QSGMaterialRhiShader.GraphicsPipelineState
clone()
final boolean
equals(QSGMaterialRhiShader.GraphicsPipelineState value2)
operator==(QSGMaterialRhiShader::GraphicsPipelineState,QSGMaterialRhiShader::GraphicsPipelineState)
boolean
updateGraphicsPipelineState(QSGMaterialRhiShader.RenderState state, QSGMaterialRhiShader.GraphicsPipelineState ps, QSGMaterial newMaterial, QSGMaterial oldMaterial)
QSGMaterialRhiShader::updateGraphicsPipelineState(QSGMaterialRhiShader::RenderState&,QSGMaterialRhiShader::GraphicsPipelineState*,QSGMaterial*,QSGMaterial*)