class
Enable alpha-to-coverage multisampling mode
class
Specify alpha reference test
class
Specifies the equation used for both the RGB blend equation and the Alpha blend equation
class
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
class
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
class
Allows specifying which color components should be written to the currently bound frame buffer
class
Specifies whether front or back face culling is enabled
class
Enables remapping depth values written into the depth buffer
class
Tests the fragment shader's depth value against the depth of a sample being written to
class
class
Defines front and back facing polygons
class
Specifies the width of rasterized lines
class
Enable multisample antialiasing
class
class
Specifies the size of rasterized points.
class
Sets the scale and steps to calculate depth values for polygon offsets
class
Render state allows to control the type of rasterization to be performed
class
Discards fragments that fall outside of a certain rectangular portion of the screen
class
Enables seamless cubemap texture filtering
class
Controls the front and back writing of individual bits in the stencil planes
class
Specifies stencil operation
class
Specifies arguments for the stecil test