QSGMaterialShader.RenderState
clone()
final boolean
equals(QSGMaterialShader.RenderState value2)
operator==(QSGMaterialShader::RenderState,QSGMaterialShader::RenderState)
void
updateState(QSGMaterialShader.RenderState state, QSGMaterial newMaterial, QSGMaterial oldMaterial)
QSGMaterialShader::updateState(QSGMaterialShader::RenderState,QSGMaterial*,QSGMaterial*)