- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.3 core profile
Java wrapper for Qt class QOpenGLFunctions_4_3_Core
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor
-
Constructor Summary
ConstructorDescriptionSeeQOpenGLFunctions_4_3_Core::
QOpenGLFunctions_4_3_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glActiveShaderProgram
(int pipeline, int program) SeeQOpenGLFunctions_4_3_Core::
glActiveShaderProgram(GLuint, GLuint) final void
glActiveTexture
(int texture) SeeQOpenGLFunctions_4_3_Core::
glActiveTexture(GLenum) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_4_3_Core::
glAttachShader(GLuint, GLuint) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_4_3_Core::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_4_3_Core::
glBeginQuery(GLenum, GLuint) final void
glBeginQueryIndexed
(int target, int index, int id) SeeQOpenGLFunctions_4_3_Core::
glBeginQueryIndexed(GLenum, GLuint, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_4_3_Core::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_4_3_Core::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_4_3_Core::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_4_3_Core::
glBindFramebuffer(GLenum, GLuint) final void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_3_Core::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final void
glBindProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_3_Core::
glBindProgramPipeline(GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_4_3_Core::
glBindRenderbuffer(GLenum, GLuint) final void
glBindSampler
(int unit, int sampler) SeeQOpenGLFunctions_4_3_Core::
glBindSampler(GLuint, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_4_3_Core::
glBindTexture(GLenum, GLuint) final void
glBindTransformFeedback
(int target, int id) SeeQOpenGLFunctions_4_3_Core::
glBindTransformFeedback(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_4_3_Core::
glBindVertexArray(GLuint) final void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_3_Core::
glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_4_3_Core::
glBlendEquation(GLenum) final void
glBlendEquationi
(int buf, int mode) SeeQOpenGLFunctions_4_3_Core::
glBlendEquationi(GLuint, GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Core::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Core::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_4_3_Core::
glBlendFunc(GLenum, GLenum) final void
glBlendFunci
(int buf, int src, int dst) SeeQOpenGLFunctions_4_3_Core::
glBlendFunci(GLuint, GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_3_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_3_Core::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_3_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_3_Core::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_4_3_Core::
glCheckFramebufferStatus(GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_4_3_Core::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_4_3_Core::
glClear(GLbitfield) final void
glClearBufferData
(int target, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_3_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_4_3_Core::
glClearDepth(GLdouble) final void
glClearDepthf
(float dd) SeeQOpenGLFunctions_4_3_Core::
glClearDepthf(GLfloat) final void
glClearStencil
(int s) SeeQOpenGLFunctions_4_3_Core::
glClearStencil(GLint) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_3_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_3_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorP3ui
(int type, int color) SeeQOpenGLFunctions_4_3_Core::
glColorP3ui(GLenum, GLuint) final void
glColorP3uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Core::
glColorP3uiv(GLenum, const GLuint*) final void
glColorP4ui
(int type, int color) SeeQOpenGLFunctions_4_3_Core::
glColorP4ui(GLenum, GLuint) final void
glColorP4uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Core::
glColorP4uiv(GLenum, const GLuint*) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_4_3_Core::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_3_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) SeeQOpenGLFunctions_4_3_Core::
glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_3_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_3_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_3_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_4_3_Core::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_4_3_Core::
glCreateShader(GLenum) final int
glCreateShaderProgramv
(int type, String[] strings) SeeQOpenGLFunctions_4_3_Core::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final void
glCullFace
(int mode) SeeQOpenGLFunctions_4_3_Core::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Core::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_4_3_Core::
glDeleteProgram(GLuint) final void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Core::
glDeleteProgramPipelines(GLsizei, const GLuint*) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Core::
glDeleteSamplers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_4_3_Core::
glDeleteShader(GLuint) final void
glDeleteSync
(GLsync sync) SeeQOpenGLFunctions_4_3_Core::
glDeleteSync(GLsync) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Core::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_4_3_Core::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_4_3_Core::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_4_3_Core::
glDepthRange(GLdouble, GLdouble) final void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final void
glDepthRangef
(float n, float f) SeeQOpenGLFunctions_4_3_Core::
glDepthRangef(GLfloat, GLfloat) final void
glDepthRangeIndexed
(int index, double n, double f) SeeQOpenGLFunctions_4_3_Core::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_4_3_Core::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_4_3_Core::
glDisable(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_4_3_Core::
glDisablei(GLenum, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_3_Core::
glDisableVertexAttribArray(GLuint) final void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) SeeQOpenGLFunctions_4_3_Core::
glDispatchCompute(GLuint, GLuint, GLuint) final void
glDispatchComputeIndirect
(long indirect) SeeQOpenGLFunctions_4_3_Core::
glDispatchComputeIndirect(GLintptr) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_4_3_Core::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawArraysIndirect
(int mode, Buffer indirect) SeeQOpenGLFunctions_4_3_Core::
glDrawArraysIndirect(GLenum, const GLvoid*) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_3_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Core::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_4_3_Core::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_3_Core::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Core::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_3_Core::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_3_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Core::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_3_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_3_Core::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawTransformFeedback
(int mode, int id) SeeQOpenGLFunctions_4_3_Core::
glDrawTransformFeedback(GLenum, GLuint) final void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_3_Core::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) SeeQOpenGLFunctions_4_3_Core::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_3_Core::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final void
glEnable
(int cap) SeeQOpenGLFunctions_4_3_Core::
glEnable(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_4_3_Core::
glEnablei(GLenum, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_3_Core::
glEnableVertexAttribArray(GLuint) final void
SeeQOpenGLFunctions_4_3_Core::
glEndConditionalRender() final void
glEndQuery
(int target) SeeQOpenGLFunctions_4_3_Core::
glEndQuery(GLenum) final void
glEndQueryIndexed
(int target, int index) SeeQOpenGLFunctions_4_3_Core::
glEndQueryIndexed(GLenum, GLuint) final void
SeeQOpenGLFunctions_4_3_Core::
glEndTransformFeedback() final GLsync
glFenceSync
(int condition, int flags) SeeQOpenGLFunctions_4_3_Core::
glFenceSync(GLenum, GLbitfield) final void
glFinish()
SeeQOpenGLFunctions_4_3_Core::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_4_3_Core::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_4_3_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFramebufferParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Core::
glFramebufferParameteri(GLenum, GLenum, GLint) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_3_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_3_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_3_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_3_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_4_3_Core::
glFrontFace(GLenum) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Core::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_4_3_Core::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Core::
glGenFramebuffers(GLsizei, GLuint*) final void
glGenProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Core::
glGenProgramPipelines(GLsizei, GLuint*) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Core::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Core::
glGenSamplers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Core::
glGenTextures(GLsizei, GLuint*) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::
glGenTransformFeedbacks(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Core::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Core::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_3_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_3_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_4_3_Core::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_3_Core::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_4_3_Core::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetDoublei_v
(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_3_Core::
glGetDoublei_v(GLenum, GLuint, GLdouble*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_4_3_Core::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_4_3_Core::
glGetError() final void
glGetFloati_v
(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_3_Core::
glGetFloati_v(GLenum, GLuint, GLfloat*) final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_4_3_Core::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataIndex
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetFragDataIndex(GLuint, const GLchar*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetFramebufferParameteriv(GLenum, GLenum, GLint*) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_3_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) final void
glGetInteger64v
(int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetInteger64v(GLenum, GLint64*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_4_3_Core::
glGetIntegerv(GLenum, GLint*) final void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) final void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_3_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) final void
glGetPointerv
(int pname, Buffer [] params) SeeQOpenGLFunctions_4_3_Core::
glGetPointerv(GLenum, GLvoid**) final void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_3_Core::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetProgramPipelineInfoLog
(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_3_Core::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) final int
glGetProgramResourceIndex
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) final void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) final int
glGetProgramResourceLocation
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) final int
glGetProgramResourceLocationIndex
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) final void
glGetProgramResourceName
(int program, int programInterface, int index, String[] name) SeeQOpenGLFunctions_4_3_Core::
glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Core::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_3_Core::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_3_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_4_3_Core::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_4_3_Core::
glGetStringi(GLenum, GLuint) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_3_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_3_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetUniformdv(GLuint, GLint, GLdouble*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_3_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_3_Core::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_4_3_Core::
glHint(GLenum, GLenum) final void
glIndexub
(byte c) SeeQOpenGLFunctions_4_3_Core::
glIndexub(GLubyte) final void
SeeQOpenGLFunctions_4_3_Core::
glIndexubv(const GLubyte*) final void
glInvalidateBufferData
(int buffer) SeeQOpenGLFunctions_4_3_Core::
glInvalidateBufferData(GLuint) final void
glInvalidateBufferSubData
(int buffer, long offset, long length) SeeQOpenGLFunctions_4_3_Core::
glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) final void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_3_Core::
glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) final void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final void
glInvalidateTexImage
(int texture, int level) SeeQOpenGLFunctions_4_3_Core::
glInvalidateTexImage(GLuint, GLint) final void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Core::
glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_4_3_Core::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_4_3_Core::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_4_3_Core::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_4_3_Core::
glIsFramebuffer(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_4_3_Core::
glIsProgram(GLuint) final boolean
glIsProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_3_Core::
glIsProgramPipeline(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_4_3_Core::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_4_3_Core::
glIsRenderbuffer(GLuint) final boolean
glIsSampler
(int sampler) SeeQOpenGLFunctions_4_3_Core::
glIsSampler(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_4_3_Core::
glIsShader(GLuint) final boolean
SeeQOpenGLFunctions_4_3_Core::
glIsSync(GLsync) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_4_3_Core::
glIsTexture(GLuint) final boolean
glIsTransformFeedback
(int id) SeeQOpenGLFunctions_4_3_Core::
glIsTransformFeedback(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_4_3_Core::
glIsVertexArray(GLuint) final void
glLineWidth
(float width) SeeQOpenGLFunctions_4_3_Core::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_4_3_Core::
glLinkProgram(GLuint) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_4_3_Core::
glLogicOp(GLenum) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_4_3_Core::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_4_3_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final void
glMemoryBarrier
(int barriers) SeeQOpenGLFunctions_4_3_Core::
glMemoryBarrier(GLbitfield) final void
glMinSampleShading
(float value) SeeQOpenGLFunctions_4_3_Core::
glMinSampleShading(GLfloat) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_3_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawArraysIndirect
(int mode, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Core::
glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_3_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_3_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final void
glMultiDrawElementsIndirect
(int mode, int type, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Core::
glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) final void
glMultiTexCoordP1ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP1ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP2ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP2ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP3ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP3ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP4ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP4ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) final void
glNormalP3ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glNormalP3ui(GLenum, GLuint) final void
glNormalP3uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glNormalP3uiv(GLenum, const GLuint*) final void
glPatchParameterfv
(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_3_Core::
glPatchParameterfv(GLenum, const GLfloat*) final void
glPatchParameteri
(int pname, int value) SeeQOpenGLFunctions_4_3_Core::
glPatchParameteri(GLenum, GLint) final void
SeeQOpenGLFunctions_4_3_Core::
glPauseTransformFeedback() final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_4_3_Core::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_4_3_Core::
glPixelStorei(GLenum, GLint) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_4_3_Core::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_4_3_Core::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_4_3_Core::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_4_3_Core::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_4_3_Core::
glPolygonOffset(GLfloat, GLfloat) final void
glPrimitiveRestartIndex
(int index) SeeQOpenGLFunctions_4_3_Core::
glPrimitiveRestartIndex(GLuint) final void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Core::
glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) final void
glProgramParameteri
(int program, int pname, int value) SeeQOpenGLFunctions_4_3_Core::
glProgramParameteri(GLuint, GLenum, GLint) final void
glProgramUniform1d
(int program, int location, double v0) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1d(GLuint, GLint, GLdouble) final void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform1f
(int program, int location, float v0) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1f(GLuint, GLint, GLfloat) final void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform1i
(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1i(GLuint, GLint, GLint) final void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform1ui
(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1ui(GLuint, GLint, GLuint) final void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform2d
(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform2f
(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform2i
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2i(GLuint, GLint, GLint, GLint) final void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform2ui
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProvokingVertex
(int mode) SeeQOpenGLFunctions_4_3_Core::
glProvokingVertex(GLenum) final void
glQueryCounter
(int id, int target) SeeQOpenGLFunctions_4_3_Core::
glQueryCounter(GLuint, GLenum) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_4_3_Core::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
SeeQOpenGLFunctions_4_3_Core::
glReleaseShaderCompiler() final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
SeeQOpenGLFunctions_4_3_Core::
glResumeTransformFeedback() final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_4_3_Core::
glSampleCoverage(GLfloat, GLboolean) final void
glSampleMaski
(int index, int mask) SeeQOpenGLFunctions_4_3_Core::
glSampleMaski(GLuint, GLbitfield) final void
glSamplerParameterf
(int sampler, int pname, float param) SeeQOpenGLFunctions_4_3_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_3_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final void
glSamplerParameteri
(int sampler, int pname, int param) SeeQOpenGLFunctions_4_3_Core::
glSamplerParameteri(GLuint, GLenum, GLint) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glScissorArrayv
(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_3_Core::
glScissorArrayv(GLuint, GLsizei, const GLint*) final void
glScissorIndexed
(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final void
glScissorIndexedv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Core::
glScissorIndexedv(GLuint, const GLint*) final void
glSecondaryColorP3ui
(int type, int color) SeeQOpenGLFunctions_4_3_Core::
glSecondaryColorP3ui(GLenum, GLuint) final void
glSecondaryColorP3uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Core::
glSecondaryColorP3uiv(GLenum, const GLuint*) final void
glShaderBinary
(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Core::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_3_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) SeeQOpenGLFunctions_4_3_Core::
glShaderStorageBlockBinding(GLuint, GLuint, GLuint) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Core::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_4_3_Core::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_4_3_Core::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_3_Core::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_3_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexBuffer
(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_3_Core::
glTexBuffer(GLenum, GLenum, GLuint) final void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Core::
glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) final void
glTexCoordP1ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP1ui(GLenum, GLuint) final void
glTexCoordP1uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP1uiv(GLenum, const GLuint*) final void
glTexCoordP2ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP2ui(GLenum, GLuint) final void
glTexCoordP2uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP2uiv(GLenum, const GLuint*) final void
glTexCoordP3ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP3ui(GLenum, GLuint) final void
glTexCoordP3uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP3uiv(GLenum, const GLuint*) final void
glTexCoordP4ui
(int type, int coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP4ui(GLenum, GLuint) final void
glTexCoordP4uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Core::
glTexCoordP4uiv(GLenum, const GLuint*) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_4_3_Core::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Core::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexStorage1D
(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_3_Core::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::
glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Core::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::
glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTextureView
(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) SeeQOpenGLFunctions_4_3_Core::
glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_3_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glUniform1d
(int location, double x) SeeQOpenGLFunctions_4_3_Core::
glUniform1d(GLint, GLdouble) final void
glUniform1dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform1dv(GLint, GLsizei, const GLdouble*) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_4_3_Core::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_4_3_Core::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_4_3_Core::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2d
(int location, double x, double y) SeeQOpenGLFunctions_4_3_Core::
glUniform2d(GLint, GLdouble, GLdouble) final void
glUniform2dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform2dv(GLint, GLsizei, const GLdouble*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Core::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3d
(int location, double x, double y, double z) SeeQOpenGLFunctions_4_3_Core::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final void
glUniform3dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform3dv(GLint, GLsizei, const GLdouble*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4d
(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Core::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glUniform4dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform4dv(GLint, GLsizei, const GLdouble*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_3_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_3_Core::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_4_3_Core::
glUnmapBuffer(GLenum) final void
glUseProgram
(int program) SeeQOpenGLFunctions_4_3_Core::
glUseProgram(GLuint) final void
glUseProgramStages
(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_3_Core::
glUseProgramStages(GLuint, GLbitfield, GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_4_3_Core::
glValidateProgram(GLuint) final void
glValidateProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_3_Core::
glValidateProgramPipeline(GLuint) final void
glVertexAttribBinding
(int attribindex, int bindingindex) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribBinding(GLuint, GLuint) final void
glVertexAttribDivisor
(int index, int divisor) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribDivisor(GLuint, GLuint) final void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) final void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribL1d
(int index, double x) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL1d(GLuint, GLdouble) final void
glVertexAttribL1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL1dv(GLuint, const GLdouble*) final void
glVertexAttribL2d
(int index, double x, double y) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) final void
glVertexAttribL2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL2dv(GLuint, const GLdouble*) final void
glVertexAttribL3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL3dv(GLuint, const GLdouble*) final void
glVertexAttribL4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribL4dv(GLuint, const GLdouble*) final void
glVertexAttribLFormat
(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) final void
glVertexAttribLPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glVertexBindingDivisor
(int bindingindex, int divisor) SeeQOpenGLFunctions_4_3_Core::
glVertexBindingDivisor(GLuint, GLuint) final void
glVertexP2ui
(int type, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexP2ui(GLenum, GLuint) final void
glVertexP2uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexP2uiv(GLenum, const GLuint*) final void
glVertexP3ui
(int type, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexP3ui(GLenum, GLuint) final void
glVertexP3uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexP3uiv(GLenum, const GLuint*) final void
glVertexP4ui
(int type, int value) SeeQOpenGLFunctions_4_3_Core::
glVertexP4ui(GLenum, GLuint) final void
glVertexP4uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::
glVertexP4uiv(GLenum, const GLuint*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glViewportArrayv
(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_3_Core::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) final void
glViewportIndexedf
(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_3_Core::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glViewportIndexedfv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Core::
glViewportIndexedfv(GLuint, const GLfloat*) final void
glWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_4_3_Core
public QOpenGLFunctions_4_3_Core()See
QOpenGLFunctions_4_3_Core::
QOpenGLFunctions_4_3_Core()
-
-
Method Details
-
glActiveShaderProgram
See
QOpenGLFunctions_4_3_Core::
glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
See
QOpenGLFunctions_4_3_Core::
glActiveTexture(GLenum) -
glAttachShader
See
QOpenGLFunctions_4_3_Core::
glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
See
QOpenGLFunctions_4_3_Core::
glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
See
QOpenGLFunctions_4_3_Core::
glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
See
QOpenGLFunctions_4_3_Core::
glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_4_3_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_4_3_Core::
glBindBuffer(GLenum, GLuint) -
glBindBufferBase
See
QOpenGLFunctions_4_3_Core::
glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_4_3_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
See
QOpenGLFunctions_4_3_Core::
glBindFramebuffer(GLenum, GLuint) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_3_Core::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) -
glBindProgramPipeline
See
QOpenGLFunctions_4_3_Core::
glBindProgramPipeline(GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_4_3_Core::
glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
See
QOpenGLFunctions_4_3_Core::
glBindSampler(GLuint, GLuint) -
glBindTexture
See
QOpenGLFunctions_4_3_Core::
glBindTexture(GLenum, GLuint) -
glBindTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_4_3_Core::
glBindVertexArray(GLuint) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_3_Core::
glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) -
glBlendColor
See
QOpenGLFunctions_4_3_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_4_3_Core::
glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_4_3_Core::
glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
See
QOpenGLFunctions_4_3_Core::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
See
QOpenGLFunctions_4_3_Core::
glBlendEquationi(GLuint, GLenum) -
glBlendFunc
See
QOpenGLFunctions_4_3_Core::
glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_3_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_3_Core::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
See
QOpenGLFunctions_4_3_Core::
glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_3_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_4_3_Core::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_4_3_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_4_3_Core::
glCheckFramebufferStatus(GLenum) -
glClampColor
See
QOpenGLFunctions_4_3_Core::
glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_4_3_Core::
glClear(GLbitfield) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Core::
glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Core::
glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_3_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_4_3_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_4_3_Core::
glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_4_3_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
See
QOpenGLFunctions_4_3_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_4_3_Core::
glClearDepth(GLdouble) -
glClearDepthf
See
QOpenGLFunctions_4_3_Core::
glClearDepthf(GLfloat) -
glClearStencil
See
QOpenGLFunctions_4_3_Core::
glClearStencil(GLint) -
glClientWaitSync
See
QOpenGLFunctions_4_3_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_3_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_3_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glColorP3ui
See
QOpenGLFunctions_4_3_Core::
glColorP3ui(GLenum, GLuint) -
glColorP3uiv
See
QOpenGLFunctions_4_3_Core::
glColorP3uiv(GLenum, const GLuint*) -
glColorP4ui
See
QOpenGLFunctions_4_3_Core::
glColorP4ui(GLenum, GLuint) -
glColorP4uiv
See
QOpenGLFunctions_4_3_Core::
glColorP4uiv(GLenum, const GLuint*) -
glCompileShader
See
QOpenGLFunctions_4_3_Core::
glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_3_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) See
QOpenGLFunctions_4_3_Core::
glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_3_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_3_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_3_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_4_3_Core::
glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_4_3_Core::
glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_3_Core::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCullFace
See
QOpenGLFunctions_4_3_Core::
glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_4_3_Core::
glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_3_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_4_3_Core::
glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_3_Core::
glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_3_Core::
glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_3_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_3_Core::
glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_3_Core::
glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_3_Core::
glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_3_Core::
glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_3_Core::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_3_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_3_Core::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_3_Core::
glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_3_Core::
glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_3_Core::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
See
QOpenGLFunctions_4_3_Core::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
See
QOpenGLFunctions_4_3_Core::
glDepthRangef(GLfloat, GLfloat) -
glDetachShader
See
QOpenGLFunctions_4_3_Core::
glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_3_Core::
glDisable(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_3_Core::
glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_3_Core::
glDisablei(GLenum, GLuint) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) See
QOpenGLFunctions_4_3_Core::
glDispatchCompute(GLuint, GLuint, GLuint) -
glDispatchComputeIndirect
See
QOpenGLFunctions_4_3_Core::
glDispatchComputeIndirect(GLintptr) -
glDrawArrays
See
QOpenGLFunctions_4_3_Core::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_3_Core::
glDrawArraysIndirect(GLenum, const GLvoid*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_3_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Core::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) -
glDrawBuffer
See
QOpenGLFunctions_4_3_Core::
glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_3_Core::
glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_3_Core::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_3_Core::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_3_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Core::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_3_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_3_Core::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_3_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_3_Core::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_3_Core::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_3_Core::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) -
glEnable
See
QOpenGLFunctions_4_3_Core::
glEnable(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_3_Core::
glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_3_Core::
glEnablei(GLenum, GLuint) -
glEndConditionalRender
See
QOpenGLFunctions_4_3_Core::
glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_4_3_Core::
glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_3_Core::
glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_4_3_Core::
glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_3_Core::
glFinish() -
glFlush
See
QOpenGLFunctions_4_3_Core::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_3_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFramebufferParameteri
See
QOpenGLFunctions_4_3_Core::
glFramebufferParameteri(GLenum, GLenum, GLint) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_3_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_3_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_3_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_3_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_3_Core::
glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_4_3_Core::
glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_3_Core::
glGenFramebuffers(GLsizei, GLuint*) -
glGenProgramPipelines
See
QOpenGLFunctions_4_3_Core::
glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_3_Core::
glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_3_Core::
glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_3_Core::
glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_3_Core::
glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_3_Core::
glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_3_Core::
glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_3_Core::
glGenerateMipmap(GLenum) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Core::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_3_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_3_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_3_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_3_Core::
glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_3_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_3_Core::
glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_3_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_3_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_3_Core::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_3_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_3_Core::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetDoublei_v
See
QOpenGLFunctions_4_3_Core::
glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_4_3_Core::
glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_3_Core::
glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_3_Core::
glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
See
QOpenGLFunctions_4_3_Core::
glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_3_Core::
glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_3_Core::
glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetFramebufferParameteriv(GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_4_3_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_3_Core::
glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_3_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_3_Core::
glGetIntegerv(GLenum, GLint*) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_3_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetPointerv
See
QOpenGLFunctions_4_3_Core::
glGetPointerv(GLenum, GLvoid**) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_3_Core::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_3_Core::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_3_Core::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) See
QOpenGLFunctions_4_3_Core::
glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Core::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_3_Core::
glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_3_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_3_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_3_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_3_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_3_Core::
glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_3_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_3_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_3_Core::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_3_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_3_Core::
glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_3_Core::
glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_3_Core::
glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_3_Core::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_3_Core::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_3_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_3_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_3_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_3_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_3_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_3_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_3_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_3_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_3_Core::
glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_3_Core::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_3_Core::
glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_3_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_3_Core::
glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_3_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_3_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_4_3_Core::
glHint(GLenum, GLenum) -
glIndexub
See
QOpenGLFunctions_4_3_Core::
glIndexub(GLubyte) -
glIndexubv
See
QOpenGLFunctions_4_3_Core::
glIndexubv(const GLubyte*) -
glInvalidateBufferData
See
QOpenGLFunctions_4_3_Core::
glInvalidateBufferData(GLuint) -
glInvalidateBufferSubData
See
QOpenGLFunctions_4_3_Core::
glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_3_Core::
glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Core::
glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateTexImage
See
QOpenGLFunctions_4_3_Core::
glInvalidateTexImage(GLuint, GLint) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) See
QOpenGLFunctions_4_3_Core::
glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glIsBuffer
See
QOpenGLFunctions_4_3_Core::
glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_3_Core::
glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_3_Core::
glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_3_Core::
glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_3_Core::
glIsProgram(GLuint) -
glIsProgramPipeline
See
QOpenGLFunctions_4_3_Core::
glIsProgramPipeline(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_3_Core::
glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_3_Core::
glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_3_Core::
glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_3_Core::
glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_3_Core::
glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_3_Core::
glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_3_Core::
glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_4_3_Core::
glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_3_Core::
glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_4_3_Core::
glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_4_3_Core::
glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_3_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMemoryBarrier
See
QOpenGLFunctions_4_3_Core::
glMemoryBarrier(GLbitfield) -
glMinSampleShading
See
QOpenGLFunctions_4_3_Core::
glMinSampleShading(GLfloat) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_3_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Core::
glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_3_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_3_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Core::
glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) -
glMultiTexCoordP1ui
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP1ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP1uiv
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP2ui
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP2ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP2uiv
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP3ui
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP3ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP3uiv
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP4ui
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP4ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP4uiv
See
QOpenGLFunctions_4_3_Core::
glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) -
glNormalP3ui
See
QOpenGLFunctions_4_3_Core::
glNormalP3ui(GLenum, GLuint) -
glNormalP3uiv
See
QOpenGLFunctions_4_3_Core::
glNormalP3uiv(GLenum, const GLuint*) -
glPatchParameterfv
See
QOpenGLFunctions_4_3_Core::
glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_3_Core::
glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glPauseTransformFeedback() -
glPixelStoref
See
QOpenGLFunctions_4_3_Core::
glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_3_Core::
glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_4_3_Core::
glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_3_Core::
glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_3_Core::
glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_3_Core::
glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_3_Core::
glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_3_Core::
glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_3_Core::
glPolygonOffset(GLfloat, GLfloat) -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_3_Core::
glPrimitiveRestartIndex(GLuint) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Core::
glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) -
glProgramParameteri
See
QOpenGLFunctions_4_3_Core::
glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
See
QOpenGLFunctions_4_3_Core::
glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
See
QOpenGLFunctions_4_3_Core::
glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
See
QOpenGLFunctions_4_3_Core::
glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
See
QOpenGLFunctions_4_3_Core::
glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_3_Core::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
See
QOpenGLFunctions_4_3_Core::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
See
QOpenGLFunctions_4_3_Core::
glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
See
QOpenGLFunctions_4_3_Core::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_3_Core::
glProvokingVertex(GLenum) -
glQueryCounter
See
QOpenGLFunctions_4_3_Core::
glQueryCounter(GLuint, GLenum) -
glReadBuffer
See
QOpenGLFunctions_4_3_Core::
glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_4_3_Core::
glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_3_Core::
glResumeTransformFeedback() -
glSampleCoverage
See
QOpenGLFunctions_4_3_Core::
glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_3_Core::
glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_3_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_3_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_3_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_3_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_3_Core::
glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_3_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScissor
See
QOpenGLFunctions_4_3_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_3_Core::
glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_3_Core::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_3_Core::
glScissorIndexedv(GLuint, const GLint*) -
glSecondaryColorP3ui
See
QOpenGLFunctions_4_3_Core::
glSecondaryColorP3ui(GLenum, GLuint) -
glSecondaryColorP3uiv
See
QOpenGLFunctions_4_3_Core::
glSecondaryColorP3uiv(GLenum, const GLuint*) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Core::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_3_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) See
QOpenGLFunctions_4_3_Core::
glShaderStorageBlockBinding(GLuint, GLuint, GLuint) -
glStencilFunc
See
QOpenGLFunctions_4_3_Core::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_3_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_3_Core::
glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_3_Core::
glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_3_Core::
glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_3_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_3_Core::
glTexBuffer(GLenum, GLenum, GLuint) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Core::
glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) -
glTexCoordP1ui
See
QOpenGLFunctions_4_3_Core::
glTexCoordP1ui(GLenum, GLuint) -
glTexCoordP1uiv
See
QOpenGLFunctions_4_3_Core::
glTexCoordP1uiv(GLenum, const GLuint*) -
glTexCoordP2ui
See
QOpenGLFunctions_4_3_Core::
glTexCoordP2ui(GLenum, GLuint) -
glTexCoordP2uiv
See
QOpenGLFunctions_4_3_Core::
glTexCoordP2uiv(GLenum, const GLuint*) -
glTexCoordP3ui
See
QOpenGLFunctions_4_3_Core::
glTexCoordP3ui(GLenum, GLuint) -
glTexCoordP3uiv
See
QOpenGLFunctions_4_3_Core::
glTexCoordP3uiv(GLenum, const GLuint*) -
glTexCoordP4ui
See
QOpenGLFunctions_4_3_Core::
glTexCoordP4ui(GLenum, GLuint) -
glTexCoordP4uiv
See
QOpenGLFunctions_4_3_Core::
glTexCoordP4uiv(GLenum, const GLuint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_3_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_3_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_3_Core::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_3_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_3_Core::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_3_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_3_Core::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Core::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::
glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_3_Core::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::
glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) See
QOpenGLFunctions_4_3_Core::
glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_3_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1d
See
QOpenGLFunctions_4_3_Core::
glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_3_Core::
glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_3_Core::
glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_3_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_3_Core::
glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_3_Core::
glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_3_Core::
glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_3_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_3_Core::
glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_3_Core::
glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_3_Core::
glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_3_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_3_Core::
glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_3_Core::
glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_3_Core::
glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_3_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_3_Core::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_3_Core::
glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_3_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_3_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_3_Core::
glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_3_Core::
glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_3_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_3_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_3_Core::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_3_Core::
glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_3_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_3_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_3_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_3_Core::
glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_3_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_3_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_3_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_3_Core::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
See
QOpenGLFunctions_4_3_Core::
glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_4_3_Core::
glUseProgram(GLuint) -
glUseProgramStages
See
QOpenGLFunctions_4_3_Core::
glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
See
QOpenGLFunctions_4_3_Core::
glValidateProgram(GLuint) -
glValidateProgramPipeline
See
QOpenGLFunctions_4_3_Core::
glValidateProgramPipeline(GLuint) -
glVertexAttribBinding
See
QOpenGLFunctions_4_3_Core::
glVertexAttribBinding(GLuint, GLuint) -
glVertexAttribDivisor
See
QOpenGLFunctions_4_3_Core::
glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_3_Core::
glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Core::
glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribL1d
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Core::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_3_Core::
glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Core::
glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Core::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexBindingDivisor
See
QOpenGLFunctions_4_3_Core::
glVertexBindingDivisor(GLuint, GLuint) -
glVertexP2ui
See
QOpenGLFunctions_4_3_Core::
glVertexP2ui(GLenum, GLuint) -
glVertexP2uiv
See
QOpenGLFunctions_4_3_Core::
glVertexP2uiv(GLenum, const GLuint*) -
glVertexP3ui
See
QOpenGLFunctions_4_3_Core::
glVertexP3ui(GLenum, GLuint) -
glVertexP3uiv
See
QOpenGLFunctions_4_3_Core::
glVertexP3uiv(GLenum, const GLuint*) -
glVertexP4ui
See
QOpenGLFunctions_4_3_Core::
glVertexP4ui(GLenum, GLuint) -
glVertexP4uiv
See
QOpenGLFunctions_4_3_Core::
glVertexP4uiv(GLenum, const GLuint*) -
glViewport
See
QOpenGLFunctions_4_3_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
See
QOpenGLFunctions_4_3_Core::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
See
QOpenGLFunctions_4_3_Core::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
See
QOpenGLFunctions_4_3_Core::
glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
See
QOpenGLFunctions_4_3_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-