Module qtjambi.qt3dextras
Package io.qt.qt3d.extras
package io.qt.qt3d.extras
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ClassDescriptionBasic functionality for camera controllersJava wrapper for Qt class Qt3DExtras::QAbstractCameraController::InputStateJava wrapper for Qt class Qt3DExtras::QAbstractSpriteSheetAllows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses.A conical meshAllows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclassesA cuboid meshAllows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclassesA cylindrical meshDefault implementation of the phong lighting effect where the diffuse light component is read from a texture mapDefault implementation of the phong lighting effect where the diffuse and specular light components are read from texture mapsDefault implementation of the phong lighting effectAllows creation of a 3D extruded text in 3D spaceA 3D extruded Text meshAllows controlling the scene camera from the first person perspectiveDefault FrameGraph implementation of a forward rendererMaterial that implements the Gooch shading model, popular in CAD and CAM applicationsDefault implementation of PBR lightingDefault implementation of the phong lighting effectSpecialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering passDefault implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture mapDefault implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture mapAllows controlling the scene camera along orbital pathDefault implementation for rendering the color properties set for each vertexDefault implementation of the phong lighting effect with alphaDefault implementation of the phong lighting effectAllows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclassesA square planar meshQt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D sceneAllows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclassesA spherical meshJava wrapper for Qt class Qt3DExtras::QSpriteGridJava wrapper for Qt class Qt3DExtras::QSpriteSheetJava wrapper for Qt class Qt3DExtras::QSpriteSheetItemJava wrapper for Qt class Qt3DExtras::Qt3DWindowAllows creation of a 2D text in 3D spaceDeprecated.Use Qt3DExtras::QMetalRoughMaterialDefault implementation of a simple unlit texture materialAllows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclassesA toroidal mesh