Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_ES2

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_ES2 extends QAbstractOpenGLFunctions

All functions for OpenGL ES 2

Java wrapper for Qt class QOpenGLFunctions_ES2

  • Constructor Details

    • QOpenGLFunctions_ES2

      public QOpenGLFunctions_ES2()
    • QOpenGLFunctions_ES2

      protected QOpenGLFunctions_ES2(QtObject.QPrivateConstructor p)
      Constructor for internal use only.
      Parameters:
      p - expected to be null.
  • Method Details

    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)
    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)
    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, String name)
    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)
    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)
    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)
    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)
    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)
    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)
    • glClear

      @QtUninvokable public final void glClear(int mask)
    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepthf

      @QtUninvokable public final void glClearDepthf(float depth)
    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)
    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)
    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()
    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)
    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)
    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)
    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)
    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)
    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)
    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)
    • glDepthRangef

      @QtUninvokable public final void glDepthRangef(float zNear, float zFar)
    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)
    • glDisable

      @QtUninvokable public final void glDisable(int cap)
    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)
    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)
    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)
    • glEnable

      @QtUninvokable public final void glEnable(int cap)
    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)
    • glFinish

      @QtUninvokable public final void glFinish()
    • glFlush

      @QtUninvokable public final void glFlush()
    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)
    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)
    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)
    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)
    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, String name)
    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, Buffer params)
    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetError

      @QtUninvokable public final int glGetError()
    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, FloatBuffer params)
    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, IntBuffer params)
    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog)
    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog)
    • glGetShaderPrecisionFormat

      @QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source)
    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetString

      @QtUninvokable public final String glGetString(int name)
    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, String name)
    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glHint

      @QtUninvokable public final void glHint(int target, int mode)
    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)
    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)
    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)
    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)
    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)
    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)
    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)
    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)
    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)
    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)
    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)
    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glReleaseShaderCompiler

      @QtUninvokable public final void glReleaseShaderCompiler()
    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)
    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)
    • glShaderBinary

      @QtUninvokable public final void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string)
    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)
    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)
    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float x)
    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer v)
    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int x)
    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer v)
    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float x, float y)
    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer v)
    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int x, int y)
    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer v)
    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float x, float y, float z)
    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer v)
    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int x, int y, int z)
    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer v)
    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float x, float y, float z, float w)
    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer v)
    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int x, int y, int z, int w)
    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer v)
    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)
    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)
    • glVertexAttrib1f

      @QtUninvokable public final void glVertexAttrib1f(int indx, float x)
    • glVertexAttrib1fv

      @QtUninvokable public final void glVertexAttrib1fv(int indx, FloatBuffer values)
    • glVertexAttrib2f

      @QtUninvokable public final void glVertexAttrib2f(int indx, float x, float y)
    • glVertexAttrib2fv

      @QtUninvokable public final void glVertexAttrib2fv(int indx, FloatBuffer values)
    • glVertexAttrib3f

      @QtUninvokable public final void glVertexAttrib3f(int indx, float x, float y, float z)
    • glVertexAttrib3fv

      @QtUninvokable public final void glVertexAttrib3fv(int indx, FloatBuffer values)
    • glVertexAttrib4f

      @QtUninvokable public final void glVertexAttrib4f(int indx, float x, float y, float z, float w)
    • glVertexAttrib4fv

      @QtUninvokable public final void glVertexAttrib4fv(int indx, FloatBuffer values)
    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)
    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()
      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions