java.lang.Object
io.qt.internal.NativeUtility.Object
io.qt.QtObject
io.qt.gui.QAbstractOpenGLFunctions
io.qt.gui.QOpenGLFunctions_4_3_Compatibility
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.3 compatibility profile
Java wrapper for Qt's class QOpenGLFunctions_4_3_Compatibility
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor
-
Constructor Summary
ModifierConstructorDescriptionprotected
Constructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glAccum
(int op, float value) final void
glActiveShaderProgram
(int pipeline, int program) final void
glActiveTexture
(int texture) final void
glAlphaFunc
(int func, float ref) final boolean
glAreTexturesResident
(IntBuffer textures, boolean[] residences) final void
glArrayElement
(int i) final void
glAttachShader
(int program, int shader) final void
glBegin
(int mode) final void
glBeginConditionalRender
(int id, int mode) final void
glBeginQuery
(int target, int id) final void
glBeginQueryIndexed
(int target, int index, int id) final void
glBeginTransformFeedback
(int primitiveMode) final void
glBindAttribLocation
(int program, int index, CharBuffer name) final void
glBindBuffer
(int target, int buffer) final void
glBindBufferBase
(int target, int index, int buffer) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) final void
glBindFramebuffer
(int target, int framebuffer) final void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) final void
glBindProgramPipeline
(int pipeline) final void
glBindRenderbuffer
(int target, int renderbuffer) final void
glBindSampler
(int unit, int sampler) final void
glBindTexture
(int target, int texture) final void
glBindTransformFeedback
(int target, int id) final void
glBindVertexArray
(int array) final void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) final void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) final void
glBlendColor
(float red, float green, float blue, float alpha) final void
glBlendEquation
(int mode) final void
glBlendEquationi
(int buf, int mode) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) final void
glBlendFunc
(int sfactor, int dfactor) final void
glBlendFunci
(int buf, int src, int dst) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) final void
glBufferData
(int target, long size, Buffer data, int usage) final void
glBufferSubData
(int target, long offset, long size, Buffer data) final void
glCallList
(int list) final void
glCallLists
(int n, int type, Buffer lists) final int
glCheckFramebufferStatus
(int target) final void
glClampColor
(int target, int clamp) final void
glClear
(int mask) final void
glClearAccum
(float red, float green, float blue, float alpha) final void
glClearBufferData
(int target, int internalformat, int format, int type, Buffer data) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) final void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, Buffer data) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) final void
glClearColor
(float red, float green, float blue, float alpha) final void
glClearDepth
(double depth) final void
glClearDepthf
(float dd) final void
glClearIndex
(float c) final void
glClearStencil
(int s) final void
glClientActiveTexture
(int texture) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) final void
glClipPlane
(int plane, double[] equation) final void
glColor3b
(byte red, byte green, byte blue) final void
glColor3bv
(byte[] v) final void
glColor3d
(double red, double green, double blue) final void
glColor3dv
(double[] v) final void
glColor3f
(float red, float green, float blue) final void
glColor3fv
(float[] v) final void
glColor3i
(int red, int green, int blue) final void
glColor3iv
(int[] v) final void
glColor3s
(short red, short green, short blue) final void
glColor3sv
(short[] v) final void
glColor4b
(byte red, byte green, byte blue, byte alpha) final void
glColor4bv
(byte[] v) final void
glColor4d
(double red, double green, double blue, double alpha) final void
glColor4dv
(double[] v) final void
glColor4f
(float red, float green, float blue, float alpha) final void
glColor4fv
(float[] v) final void
glColor4i
(int red, int green, int blue, int alpha) final void
glColor4iv
(int[] v) final void
glColor4s
(short red, short green, short blue, short alpha) final void
glColor4sv
(short[] v) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) final void
glColorMaterial
(int face, int mode) final void
glColorP3ui
(int type, int color) final void
glColorP3uiv
(int type, IntBuffer color) final void
glColorP4ui
(int type, int color) final void
glColorP4uiv
(int type, IntBuffer color) final void
glColorPointer
(int size, int type, int stride, Buffer pointer) final void
glColorSubTable
(int target, int start, int count, int format, int type, Buffer data) final void
glColorTable
(int target, int internalformat, int width, int format, int type, Buffer table) final void
glColorTableParameterfv
(int target, int pname, FloatBuffer params) final void
glColorTableParameteriv
(int target, int pname, IntBuffer params) final void
glCompileShader
(int shader) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) final void
glConvolutionFilter1D
(int target, int internalformat, int width, int format, int type, Buffer image) final void
glConvolutionFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer image) final void
glConvolutionParameterf
(int target, int pname, float params) final void
glConvolutionParameterfv
(int target, int pname, FloatBuffer params) final void
glConvolutionParameteri
(int target, int pname, int params) final void
glConvolutionParameteriv
(int target, int pname, IntBuffer params) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) final void
glCopyColorSubTable
(int target, int start, int x, int y, int width) final void
glCopyColorTable
(int target, int internalformat, int x, int y, int width) final void
glCopyConvolutionFilter1D
(int target, int internalformat, int x, int y, int width) final void
glCopyConvolutionFilter2D
(int target, int internalformat, int x, int y, int width, int height) final void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) final void
glCopyPixels
(int x, int y, int width, int height, int type) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) final int
final int
glCreateShader
(int type) final int
glCreateShaderProgramv
(int type, String[] strings) final void
glCullFace
(int mode) final void
glDeleteBuffers
(int n, IntBuffer buffers) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) final void
glDeleteLists
(int list, int range) final void
glDeleteProgram
(int program) final void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) final void
glDeleteQueries
(int n, IntBuffer ids) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) final void
glDeleteSamplers
(int count, IntBuffer samplers) final void
glDeleteShader
(int shader) final void
glDeleteSync
(GLsync sync) final void
glDeleteTextures
(int n, IntBuffer textures) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) final void
glDepthFunc
(int func) final void
glDepthMask
(boolean flag) final void
glDepthRange
(double nearVal, double farVal) final void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) final void
glDepthRangef
(float n, float f) final void
glDepthRangeIndexed
(int index, double n, double f) final void
glDetachShader
(int program, int shader) final void
glDisable
(int cap) final void
glDisableClientState
(int array) final void
glDisablei
(int target, int index) final void
glDisableVertexAttribArray
(int index) final void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) final void
glDispatchComputeIndirect
(long indirect) final void
glDrawArrays
(int mode, int first, int count) final void
glDrawArraysIndirect
(int mode, Buffer indirect) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) final void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) final void
glDrawBuffer
(int mode) final void
glDrawBuffers
(int n, IntBuffer bufs) final void
glDrawElements
(int mode, int count, int type, Buffer indices) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) final void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) final void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) final void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) final void
glDrawTransformFeedback
(int mode, int id) final void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) final void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) final void
glEdgeFlag
(boolean flag) final void
glEdgeFlagPointer
(int stride, Buffer pointer) final void
glEnable
(int cap) final void
glEnableClientState
(int array) final void
glEnablei
(int target, int index) final void
glEnableVertexAttribArray
(int index) final void
glEnd()
final void
final void
final void
glEndQuery
(int target) final void
glEndQueryIndexed
(int target, int index) final void
final void
glEvalCoord1d
(double u) final void
glEvalCoord1dv
(double[] u) final void
glEvalCoord1f
(float u) final void
glEvalCoord1fv
(float[] u) final void
glEvalCoord2d
(double u, double v) final void
glEvalCoord2dv
(double[] u) final void
glEvalCoord2f
(float u, float v) final void
glEvalCoord2fv
(float[] u) final void
glEvalMesh1
(int mode, int i1, int i2) final void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) final void
glEvalPoint1
(int i) final void
glEvalPoint2
(int i, int j) final void
glFeedbackBuffer
(int type, FloatBuffer buffer) final GLsync
glFenceSync
(int condition, int flags) final void
glFinish()
final void
glFlush()
final void
glFlushMappedBufferRange
(int target, long offset, long length) final void
glFogCoordd
(double coord) final void
glFogCoorddv
(DoubleBuffer coord) final void
glFogCoordf
(float coord) final void
glFogCoordfv
(FloatBuffer coord) final void
glFogCoordPointer
(int type, int stride, Buffer pointer) final void
glFogf
(int pname, float param) final void
glFogfv
(int pname, float[] params) final void
glFogi
(int pname, int param) final void
glFogiv
(int pname, int[] params) final void
glFramebufferParameteri
(int target, int pname, int param) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) final void
glFrontFace
(int mode) final void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) final void
glGenBuffers
(int n, IntBuffer buffers) final void
glGenerateMipmap
(int target) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) final int
glGenLists
(int range) final void
glGenProgramPipelines
(int n, IntBuffer pipelines) final void
glGenQueries
(int n, IntBuffer ids) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) final void
glGenSamplers
(int count, IntBuffer samplers) final void
glGenTextures
(int n, IntBuffer textures) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) final void
glGenVertexArrays
(int n, IntBuffer arrays) final void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) final int
glGetAttribLocation
(int program, CharBuffer name) final void
glGetBooleani_v
(int target, int index, IntBuffer data) final void
glGetBooleanv
(int pname, boolean[] params) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) final void
glGetClipPlane
(int plane, double[] equation) final void
glGetColorTable
(int target, int format, int type, Buffer table) final void
glGetColorTableParameterfv
(int target, int pname, FloatBuffer params) final void
glGetColorTableParameteriv
(int target, int pname, IntBuffer params) final void
glGetCompressedTexImage
(int target, int level, Buffer img) final void
glGetConvolutionFilter
(int target, int format, int type, Buffer image) final void
glGetConvolutionParameterfv
(int target, int pname, FloatBuffer params) final void
glGetConvolutionParameteriv
(int target, int pname, IntBuffer params) final void
glGetDoublei_v
(int target, int index, DoubleBuffer data) final void
glGetDoublev
(int pname, double[] params) final int
final void
glGetFloati_v
(int target, int index, FloatBuffer data) final void
glGetFloatv
(int pname, float[] params) final int
glGetFragDataIndex
(int program, CharBuffer name) final int
glGetFragDataLocation
(int program, CharBuffer name) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) final void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) final void
glGetHistogram
(int target, boolean reset, int format, int type, Buffer values) final void
glGetHistogramParameterfv
(int target, int pname, FloatBuffer params) final void
glGetHistogramParameteriv
(int target, int pname, IntBuffer params) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) final void
glGetInteger64v
(int pname, LongBuffer params) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) final void
glGetIntegerv
(int pname, int[] params) final void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, LongBuffer params) final void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) final void
glGetLightfv
(int light, int pname, float[] params) final void
glGetLightiv
(int light, int pname, int[] params) final void
glGetMapdv
(int target, int query, double[] v) final void
glGetMapfv
(int target, int query, float[] v) final void
glGetMapiv
(int target, int query, int[] v) final void
glGetMaterialfv
(int face, int pname, float[] params) final void
glGetMaterialiv
(int face, int pname, int[] params) final void
glGetMinmax
(int target, boolean reset, int format, int type, Buffer values) final void
glGetMinmaxParameterfv
(int target, int pname, FloatBuffer params) final void
glGetMinmaxParameteriv
(int target, int pname, IntBuffer params) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) final void
glGetPixelMapfv
(int map, FloatBuffer values) final void
glGetPixelMapuiv
(int map, IntBuffer values) final void
glGetPixelMapusv
(int map, ShortBuffer values) final void
glGetPointerv
(int pname, Buffer[] params) final void
final void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) final void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) final void
glGetProgramiv
(int program, int pname, IntBuffer params) final void
glGetProgramPipelineInfoLog
(int pipeline, String[] infoLog) final void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) final int
glGetProgramResourceIndex
(int program, int programInterface, CharBuffer name) final void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) final int
glGetProgramResourceLocation
(int program, int programInterface, CharBuffer name) final int
glGetProgramResourceLocationIndex
(int program, int programInterface, CharBuffer name) final void
glGetProgramResourceName
(int program, int programInterface, int index, String[] name) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) final void
glGetQueryiv
(int target, int pname, IntBuffer params) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) final void
glGetSeparableFilter
(int target, int format, int type, Buffer row, Buffer column, Buffer span) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) final void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) final String
glGetString
(int name) final String
glGetStringi
(int name, int index) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) final void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) final void
glGetTexEnviv
(int target, int pname, IntBuffer params) final void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) final void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) final void
glGetTexGeniv
(int coord, int pname, IntBuffer params) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) final void
glGetUniformfv
(int program, int location, FloatBuffer params) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) final void
glGetUniformiv
(int program, int location, IntBuffer params) final int
glGetUniformLocation
(int program, CharBuffer name) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) final void
glGetUniformuiv
(int program, int location, IntBuffer params) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) final void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) final void
glHint
(int target, int mode) final void
glHistogram
(int target, int width, int internalformat, boolean sink) final void
glIndexd
(double c) final void
glIndexdv
(double[] c) final void
glIndexf
(float c) final void
glIndexfv
(float[] c) final void
glIndexi
(int c) final void
glIndexiv
(int[] c) final void
glIndexMask
(int mask) final void
glIndexPointer
(int type, int stride, Buffer pointer) final void
glIndexs
(short c) final void
glIndexsv
(short[] c) final void
glIndexub
(byte c) final void
glIndexubv
(byte[] c) final void
final void
glInterleavedArrays
(int format, int stride, Buffer pointer) final void
glInvalidateBufferData
(int buffer) final void
glInvalidateBufferSubData
(int buffer, long offset, long length) final void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) final void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) final void
glInvalidateTexImage
(int texture, int level) final void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) final boolean
glIsBuffer
(int buffer) final boolean
glIsEnabled
(int cap) final boolean
glIsEnabledi
(int target, int index) final boolean
glIsFramebuffer
(int framebuffer) final boolean
glIsList
(int list) final boolean
glIsProgram
(int program) final boolean
glIsProgramPipeline
(int pipeline) final boolean
glIsQuery
(int id) final boolean
glIsRenderbuffer
(int renderbuffer) final boolean
glIsSampler
(int sampler) final boolean
glIsShader
(int shader) final boolean
final boolean
glIsTexture
(int texture) final boolean
glIsTransformFeedback
(int id) final boolean
glIsVertexArray
(int array) final void
glLightf
(int light, int pname, float param) final void
glLightfv
(int light, int pname, float[] params) final void
glLighti
(int light, int pname, int param) final void
glLightiv
(int light, int pname, int[] params) final void
glLightModelf
(int pname, float param) final void
glLightModelfv
(int pname, float[] params) final void
glLightModeli
(int pname, int param) final void
glLightModeliv
(int pname, int[] params) final void
glLineStipple
(int factor, short pattern) final void
glLineWidth
(float width) final void
glLinkProgram
(int program) final void
glListBase
(int base) final void
final void
glLoadMatrixd
(double[] m) final void
glLoadMatrixf
(float[] m) final void
glLoadName
(int name) final void
final void
final void
glLogicOp
(int opcode) final void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) final void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) final void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) final void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) final Buffer
glMapBuffer
(int target, int access) final Buffer
glMapBufferRange
(int target, long offset, int access) final void
glMapGrid1d
(int un, double u1, double u2) final void
glMapGrid1f
(int un, float u1, float u2) final void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) final void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) final void
glMaterialf
(int face, int pname, float param) final void
glMaterialfv
(int face, int pname, float[] params) final void
glMateriali
(int face, int pname, int param) final void
glMaterialiv
(int face, int pname, int[] params) final void
glMatrixMode
(int mode) final void
glMemoryBarrier
(int barriers) final void
glMinmax
(int target, int internalformat, boolean sink) final void
glMinSampleShading
(float value) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) final void
glMultiDrawArraysIndirect
(int mode, Buffer indirect, int drawcount, int stride) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) final void
glMultiDrawElementsIndirect
(int mode, int type, Buffer indirect, int drawcount, int stride) final void
glMultiTexCoord1d
(int target, double s) final void
glMultiTexCoord1dv
(int target, DoubleBuffer v) final void
glMultiTexCoord1f
(int target, float s) final void
glMultiTexCoord1fv
(int target, FloatBuffer v) final void
glMultiTexCoord1i
(int target, int s) final void
glMultiTexCoord1iv
(int target, IntBuffer v) final void
glMultiTexCoord1s
(int target, short s) final void
glMultiTexCoord1sv
(int target, ShortBuffer v) final void
glMultiTexCoord2d
(int target, double s, double t) final void
glMultiTexCoord2dv
(int target, DoubleBuffer v) final void
glMultiTexCoord2f
(int target, float s, float t) final void
glMultiTexCoord2fv
(int target, FloatBuffer v) final void
glMultiTexCoord2i
(int target, int s, int t) final void
glMultiTexCoord2iv
(int target, IntBuffer v) final void
glMultiTexCoord2s
(int target, short s, short t) final void
glMultiTexCoord2sv
(int target, ShortBuffer v) final void
glMultiTexCoord3d
(int target, double s, double t, double r) final void
glMultiTexCoord3dv
(int target, DoubleBuffer v) final void
glMultiTexCoord3f
(int target, float s, float t, float r) final void
glMultiTexCoord3fv
(int target, FloatBuffer v) final void
glMultiTexCoord3i
(int target, int s, int t, int r) final void
glMultiTexCoord3iv
(int target, IntBuffer v) final void
glMultiTexCoord3s
(int target, short s, short t, short r) final void
glMultiTexCoord3sv
(int target, ShortBuffer v) final void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) final void
glMultiTexCoord4dv
(int target, DoubleBuffer v) final void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) final void
glMultiTexCoord4fv
(int target, FloatBuffer v) final void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) final void
glMultiTexCoord4iv
(int target, IntBuffer v) final void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) final void
glMultiTexCoord4sv
(int target, ShortBuffer v) final void
glMultiTexCoordP1ui
(int texture, int type, int coords) final void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) final void
glMultiTexCoordP2ui
(int texture, int type, int coords) final void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) final void
glMultiTexCoordP3ui
(int texture, int type, int coords) final void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) final void
glMultiTexCoordP4ui
(int texture, int type, int coords) final void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) final void
glMultMatrixd
(double[] m) final void
glMultMatrixf
(float[] m) final void
final void
final void
glNewList
(int list, int mode) final void
glNormal3b
(byte nx, byte ny, byte nz) final void
glNormal3bv
(byte[] v) final void
glNormal3d
(double nx, double ny, double nz) final void
glNormal3dv
(double[] v) final void
glNormal3f
(float nx, float ny, float nz) final void
glNormal3fv
(float[] v) final void
glNormal3i
(int nx, int ny, int nz) final void
glNormal3iv
(int[] v) final void
glNormal3s
(short nx, short ny, short nz) final void
glNormal3sv
(short[] v) final void
glNormalP3ui
(int type, int coords) final void
glNormalP3uiv
(int type, IntBuffer coords) final void
glNormalPointer
(int type, int stride, Buffer pointer) final void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) final void
glPassThrough
(float token) final void
glPatchParameterfv
(int pname, FloatBuffer values) final void
glPatchParameteri
(int pname, int value) final void
final void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) final void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) final void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) final void
glPixelStoref
(int pname, float param) final void
glPixelStorei
(int pname, int param) final void
glPixelTransferf
(int pname, float param) final void
glPixelTransferi
(int pname, int param) final void
glPixelZoom
(float xfactor, float yfactor) final void
glPointParameterf
(int pname, float param) final void
glPointParameterfv
(int pname, FloatBuffer params) final void
glPointParameteri
(int pname, int param) final void
glPointParameteriv
(int pname, IntBuffer params) final void
glPointSize
(float size) final void
glPolygonMode
(int face, int mode) final void
glPolygonOffset
(float factor, float units) final void
glPolygonStipple
(ByteBuffer mask) final void
final void
final void
final void
final void
glPrimitiveRestartIndex
(int index) final void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) final void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) final void
glProgramParameteri
(int program, int pname, int value) final void
glProgramUniform1d
(int program, int location, double v0) final void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) final void
glProgramUniform1f
(int program, int location, float v0) final void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) final void
glProgramUniform1i
(int program, int location, int v0) final void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform1ui
(int program, int location, int v0) final void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform2d
(int program, int location, double v0, double v1) final void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) final void
glProgramUniform2f
(int program, int location, float v0, float v1) final void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) final void
glProgramUniform2i
(int program, int location, int v0, int v1) final void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform2ui
(int program, int location, int v0, int v1) final void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) final void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) final void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) final void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) final void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) final void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) final void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) final void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) final void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) final void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) final void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) final void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) final void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) final void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) final void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) final void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) final void
glProvokingVertex
(int mode) final void
glPushAttrib
(int mask) final void
glPushClientAttrib
(int mask) final void
final void
glPushName
(int name) final void
glQueryCounter
(int id, int target) final void
glRasterPos2d
(double x, double y) final void
glRasterPos2dv
(double[] v) final void
glRasterPos2f
(float x, float y) final void
glRasterPos2fv
(float[] v) final void
glRasterPos2i
(int x, int y) final void
glRasterPos2iv
(int[] v) final void
glRasterPos2s
(short x, short y) final void
glRasterPos2sv
(short[] v) final void
glRasterPos3d
(double x, double y, double z) final void
glRasterPos3dv
(double[] v) final void
glRasterPos3f
(float x, float y, float z) final void
glRasterPos3fv
(float[] v) final void
glRasterPos3i
(int x, int y, int z) final void
glRasterPos3iv
(int[] v) final void
glRasterPos3s
(short x, short y, short z) final void
glRasterPos3sv
(short[] v) final void
glRasterPos4d
(double x, double y, double z, double w) final void
glRasterPos4dv
(double[] v) final void
glRasterPos4f
(float x, float y, float z, float w) final void
glRasterPos4fv
(float[] v) final void
glRasterPos4i
(int x, int y, int z, int w) final void
glRasterPos4iv
(int[] v) final void
glRasterPos4s
(short x, short y, short z, short w) final void
glRasterPos4sv
(short[] v) final void
glReadBuffer
(int mode) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) final void
glRectd
(double x1, double y1, double x2, double y2) final void
glRectdv
(double[] v1, double[] v2) final void
glRectf
(float x1, float y1, float x2, float y2) final void
glRectfv
(float[] v1, float[] v2) final void
glRecti
(int x1, int y1, int x2, int y2) final void
glRectiv
(int[] v1, int[] v2) final void
glRects
(short x1, short y1, short x2, short y2) final void
glRectsv
(short[] v1, short[] v2) final void
final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) final int
glRenderMode
(int mode) final void
glResetHistogram
(int target) final void
glResetMinmax
(int target) final void
final void
glRotated
(double angle, double x, double y, double z) final void
glRotatef
(float angle, float x, float y, float z) final void
glSampleCoverage
(float value, boolean invert) final void
glSampleMaski
(int index, int mask) final void
glSamplerParameterf
(int sampler, int pname, float param) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) final void
glSamplerParameteri
(int sampler, int pname, int param) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) final void
glScaled
(double x, double y, double z) final void
glScalef
(float x, float y, float z) final void
glScissor
(int x, int y, int width, int height) final void
glScissorArrayv
(int first, int count, IntBuffer v) final void
glScissorIndexed
(int index, int left, int bottom, int width, int height) final void
glScissorIndexedv
(int index, IntBuffer v) final void
glSecondaryColor3b
(byte red, byte green, byte blue) final void
final void
glSecondaryColor3d
(double red, double green, double blue) final void
final void
glSecondaryColor3f
(float red, float green, float blue) final void
final void
glSecondaryColor3i
(int red, int green, int blue) final void
final void
glSecondaryColor3s
(short red, short green, short blue) final void
final void
glSecondaryColor3ub
(byte red, byte green, byte blue) final void
final void
glSecondaryColor3ui
(int red, int green, int blue) final void
final void
glSecondaryColor3us
(short red, short green, short blue) final void
final void
glSecondaryColorP3ui
(int type, int color) final void
glSecondaryColorP3uiv
(int type, IntBuffer color) final void
glSecondaryColorPointer
(int size, int type, int stride, Buffer pointer) final void
glSelectBuffer
(IntBuffer buffer) final void
glSeparableFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) final void
glShadeModel
(int mode) final void
glShaderBinary
(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) final void
glShaderSource
(int shader, String[] string, IntBuffer length) final void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) final void
glStencilFunc
(int func, int ref, int mask) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) final void
glStencilMask
(int mask) final void
glStencilMaskSeparate
(int face, int mask) final void
glStencilOp
(int fail, int zfail, int zpass) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) final void
glTexBuffer
(int target, int internalformat, int buffer) final void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) final void
glTexCoord1d
(double s) final void
glTexCoord1dv
(double[] v) final void
glTexCoord1f
(float s) final void
glTexCoord1fv
(float[] v) final void
glTexCoord1i
(int s) final void
glTexCoord1iv
(int[] v) final void
glTexCoord1s
(short s) final void
glTexCoord1sv
(short[] v) final void
glTexCoord2d
(double s, double t) final void
glTexCoord2dv
(double[] v) final void
glTexCoord2f
(float s, float t) final void
glTexCoord2fv
(float[] v) final void
glTexCoord2i
(int s, int t) final void
glTexCoord2iv
(int[] v) final void
glTexCoord2s
(short s, short t) final void
glTexCoord2sv
(short[] v) final void
glTexCoord3d
(double s, double t, double r) final void
glTexCoord3dv
(double[] v) final void
glTexCoord3f
(float s, float t, float r) final void
glTexCoord3fv
(float[] v) final void
glTexCoord3i
(int s, int t, int r) final void
glTexCoord3iv
(int[] v) final void
glTexCoord3s
(short s, short t, short r) final void
glTexCoord3sv
(short[] v) final void
glTexCoord4d
(double s, double t, double r, double q) final void
glTexCoord4dv
(double[] v) final void
glTexCoord4f
(float s, float t, float r, float q) final void
glTexCoord4fv
(float[] v) final void
glTexCoord4i
(int s, int t, int r, int q) final void
glTexCoord4iv
(int[] v) final void
glTexCoord4s
(short s, short t, short r, short q) final void
glTexCoord4sv
(short[] v) final void
glTexCoordP1ui
(int type, int coords) final void
glTexCoordP1uiv
(int type, IntBuffer coords) final void
glTexCoordP2ui
(int type, int coords) final void
glTexCoordP2uiv
(int type, IntBuffer coords) final void
glTexCoordP3ui
(int type, int coords) final void
glTexCoordP3uiv
(int type, IntBuffer coords) final void
glTexCoordP4ui
(int type, int coords) final void
glTexCoordP4uiv
(int type, IntBuffer coords) final void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) final void
glTexEnvf
(int target, int pname, float param) final void
glTexEnvfv
(int target, int pname, float[] params) final void
glTexEnvi
(int target, int pname, int param) final void
glTexEnviv
(int target, int pname, int[] params) final void
glTexGend
(int coord, int pname, double param) final void
glTexGendv
(int coord, int pname, double[] params) final void
glTexGenf
(int coord, int pname, float param) final void
glTexGenfv
(int coord, int pname, float[] params) final void
glTexGeni
(int coord, int pname, int param) final void
glTexGeniv
(int coord, int pname, int[] params) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final void
glTexParameterf
(int target, int pname, float param) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) final void
glTexParameteri
(int target, int pname, int param) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) final void
glTexParameteriv
(int target, int pname, IntBuffer params) final void
glTexStorage1D
(int target, int levels, int internalformat, int width) final void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) final void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) final void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) final void
glTextureView
(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) final void
glTranslated
(double x, double y, double z) final void
glTranslatef
(float x, float y, float z) final void
glUniform1d
(int location, double x) final void
glUniform1dv
(int location, int count, DoubleBuffer value) final void
glUniform1f
(int location, float v0) final void
glUniform1fv
(int location, int count, FloatBuffer value) final void
glUniform1i
(int location, int v0) final void
glUniform1iv
(int location, int count, IntBuffer value) final void
glUniform1ui
(int location, int v0) final void
glUniform1uiv
(int location, int count, IntBuffer value) final void
glUniform2d
(int location, double x, double y) final void
glUniform2dv
(int location, int count, DoubleBuffer value) final void
glUniform2f
(int location, float v0, float v1) final void
glUniform2fv
(int location, int count, FloatBuffer value) final void
glUniform2i
(int location, int v0, int v1) final void
glUniform2iv
(int location, int count, IntBuffer value) final void
glUniform2ui
(int location, int v0, int v1) final void
glUniform2uiv
(int location, int count, IntBuffer value) final void
glUniform3d
(int location, double x, double y, double z) final void
glUniform3dv
(int location, int count, DoubleBuffer value) final void
glUniform3f
(int location, float v0, float v1, float v2) final void
glUniform3fv
(int location, int count, FloatBuffer value) final void
glUniform3i
(int location, int v0, int v1, int v2) final void
glUniform3iv
(int location, int count, IntBuffer value) final void
glUniform3ui
(int location, int v0, int v1, int v2) final void
glUniform3uiv
(int location, int count, IntBuffer value) final void
glUniform4d
(int location, double x, double y, double z, double w) final void
glUniform4dv
(int location, int count, DoubleBuffer value) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) final void
glUniform4fv
(int location, int count, FloatBuffer value) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) final void
glUniform4iv
(int location, int count, IntBuffer value) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) final void
glUniform4uiv
(int location, int count, IntBuffer value) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) final boolean
glUnmapBuffer
(int target) final void
glUseProgram
(int program) final void
glUseProgramStages
(int pipeline, int stages, int program) final void
glValidateProgram
(int program) final void
glValidateProgramPipeline
(int pipeline) final void
glVertex2d
(double x, double y) final void
glVertex2dv
(double[] v) final void
glVertex2f
(float x, float y) final void
glVertex2fv
(float[] v) final void
glVertex2i
(int x, int y) final void
glVertex2iv
(int[] v) final void
glVertex2s
(short x, short y) final void
glVertex2sv
(short[] v) final void
glVertex3d
(double x, double y, double z) final void
glVertex3dv
(double[] v) final void
glVertex3f
(float x, float y, float z) final void
glVertex3fv
(float[] v) final void
glVertex3i
(int x, int y, int z) final void
glVertex3iv
(int[] v) final void
glVertex3s
(short x, short y, short z) final void
glVertex3sv
(short[] v) final void
glVertex4d
(double x, double y, double z, double w) final void
glVertex4dv
(double[] v) final void
glVertex4f
(float x, float y, float z, float w) final void
glVertex4fv
(float[] v) final void
glVertex4i
(int x, int y, int z, int w) final void
glVertex4iv
(int[] v) final void
glVertex4s
(short x, short y, short z, short w) final void
glVertex4sv
(short[] v) final void
glVertexAttrib1d
(int index, double x) final void
glVertexAttrib1dv
(int index, DoubleBuffer v) final void
glVertexAttrib1f
(int index, float x) final void
glVertexAttrib1fv
(int index, FloatBuffer v) final void
glVertexAttrib1s
(int index, short x) final void
glVertexAttrib1sv
(int index, ShortBuffer v) final void
glVertexAttrib2d
(int index, double x, double y) final void
glVertexAttrib2dv
(int index, DoubleBuffer v) final void
glVertexAttrib2f
(int index, float x, float y) final void
glVertexAttrib2fv
(int index, FloatBuffer v) final void
glVertexAttrib2s
(int index, short x, short y) final void
glVertexAttrib2sv
(int index, ShortBuffer v) final void
glVertexAttrib3d
(int index, double x, double y, double z) final void
glVertexAttrib3dv
(int index, DoubleBuffer v) final void
glVertexAttrib3f
(int index, float x, float y, float z) final void
glVertexAttrib3fv
(int index, FloatBuffer v) final void
glVertexAttrib3s
(int index, short x, short y, short z) final void
glVertexAttrib3sv
(int index, ShortBuffer v) final void
glVertexAttrib4bv
(int index, ByteBuffer v) final void
glVertexAttrib4d
(int index, double x, double y, double z, double w) final void
glVertexAttrib4dv
(int index, DoubleBuffer v) final void
glVertexAttrib4f
(int index, float x, float y, float z, float w) final void
glVertexAttrib4fv
(int index, FloatBuffer v) final void
glVertexAttrib4iv
(int index, IntBuffer v) final void
glVertexAttrib4Nbv
(int index, ByteBuffer v) final void
glVertexAttrib4Niv
(int index, IntBuffer v) final void
glVertexAttrib4Nsv
(int index, ShortBuffer v) final void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) final void
glVertexAttrib4Nubv
(int index, ByteBuffer v) final void
glVertexAttrib4Nuiv
(int index, IntBuffer v) final void
glVertexAttrib4Nusv
(int index, ShortBuffer v) final void
glVertexAttrib4s
(int index, short x, short y, short z, short w) final void
glVertexAttrib4sv
(int index, ShortBuffer v) final void
glVertexAttrib4ubv
(int index, ByteBuffer v) final void
glVertexAttrib4uiv
(int index, IntBuffer v) final void
glVertexAttrib4usv
(int index, ShortBuffer v) final void
glVertexAttribBinding
(int attribindex, int bindingindex) final void
glVertexAttribDivisor
(int index, int divisor) final void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) final void
glVertexAttribI1i
(int index, int x) final void
glVertexAttribI1iv
(int index, IntBuffer v) final void
glVertexAttribI1ui
(int index, int x) final void
glVertexAttribI1uiv
(int index, IntBuffer v) final void
glVertexAttribI2i
(int index, int x, int y) final void
glVertexAttribI2iv
(int index, IntBuffer v) final void
glVertexAttribI2ui
(int index, int x, int y) final void
glVertexAttribI2uiv
(int index, IntBuffer v) final void
glVertexAttribI3i
(int index, int x, int y, int z) final void
glVertexAttribI3iv
(int index, IntBuffer v) final void
glVertexAttribI3ui
(int index, int x, int y, int z) final void
glVertexAttribI3uiv
(int index, IntBuffer v) final void
glVertexAttribI4bv
(int index, ByteBuffer v) final void
glVertexAttribI4i
(int index, int x, int y, int z, int w) final void
glVertexAttribI4iv
(int index, IntBuffer v) final void
glVertexAttribI4sv
(int index, ShortBuffer v) final void
glVertexAttribI4ubv
(int index, ByteBuffer v) final void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) final void
glVertexAttribI4uiv
(int index, IntBuffer v) final void
glVertexAttribI4usv
(int index, ShortBuffer v) final void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) final void
glVertexAttribL1d
(int index, double x) final void
glVertexAttribL1dv
(int index, DoubleBuffer v) final void
glVertexAttribL2d
(int index, double x, double y) final void
glVertexAttribL2dv
(int index, DoubleBuffer v) final void
glVertexAttribL3d
(int index, double x, double y, double z) final void
glVertexAttribL3dv
(int index, DoubleBuffer v) final void
glVertexAttribL4d
(int index, double x, double y, double z, double w) final void
glVertexAttribL4dv
(int index, DoubleBuffer v) final void
glVertexAttribLFormat
(int attribindex, int size, int type, int relativeoffset) final void
glVertexAttribLPointer
(int index, int size, int type, int stride, Buffer pointer) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) final void
glVertexBindingDivisor
(int bindingindex, int divisor) final void
glVertexP2ui
(int type, int value) final void
glVertexP2uiv
(int type, IntBuffer value) final void
glVertexP3ui
(int type, int value) final void
glVertexP3uiv
(int type, IntBuffer value) final void
glVertexP4ui
(int type, int value) final void
glVertexP4uiv
(int type, IntBuffer value) final void
glVertexPointer
(int size, int type, int stride, Buffer pointer) final void
glViewport
(int x, int y, int width, int height) final void
glViewportArrayv
(int first, int count, FloatBuffer v) final void
glViewportIndexedf
(int index, float x, float y, float w, float h) final void
glViewportIndexedfv
(int index, FloatBuffer v) final void
glWaitSync
(GLsync sync, int flags, long timeout) final void
glWindowPos2d
(double x, double y) final void
final void
glWindowPos2f
(float x, float y) final void
final void
glWindowPos2i
(int x, int y) final void
final void
glWindowPos2s
(short x, short y) final void
final void
glWindowPos3d
(double x, double y, double z) final void
final void
glWindowPos3f
(float x, float y, float z) final void
final void
glWindowPos3i
(int x, int y, int z) final void
final void
glWindowPos3s
(short x, short y, short z) final void
boolean
Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_4_3_Compatibility
public QOpenGLFunctions_4_3_Compatibility() -
QOpenGLFunctions_4_3_Compatibility
Constructor for internal use only.- Parameters:
p
- expected to benull
.
-
-
Method Details
-
glAccum
-
glActiveShaderProgram
-
glActiveTexture
-
glAlphaFunc
-
glAreTexturesResident
-
glArrayElement
-
glAttachShader
-
glBegin
-
glBeginConditionalRender
-
glBeginQuery
-
glBeginQueryIndexed
-
glBeginTransformFeedback
-
glBindAttribLocation
-
glBindBuffer
-
glBindBufferBase
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
-
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
-
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glBindProgramPipeline
-
glBindRenderbuffer
-
glBindSampler
-
glBindTexture
-
glBindTransformFeedback
-
glBindVertexArray
-
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendColor
-
glBlendEquation
-
glBlendEquationSeparate
-
glBlendEquationSeparatei
-
glBlendEquationi
-
glBlendFunc
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
-
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
-
glBufferSubData
-
glCallList
-
glCallLists
-
glCheckFramebufferStatus
-
glClampColor
-
glClear
-
glClearAccum
-
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
-
glClearBufferiv
-
glClearBufferuiv
-
glClearColor
-
glClearDepth
-
glClearDepthf
-
glClearIndex
-
glClearStencil
-
glClientActiveTexture
-
glClientWaitSync
-
glClipPlane
-
glColor3b
-
glColor3bv
-
glColor3d
-
glColor3dv
-
glColor3f
-
glColor3fv
-
glColor3i
-
glColor3iv
-
glColor3s
-
glColor3sv
-
glColor4b
-
glColor4bv
-
glColor4d
-
glColor4dv
-
glColor4f
-
glColor4fv
-
glColor4i
-
glColor4iv
-
glColor4s
-
glColor4sv
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaterial
-
glColorP3ui
-
glColorP3uiv
-
glColorP4ui
-
glColorP4uiv
-
glColorPointer
-
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) -
glColorTableParameterfv
-
glColorTableParameteriv
-
glCompileShader
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) -
glConvolutionParameterf
-
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glConvolutionParameteri
-
glConvolutionParameteriv
-
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyPixels
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
-
glCreateShader
-
glCreateShaderProgramv
-
glCullFace
-
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteLists
-
glDeleteProgram
-
glDeleteProgramPipelines
-
glDeleteQueries
-
glDeleteRenderbuffers
-
glDeleteSamplers
-
glDeleteShader
-
glDeleteSync
-
glDeleteTextures
-
glDeleteTransformFeedbacks
-
glDeleteVertexArrays
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDepthRangeArrayv
-
glDepthRangeIndexed
-
glDepthRangef
-
glDetachShader
-
glDisable
-
glDisableClientState
-
glDisableVertexAttribArray
-
glDisablei
-
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
-
glDrawArrays
-
glDrawArraysIndirect
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawBuffer
-
glDrawBuffers
-
glDrawElements
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
-
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStream
-
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) -
glEdgeFlag
-
glEdgeFlagPointer
-
glEnable
-
glEnableClientState
-
glEnableVertexAttribArray
-
glEnablei
-
glEnd
-
glEndConditionalRender
-
glEndList
-
glEndQuery
-
glEndQueryIndexed
-
glEndTransformFeedback
-
glEvalCoord1d
-
glEvalCoord1dv
-
glEvalCoord1f
-
glEvalCoord1fv
-
glEvalCoord2d
-
glEvalCoord2dv
-
glEvalCoord2f
-
glEvalCoord2fv
-
glEvalMesh1
-
glEvalMesh2
-
glEvalPoint1
-
glEvalPoint2
-
glFeedbackBuffer
-
glFenceSync
-
glFinish
-
glFlush
-
glFlushMappedBufferRange
-
glFogCoordPointer
-
glFogCoordd
-
glFogCoorddv
-
glFogCoordf
-
glFogCoordfv
-
glFogf
-
glFogfv
-
glFogi
-
glFogiv
-
glFramebufferParameteri
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenBuffers
-
glGenFramebuffers
-
glGenLists
-
glGenProgramPipelines
-
glGenQueries
-
glGenRenderbuffers
-
glGenSamplers
-
glGenTextures
-
glGenTransformFeedbacks
-
glGenVertexArrays
-
glGenerateMipmap
-
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
-
glGetBooleani_v
-
glGetBooleanv
-
glGetBufferParameteri64v
-
glGetBufferParameteriv
-
glGetBufferPointerv
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetClipPlane
-
glGetColorTable
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) -
glGetCompressedTexImage
-
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) -
glGetDoublei_v
-
glGetDoublev
-
glGetError
-
glGetFloati_v
-
glGetFloatv
-
glGetFragDataIndex
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) -
glGetHistogramParameteriv
-
glGetInteger64i_v
-
glGetInteger64v
-
glGetIntegeri_v
-
glGetIntegerv
-
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) -
glGetLightfv
-
glGetLightiv
-
glGetMapdv
-
glGetMapfv
-
glGetMapiv
-
glGetMaterialfv
-
glGetMaterialiv
-
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) -
glGetMinmaxParameterfv
-
glGetMinmaxParameteriv
-
glGetMultisamplefv
-
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPointerv
-
glGetPolygonStipple
-
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) -
glGetProgramPipelineInfoLog
-
glGetProgramPipelineiv
-
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
-
glGetQueryObjectiv
-
glGetQueryObjectui64v
-
glGetQueryObjectuiv
-
glGetQueryiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
-
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
-
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexEnvfv
-
glGetTexEnviv
-
glGetTexGendv
-
glGetTexGenfv
-
glGetTexGeniv
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
-
glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribLdv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
-
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) -
glIndexMask
-
glIndexPointer
-
glIndexd
-
glIndexdv
-
glIndexf
-
glIndexfv
-
glIndexi
-
glIndexiv
-
glIndexs
-
glIndexsv
-
glIndexub
-
glIndexubv
-
glInitNames
-
glInterleavedArrays
-
glInvalidateBufferData
-
glInvalidateBufferSubData
-
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateTexImage
-
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glIsBuffer
-
glIsEnabled
-
glIsEnabledi
-
glIsFramebuffer
-
glIsList
-
glIsProgram
-
glIsProgramPipeline
-
glIsQuery
-
glIsRenderbuffer
-
glIsSampler
-
glIsShader
-
glIsSync
-
glIsTexture
-
glIsTransformFeedback
-
glIsVertexArray
-
glLightModelf
-
glLightModelfv
-
glLightModeli
-
glLightModeliv
-
glLightf
-
glLightfv
-
glLighti
-
glLightiv
-
glLineStipple
-
glLineWidth
-
glLinkProgram
-
glListBase
-
glLoadIdentity
-
glLoadMatrixd
-
glLoadMatrixf
-
glLoadName
-
glLoadTransposeMatrixd
-
glLoadTransposeMatrixf
-
glLogicOp
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapBuffer
-
glMapBufferRange
-
glMapGrid1d
-
glMapGrid1f
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMaterialf
-
glMaterialfv
-
glMateriali
-
glMaterialiv
-
glMatrixMode
-
glMemoryBarrier
-
glMinSampleShading
-
glMinmax
-
glMultMatrixd
-
glMultMatrixf
-
glMultTransposeMatrixd
-
glMultTransposeMatrixf
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) -
glMultiTexCoord1d
-
glMultiTexCoord1dv
-
glMultiTexCoord1f
-
glMultiTexCoord1fv
-
glMultiTexCoord1i
-
glMultiTexCoord1iv
-
glMultiTexCoord1s
-
glMultiTexCoord1sv
-
glMultiTexCoord2d
-
glMultiTexCoord2dv
-
glMultiTexCoord2f
-
glMultiTexCoord2fv
-
glMultiTexCoord2i
-
glMultiTexCoord2iv
-
glMultiTexCoord2s
-
glMultiTexCoord2sv
-
glMultiTexCoord3d
-
glMultiTexCoord3dv
-
glMultiTexCoord3f
-
glMultiTexCoord3fv
-
glMultiTexCoord3i
-
glMultiTexCoord3iv
-
glMultiTexCoord3s
-
glMultiTexCoord3sv
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4f
-
glMultiTexCoord4fv
-
glMultiTexCoord4i
-
glMultiTexCoord4iv
-
glMultiTexCoord4s
-
glMultiTexCoord4sv
-
glMultiTexCoordP1ui
-
glMultiTexCoordP1uiv
-
glMultiTexCoordP2ui
-
glMultiTexCoordP2uiv
-
glMultiTexCoordP3ui
-
glMultiTexCoordP3uiv
-
glMultiTexCoordP4ui
-
glMultiTexCoordP4uiv
-
glNewList
-
glNormal3b
-
glNormal3bv
-
glNormal3d
-
glNormal3dv
-
glNormal3f
-
glNormal3fv
-
glNormal3i
-
glNormal3iv
-
glNormal3s
-
glNormal3sv
-
glNormalP3ui
-
glNormalP3uiv
-
glNormalPointer
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
-
glPatchParameterfv
-
glPatchParameteri
-
glPauseTransformFeedback
-
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
-
glPixelStorei
-
glPixelTransferf
-
glPixelTransferi
-
glPixelZoom
-
glPointParameterf
-
glPointParameterfv
-
glPointParameteri
-
glPointParameteriv
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPolygonStipple
-
glPopAttrib
-
glPopClientAttrib
-
glPopMatrix
-
glPopName
-
glPrimitiveRestartIndex
-
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) -
glProgramParameteri
-
glProgramUniform1d
-
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform1f
-
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform1i
-
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) -
glProgramUniform1ui
-
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform2f
-
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform2i
-
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) -
glProgramUniform2ui
-
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProvokingVertex
-
glPushAttrib
-
glPushClientAttrib
-
glPushMatrix
-
glPushName
-
glQueryCounter
-
glRasterPos2d
-
glRasterPos2dv
-
glRasterPos2f
-
glRasterPos2fv
-
glRasterPos2i
-
glRasterPos2iv
-
glRasterPos2s
-
glRasterPos2sv
-
glRasterPos3d
-
glRasterPos3dv
-
glRasterPos3f
-
glRasterPos3fv
-
glRasterPos3i
-
glRasterPos3iv
-
glRasterPos3s
-
glRasterPos3sv
-
glRasterPos4d
-
glRasterPos4dv
-
glRasterPos4f
-
glRasterPos4fv
-
glRasterPos4i
-
glRasterPos4iv
-
glRasterPos4s
-
glRasterPos4sv
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRectd
-
glRectdv
-
glRectf
-
glRectfv
-
glRecti
-
glRectiv
-
glRects
-
glRectsv
-
glReleaseShaderCompiler
-
glRenderMode
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResetHistogram
-
glResetMinmax
-
glResumeTransformFeedback
-
glRotated
-
glRotatef
-
glSampleCoverage
-
glSampleMaski
-
glSamplerParameterIiv
-
glSamplerParameterIuiv
-
glSamplerParameterf
-
glSamplerParameterfv
-
glSamplerParameteri
-
glSamplerParameteriv
-
glScaled
-
glScalef
-
glScissor
-
glScissorArrayv
-
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
-
glSecondaryColor3b
-
glSecondaryColor3bv
-
glSecondaryColor3d
-
glSecondaryColor3dv
-
glSecondaryColor3f
-
glSecondaryColor3fv
-
glSecondaryColor3i
-
glSecondaryColor3iv
-
glSecondaryColor3s
-
glSecondaryColor3sv
-
glSecondaryColor3ub
-
glSecondaryColor3ubv
-
glSecondaryColor3ui
-
glSecondaryColor3uiv
-
glSecondaryColor3us
-
glSecondaryColor3usv
-
glSecondaryColorP3ui
-
glSecondaryColorP3uiv
-
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) -
glSelectBuffer
-
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) -
glShadeModel
-
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) -
glShaderSource
-
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glStencilFunc
-
glStencilFuncSeparate
-
glStencilMask
-
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
-
glTexBuffer
-
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) -
glTexCoord1d
-
glTexCoord1dv
-
glTexCoord1f
-
glTexCoord1fv
-
glTexCoord1i
-
glTexCoord1iv
-
glTexCoord1s
-
glTexCoord1sv
-
glTexCoord2d
-
glTexCoord2dv
-
glTexCoord2f
-
glTexCoord2fv
-
glTexCoord2i
-
glTexCoord2iv
-
glTexCoord2s
-
glTexCoord2sv
-
glTexCoord3d
-
glTexCoord3dv
-
glTexCoord3f
-
glTexCoord3fv
-
glTexCoord3i
-
glTexCoord3iv
-
glTexCoord3s
-
glTexCoord3sv
-
glTexCoord4d
-
glTexCoord4dv
-
glTexCoord4f
-
glTexCoord4fv
-
glTexCoord4i
-
glTexCoord4iv
-
glTexCoord4s
-
glTexCoord4sv
-
glTexCoordP1ui
-
glTexCoordP1uiv
-
glTexCoordP2ui
-
glTexCoordP2uiv
-
glTexCoordP3ui
-
glTexCoordP3uiv
-
glTexCoordP4ui
-
glTexCoordP4uiv
-
glTexCoordPointer
-
glTexEnvf
-
glTexEnvfv
-
glTexEnvi
-
glTexEnviv
-
glTexGend
-
glTexGendv
-
glTexGenf
-
glTexGenfv
-
glTexGeni
-
glTexGeniv
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glTranslated
-
glTranslatef
-
glUniform1d
-
glUniform1dv
-
glUniform1f
-
glUniform1fv
-
glUniform1i
-
glUniform1iv
-
glUniform1ui
-
glUniform1uiv
-
glUniform2d
-
glUniform2dv
-
glUniform2f
-
glUniform2fv
-
glUniform2i
-
glUniform2iv
-
glUniform2ui
-
glUniform2uiv
-
glUniform3d
-
glUniform3dv
-
glUniform3f
-
glUniform3fv
-
glUniform3i
-
glUniform3iv
-
glUniform3ui
-
glUniform3uiv
-
glUniform4d
-
glUniform4dv
-
glUniform4f
-
glUniform4fv
-
glUniform4i
-
glUniform4iv
-
glUniform4ui
-
glUniform4uiv
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
-
glUseProgram
-
glUseProgramStages
-
glValidateProgram
-
glValidateProgramPipeline
-
glVertex2d
-
glVertex2dv
-
glVertex2f
-
glVertex2fv
-
glVertex2i
-
glVertex2iv
-
glVertex2s
-
glVertex2sv
-
glVertex3d
-
glVertex3dv
-
glVertex3f
-
glVertex3fv
-
glVertex3i
-
glVertex3iv
-
glVertex3s
-
glVertex3sv
-
glVertex4d
-
glVertex4dv
-
glVertex4f
-
glVertex4fv
-
glVertex4i
-
glVertex4iv
-
glVertex4s
-
glVertex4sv
-
glVertexAttrib1d
-
glVertexAttrib1dv
-
glVertexAttrib1f
-
glVertexAttrib1fv
-
glVertexAttrib1s
-
glVertexAttrib1sv
-
glVertexAttrib2d
-
glVertexAttrib2dv
-
glVertexAttrib2f
-
glVertexAttrib2fv
-
glVertexAttrib2s
-
glVertexAttrib2sv
-
glVertexAttrib3d
-
glVertexAttrib3dv
-
glVertexAttrib3f
-
glVertexAttrib3fv
-
glVertexAttrib3s
-
glVertexAttrib3sv
-
glVertexAttrib4Nbv
-
glVertexAttrib4Niv
-
glVertexAttrib4Nsv
-
glVertexAttrib4Nub
-
glVertexAttrib4Nubv
-
glVertexAttrib4Nuiv
-
glVertexAttrib4Nusv
-
glVertexAttrib4bv
-
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) -
glVertexAttrib4dv
-
glVertexAttrib4f
-
glVertexAttrib4fv
-
glVertexAttrib4iv
-
glVertexAttrib4s
-
glVertexAttrib4sv
-
glVertexAttrib4ubv
-
glVertexAttrib4uiv
-
glVertexAttrib4usv
-
glVertexAttribBinding
-
glVertexAttribDivisor
-
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexAttribI1i
-
glVertexAttribI1iv
-
glVertexAttribI1ui
-
glVertexAttribI1uiv
-
glVertexAttribI2i
-
glVertexAttribI2iv
-
glVertexAttribI2ui
-
glVertexAttribI2uiv
-
glVertexAttribI3i
-
glVertexAttribI3iv
-
glVertexAttribI3ui
-
glVertexAttribI3uiv
-
glVertexAttribI4bv
-
glVertexAttribI4i
-
glVertexAttribI4iv
-
glVertexAttribI4sv
-
glVertexAttribI4ubv
-
glVertexAttribI4ui
-
glVertexAttribI4uiv
-
glVertexAttribI4usv
-
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribL1d
-
glVertexAttribL1dv
-
glVertexAttribL2d
-
glVertexAttribL2dv
-
glVertexAttribL3d
-
glVertexAttribL3dv
-
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
-
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexBindingDivisor
-
glVertexP2ui
-
glVertexP2uiv
-
glVertexP3ui
-
glVertexP3uiv
-
glVertexP4ui
-
glVertexP4uiv
-
glVertexPointer
-
glViewport
-
glViewportArrayv
-
glViewportIndexedf
-
glViewportIndexedfv
-
glWaitSync
-
glWindowPos2d
-
glWindowPos2dv
-
glWindowPos2f
-
glWindowPos2fv
-
glWindowPos2i
-
glWindowPos2iv
-
glWindowPos2s
-
glWindowPos2sv
-
glWindowPos3d
-
glWindowPos3dv
-
glWindowPos3f
-
glWindowPos3fv
-
glWindowPos3i
-
glWindowPos3iv
-
glWindowPos3s
-
glWindowPos3sv
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-