Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_4_4_Compatibility

java.lang.Object
io.qt.QtObject
io.qt.gui.QAbstractOpenGLFunctions
io.qt.gui.QOpenGLFunctions_4_4_Compatibility
All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_4_4_Compatibility extends QAbstractOpenGLFunctions

All functions for OpenGL 4.4 compatibility profile

Java wrapper for Qt's class QOpenGLFunctions_4_4_Compatibility

  • Constructor Details

    • QOpenGLFunctions_4_4_Compatibility

      public QOpenGLFunctions_4_4_Compatibility()
    • QOpenGLFunctions_4_4_Compatibility

      protected QOpenGLFunctions_4_4_Compatibility(QtObject.QPrivateConstructor p)
      Constructor for internal use only.
      Parameters:
      p - expected to be null.
  • Method Details

    • glAccum

      @QtUninvokable public final void glAccum(int op, float value)
    • glActiveShaderProgram

      @QtUninvokable public final void glActiveShaderProgram(int pipeline, int program)
    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)
    • glAlphaFunc

      @QtUninvokable public final void glAlphaFunc(int func, float ref)
    • glAreTexturesResident

      @QtUninvokable public final boolean glAreTexturesResident(IntBuffer textures, boolean[] residences)
    • glArrayElement

      @QtUninvokable public final void glArrayElement(int i)
    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)
    • glBegin

      @QtUninvokable public final void glBegin(int mode)
    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)
    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)
    • glBeginQueryIndexed

      @QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id)
    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)
    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)
    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)
    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)
    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)
    • glBindBuffersBase

      @QtUninvokable public final void glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
    • glBindBuffersRange

      @QtUninvokable public final void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes)
    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)
    • glBindFragDataLocationIndexed

      @QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)
    • glBindImageTexture

      @QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
    • glBindImageTextures

      @QtUninvokable public final void glBindImageTextures(int first, int count, IntBuffer textures)
    • glBindProgramPipeline

      @QtUninvokable public final void glBindProgramPipeline(int pipeline)
    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)
    • glBindSampler

      @QtUninvokable public final void glBindSampler(int unit, int sampler)
    • glBindSamplers

      @QtUninvokable public final void glBindSamplers(int first, int count, IntBuffer samplers)
    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)
    • glBindTextures

      @QtUninvokable public final void glBindTextures(int first, int count, IntBuffer textures)
    • glBindTransformFeedback

      @QtUninvokable public final void glBindTransformFeedback(int target, int id)
    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)
    • glBindVertexBuffer

      @QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
    • glBindVertexBuffers

      @QtUninvokable public final void glBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides)
    • glBitmap

      @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)
    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendEquationSeparatei

      @QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    • glBlendEquationi

      @QtUninvokable public final void glBlendEquationi(int buf, int mode)
    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    • glBlendFuncSeparatei

      @QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glBlendFunci

      @QtUninvokable public final void glBlendFunci(int buf, int src, int dst)
    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferStorage

      @QtUninvokable public final void glBufferStorage(int target, long size, Buffer data, int flags)
    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCallList

      @QtUninvokable public final void glCallList(int list)
    • glCallLists

      @QtUninvokable public final void glCallLists(int n, int type, Buffer lists)
    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)
    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)
    • glClear

      @QtUninvokable public final void glClear(int mask)
    • glClearAccum

      @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha)
    • glClearBufferData

      @QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
    • glClearBufferSubData

      @QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)
    • glClearDepthf

      @QtUninvokable public final void glClearDepthf(float dd)
    • glClearIndex

      @QtUninvokable public final void glClearIndex(float c)
    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)
    • glClearTexImage

      @QtUninvokable public final void glClearTexImage(int texture, int level, int format, int type, Buffer data)
    • glClearTexSubImage

      @QtUninvokable public final void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
    • glClientActiveTexture

      @QtUninvokable public final void glClientActiveTexture(int texture)
    • glClientWaitSync

      @QtUninvokable public final int glClientWaitSync(GLsync sync, int flags, long timeout)
    • glClipPlane

      @QtUninvokable public final void glClipPlane(int plane, double[] equation)
    • glColor3b

      @QtUninvokable public final void glColor3b(byte red, byte green, byte blue)
    • glColor3bv

      @QtUninvokable public final void glColor3bv(byte[] v)
    • glColor3d

      @QtUninvokable public final void glColor3d(double red, double green, double blue)
    • glColor3dv

      @QtUninvokable public final void glColor3dv(double[] v)
    • glColor3f

      @QtUninvokable public final void glColor3f(float red, float green, float blue)
    • glColor3fv

      @QtUninvokable public final void glColor3fv(float[] v)
    • glColor3i

      @QtUninvokable public final void glColor3i(int red, int green, int blue)
    • glColor3iv

      @QtUninvokable public final void glColor3iv(int[] v)
    • glColor3s

      @QtUninvokable public final void glColor3s(short red, short green, short blue)
    • glColor3sv

      @QtUninvokable public final void glColor3sv(short[] v)
    • glColor4b

      @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha)
    • glColor4bv

      @QtUninvokable public final void glColor4bv(byte[] v)
    • glColor4d

      @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha)
    • glColor4dv

      @QtUninvokable public final void glColor4dv(double[] v)
    • glColor4f

      @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha)
    • glColor4fv

      @QtUninvokable public final void glColor4fv(float[] v)
    • glColor4i

      @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha)
    • glColor4iv

      @QtUninvokable public final void glColor4iv(int[] v)
    • glColor4s

      @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha)
    • glColor4sv

      @QtUninvokable public final void glColor4sv(short[] v)
    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    • glColorMaterial

      @QtUninvokable public final void glColorMaterial(int face, int mode)
    • glColorP3ui

      @QtUninvokable public final void glColorP3ui(int type, int color)
    • glColorP3uiv

      @QtUninvokable public final void glColorP3uiv(int type, IntBuffer color)
    • glColorP4ui

      @QtUninvokable public final void glColorP4ui(int type, int color)
    • glColorP4uiv

      @QtUninvokable public final void glColorP4uiv(int type, IntBuffer color)
    • glColorPointer

      @QtUninvokable public final void glColorPointer(int size, int type, int stride, Buffer pointer)
    • glColorSubTable

      @QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
    • glColorTable

      @QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
    • glColorTableParameterfv

      @QtUninvokable public final void glColorTableParameterfv(int target, int pname, FloatBuffer params)
    • glColorTableParameteriv

      @QtUninvokable public final void glColorTableParameteriv(int target, int pname, IntBuffer params)
    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)
    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glConvolutionFilter1D

      @QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
    • glConvolutionFilter2D

      @QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
    • glConvolutionParameterf

      @QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params)
    • glConvolutionParameterfv

      @QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
    • glConvolutionParameteri

      @QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params)
    • glConvolutionParameteriv

      @QtUninvokable public final void glConvolutionParameteriv(int target, int pname, IntBuffer params)
    • glCopyBufferSubData

      @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    • glCopyColorSubTable

      @QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width)
    • glCopyColorTable

      @QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width)
    • glCopyConvolutionFilter1D

      @QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
    • glCopyConvolutionFilter2D

      @QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
    • glCopyImageSubData

      @QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
    • glCopyPixels

      @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type)
    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()
    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)
    • glCreateShaderProgramv

      @QtUninvokable public final int glCreateShaderProgramv(int type, String[] strings)
    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)
    • glDebugMessageCallback

      @QtUninvokable public final void glDebugMessageCallback(GLDEBUGPROC callback)
    • glDebugMessageControl

      @QtUninvokable public final void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
    • glDebugMessageInsert

      @QtUninvokable public final void glDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf)
    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteLists

      @QtUninvokable public final void glDeleteLists(int list, int range)
    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)
    • glDeleteProgramPipelines

      @QtUninvokable public final void glDeleteProgramPipelines(int n, IntBuffer pipelines)
    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)
    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteSamplers

      @QtUninvokable public final void glDeleteSamplers(int count, IntBuffer samplers)
    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)
    • glDeleteSync

      @QtUninvokable public final void glDeleteSync(GLsync sync)
    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)
    • glDeleteTransformFeedbacks

      @QtUninvokable public final void glDeleteTransformFeedbacks(int n, IntBuffer ids)
    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)
    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)
    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)
    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)
    • glDepthRangeArrayv

      @QtUninvokable public final void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
    • glDepthRangeIndexed

      @QtUninvokable public final void glDepthRangeIndexed(int index, double n, double f)
    • glDepthRangef

      @QtUninvokable public final void glDepthRangef(float n, float f)
    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)
    • glDisable

      @QtUninvokable public final void glDisable(int cap)
    • glDisableClientState

      @QtUninvokable public final void glDisableClientState(int array)
    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)
    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)
    • glDispatchCompute

      @QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
    • glDispatchComputeIndirect

      @QtUninvokable public final void glDispatchComputeIndirect(long indirect)
    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)
    • glDrawArraysIndirect

      @QtUninvokable public final void glDrawArraysIndirect(int mode, Buffer indirect)
    • glDrawArraysInstanced

      @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    • glDrawArraysInstancedBaseInstance

      @QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int buf)
    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)
    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)
    • glDrawElementsBaseVertex

      @QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    • glDrawElementsIndirect

      @QtUninvokable public final void glDrawElementsIndirect(int mode, int type, Buffer indirect)
    • glDrawElementsInstanced

      @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    • glDrawElementsInstancedBaseInstance

      @QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
    • glDrawElementsInstancedBaseVertex

      @QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    • glDrawElementsInstancedBaseVertexBaseInstance

      @QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
    • glDrawPixels

      @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    • glDrawRangeElementsBaseVertex

      @QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    • glDrawTransformFeedback

      @QtUninvokable public final void glDrawTransformFeedback(int mode, int id)
    • glDrawTransformFeedbackInstanced

      @QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
    • glDrawTransformFeedbackStream

      @QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream)
    • glDrawTransformFeedbackStreamInstanced

      @QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
    • glEdgeFlag

      @QtUninvokable public final void glEdgeFlag(boolean flag)
    • glEdgeFlagPointer

      @QtUninvokable public final void glEdgeFlagPointer(int stride, Buffer pointer)
    • glEnable

      @QtUninvokable public final void glEnable(int cap)
    • glEnableClientState

      @QtUninvokable public final void glEnableClientState(int array)
    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)
    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)
    • glEnd

      @QtUninvokable public final void glEnd()
    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()
    • glEndList

      @QtUninvokable public final void glEndList()
    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)
    • glEndQueryIndexed

      @QtUninvokable public final void glEndQueryIndexed(int target, int index)
    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()
    • glEvalCoord1d

      @QtUninvokable public final void glEvalCoord1d(double u)
    • glEvalCoord1dv

      @QtUninvokable public final void glEvalCoord1dv(double[] u)
    • glEvalCoord1f

      @QtUninvokable public final void glEvalCoord1f(float u)
    • glEvalCoord1fv

      @QtUninvokable public final void glEvalCoord1fv(float[] u)
    • glEvalCoord2d

      @QtUninvokable public final void glEvalCoord2d(double u, double v)
    • glEvalCoord2dv

      @QtUninvokable public final void glEvalCoord2dv(double[] u)
    • glEvalCoord2f

      @QtUninvokable public final void glEvalCoord2f(float u, float v)
    • glEvalCoord2fv

      @QtUninvokable public final void glEvalCoord2fv(float[] u)
    • glEvalMesh1

      @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2)
    • glEvalMesh2

      @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    • glEvalPoint1

      @QtUninvokable public final void glEvalPoint1(int i)
    • glEvalPoint2

      @QtUninvokable public final void glEvalPoint2(int i, int j)
    • glFeedbackBuffer

      @QtUninvokable public final void glFeedbackBuffer(int type, FloatBuffer buffer)
    • glFenceSync

      @QtUninvokable public final GLsync glFenceSync(int condition, int flags)
    • glFinish

      @QtUninvokable public final void glFinish()
    • glFlush

      @QtUninvokable public final void glFlush()
    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)
    • glFogCoordPointer

      @QtUninvokable public final void glFogCoordPointer(int type, int stride, Buffer pointer)
    • glFogCoordd

      @QtUninvokable public final void glFogCoordd(double coord)
    • glFogCoorddv

      @QtUninvokable public final void glFogCoorddv(DoubleBuffer coord)
    • glFogCoordf

      @QtUninvokable public final void glFogCoordf(float coord)
    • glFogCoordfv

      @QtUninvokable public final void glFogCoordfv(FloatBuffer coord)
    • glFogf

      @QtUninvokable public final void glFogf(int pname, float param)
    • glFogfv

      @QtUninvokable public final void glFogfv(int pname, float[] params)
    • glFogi

      @QtUninvokable public final void glFogi(int pname, int param)
    • glFogiv

      @QtUninvokable public final void glFogiv(int pname, int[] params)
    • glFramebufferParameteri

      @QtUninvokable public final void glFramebufferParameteri(int target, int pname, int param)
    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture

      @QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level)
    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)
    • glFrustum

      @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)
    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenLists

      @QtUninvokable public final int glGenLists(int range)
    • glGenProgramPipelines

      @QtUninvokable public final void glGenProgramPipelines(int n, IntBuffer pipelines)
    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)
    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenSamplers

      @QtUninvokable public final void glGenSamplers(int count, IntBuffer samplers)
    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)
    • glGenTransformFeedbacks

      @QtUninvokable public final void glGenTransformFeedbacks(int n, IntBuffer ids)
    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)
    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)
    • glGetActiveAtomicCounterBufferiv

      @QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveSubroutineName

      @QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    • glGetActiveSubroutineUniformName

      @QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    • glGetActiveSubroutineUniformiv

      @QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveUniformBlockName

      @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
    • glGetActiveUniformBlockiv

      @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    • glGetActiveUniformName

      @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
    • glGetActiveUniformsiv

      @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)
    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)
    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] data)
    • glGetBufferParameteri64v

      @QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)
    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)
    • glGetClipPlane

      @QtUninvokable public final void glGetClipPlane(int plane, double[] equation)
    • glGetColorTable

      @QtUninvokable public final void glGetColorTable(int target, int format, int type, Buffer table)
    • glGetColorTableParameterfv

      @QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
    • glGetColorTableParameteriv

      @QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)
    • glGetConvolutionFilter

      @QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image)
    • glGetConvolutionParameterfv

      @QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
    • glGetConvolutionParameteriv

      @QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
    • glGetDebugMessageLog

      @QtUninvokable public final int glGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog)
    • glGetDoublei_v

      @QtUninvokable public final void glGetDoublei_v(int target, int index, DoubleBuffer data)
    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] data)
    • glGetError

      @QtUninvokable public final int glGetError()
    • glGetFloati_v

      @QtUninvokable public final void glGetFloati_v(int target, int index, FloatBuffer data)
    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] data)
    • glGetFragDataIndex

      @QtUninvokable public final int glGetFragDataIndex(int program, CharBuffer name)
    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)
    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetFramebufferParameteriv

      @QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
    • glGetHistogram

      @QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
    • glGetHistogramParameterfv

      @QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
    • glGetHistogramParameteriv

      @QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
    • glGetInteger64i_v

      @QtUninvokable public final void glGetInteger64i_v(int target, int index, LongBuffer data)
    • glGetInteger64v

      @QtUninvokable public final void glGetInteger64v(int pname, LongBuffer data)
    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)
    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] data)
    • glGetInternalformati64v

      @QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
    • glGetInternalformativ

      @QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
    • glGetLightfv

      @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params)
    • glGetLightiv

      @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params)
    • glGetMapdv

      @QtUninvokable public final void glGetMapdv(int target, int query, double[] v)
    • glGetMapfv

      @QtUninvokable public final void glGetMapfv(int target, int query, float[] v)
    • glGetMapiv

      @QtUninvokable public final void glGetMapiv(int target, int query, int[] v)
    • glGetMaterialfv

      @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params)
    • glGetMaterialiv

      @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params)
    • glGetMinmax

      @QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
    • glGetMinmaxParameterfv

      @QtUninvokable public final void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
    • glGetMinmaxParameteriv

      @QtUninvokable public final void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
    • glGetMultisamplefv

      @QtUninvokable public final void glGetMultisamplefv(int pname, int index, FloatBuffer val)
    • glGetObjectLabel

      @QtUninvokable public final void glGetObjectLabel(int identifier, int name, String[] label)
    • glGetObjectPtrLabel

      @QtUninvokable public final void glGetObjectPtrLabel(GLsync ptr, String[] label)
    • glGetPixelMapfv

      @QtUninvokable public final void glGetPixelMapfv(int map, FloatBuffer values)
    • glGetPixelMapuiv

      @QtUninvokable public final void glGetPixelMapuiv(int map, IntBuffer values)
    • glGetPixelMapusv

      @QtUninvokable public final void glGetPixelMapusv(int map, ShortBuffer values)
    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer [] params)
    • glGetPolygonStipple

      @QtUninvokable public final void glGetPolygonStipple(ByteBuffer mask)
    • glGetProgramBinary

      @QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetProgramInterfaceiv

      @QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
    • glGetProgramPipelineInfoLog

      @QtUninvokable public final void glGetProgramPipelineInfoLog(int pipeline, String[] infoLog)
    • glGetProgramPipelineiv

      @QtUninvokable public final void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
    • glGetProgramResourceIndex

      @QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name)
    • glGetProgramResourceLocation

      @QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name)
    • glGetProgramResourceLocationIndex

      @QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name)
    • glGetProgramResourceName

      @QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name)
    • glGetProgramResourceiv

      @QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
    • glGetProgramStageiv

      @QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetQueryIndexediv

      @QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    • glGetQueryObjecti64v

      @QtUninvokable public final void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectui64v

      @QtUninvokable public final void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetSamplerParameterIiv

      @QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIuiv

      @QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterfv

      @QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    • glGetSamplerParameteriv

      @QtUninvokable public final void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    • glGetSeparableFilter

      @QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetShaderPrecisionFormat

      @QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetString

      @QtUninvokable public final String glGetString(int name)
    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)
    • glGetSubroutineIndex

      @QtUninvokable public final int glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
    • glGetSubroutineUniformLocation

      @QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
    • glGetSynciv

      @QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
    • glGetTexEnvfv

      @QtUninvokable public final void glGetTexEnvfv(int target, int pname, FloatBuffer params)
    • glGetTexEnviv

      @QtUninvokable public final void glGetTexEnviv(int target, int pname, IntBuffer params)
    • glGetTexGendv

      @QtUninvokable public final void glGetTexGendv(int coord, int pname, DoubleBuffer params)
    • glGetTexGenfv

      @QtUninvokable public final void glGetTexGenfv(int coord, int pname, FloatBuffer params)
    • glGetTexGeniv

      @QtUninvokable public final void glGetTexGeniv(int coord, int pname, IntBuffer params)
    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    • glGetUniformBlockIndex

      @QtUninvokable public final int glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
    • glGetUniformIndices

      @QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)
    • glGetUniformSubroutineuiv

      @QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    • glGetUniformdv

      @QtUninvokable public final void glGetUniformdv(int program, int location, DoubleBuffer params)
    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)
    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribLdv

      @QtUninvokable public final void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glHint

      @QtUninvokable public final void glHint(int target, int mode)
    • glHistogram

      @QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink)
    • glIndexMask

      @QtUninvokable public final void glIndexMask(int mask)
    • glIndexPointer

      @QtUninvokable public final void glIndexPointer(int type, int stride, Buffer pointer)
    • glIndexd

      @QtUninvokable public final void glIndexd(double c)
    • glIndexdv

      @QtUninvokable public final void glIndexdv(double[] c)
    • glIndexf

      @QtUninvokable public final void glIndexf(float c)
    • glIndexfv

      @QtUninvokable public final void glIndexfv(float[] c)
    • glIndexi

      @QtUninvokable public final void glIndexi(int c)
    • glIndexiv

      @QtUninvokable public final void glIndexiv(int[] c)
    • glIndexs

      @QtUninvokable public final void glIndexs(short c)
    • glIndexsv

      @QtUninvokable public final void glIndexsv(short[] c)
    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)
    • glIndexubv

      @QtUninvokable public final void glIndexubv(byte[] c)
    • glInitNames

      @QtUninvokable public final void glInitNames()
    • glInterleavedArrays

      @QtUninvokable public final void glInterleavedArrays(int format, int stride, Buffer pointer)
    • glInvalidateBufferData

      @QtUninvokable public final void glInvalidateBufferData(int buffer)
    • glInvalidateBufferSubData

      @QtUninvokable public final void glInvalidateBufferSubData(int buffer, long offset, long length)
    • glInvalidateFramebuffer

      @QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
    • glInvalidateSubFramebuffer

      @QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
    • glInvalidateTexImage

      @QtUninvokable public final void glInvalidateTexImage(int texture, int level)
    • glInvalidateTexSubImage

      @QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)
    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)
    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)
    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)
    • glIsList

      @QtUninvokable public final boolean glIsList(int list)
    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)
    • glIsProgramPipeline

      @QtUninvokable public final boolean glIsProgramPipeline(int pipeline)
    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)
    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)
    • glIsSampler

      @QtUninvokable public final boolean glIsSampler(int sampler)
    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)
    • glIsSync

      @QtUninvokable public final boolean glIsSync(GLsync sync)
    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)
    • glIsTransformFeedback

      @QtUninvokable public final boolean glIsTransformFeedback(int id)
    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)
    • glLightModelf

      @QtUninvokable public final void glLightModelf(int pname, float param)
    • glLightModelfv

      @QtUninvokable public final void glLightModelfv(int pname, float[] params)
    • glLightModeli

      @QtUninvokable public final void glLightModeli(int pname, int param)
    • glLightModeliv

      @QtUninvokable public final void glLightModeliv(int pname, int[] params)
    • glLightf

      @QtUninvokable public final void glLightf(int light, int pname, float param)
    • glLightfv

      @QtUninvokable public final void glLightfv(int light, int pname, float[] params)
    • glLighti

      @QtUninvokable public final void glLighti(int light, int pname, int param)
    • glLightiv

      @QtUninvokable public final void glLightiv(int light, int pname, int[] params)
    • glLineStipple

      @QtUninvokable public final void glLineStipple(int factor, short pattern)
    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)
    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)
    • glListBase

      @QtUninvokable public final void glListBase(int base)
    • glLoadIdentity

      @QtUninvokable public final void glLoadIdentity()
    • glLoadMatrixd

      @QtUninvokable public final void glLoadMatrixd(double[] m)
    • glLoadMatrixf

      @QtUninvokable public final void glLoadMatrixf(float[] m)
    • glLoadName

      @QtUninvokable public final void glLoadName(int name)
    • glLoadTransposeMatrixd

      @QtUninvokable public final void glLoadTransposeMatrixd(DoubleBuffer m)
    • glLoadTransposeMatrixf

      @QtUninvokable public final void glLoadTransposeMatrixf(FloatBuffer m)
    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)
    • glMap1d

      @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    • glMap1f

      @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    • glMap2d

      @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    • glMap2f

      @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)
    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)
    • glMapGrid1d

      @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2)
    • glMapGrid1f

      @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2)
    • glMapGrid2d

      @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    • glMapGrid2f

      @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    • glMaterialf

      @QtUninvokable public final void glMaterialf(int face, int pname, float param)
    • glMaterialfv

      @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params)
    • glMateriali

      @QtUninvokable public final void glMateriali(int face, int pname, int param)
    • glMaterialiv

      @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params)
    • glMatrixMode

      @QtUninvokable public final void glMatrixMode(int mode)
    • glMemoryBarrier

      @QtUninvokable public final void glMemoryBarrier(int barriers)
    • glMinSampleShading

      @QtUninvokable public final void glMinSampleShading(float value)
    • glMinmax

      @QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink)
    • glMultMatrixd

      @QtUninvokable public final void glMultMatrixd(double[] m)
    • glMultMatrixf

      @QtUninvokable public final void glMultMatrixf(float[] m)
    • glMultTransposeMatrixd

      @QtUninvokable public final void glMultTransposeMatrixd(DoubleBuffer m)
    • glMultTransposeMatrixf

      @QtUninvokable public final void glMultTransposeMatrixf(FloatBuffer m)
    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    • glMultiDrawArraysIndirect

      @QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)
    • glMultiDrawElementsBaseVertex

      @QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex)
    • glMultiDrawElementsIndirect

      @QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
    • glMultiTexCoord1d

      @QtUninvokable public final void glMultiTexCoord1d(int target, double s)
    • glMultiTexCoord1dv

      @QtUninvokable public final void glMultiTexCoord1dv(int target, DoubleBuffer v)
    • glMultiTexCoord1f

      @QtUninvokable public final void glMultiTexCoord1f(int target, float s)
    • glMultiTexCoord1fv

      @QtUninvokable public final void glMultiTexCoord1fv(int target, FloatBuffer v)
    • glMultiTexCoord1i

      @QtUninvokable public final void glMultiTexCoord1i(int target, int s)
    • glMultiTexCoord1iv

      @QtUninvokable public final void glMultiTexCoord1iv(int target, IntBuffer v)
    • glMultiTexCoord1s

      @QtUninvokable public final void glMultiTexCoord1s(int target, short s)
    • glMultiTexCoord1sv

      @QtUninvokable public final void glMultiTexCoord1sv(int target, ShortBuffer v)
    • glMultiTexCoord2d

      @QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t)
    • glMultiTexCoord2dv

      @QtUninvokable public final void glMultiTexCoord2dv(int target, DoubleBuffer v)
    • glMultiTexCoord2f

      @QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t)
    • glMultiTexCoord2fv

      @QtUninvokable public final void glMultiTexCoord2fv(int target, FloatBuffer v)
    • glMultiTexCoord2i

      @QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t)
    • glMultiTexCoord2iv

      @QtUninvokable public final void glMultiTexCoord2iv(int target, IntBuffer v)
    • glMultiTexCoord2s

      @QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t)
    • glMultiTexCoord2sv

      @QtUninvokable public final void glMultiTexCoord2sv(int target, ShortBuffer v)
    • glMultiTexCoord3d

      @QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r)
    • glMultiTexCoord3dv

      @QtUninvokable public final void glMultiTexCoord3dv(int target, DoubleBuffer v)
    • glMultiTexCoord3f

      @QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r)
    • glMultiTexCoord3fv

      @QtUninvokable public final void glMultiTexCoord3fv(int target, FloatBuffer v)
    • glMultiTexCoord3i

      @QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r)
    • glMultiTexCoord3iv

      @QtUninvokable public final void glMultiTexCoord3iv(int target, IntBuffer v)
    • glMultiTexCoord3s

      @QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r)
    • glMultiTexCoord3sv

      @QtUninvokable public final void glMultiTexCoord3sv(int target, ShortBuffer v)
    • glMultiTexCoord4d

      @QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q)
    • glMultiTexCoord4dv

      @QtUninvokable public final void glMultiTexCoord4dv(int target, DoubleBuffer v)
    • glMultiTexCoord4f

      @QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q)
    • glMultiTexCoord4fv

      @QtUninvokable public final void glMultiTexCoord4fv(int target, FloatBuffer v)
    • glMultiTexCoord4i

      @QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q)
    • glMultiTexCoord4iv

      @QtUninvokable public final void glMultiTexCoord4iv(int target, IntBuffer v)
    • glMultiTexCoord4s

      @QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q)
    • glMultiTexCoord4sv

      @QtUninvokable public final void glMultiTexCoord4sv(int target, ShortBuffer v)
    • glMultiTexCoordP1ui

      @QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords)
    • glMultiTexCoordP1uiv

      @QtUninvokable public final void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP2ui

      @QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords)
    • glMultiTexCoordP2uiv

      @QtUninvokable public final void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP3ui

      @QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords)
    • glMultiTexCoordP3uiv

      @QtUninvokable public final void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP4ui

      @QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords)
    • glMultiTexCoordP4uiv

      @QtUninvokable public final void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    • glNewList

      @QtUninvokable public final void glNewList(int list, int mode)
    • glNormal3b

      @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz)
    • glNormal3bv

      @QtUninvokable public final void glNormal3bv(byte[] v)
    • glNormal3d

      @QtUninvokable public final void glNormal3d(double nx, double ny, double nz)
    • glNormal3dv

      @QtUninvokable public final void glNormal3dv(double[] v)
    • glNormal3f

      @QtUninvokable public final void glNormal3f(float nx, float ny, float nz)
    • glNormal3fv

      @QtUninvokable public final void glNormal3fv(float[] v)
    • glNormal3i

      @QtUninvokable public final void glNormal3i(int nx, int ny, int nz)
    • glNormal3iv

      @QtUninvokable public final void glNormal3iv(int[] v)
    • glNormal3s

      @QtUninvokable public final void glNormal3s(short nx, short ny, short nz)
    • glNormal3sv

      @QtUninvokable public final void glNormal3sv(short[] v)
    • glNormalP3ui

      @QtUninvokable public final void glNormalP3ui(int type, int coords)
    • glNormalP3uiv

      @QtUninvokable public final void glNormalP3uiv(int type, IntBuffer coords)
    • glNormalPointer

      @QtUninvokable public final void glNormalPointer(int type, int stride, Buffer pointer)
    • glObjectLabel

      @QtUninvokable public final void glObjectLabel(int identifier, int name, int length, CharBuffer label)
    • glObjectPtrLabel

      @QtUninvokable public final void glObjectPtrLabel(GLsync ptr, String label)
    • glOrtho

      @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    • glPassThrough

      @QtUninvokable public final void glPassThrough(float token)
    • glPatchParameterfv

      @QtUninvokable public final void glPatchParameterfv(int pname, FloatBuffer values)
    • glPatchParameteri

      @QtUninvokable public final void glPatchParameteri(int pname, int value)
    • glPauseTransformFeedback

      @QtUninvokable public final void glPauseTransformFeedback()
    • glPixelMapfv

      @QtUninvokable public final void glPixelMapfv(int map, int mapsize, FloatBuffer values)
    • glPixelMapuiv

      @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, IntBuffer values)
    • glPixelMapusv

      @QtUninvokable public final void glPixelMapusv(int map, int mapsize, ShortBuffer values)
    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)
    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)
    • glPixelTransferf

      @QtUninvokable public final void glPixelTransferf(int pname, float param)
    • glPixelTransferi

      @QtUninvokable public final void glPixelTransferi(int pname, int param)
    • glPixelZoom

      @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor)
    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)
    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)
    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)
    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)
    • glPointSize

      @QtUninvokable public final void glPointSize(float size)
    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)
    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)
    • glPolygonStipple

      @QtUninvokable public final void glPolygonStipple(ByteBuffer mask)
    • glPopAttrib

      @QtUninvokable public final void glPopAttrib()
    • glPopClientAttrib

      @QtUninvokable public final void glPopClientAttrib()
    • glPopDebugGroup

      @QtUninvokable public final void glPopDebugGroup()
    • glPopMatrix

      @QtUninvokable public final void glPopMatrix()
    • glPopName

      @QtUninvokable public final void glPopName()
    • glPrimitiveRestartIndex

      @QtUninvokable public final void glPrimitiveRestartIndex(int index)
    • glPrioritizeTextures

      @QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
    • glProgramBinary

      @QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
    • glProgramParameteri

      @QtUninvokable public final void glProgramParameteri(int program, int pname, int value)
    • glProgramUniform1d

      @QtUninvokable public final void glProgramUniform1d(int program, int location, double v0)
    • glProgramUniform1dv

      @QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform1f

      @QtUninvokable public final void glProgramUniform1f(int program, int location, float v0)
    • glProgramUniform1fv

      @QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform1i

      @QtUninvokable public final void glProgramUniform1i(int program, int location, int v0)
    • glProgramUniform1iv

      @QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1ui

      @QtUninvokable public final void glProgramUniform1ui(int program, int location, int v0)
    • glProgramUniform1uiv

      @QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2d

      @QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1)
    • glProgramUniform2dv

      @QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform2f

      @QtUninvokable public final void glProgramUniform2f(int program, int location, float v0, float v1)
    • glProgramUniform2fv

      @QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform2i

      @QtUninvokable public final void glProgramUniform2i(int program, int location, int v0, int v1)
    • glProgramUniform2iv

      @QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2ui

      @QtUninvokable public final void glProgramUniform2ui(int program, int location, int v0, int v1)
    • glProgramUniform2uiv

      @QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3d

      @QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
    • glProgramUniform3dv

      @QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform3f

      @QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
    • glProgramUniform3fv

      @QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform3i

      @QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3iv

      @QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3ui

      @QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3uiv

      @QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4d

      @QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
    • glProgramUniform4dv

      @QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform4f

      @QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
    • glProgramUniform4fv

      @QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform4i

      @QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4iv

      @QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4ui

      @QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4uiv

      @QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniformMatrix2dv

      @QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2fv

      @QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x3dv

      @QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x3fv

      @QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x4dv

      @QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x4fv

      @QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3dv

      @QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3fv

      @QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x2dv

      @QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x2fv

      @QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x4dv

      @QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x4fv

      @QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4dv

      @QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4fv

      @QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x2dv

      @QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x2fv

      @QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x3dv

      @QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x3fv

      @QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProvokingVertex

      @QtUninvokable public final void glProvokingVertex(int mode)
    • glPushAttrib

      @QtUninvokable public final void glPushAttrib(int mask)
    • glPushClientAttrib

      @QtUninvokable public final void glPushClientAttrib(int mask)
    • glPushDebugGroup

      @QtUninvokable public final void glPushDebugGroup(int source, int id, int length, CharBuffer message)
    • glPushMatrix

      @QtUninvokable public final void glPushMatrix()
    • glPushName

      @QtUninvokable public final void glPushName(int name)
    • glQueryCounter

      @QtUninvokable public final void glQueryCounter(int id, int target)
    • glRasterPos2d

      @QtUninvokable public final void glRasterPos2d(double x, double y)
    • glRasterPos2dv

      @QtUninvokable public final void glRasterPos2dv(double[] v)
    • glRasterPos2f

      @QtUninvokable public final void glRasterPos2f(float x, float y)
    • glRasterPos2fv

      @QtUninvokable public final void glRasterPos2fv(float[] v)
    • glRasterPos2i

      @QtUninvokable public final void glRasterPos2i(int x, int y)
    • glRasterPos2iv

      @QtUninvokable public final void glRasterPos2iv(int[] v)
    • glRasterPos2s

      @QtUninvokable public final void glRasterPos2s(short x, short y)
    • glRasterPos2sv

      @QtUninvokable public final void glRasterPos2sv(short[] v)
    • glRasterPos3d

      @QtUninvokable public final void glRasterPos3d(double x, double y, double z)
    • glRasterPos3dv

      @QtUninvokable public final void glRasterPos3dv(double[] v)
    • glRasterPos3f

      @QtUninvokable public final void glRasterPos3f(float x, float y, float z)
    • glRasterPos3fv

      @QtUninvokable public final void glRasterPos3fv(float[] v)
    • glRasterPos3i

      @QtUninvokable public final void glRasterPos3i(int x, int y, int z)
    • glRasterPos3iv

      @QtUninvokable public final void glRasterPos3iv(int[] v)
    • glRasterPos3s

      @QtUninvokable public final void glRasterPos3s(short x, short y, short z)
    • glRasterPos3sv

      @QtUninvokable public final void glRasterPos3sv(short[] v)
    • glRasterPos4d

      @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w)
    • glRasterPos4dv

      @QtUninvokable public final void glRasterPos4dv(double[] v)
    • glRasterPos4f

      @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w)
    • glRasterPos4fv

      @QtUninvokable public final void glRasterPos4fv(float[] v)
    • glRasterPos4i

      @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w)
    • glRasterPos4iv

      @QtUninvokable public final void glRasterPos4iv(int[] v)
    • glRasterPos4s

      @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w)
    • glRasterPos4sv

      @QtUninvokable public final void glRasterPos4sv(short[] v)
    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int src)
    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glRectd

      @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2)
    • glRectdv

      @QtUninvokable public final void glRectdv(double[] v1, double[] v2)
    • glRectf

      @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2)
    • glRectfv

      @QtUninvokable public final void glRectfv(float[] v1, float[] v2)
    • glRecti

      @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2)
    • glRectiv

      @QtUninvokable public final void glRectiv(int[] v1, int[] v2)
    • glRects

      @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2)
    • glRectsv

      @QtUninvokable public final void glRectsv(short[] v1, short[] v2)
    • glReleaseShaderCompiler

      @QtUninvokable public final void glReleaseShaderCompiler()
    • glRenderMode

      @QtUninvokable public final int glRenderMode(int mode)
    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    • glResetHistogram

      @QtUninvokable public final void glResetHistogram(int target)
    • glResetMinmax

      @QtUninvokable public final void glResetMinmax(int target)
    • glResumeTransformFeedback

      @QtUninvokable public final void glResumeTransformFeedback()
    • glRotated

      @QtUninvokable public final void glRotated(double angle, double x, double y, double z)
    • glRotatef

      @QtUninvokable public final void glRotatef(float angle, float x, float y, float z)
    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)
    • glSampleMaski

      @QtUninvokable public final void glSampleMaski(int maskNumber, int mask)
    • glSamplerParameterIiv

      @QtUninvokable public final void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIuiv

      @QtUninvokable public final void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterf

      @QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param)
    • glSamplerParameterfv

      @QtUninvokable public final void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    • glSamplerParameteri

      @QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param)
    • glSamplerParameteriv

      @QtUninvokable public final void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    • glScaled

      @QtUninvokable public final void glScaled(double x, double y, double z)
    • glScalef

      @QtUninvokable public final void glScalef(float x, float y, float z)
    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)
    • glScissorArrayv

      @QtUninvokable public final void glScissorArrayv(int first, int count, IntBuffer v)
    • glScissorIndexed

      @QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height)
    • glScissorIndexedv

      @QtUninvokable public final void glScissorIndexedv(int index, IntBuffer v)
    • glSecondaryColor3b

      @QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue)
    • glSecondaryColor3bv

      @QtUninvokable public final void glSecondaryColor3bv(ByteBuffer v)
    • glSecondaryColor3d

      @QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue)
    • glSecondaryColor3dv

      @QtUninvokable public final void glSecondaryColor3dv(DoubleBuffer v)
    • glSecondaryColor3f

      @QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue)
    • glSecondaryColor3fv

      @QtUninvokable public final void glSecondaryColor3fv(FloatBuffer v)
    • glSecondaryColor3i

      @QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue)
    • glSecondaryColor3iv

      @QtUninvokable public final void glSecondaryColor3iv(IntBuffer v)
    • glSecondaryColor3s

      @QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue)
    • glSecondaryColor3sv

      @QtUninvokable public final void glSecondaryColor3sv(ShortBuffer v)
    • glSecondaryColor3ub

      @QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue)
    • glSecondaryColor3ubv

      @QtUninvokable public final void glSecondaryColor3ubv(ByteBuffer v)
    • glSecondaryColor3ui

      @QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue)
    • glSecondaryColor3uiv

      @QtUninvokable public final void glSecondaryColor3uiv(IntBuffer v)
    • glSecondaryColor3us

      @QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue)
    • glSecondaryColor3usv

      @QtUninvokable public final void glSecondaryColor3usv(ShortBuffer v)
    • glSecondaryColorP3ui

      @QtUninvokable public final void glSecondaryColorP3ui(int type, int color)
    • glSecondaryColorP3uiv

      @QtUninvokable public final void glSecondaryColorP3uiv(int type, IntBuffer color)
    • glSecondaryColorPointer

      @QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
    • glSelectBuffer

      @QtUninvokable public final void glSelectBuffer(IntBuffer buffer)
    • glSeparableFilter2D

      @QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
    • glShadeModel

      @QtUninvokable public final void glShadeModel(int mode)
    • glShaderBinary

      @QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)
    • glShaderStorageBlockBinding

      @QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)
    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)
    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    • glTexBuffer

      @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer)
    • glTexBufferRange

      @QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
    • glTexCoord1d

      @QtUninvokable public final void glTexCoord1d(double s)
    • glTexCoord1dv

      @QtUninvokable public final void glTexCoord1dv(double[] v)
    • glTexCoord1f

      @QtUninvokable public final void glTexCoord1f(float s)
    • glTexCoord1fv

      @QtUninvokable public final void glTexCoord1fv(float[] v)
    • glTexCoord1i

      @QtUninvokable public final void glTexCoord1i(int s)
    • glTexCoord1iv

      @QtUninvokable public final void glTexCoord1iv(int[] v)
    • glTexCoord1s

      @QtUninvokable public final void glTexCoord1s(short s)
    • glTexCoord1sv

      @QtUninvokable public final void glTexCoord1sv(short[] v)
    • glTexCoord2d

      @QtUninvokable public final void glTexCoord2d(double s, double t)
    • glTexCoord2dv

      @QtUninvokable public final void glTexCoord2dv(double[] v)
    • glTexCoord2f

      @QtUninvokable public final void glTexCoord2f(float s, float t)
    • glTexCoord2fv

      @QtUninvokable public final void glTexCoord2fv(float[] v)
    • glTexCoord2i

      @QtUninvokable public final void glTexCoord2i(int s, int t)
    • glTexCoord2iv

      @QtUninvokable public final void glTexCoord2iv(int[] v)
    • glTexCoord2s

      @QtUninvokable public final void glTexCoord2s(short s, short t)
    • glTexCoord2sv

      @QtUninvokable public final void glTexCoord2sv(short[] v)
    • glTexCoord3d

      @QtUninvokable public final void glTexCoord3d(double s, double t, double r)
    • glTexCoord3dv

      @QtUninvokable public final void glTexCoord3dv(double[] v)
    • glTexCoord3f

      @QtUninvokable public final void glTexCoord3f(float s, float t, float r)
    • glTexCoord3fv

      @QtUninvokable public final void glTexCoord3fv(float[] v)
    • glTexCoord3i

      @QtUninvokable public final void glTexCoord3i(int s, int t, int r)
    • glTexCoord3iv

      @QtUninvokable public final void glTexCoord3iv(int[] v)
    • glTexCoord3s

      @QtUninvokable public final void glTexCoord3s(short s, short t, short r)
    • glTexCoord3sv

      @QtUninvokable public final void glTexCoord3sv(short[] v)
    • glTexCoord4d

      @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q)
    • glTexCoord4dv

      @QtUninvokable public final void glTexCoord4dv(double[] v)
    • glTexCoord4f

      @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q)
    • glTexCoord4fv

      @QtUninvokable public final void glTexCoord4fv(float[] v)
    • glTexCoord4i

      @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q)
    • glTexCoord4iv

      @QtUninvokable public final void glTexCoord4iv(int[] v)
    • glTexCoord4s

      @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q)
    • glTexCoord4sv

      @QtUninvokable public final void glTexCoord4sv(short[] v)
    • glTexCoordP1ui

      @QtUninvokable public final void glTexCoordP1ui(int type, int coords)
    • glTexCoordP1uiv

      @QtUninvokable public final void glTexCoordP1uiv(int type, IntBuffer coords)
    • glTexCoordP2ui

      @QtUninvokable public final void glTexCoordP2ui(int type, int coords)
    • glTexCoordP2uiv

      @QtUninvokable public final void glTexCoordP2uiv(int type, IntBuffer coords)
    • glTexCoordP3ui

      @QtUninvokable public final void glTexCoordP3ui(int type, int coords)
    • glTexCoordP3uiv

      @QtUninvokable public final void glTexCoordP3uiv(int type, IntBuffer coords)
    • glTexCoordP4ui

      @QtUninvokable public final void glTexCoordP4ui(int type, int coords)
    • glTexCoordP4uiv

      @QtUninvokable public final void glTexCoordP4uiv(int type, IntBuffer coords)
    • glTexCoordPointer

      @QtUninvokable public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
    • glTexEnvf

      @QtUninvokable public final void glTexEnvf(int target, int pname, float param)
    • glTexEnvfv

      @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params)
    • glTexEnvi

      @QtUninvokable public final void glTexEnvi(int target, int pname, int param)
    • glTexEnviv

      @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params)
    • glTexGend

      @QtUninvokable public final void glTexGend(int coord, int pname, double param)
    • glTexGendv

      @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params)
    • glTexGenf

      @QtUninvokable public final void glTexGenf(int coord, int pname, float param)
    • glTexGenfv

      @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params)
    • glTexGeni

      @QtUninvokable public final void glTexGeni(int coord, int pname, int param)
    • glTexGeniv

      @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params)
    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexImage2DMultisample

      @QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    • glTexImage3DMultisample

      @QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)
    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)
    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexStorage1D

      @QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width)
    • glTexStorage2D

      @QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
    • glTexStorage2DMultisample

      @QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexStorage3D

      @QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
    • glTexStorage3DMultisample

      @QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTextureView

      @QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    • glTranslated

      @QtUninvokable public final void glTranslated(double x, double y, double z)
    • glTranslatef

      @QtUninvokable public final void glTranslatef(float x, float y, float z)
    • glUniform1d

      @QtUninvokable public final void glUniform1d(int location, double x)
    • glUniform1dv

      @QtUninvokable public final void glUniform1dv(int location, int count, DoubleBuffer value)
    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)
    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)
    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)
    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)
    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)
    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)
    • glUniform2d

      @QtUninvokable public final void glUniform2d(int location, double x, double y)
    • glUniform2dv

      @QtUninvokable public final void glUniform2dv(int location, int count, DoubleBuffer value)
    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)
    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)
    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)
    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)
    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)
    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)
    • glUniform3d

      @QtUninvokable public final void glUniform3d(int location, double x, double y, double z)
    • glUniform3dv

      @QtUninvokable public final void glUniform3dv(int location, int count, DoubleBuffer value)
    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)
    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)
    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)
    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)
    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)
    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)
    • glUniform4d

      @QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w)
    • glUniform4dv

      @QtUninvokable public final void glUniform4dv(int location, int count, DoubleBuffer value)
    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)
    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)
    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)
    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)
    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)
    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)
    • glUniformBlockBinding

      @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    • glUniformMatrix2dv

      @QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x3dv

      @QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x4dv

      @QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3dv

      @QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x2dv

      @QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x4dv

      @QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4dv

      @QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x2dv

      @QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x3dv

      @QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformSubroutinesuiv

      @QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)
    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)
    • glUseProgramStages

      @QtUninvokable public final void glUseProgramStages(int pipeline, int stages, int program)
    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)
    • glValidateProgramPipeline

      @QtUninvokable public final void glValidateProgramPipeline(int pipeline)
    • glVertex2d

      @QtUninvokable public final void glVertex2d(double x, double y)
    • glVertex2dv

      @QtUninvokable public final void glVertex2dv(double[] v)
    • glVertex2f

      @QtUninvokable public final void glVertex2f(float x, float y)
    • glVertex2fv

      @QtUninvokable public final void glVertex2fv(float[] v)
    • glVertex2i

      @QtUninvokable public final void glVertex2i(int x, int y)
    • glVertex2iv

      @QtUninvokable public final void glVertex2iv(int[] v)
    • glVertex2s

      @QtUninvokable public final void glVertex2s(short x, short y)
    • glVertex2sv

      @QtUninvokable public final void glVertex2sv(short[] v)
    • glVertex3d

      @QtUninvokable public final void glVertex3d(double x, double y, double z)
    • glVertex3dv

      @QtUninvokable public final void glVertex3dv(double[] v)
    • glVertex3f

      @QtUninvokable public final void glVertex3f(float x, float y, float z)
    • glVertex3fv

      @QtUninvokable public final void glVertex3fv(float[] v)
    • glVertex3i

      @QtUninvokable public final void glVertex3i(int x, int y, int z)
    • glVertex3iv

      @QtUninvokable public final void glVertex3iv(int[] v)
    • glVertex3s

      @QtUninvokable public final void glVertex3s(short x, short y, short z)
    • glVertex3sv

      @QtUninvokable public final void glVertex3sv(short[] v)
    • glVertex4d

      @QtUninvokable public final void glVertex4d(double x, double y, double z, double w)
    • glVertex4dv

      @QtUninvokable public final void glVertex4dv(double[] v)
    • glVertex4f

      @QtUninvokable public final void glVertex4f(float x, float y, float z, float w)
    • glVertex4fv

      @QtUninvokable public final void glVertex4fv(float[] v)
    • glVertex4i

      @QtUninvokable public final void glVertex4i(int x, int y, int z, int w)
    • glVertex4iv

      @QtUninvokable public final void glVertex4iv(int[] v)
    • glVertex4s

      @QtUninvokable public final void glVertex4s(short x, short y, short z, short w)
    • glVertex4sv

      @QtUninvokable public final void glVertex4sv(short[] v)
    • glVertexAttrib1d

      @QtUninvokable public final void glVertexAttrib1d(int index, double x)
    • glVertexAttrib1dv

      @QtUninvokable public final void glVertexAttrib1dv(int index, DoubleBuffer v)
    • glVertexAttrib1f

      @QtUninvokable public final void glVertexAttrib1f(int index, float x)
    • glVertexAttrib1fv

      @QtUninvokable public final void glVertexAttrib1fv(int index, FloatBuffer v)
    • glVertexAttrib1s

      @QtUninvokable public final void glVertexAttrib1s(int index, short x)
    • glVertexAttrib1sv

      @QtUninvokable public final void glVertexAttrib1sv(int index, ShortBuffer v)
    • glVertexAttrib2d

      @QtUninvokable public final void glVertexAttrib2d(int index, double x, double y)
    • glVertexAttrib2dv

      @QtUninvokable public final void glVertexAttrib2dv(int index, DoubleBuffer v)
    • glVertexAttrib2f

      @QtUninvokable public final void glVertexAttrib2f(int index, float x, float y)
    • glVertexAttrib2fv

      @QtUninvokable public final void glVertexAttrib2fv(int index, FloatBuffer v)
    • glVertexAttrib2s

      @QtUninvokable public final void glVertexAttrib2s(int index, short x, short y)
    • glVertexAttrib2sv

      @QtUninvokable public final void glVertexAttrib2sv(int index, ShortBuffer v)
    • glVertexAttrib3d

      @QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z)
    • glVertexAttrib3dv

      @QtUninvokable public final void glVertexAttrib3dv(int index, DoubleBuffer v)
    • glVertexAttrib3f

      @QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z)
    • glVertexAttrib3fv

      @QtUninvokable public final void glVertexAttrib3fv(int index, FloatBuffer v)
    • glVertexAttrib3s

      @QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z)
    • glVertexAttrib3sv

      @QtUninvokable public final void glVertexAttrib3sv(int index, ShortBuffer v)
    • glVertexAttrib4Nbv

      @QtUninvokable public final void glVertexAttrib4Nbv(int index, ByteBuffer v)
    • glVertexAttrib4Niv

      @QtUninvokable public final void glVertexAttrib4Niv(int index, IntBuffer v)
    • glVertexAttrib4Nsv

      @QtUninvokable public final void glVertexAttrib4Nsv(int index, ShortBuffer v)
    • glVertexAttrib4Nub

      @QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
    • glVertexAttrib4Nubv

      @QtUninvokable public final void glVertexAttrib4Nubv(int index, ByteBuffer v)
    • glVertexAttrib4Nuiv

      @QtUninvokable public final void glVertexAttrib4Nuiv(int index, IntBuffer v)
    • glVertexAttrib4Nusv

      @QtUninvokable public final void glVertexAttrib4Nusv(int index, ShortBuffer v)
    • glVertexAttrib4bv

      @QtUninvokable public final void glVertexAttrib4bv(int index, ByteBuffer v)
    • glVertexAttrib4d

      @QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w)
    • glVertexAttrib4dv

      @QtUninvokable public final void glVertexAttrib4dv(int index, DoubleBuffer v)
    • glVertexAttrib4f

      @QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w)
    • glVertexAttrib4fv

      @QtUninvokable public final void glVertexAttrib4fv(int index, FloatBuffer v)
    • glVertexAttrib4iv

      @QtUninvokable public final void glVertexAttrib4iv(int index, IntBuffer v)
    • glVertexAttrib4s

      @QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w)
    • glVertexAttrib4sv

      @QtUninvokable public final void glVertexAttrib4sv(int index, ShortBuffer v)
    • glVertexAttrib4ubv

      @QtUninvokable public final void glVertexAttrib4ubv(int index, ByteBuffer v)
    • glVertexAttrib4uiv

      @QtUninvokable public final void glVertexAttrib4uiv(int index, IntBuffer v)
    • glVertexAttrib4usv

      @QtUninvokable public final void glVertexAttrib4usv(int index, ShortBuffer v)
    • glVertexAttribBinding

      @QtUninvokable public final void glVertexAttribBinding(int attribindex, int bindingindex)
    • glVertexAttribDivisor

      @QtUninvokable public final void glVertexAttribDivisor(int index, int divisor)
    • glVertexAttribFormat

      @QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
    • glVertexAttribI1i

      @QtUninvokable public final void glVertexAttribI1i(int index, int x)
    • glVertexAttribI1iv

      @QtUninvokable public final void glVertexAttribI1iv(int index, IntBuffer v)
    • glVertexAttribI1ui

      @QtUninvokable public final void glVertexAttribI1ui(int index, int x)
    • glVertexAttribI1uiv

      @QtUninvokable public final void glVertexAttribI1uiv(int index, IntBuffer v)
    • glVertexAttribI2i

      @QtUninvokable public final void glVertexAttribI2i(int index, int x, int y)
    • glVertexAttribI2iv

      @QtUninvokable public final void glVertexAttribI2iv(int index, IntBuffer v)
    • glVertexAttribI2ui

      @QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y)
    • glVertexAttribI2uiv

      @QtUninvokable public final void glVertexAttribI2uiv(int index, IntBuffer v)
    • glVertexAttribI3i

      @QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z)
    • glVertexAttribI3iv

      @QtUninvokable public final void glVertexAttribI3iv(int index, IntBuffer v)
    • glVertexAttribI3ui

      @QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z)
    • glVertexAttribI3uiv

      @QtUninvokable public final void glVertexAttribI3uiv(int index, IntBuffer v)
    • glVertexAttribI4bv

      @QtUninvokable public final void glVertexAttribI4bv(int index, ByteBuffer v)
    • glVertexAttribI4i

      @QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w)
    • glVertexAttribI4iv

      @QtUninvokable public final void glVertexAttribI4iv(int index, IntBuffer v)
    • glVertexAttribI4sv

      @QtUninvokable public final void glVertexAttribI4sv(int index, ShortBuffer v)
    • glVertexAttribI4ubv

      @QtUninvokable public final void glVertexAttribI4ubv(int index, ByteBuffer v)
    • glVertexAttribI4ui

      @QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w)
    • glVertexAttribI4uiv

      @QtUninvokable public final void glVertexAttribI4uiv(int index, IntBuffer v)
    • glVertexAttribI4usv

      @QtUninvokable public final void glVertexAttribI4usv(int index, ShortBuffer v)
    • glVertexAttribIFormat

      @QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribL1d

      @QtUninvokable public final void glVertexAttribL1d(int index, double x)
    • glVertexAttribL1dv

      @QtUninvokable public final void glVertexAttribL1dv(int index, DoubleBuffer v)
    • glVertexAttribL2d

      @QtUninvokable public final void glVertexAttribL2d(int index, double x, double y)
    • glVertexAttribL2dv

      @QtUninvokable public final void glVertexAttribL2dv(int index, DoubleBuffer v)
    • glVertexAttribL3d

      @QtUninvokable public final void glVertexAttribL3d(int index, double x, double y, double z)
    • glVertexAttribL3dv

      @QtUninvokable public final void glVertexAttribL3dv(int index, DoubleBuffer v)
    • glVertexAttribL4d

      @QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w)
    • glVertexAttribL4dv

      @QtUninvokable public final void glVertexAttribL4dv(int index, DoubleBuffer v)
    • glVertexAttribLFormat

      @QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribLPointer

      @QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribP1ui

      @QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP1uiv

      @QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP2ui

      @QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP2uiv

      @QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP3ui

      @QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP3uiv

      @QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP4ui

      @QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP4uiv

      @QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    • glVertexBindingDivisor

      @QtUninvokable public final void glVertexBindingDivisor(int bindingindex, int divisor)
    • glVertexP2ui

      @QtUninvokable public final void glVertexP2ui(int type, int value)
    • glVertexP2uiv

      @QtUninvokable public final void glVertexP2uiv(int type, IntBuffer value)
    • glVertexP3ui

      @QtUninvokable public final void glVertexP3ui(int type, int value)
    • glVertexP3uiv

      @QtUninvokable public final void glVertexP3uiv(int type, IntBuffer value)
    • glVertexP4ui

      @QtUninvokable public final void glVertexP4ui(int type, int value)
    • glVertexP4uiv

      @QtUninvokable public final void glVertexP4uiv(int type, IntBuffer value)
    • glVertexPointer

      @QtUninvokable public final void glVertexPointer(int size, int type, int stride, Buffer pointer)
    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)
    • glViewportArrayv

      @QtUninvokable public final void glViewportArrayv(int first, int count, FloatBuffer v)
    • glViewportIndexedf

      @QtUninvokable public final void glViewportIndexedf(int index, float x, float y, float w, float h)
    • glViewportIndexedfv

      @QtUninvokable public final void glViewportIndexedfv(int index, FloatBuffer v)
    • glWaitSync

      @QtUninvokable public final void glWaitSync(GLsync sync, int flags, long timeout)
    • glWindowPos2d

      @QtUninvokable public final void glWindowPos2d(double x, double y)
    • glWindowPos2dv

      @QtUninvokable public final void glWindowPos2dv(DoubleBuffer v)
    • glWindowPos2f

      @QtUninvokable public final void glWindowPos2f(float x, float y)
    • glWindowPos2fv

      @QtUninvokable public final void glWindowPos2fv(FloatBuffer v)
    • glWindowPos2i

      @QtUninvokable public final void glWindowPos2i(int x, int y)
    • glWindowPos2iv

      @QtUninvokable public final void glWindowPos2iv(IntBuffer v)
    • glWindowPos2s

      @QtUninvokable public final void glWindowPos2s(short x, short y)
    • glWindowPos2sv

      @QtUninvokable public final void glWindowPos2sv(ShortBuffer v)
    • glWindowPos3d

      @QtUninvokable public final void glWindowPos3d(double x, double y, double z)
    • glWindowPos3dv

      @QtUninvokable public final void glWindowPos3dv(DoubleBuffer v)
    • glWindowPos3f

      @QtUninvokable public final void glWindowPos3f(float x, float y, float z)
    • glWindowPos3fv

      @QtUninvokable public final void glWindowPos3fv(FloatBuffer v)
    • glWindowPos3i

      @QtUninvokable public final void glWindowPos3i(int x, int y, int z)
    • glWindowPos3iv

      @QtUninvokable public final void glWindowPos3iv(IntBuffer v)
    • glWindowPos3s

      @QtUninvokable public final void glWindowPos3s(short x, short y, short z)
    • glWindowPos3sv

      @QtUninvokable public final void glWindowPos3sv(ShortBuffer v)
    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()
      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions