final QSGClipNode
clipList()
QSGBasicGeometryNode::clipList()const
QSGRenderNode::clipList()const
protected void
enterClipNode(QSGClipNode arg__1)
QSGNodeVisitor::enterClipNode(QSGClipNode*)
leaveClipNode(QSGClipNode arg__1)
QSGNodeVisitor::leaveClipNode(QSGClipNode*)
final void
setRendererClipList(QSGClipNode c)
QSGBasicGeometryNode::setRendererClipList(const QSGClipNode*)