Uses of Class
io.qt.qt3d.render.QMaterial
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Uses of QMaterial in io.qt.qt3d.extras
Modifier and TypeClassDescriptionclass
Default implementation of the phong lighting effect where the diffuse light component is read from a texture mapclass
Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture mapsclass
Default implementation of the phong lighting effectclass
Material that implements the Gooch shading model, popular in CAD and CAM applicationsclass
Default implementation of PBR lightingclass
Default implementation of the phong lighting effectclass
Specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering passclass
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture mapclass
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture mapclass
Default implementation for rendering the color properties set for each vertexclass
Default implementation of the phong lighting effect with alphaclass
Default implementation of the phong lighting effectclass
Deprecated.Use Qt3DExtras::QMetalRoughMaterialclass
Default implementation of a simple unlit texture material