See
QOpenGLFunctions_3_0::
glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_3_0::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_3_0::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_3_0::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_3_0::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapBuffer
See
QOpenGLFunctions_3_0::
glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_3_0::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapGrid1d
See
QOpenGLFunctions_3_0::
glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
See
QOpenGLFunctions_3_0::
glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_3_0::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_3_0::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
See
QOpenGLFunctions_3_0::
glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
See
QOpenGLFunctions_3_0::
glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
See
QOpenGLFunctions_3_0::
glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
See
QOpenGLFunctions_3_0::
glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
See
QOpenGLFunctions_3_0::
glMatrixMode(GLenum) -
glMinmax
See
QOpenGLFunctions_3_0::
glMinmax(GLenum, GLenum, GLboolean) -
glMultMatrixd
See
QOpenGLFunctions_3_0::
glMultMatrixd(const GLdouble*) -
glMultMatrixf
See
QOpenGLFunctions_3_0::
glMultMatrixf(const GLfloat*) -
glMultTransposeMatrixd
See
QOpenGLFunctions_3_0::
glMultTransposeMatrixd(const GLdouble*) -
glMultTransposeMatrixf
See
QOpenGLFunctions_3_0::
glMultTransposeMatrixf(const GLfloat*) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_3_0::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_3_0::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiTexCoord1d
See
QOpenGLFunctions_3_0::
glMultiTexCoord1d(GLenum, GLdouble) -
glMultiTexCoord1dv
See
QOpenGLFunctions_3_0::
glMultiTexCoord1dv(GLenum, const GLdouble*) -
glMultiTexCoord1f
See
QOpenGLFunctions_3_0::
glMultiTexCoord1f(GLenum, GLfloat) -
glMultiTexCoord1fv
See
QOpenGLFunctions_3_0::
glMultiTexCoord1fv(GLenum, const GLfloat*) -
glMultiTexCoord1i
See
QOpenGLFunctions_3_0::
glMultiTexCoord1i(GLenum, GLint) -
glMultiTexCoord1iv
See
QOpenGLFunctions_3_0::
glMultiTexCoord1iv(GLenum, const GLint*) -
glMultiTexCoord1s
See
QOpenGLFunctions_3_0::
glMultiTexCoord1s(GLenum, GLshort) -
glMultiTexCoord1sv
See
QOpenGLFunctions_3_0::
glMultiTexCoord1sv(GLenum, const GLshort*) -
glMultiTexCoord2d
See
QOpenGLFunctions_3_0::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) -
glMultiTexCoord2dv
See
QOpenGLFunctions_3_0::
glMultiTexCoord2dv(GLenum, const GLdouble*) -
glMultiTexCoord2f
See
QOpenGLFunctions_3_0::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) -
glMultiTexCoord2fv
See
QOpenGLFunctions_3_0::
glMultiTexCoord2fv(GLenum, const GLfloat*) -
glMultiTexCoord2i
See
QOpenGLFunctions_3_0::
glMultiTexCoord2i(GLenum, GLint, GLint) -
glMultiTexCoord2iv
See
QOpenGLFunctions_3_0::
glMultiTexCoord2iv(GLenum, const GLint*) -
glMultiTexCoord2s
See
QOpenGLFunctions_3_0::
glMultiTexCoord2s(GLenum, GLshort, GLshort) -
glMultiTexCoord2sv
See
QOpenGLFunctions_3_0::
glMultiTexCoord2sv(GLenum, const GLshort*) -
glMultiTexCoord3d
See
QOpenGLFunctions_3_0::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord3dv
See
QOpenGLFunctions_3_0::
glMultiTexCoord3dv(GLenum, const GLdouble*) -
glMultiTexCoord3f
See
QOpenGLFunctions_3_0::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord3fv
See
QOpenGLFunctions_3_0::
glMultiTexCoord3fv(GLenum, const GLfloat*) -
glMultiTexCoord3i
See
QOpenGLFunctions_3_0::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) -
glMultiTexCoord3iv
See
QOpenGLFunctions_3_0::
glMultiTexCoord3iv(GLenum, const GLint*) -
glMultiTexCoord3s
See
QOpenGLFunctions_3_0::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) -
glMultiTexCoord3sv
See
QOpenGLFunctions_3_0::
glMultiTexCoord3sv(GLenum, const GLshort*) -
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_3_0::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord4dv
See
QOpenGLFunctions_3_0::
glMultiTexCoord4dv(GLenum, const GLdouble*) -
glMultiTexCoord4f
See
QOpenGLFunctions_3_0::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord4fv
See
QOpenGLFunctions_3_0::
glMultiTexCoord4fv(GLenum, const GLfloat*) -
glMultiTexCoord4i
See
QOpenGLFunctions_3_0::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) -
glMultiTexCoord4iv
See
QOpenGLFunctions_3_0::
glMultiTexCoord4iv(GLenum, const GLint*) -
glMultiTexCoord4s
See
QOpenGLFunctions_3_0::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) -
glMultiTexCoord4sv
See
QOpenGLFunctions_3_0::
glMultiTexCoord4sv(GLenum, const GLshort*) -
glNewList
See
QOpenGLFunctions_3_0::
glNewList(GLuint, GLenum) -
glNormal3b
See
QOpenGLFunctions_3_0::
glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
See
QOpenGLFunctions_3_0::
glNormal3bv(const GLbyte*) -
glNormal3d
See
QOpenGLFunctions_3_0::
glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
See
QOpenGLFunctions_3_0::
glNormal3dv(const GLdouble*) -
glNormal3f
See
QOpenGLFunctions_3_0::
glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
See
QOpenGLFunctions_3_0::
glNormal3fv(const GLfloat*) -
glNormal3i
See
QOpenGLFunctions_3_0::
glNormal3i(GLint, GLint, GLint) -
glNormal3iv
See
QOpenGLFunctions_3_0::
glNormal3iv(const GLint*) -
glNormal3s
See
QOpenGLFunctions_3_0::
glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
See
QOpenGLFunctions_3_0::
glNormal3sv(const GLshort*) -
glNormalPointer
See
QOpenGLFunctions_3_0::
glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_3_0::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
See
QOpenGLFunctions_3_0::
glPassThrough(GLfloat) -
glPixelMapfv
See
QOpenGLFunctions_3_0::
glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_3_0::
glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_3_0::
glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
See
QOpenGLFunctions_3_0::
glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_3_0::
glPixelStorei(GLenum, GLint) -
glPixelTransferf
See
QOpenGLFunctions_3_0::
glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
See
QOpenGLFunctions_3_0::
glPixelTransferi(GLenum, GLint) -
glPixelZoom
See
QOpenGLFunctions_3_0::
glPixelZoom(GLfloat, GLfloat) -
glPointParameterf
See
QOpenGLFunctions_3_0::
glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_3_0::
glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_3_0::
glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_3_0::
glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_3_0::
glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_3_0::
glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_3_0::
glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_3_0::
glPolygonStipple(const GLubyte*) -
glPopAttrib
See
QOpenGLFunctions_3_0::
glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_3_0::
glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_3_0::
glPopMatrix() -
glPopName
See
QOpenGLFunctions_3_0::
glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_3_0::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glPushAttrib
See
QOpenGLFunctions_3_0::
glPushAttrib(GLbitfield) -
glPushClientAttrib
See
QOpenGLFunctions_3_0::
glPushClientAttrib(GLbitfield) -
glPushMatrix
See
QOpenGLFunctions_3_0::
glPushMatrix() -
glPushName
See
QOpenGLFunctions_3_0::
glPushName(GLuint) -
glRasterPos2d
See
QOpenGLFunctions_3_0::
glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
See
QOpenGLFunctions_3_0::
glRasterPos2dv(const GLdouble*) -
glRasterPos2f
See
QOpenGLFunctions_3_0::
glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
See
QOpenGLFunctions_3_0::
glRasterPos2fv(const GLfloat*) -
glRasterPos2i
See
QOpenGLFunctions_3_0::
glRasterPos2i(GLint, GLint) -
glRasterPos2iv
See
QOpenGLFunctions_3_0::
glRasterPos2iv(const GLint*) -
glRasterPos2s
See
QOpenGLFunctions_3_0::
glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
See
QOpenGLFunctions_3_0::
glRasterPos2sv(const GLshort*) -
glRasterPos3d
See
QOpenGLFunctions_3_0::
glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
See
QOpenGLFunctions_3_0::
glRasterPos3dv(const GLdouble*) -
glRasterPos3f
See
QOpenGLFunctions_3_0::
glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
See
QOpenGLFunctions_3_0::
glRasterPos3fv(const GLfloat*) -
glRasterPos3i
See
QOpenGLFunctions_3_0::
glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
See
QOpenGLFunctions_3_0::
glRasterPos3iv(const GLint*) -
glRasterPos3s
See
QOpenGLFunctions_3_0::
glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
See
QOpenGLFunctions_3_0::
glRasterPos3sv(const GLshort*) -
glRasterPos4d
See
QOpenGLFunctions_3_0::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
See
QOpenGLFunctions_3_0::
glRasterPos4dv(const GLdouble*) -
glRasterPos4f
See
QOpenGLFunctions_3_0::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
See
QOpenGLFunctions_3_0::
glRasterPos4fv(const GLfloat*) -
glRasterPos4i
See
QOpenGLFunctions_3_0::
glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
See
QOpenGLFunctions_3_0::
glRasterPos4iv(const GLint*) -
glRasterPos4s
See
QOpenGLFunctions_3_0::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
See
QOpenGLFunctions_3_0::
glRasterPos4sv(const GLshort*) -
glReadBuffer
See
QOpenGLFunctions_3_0::
glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
See
QOpenGLFunctions_3_0::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
See
QOpenGLFunctions_3_0::
glRectdv(const GLdouble*, const GLdouble*) -
glRectf
See
QOpenGLFunctions_3_0::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
See
QOpenGLFunctions_3_0::
glRectfv(const GLfloat*, const GLfloat*) -
glRecti
See
QOpenGLFunctions_3_0::
glRecti(GLint, GLint, GLint, GLint) -
glRectiv
See
QOpenGLFunctions_3_0::
glRectiv(const GLint*, const GLint*) -
glRects
See
QOpenGLFunctions_3_0::
glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
See
QOpenGLFunctions_3_0::
glRectsv(const GLshort*, const GLshort*) -
glRenderMode
See
QOpenGLFunctions_3_0::
glRenderMode(GLenum) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_3_0::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_3_0::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResetHistogram
See
QOpenGLFunctions_3_0::
glResetHistogram(GLenum) -
glResetMinmax
See
QOpenGLFunctions_3_0::
glResetMinmax(GLenum) -
glRotated
See
QOpenGLFunctions_3_0::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
See
QOpenGLFunctions_3_0::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glSampleCoverage
See
QOpenGLFunctions_3_0::
glSampleCoverage(GLfloat, GLboolean) -
glScaled
See
QOpenGLFunctions_3_0::
glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
See
QOpenGLFunctions_3_0::
glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
See
QOpenGLFunctions_3_0::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glSecondaryColor3b
See
QOpenGLFunctions_3_0::
glSecondaryColor3b(GLbyte, GLbyte, GLbyte) -
glSecondaryColor3bv
See
QOpenGLFunctions_3_0::
glSecondaryColor3bv(const GLbyte*) -
glSecondaryColor3d
See
QOpenGLFunctions_3_0::
glSecondaryColor3d(GLdouble, GLdouble, GLdouble) -
glSecondaryColor3dv
See
QOpenGLFunctions_3_0::
glSecondaryColor3dv(const GLdouble*) -
glSecondaryColor3f
See
QOpenGLFunctions_3_0::
glSecondaryColor3f(GLfloat, GLfloat, GLfloat) -
glSecondaryColor3fv
See
QOpenGLFunctions_3_0::
glSecondaryColor3fv(const GLfloat*) -
glSecondaryColor3i
See
QOpenGLFunctions_3_0::
glSecondaryColor3i(GLint, GLint, GLint) -
glSecondaryColor3iv
See
QOpenGLFunctions_3_0::
glSecondaryColor3iv(const GLint*) -
glSecondaryColor3s
See
QOpenGLFunctions_3_0::
glSecondaryColor3s(GLshort, GLshort, GLshort) -
glSecondaryColor3sv
See
QOpenGLFunctions_3_0::
glSecondaryColor3sv(const GLshort*) -
glSecondaryColor3ub
See
QOpenGLFunctions_3_0::
glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) -
glSecondaryColor3ubv
See
QOpenGLFunctions_3_0::
glSecondaryColor3ubv(const GLubyte*) -
glSecondaryColor3ui
See
QOpenGLFunctions_3_0::
glSecondaryColor3ui(GLuint, GLuint, GLuint) -
glSecondaryColor3uiv
See
QOpenGLFunctions_3_0::
glSecondaryColor3uiv(const GLuint*) -
glSecondaryColor3us
See
QOpenGLFunctions_3_0::
glSecondaryColor3us(GLushort, GLushort, GLushort) -
glSecondaryColor3usv
See
QOpenGLFunctions_3_0::
glSecondaryColor3usv(const GLushort*) -
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_0::
glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glSelectBuffer
See
QOpenGLFunctions_3_0::
glSelectBuffer(GLsizei, GLuint*) -
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_3_0::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) -
glShadeModel
See
QOpenGLFunctions_3_0::
glShadeModel(GLenum) -
glShaderSource
See
QOpenGLFunctions_3_0::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_3_0::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_3_0::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_3_0::
glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_3_0::
glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_3_0::
glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_3_0::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexCoord1d
See
QOpenGLFunctions_3_0::
glTexCoord1d(GLdouble) -
glTexCoord1dv
See
QOpenGLFunctions_3_0::
glTexCoord1dv(const GLdouble*) -
glTexCoord1f
See
QOpenGLFunctions_3_0::
glTexCoord1f(GLfloat) -
glTexCoord1fv
See
QOpenGLFunctions_3_0::
glTexCoord1fv(const GLfloat*) -
glTexCoord1i
See
QOpenGLFunctions_3_0::
glTexCoord1i(GLint) -
glTexCoord1iv
See
QOpenGLFunctions_3_0::
glTexCoord1iv(const GLint*) -
glTexCoord1s
See
QOpenGLFunctions_3_0::
glTexCoord1s(GLshort) -
glTexCoord1sv
See
QOpenGLFunctions_3_0::
glTexCoord1sv(const GLshort*) -
glTexCoord2d
See
QOpenGLFunctions_3_0::
glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
See
QOpenGLFunctions_3_0::
glTexCoord2dv(const GLdouble*) -
glTexCoord2f
See
QOpenGLFunctions_3_0::
glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
See
QOpenGLFunctions_3_0::
glTexCoord2fv(const GLfloat*) -
glTexCoord2i
See
QOpenGLFunctions_3_0::
glTexCoord2i(GLint, GLint) -
glTexCoord2iv
See
QOpenGLFunctions_3_0::
glTexCoord2iv(const GLint*) -
glTexCoord2s
See
QOpenGLFunctions_3_0::
glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
See
QOpenGLFunctions_3_0::
glTexCoord2sv(const GLshort*) -
glTexCoord3d
See
QOpenGLFunctions_3_0::
glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
See
QOpenGLFunctions_3_0::
glTexCoord3dv(const GLdouble*) -
glTexCoord3f
See
QOpenGLFunctions_3_0::
glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
See
QOpenGLFunctions_3_0::
glTexCoord3fv(const GLfloat*) -
glTexCoord3i
See
QOpenGLFunctions_3_0::
glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
See
QOpenGLFunctions_3_0::
glTexCoord3iv(const GLint*) -
glTexCoord3s
See
QOpenGLFunctions_3_0::
glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
See
QOpenGLFunctions_3_0::
glTexCoord3sv(const GLshort*) -
glTexCoord4d
See
QOpenGLFunctions_3_0::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
See
QOpenGLFunctions_3_0::
glTexCoord4dv(const GLdouble*) -
glTexCoord4f
See
QOpenGLFunctions_3_0::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
See
QOpenGLFunctions_3_0::
glTexCoord4fv(const GLfloat*) -
glTexCoord4i
See
QOpenGLFunctions_3_0::
glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
See
QOpenGLFunctions_3_0::
glTexCoord4iv(const GLint*) -
glTexCoord4s
See
QOpenGLFunctions_3_0::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
See
QOpenGLFunctions_3_0::
glTexCoord4sv(const GLshort*) -
glTexCoordPointer
See
QOpenGLFunctions_3_0::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
See
QOpenGLFunctions_3_0::
glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
See
QOpenGLFunctions_3_0::
glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
See
QOpenGLFunctions_3_0::
glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
See
QOpenGLFunctions_3_0::
glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
See
QOpenGLFunctions_3_0::
glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
See
QOpenGLFunctions_3_0::
glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
See
QOpenGLFunctions_3_0::
glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
See
QOpenGLFunctions_3_0::
glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
See
QOpenGLFunctions_3_0::
glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
See
QOpenGLFunctions_3_0::
glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterIiv
See
QOpenGLFunctions_3_0::
glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_3_0::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_3_0::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_3_0::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_3_0::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_3_0::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_3_0::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glTranslated
See
QOpenGLFunctions_3_0::
glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
See
QOpenGLFunctions_3_0::
glTranslatef(GLfloat, GLfloat, GLfloat) -
glUniform1f
See
QOpenGLFunctions_3_0::
glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_3_0::
glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_3_0::
glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_3_0::
glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_3_0::
glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_3_0::
glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2f
See
QOpenGLFunctions_3_0::
glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_3_0::
glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_3_0::
glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_3_0::
glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_3_0::
glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_3_0::
glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3f
See
QOpenGLFunctions_3_0::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_3_0::
glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_3_0::
glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_3_0::
glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_3_0::
glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_3_0::
glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4f
See
QOpenGLFunctions_3_0::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_3_0::
glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_3_0::
glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_3_0::
glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_3_0::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_3_0::
glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUnmapBuffer
See
QOpenGLFunctions_3_0::
glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_3_0::
glUseProgram(GLuint) -
glValidateProgram
See
QOpenGLFunctions_3_0::
glValidateProgram(GLuint) -
glVertex2d
See
QOpenGLFunctions_3_0::
glVertex2d(GLdouble, GLdouble) -
glVertex2dv
See
QOpenGLFunctions_3_0::
glVertex2dv(const GLdouble*) -
glVertex2f
See
QOpenGLFunctions_3_0::
glVertex2f(GLfloat, GLfloat) -
glVertex2fv
See
QOpenGLFunctions_3_0::
glVertex2fv(const GLfloat*) -
glVertex2i
See
QOpenGLFunctions_3_0::
glVertex2i(GLint, GLint) -
glVertex2iv
See
QOpenGLFunctions_3_0::
glVertex2iv(const GLint*) -
glVertex2s
See
QOpenGLFunctions_3_0::
glVertex2s(GLshort, GLshort) -
glVertex2sv
See
QOpenGLFunctions_3_0::
glVertex2sv(const GLshort*) -
glVertex3d
See
QOpenGLFunctions_3_0::
glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
See
QOpenGLFunctions_3_0::
glVertex3dv(const GLdouble*) -
glVertex3f
See
QOpenGLFunctions_3_0::
glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
See
QOpenGLFunctions_3_0::
glVertex3fv(const GLfloat*) -
glVertex3i
See
QOpenGLFunctions_3_0::
glVertex3i(GLint, GLint, GLint) -
glVertex3iv
See
QOpenGLFunctions_3_0::
glVertex3iv(const GLint*) -
glVertex3s
See
QOpenGLFunctions_3_0::
glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
See
QOpenGLFunctions_3_0::
glVertex3sv(const GLshort*) -
glVertex4d
See
QOpenGLFunctions_3_0::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
See
QOpenGLFunctions_3_0::
glVertex4dv(const GLdouble*) -
glVertex4f
See
QOpenGLFunctions_3_0::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
See
QOpenGLFunctions_3_0::
glVertex4fv(const GLfloat*) -
glVertex4i
See
QOpenGLFunctions_3_0::
glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
See
QOpenGLFunctions_3_0::
glVertex4iv(const GLint*) -
glVertex4s
See
QOpenGLFunctions_3_0::
glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
See
QOpenGLFunctions_3_0::
glVertex4sv(const GLshort*) -
glVertexAttrib1d
See
QOpenGLFunctions_3_0::
glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_3_0::
glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
See
QOpenGLFunctions_3_0::
glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_3_0::
glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
See
QOpenGLFunctions_3_0::
glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_3_0::
glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
See
QOpenGLFunctions_3_0::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_3_0::
glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
See
QOpenGLFunctions_3_0::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_3_0::
glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
See
QOpenGLFunctions_3_0::
glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_3_0::
glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
See
QOpenGLFunctions_3_0::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_3_0::
glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
See
QOpenGLFunctions_3_0::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_3_0::
glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
See
QOpenGLFunctions_3_0::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_3_0::
glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_3_0::
glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_3_0::
glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_3_0::
glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
See
QOpenGLFunctions_3_0::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_3_0::
glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_3_0::
glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_3_0::
glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_3_0::
glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_3_0::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_3_0::
glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
See
QOpenGLFunctions_3_0::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_3_0::
glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_3_0::
glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
See
QOpenGLFunctions_3_0::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_3_0::
glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_3_0::
glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_3_0::
glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_3_0::
glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribI1i
See
QOpenGLFunctions_3_0::
glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_3_0::
glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
See
QOpenGLFunctions_3_0::
glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_3_0::
glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
See
QOpenGLFunctions_3_0::
glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_3_0::
glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
See
QOpenGLFunctions_3_0::
glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_3_0::
glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
See
QOpenGLFunctions_3_0::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_3_0::
glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
See
QOpenGLFunctions_3_0::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_3_0::
glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_3_0::
glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
See
QOpenGLFunctions_3_0::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_3_0::
glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_3_0::
glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_3_0::
glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
See
QOpenGLFunctions_3_0::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_3_0::
glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_3_0::
glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_0::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_3_0::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexPointer
See
QOpenGLFunctions_3_0::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_3_0::
glViewport(GLint, GLint, GLsizei, GLsizei) -
glWindowPos2d
See
QOpenGLFunctions_3_0::
glWindowPos2d(GLdouble, GLdouble) -
glWindowPos2dv
See
QOpenGLFunctions_3_0::
glWindowPos2dv(const GLdouble*) -
glWindowPos2f
See
QOpenGLFunctions_3_0::
glWindowPos2f(GLfloat, GLfloat) -
glWindowPos2fv
See
QOpenGLFunctions_3_0::
glWindowPos2fv(const GLfloat*) -
glWindowPos2i
See
QOpenGLFunctions_3_0::
glWindowPos2i(GLint, GLint) -
glWindowPos2iv
See
QOpenGLFunctions_3_0::
glWindowPos2iv(const GLint*) -
glWindowPos2s
See
QOpenGLFunctions_3_0::
glWindowPos2s(GLshort, GLshort) -
glWindowPos2sv
See
QOpenGLFunctions_3_0::
glWindowPos2sv(const GLshort*) -
glWindowPos3d
See
QOpenGLFunctions_3_0::
glWindowPos3d(GLdouble, GLdouble, GLdouble) -
glWindowPos3dv
See
QOpenGLFunctions_3_0::
glWindowPos3dv(const GLdouble*) -
glWindowPos3f
See
QOpenGLFunctions_3_0::
glWindowPos3f(GLfloat, GLfloat, GLfloat) -
glWindowPos3fv
See
QOpenGLFunctions_3_0::
glWindowPos3fv(const GLfloat*) -
glWindowPos3i
See
QOpenGLFunctions_3_0::
glWindowPos3i(GLint, GLint, GLint) -
glWindowPos3iv
See
QOpenGLFunctions_3_0::
glWindowPos3iv(const GLint*) -
glWindowPos3s
See
QOpenGLFunctions_3_0::
glWindowPos3s(GLshort, GLshort, GLshort) -
glWindowPos3sv
See
QOpenGLFunctions_3_0::
glWindowPos3sv(const GLshort*) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-