Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_4_3_Core

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_4_3_Core extends QAbstractOpenGLFunctions

All functions for OpenGL 4.3 core profile

Java wrapper for Qt's class QOpenGLFunctions_4_3_Core

  • Constructor Details

    • QOpenGLFunctions_4_3_Core

      public QOpenGLFunctions_4_3_Core()
    • QOpenGLFunctions_4_3_Core

      protected QOpenGLFunctions_4_3_Core(QtObject.QPrivateConstructor p)
      Constructor for internal use only.
      Parameters:
      p - expected to be null.
  • Method Details

    • glActiveShaderProgram

      @QtUninvokable public final void glActiveShaderProgram(int pipeline, int program)
    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)
    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)
    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)
    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)
    • glBeginQueryIndexed

      @QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id)
    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)
    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)
    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)
    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)
    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)
    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)
    • glBindFragDataLocationIndexed

      @QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)
    • glBindImageTexture

      @QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
    • glBindProgramPipeline

      @QtUninvokable public final void glBindProgramPipeline(int pipeline)
    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)
    • glBindSampler

      @QtUninvokable public final void glBindSampler(int unit, int sampler)
    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)
    • glBindTransformFeedback

      @QtUninvokable public final void glBindTransformFeedback(int target, int id)
    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)
    • glBindVertexBuffer

      @QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)
    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendEquationSeparatei

      @QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    • glBlendEquationi

      @QtUninvokable public final void glBlendEquationi(int buf, int mode)
    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    • glBlendFuncSeparatei

      @QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glBlendFunci

      @QtUninvokable public final void glBlendFunci(int buf, int src, int dst)
    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)
    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)
    • glClear

      @QtUninvokable public final void glClear(int mask)
    • glClearBufferData

      @QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
    • glClearBufferSubData

      @QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)
    • glClearDepthf

      @QtUninvokable public final void glClearDepthf(float dd)
    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)
    • glClientWaitSync

      @QtUninvokable public final int glClientWaitSync(GLsync sync, int flags, long timeout)
    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    • glColorP3ui

      @QtUninvokable public final void glColorP3ui(int type, int color)
    • glColorP3uiv

      @QtUninvokable public final void glColorP3uiv(int type, IntBuffer color)
    • glColorP4ui

      @QtUninvokable public final void glColorP4ui(int type, int color)
    • glColorP4uiv

      @QtUninvokable public final void glColorP4uiv(int type, IntBuffer color)
    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)
    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glCopyBufferSubData

      @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    • glCopyImageSubData

      @QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()
    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)
    • glCreateShaderProgramv

      @QtUninvokable public final int glCreateShaderProgramv(int type, String[] strings)
    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)
    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)
    • glDeleteProgramPipelines

      @QtUninvokable public final void glDeleteProgramPipelines(int n, IntBuffer pipelines)
    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)
    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteSamplers

      @QtUninvokable public final void glDeleteSamplers(int count, IntBuffer samplers)
    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)
    • glDeleteSync

      @QtUninvokable public final void glDeleteSync(GLsync sync)
    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)
    • glDeleteTransformFeedbacks

      @QtUninvokable public final void glDeleteTransformFeedbacks(int n, IntBuffer ids)
    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)
    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)
    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)
    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)
    • glDepthRangeArrayv

      @QtUninvokable public final void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
    • glDepthRangeIndexed

      @QtUninvokable public final void glDepthRangeIndexed(int index, double n, double f)
    • glDepthRangef

      @QtUninvokable public final void glDepthRangef(float n, float f)
    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)
    • glDisable

      @QtUninvokable public final void glDisable(int cap)
    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)
    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)
    • glDispatchCompute

      @QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
    • glDispatchComputeIndirect

      @QtUninvokable public final void glDispatchComputeIndirect(long indirect)
    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)
    • glDrawArraysIndirect

      @QtUninvokable public final void glDrawArraysIndirect(int mode, Buffer indirect)
    • glDrawArraysInstanced

      @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    • glDrawArraysInstancedBaseInstance

      @QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)
    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)
    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)
    • glDrawElementsBaseVertex

      @QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    • glDrawElementsIndirect

      @QtUninvokable public final void glDrawElementsIndirect(int mode, int type, Buffer indirect)
    • glDrawElementsInstanced

      @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    • glDrawElementsInstancedBaseInstance

      @QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
    • glDrawElementsInstancedBaseVertex

      @QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    • glDrawElementsInstancedBaseVertexBaseInstance

      @QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    • glDrawRangeElementsBaseVertex

      @QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    • glDrawTransformFeedback

      @QtUninvokable public final void glDrawTransformFeedback(int mode, int id)
    • glDrawTransformFeedbackInstanced

      @QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
    • glDrawTransformFeedbackStream

      @QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream)
    • glDrawTransformFeedbackStreamInstanced

      @QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
    • glEnable

      @QtUninvokable public final void glEnable(int cap)
    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)
    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)
    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()
    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)
    • glEndQueryIndexed

      @QtUninvokable public final void glEndQueryIndexed(int target, int index)
    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()
    • glFenceSync

      @QtUninvokable public final GLsync glFenceSync(int condition, int flags)
    • glFinish

      @QtUninvokable public final void glFinish()
    • glFlush

      @QtUninvokable public final void glFlush()
    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)
    • glFramebufferParameteri

      @QtUninvokable public final void glFramebufferParameteri(int target, int pname, int param)
    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture

      @QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level)
    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)
    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)
    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenProgramPipelines

      @QtUninvokable public final void glGenProgramPipelines(int n, IntBuffer pipelines)
    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)
    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenSamplers

      @QtUninvokable public final void glGenSamplers(int count, IntBuffer samplers)
    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)
    • glGenTransformFeedbacks

      @QtUninvokable public final void glGenTransformFeedbacks(int n, IntBuffer ids)
    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)
    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)
    • glGetActiveAtomicCounterBufferiv

      @QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveSubroutineName

      @QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    • glGetActiveSubroutineUniformName

      @QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    • glGetActiveSubroutineUniformiv

      @QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveUniformBlockName

      @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
    • glGetActiveUniformBlockiv

      @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    • glGetActiveUniformName

      @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
    • glGetActiveUniformsiv

      @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)
    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)
    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)
    • glGetBufferParameteri64v

      @QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)
    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)
    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)
    • glGetDoublei_v

      @QtUninvokable public final void glGetDoublei_v(int target, int index, DoubleBuffer data)
    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)
    • glGetError

      @QtUninvokable public final int glGetError()
    • glGetFloati_v

      @QtUninvokable public final void glGetFloati_v(int target, int index, FloatBuffer data)
    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)
    • glGetFragDataIndex

      @QtUninvokable public final int glGetFragDataIndex(int program, CharBuffer name)
    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)
    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetFramebufferParameteriv

      @QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
    • glGetInteger64i_v

      @QtUninvokable public final void glGetInteger64i_v(int target, int index, LongBuffer data)
    • glGetInteger64v

      @QtUninvokable public final void glGetInteger64v(int pname, LongBuffer params)
    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)
    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)
    • glGetInternalformati64v

      @QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
    • glGetInternalformativ

      @QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
    • glGetMultisamplefv

      @QtUninvokable public final void glGetMultisamplefv(int pname, int index, FloatBuffer val)
    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer[] params)
    • glGetProgramBinary

      @QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetProgramInterfaceiv

      @QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
    • glGetProgramPipelineInfoLog

      @QtUninvokable public final void glGetProgramPipelineInfoLog(int pipeline, String[] infoLog)
    • glGetProgramPipelineiv

      @QtUninvokable public final void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
    • glGetProgramResourceIndex

      @QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name)
    • glGetProgramResourceLocation

      @QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name)
    • glGetProgramResourceLocationIndex

      @QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name)
    • glGetProgramResourceName

      @QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name)
    • glGetProgramResourceiv

      @QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
    • glGetProgramStageiv

      @QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetQueryIndexediv

      @QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    • glGetQueryObjecti64v

      @QtUninvokable public final void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectui64v

      @QtUninvokable public final void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetSamplerParameterIiv

      @QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIuiv

      @QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterfv

      @QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    • glGetSamplerParameteriv

      @QtUninvokable public final void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetShaderPrecisionFormat

      @QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetString

      @QtUninvokable public final String glGetString(int name)
    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)
    • glGetSubroutineIndex

      @QtUninvokable public final int glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
    • glGetSubroutineUniformLocation

      @QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
    • glGetSynciv

      @QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    • glGetUniformBlockIndex

      @QtUninvokable public final int glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
    • glGetUniformIndices

      @QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)
    • glGetUniformSubroutineuiv

      @QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    • glGetUniformdv

      @QtUninvokable public final void glGetUniformdv(int program, int location, DoubleBuffer params)
    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)
    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribLdv

      @QtUninvokable public final void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glHint

      @QtUninvokable public final void glHint(int target, int mode)
    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)
    • glIndexubv

      @QtUninvokable public final void glIndexubv(ByteBuffer c)
    • glInvalidateBufferData

      @QtUninvokable public final void glInvalidateBufferData(int buffer)
    • glInvalidateBufferSubData

      @QtUninvokable public final void glInvalidateBufferSubData(int buffer, long offset, long length)
    • glInvalidateFramebuffer

      @QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
    • glInvalidateSubFramebuffer

      @QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
    • glInvalidateTexImage

      @QtUninvokable public final void glInvalidateTexImage(int texture, int level)
    • glInvalidateTexSubImage

      @QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)
    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)
    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)
    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)
    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)
    • glIsProgramPipeline

      @QtUninvokable public final boolean glIsProgramPipeline(int pipeline)
    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)
    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)
    • glIsSampler

      @QtUninvokable public final boolean glIsSampler(int sampler)
    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)
    • glIsSync

      @QtUninvokable public final boolean glIsSync(GLsync sync)
    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)
    • glIsTransformFeedback

      @QtUninvokable public final boolean glIsTransformFeedback(int id)
    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)
    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)
    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)
    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)
    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)
    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)
    • glMemoryBarrier

      @QtUninvokable public final void glMemoryBarrier(int barriers)
    • glMinSampleShading

      @QtUninvokable public final void glMinSampleShading(float value)
    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    • glMultiDrawArraysIndirect

      @QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
    • glMultiDrawElementsBaseVertex

      @QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex)
    • glMultiDrawElementsIndirect

      @QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
    • glMultiTexCoordP1ui

      @QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords)
    • glMultiTexCoordP1uiv

      @QtUninvokable public final void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP2ui

      @QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords)
    • glMultiTexCoordP2uiv

      @QtUninvokable public final void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP3ui

      @QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords)
    • glMultiTexCoordP3uiv

      @QtUninvokable public final void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP4ui

      @QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords)
    • glMultiTexCoordP4uiv

      @QtUninvokable public final void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    • glNormalP3ui

      @QtUninvokable public final void glNormalP3ui(int type, int coords)
    • glNormalP3uiv

      @QtUninvokable public final void glNormalP3uiv(int type, IntBuffer coords)
    • glPatchParameterfv

      @QtUninvokable public final void glPatchParameterfv(int pname, FloatBuffer values)
    • glPatchParameteri

      @QtUninvokable public final void glPatchParameteri(int pname, int value)
    • glPauseTransformFeedback

      @QtUninvokable public final void glPauseTransformFeedback()
    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)
    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)
    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)
    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)
    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)
    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)
    • glPointSize

      @QtUninvokable public final void glPointSize(float size)
    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)
    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)
    • glPrimitiveRestartIndex

      @QtUninvokable public final void glPrimitiveRestartIndex(int index)
    • glProgramBinary

      @QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
    • glProgramParameteri

      @QtUninvokable public final void glProgramParameteri(int program, int pname, int value)
    • glProgramUniform1d

      @QtUninvokable public final void glProgramUniform1d(int program, int location, double v0)
    • glProgramUniform1dv

      @QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform1f

      @QtUninvokable public final void glProgramUniform1f(int program, int location, float v0)
    • glProgramUniform1fv

      @QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform1i

      @QtUninvokable public final void glProgramUniform1i(int program, int location, int v0)
    • glProgramUniform1iv

      @QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1ui

      @QtUninvokable public final void glProgramUniform1ui(int program, int location, int v0)
    • glProgramUniform1uiv

      @QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2d

      @QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1)
    • glProgramUniform2dv

      @QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform2f

      @QtUninvokable public final void glProgramUniform2f(int program, int location, float v0, float v1)
    • glProgramUniform2fv

      @QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform2i

      @QtUninvokable public final void glProgramUniform2i(int program, int location, int v0, int v1)
    • glProgramUniform2iv

      @QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2ui

      @QtUninvokable public final void glProgramUniform2ui(int program, int location, int v0, int v1)
    • glProgramUniform2uiv

      @QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3d

      @QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
    • glProgramUniform3dv

      @QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform3f

      @QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
    • glProgramUniform3fv

      @QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform3i

      @QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3iv

      @QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3ui

      @QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3uiv

      @QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4d

      @QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
    • glProgramUniform4dv

      @QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform4f

      @QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
    • glProgramUniform4fv

      @QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform4i

      @QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4iv

      @QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4ui

      @QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4uiv

      @QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniformMatrix2dv

      @QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2fv

      @QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x3dv

      @QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x3fv

      @QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x4dv

      @QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x4fv

      @QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3dv

      @QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3fv

      @QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x2dv

      @QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x2fv

      @QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x4dv

      @QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x4fv

      @QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4dv

      @QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4fv

      @QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x2dv

      @QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x2fv

      @QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x3dv

      @QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x3fv

      @QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProvokingVertex

      @QtUninvokable public final void glProvokingVertex(int mode)
    • glQueryCounter

      @QtUninvokable public final void glQueryCounter(int id, int target)
    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)
    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glReleaseShaderCompiler

      @QtUninvokable public final void glReleaseShaderCompiler()
    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    • glResumeTransformFeedback

      @QtUninvokable public final void glResumeTransformFeedback()
    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)
    • glSampleMaski

      @QtUninvokable public final void glSampleMaski(int index, int mask)
    • glSamplerParameterIiv

      @QtUninvokable public final void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIuiv

      @QtUninvokable public final void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterf

      @QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param)
    • glSamplerParameterfv

      @QtUninvokable public final void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    • glSamplerParameteri

      @QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param)
    • glSamplerParameteriv

      @QtUninvokable public final void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)
    • glScissorArrayv

      @QtUninvokable public final void glScissorArrayv(int first, int count, IntBuffer v)
    • glScissorIndexed

      @QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height)
    • glScissorIndexedv

      @QtUninvokable public final void glScissorIndexedv(int index, IntBuffer v)
    • glSecondaryColorP3ui

      @QtUninvokable public final void glSecondaryColorP3ui(int type, int color)
    • glSecondaryColorP3uiv

      @QtUninvokable public final void glSecondaryColorP3uiv(int type, IntBuffer color)
    • glShaderBinary

      @QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)
    • glShaderStorageBlockBinding

      @QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)
    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)
    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    • glTexBuffer

      @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer)
    • glTexBufferRange

      @QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
    • glTexCoordP1ui

      @QtUninvokable public final void glTexCoordP1ui(int type, int coords)
    • glTexCoordP1uiv

      @QtUninvokable public final void glTexCoordP1uiv(int type, IntBuffer coords)
    • glTexCoordP2ui

      @QtUninvokable public final void glTexCoordP2ui(int type, int coords)
    • glTexCoordP2uiv

      @QtUninvokable public final void glTexCoordP2uiv(int type, IntBuffer coords)
    • glTexCoordP3ui

      @QtUninvokable public final void glTexCoordP3ui(int type, int coords)
    • glTexCoordP3uiv

      @QtUninvokable public final void glTexCoordP3uiv(int type, IntBuffer coords)
    • glTexCoordP4ui

      @QtUninvokable public final void glTexCoordP4ui(int type, int coords)
    • glTexCoordP4uiv

      @QtUninvokable public final void glTexCoordP4uiv(int type, IntBuffer coords)
    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexImage2DMultisample

      @QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    • glTexImage3DMultisample

      @QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)
    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)
    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexStorage1D

      @QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width)
    • glTexStorage2D

      @QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
    • glTexStorage2DMultisample

      @QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexStorage3D

      @QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
    • glTexStorage3DMultisample

      @QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTextureView

      @QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    • glUniform1d

      @QtUninvokable public final void glUniform1d(int location, double x)
    • glUniform1dv

      @QtUninvokable public final void glUniform1dv(int location, int count, DoubleBuffer value)
    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)
    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)
    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)
    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)
    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)
    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)
    • glUniform2d

      @QtUninvokable public final void glUniform2d(int location, double x, double y)
    • glUniform2dv

      @QtUninvokable public final void glUniform2dv(int location, int count, DoubleBuffer value)
    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)
    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)
    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)
    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)
    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)
    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)
    • glUniform3d

      @QtUninvokable public final void glUniform3d(int location, double x, double y, double z)
    • glUniform3dv

      @QtUninvokable public final void glUniform3dv(int location, int count, DoubleBuffer value)
    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)
    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)
    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)
    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)
    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)
    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)
    • glUniform4d

      @QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w)
    • glUniform4dv

      @QtUninvokable public final void glUniform4dv(int location, int count, DoubleBuffer value)
    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)
    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)
    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)
    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)
    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)
    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)
    • glUniformBlockBinding

      @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    • glUniformMatrix2dv

      @QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x3dv

      @QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x4dv

      @QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3dv

      @QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x2dv

      @QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x4dv

      @QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4dv

      @QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x2dv

      @QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x3dv

      @QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformSubroutinesuiv

      @QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)
    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)
    • glUseProgramStages

      @QtUninvokable public final void glUseProgramStages(int pipeline, int stages, int program)
    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)
    • glValidateProgramPipeline

      @QtUninvokable public final void glValidateProgramPipeline(int pipeline)
    • glVertexAttribBinding

      @QtUninvokable public final void glVertexAttribBinding(int attribindex, int bindingindex)
    • glVertexAttribDivisor

      @QtUninvokable public final void glVertexAttribDivisor(int index, int divisor)
    • glVertexAttribFormat

      @QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
    • glVertexAttribIFormat

      @QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribL1d

      @QtUninvokable public final void glVertexAttribL1d(int index, double x)
    • glVertexAttribL1dv

      @QtUninvokable public final void glVertexAttribL1dv(int index, DoubleBuffer v)
    • glVertexAttribL2d

      @QtUninvokable public final void glVertexAttribL2d(int index, double x, double y)
    • glVertexAttribL2dv

      @QtUninvokable public final void glVertexAttribL2dv(int index, DoubleBuffer v)
    • glVertexAttribL3d

      @QtUninvokable public final void glVertexAttribL3d(int index, double x, double y, double z)
    • glVertexAttribL3dv

      @QtUninvokable public final void glVertexAttribL3dv(int index, DoubleBuffer v)
    • glVertexAttribL4d

      @QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w)
    • glVertexAttribL4dv

      @QtUninvokable public final void glVertexAttribL4dv(int index, DoubleBuffer v)
    • glVertexAttribLFormat

      @QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribLPointer

      @QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribP1ui

      @QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP1uiv

      @QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP2ui

      @QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP2uiv

      @QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP3ui

      @QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP3uiv

      @QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP4ui

      @QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP4uiv

      @QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    • glVertexBindingDivisor

      @QtUninvokable public final void glVertexBindingDivisor(int bindingindex, int divisor)
    • glVertexP2ui

      @QtUninvokable public final void glVertexP2ui(int type, int value)
    • glVertexP2uiv

      @QtUninvokable public final void glVertexP2uiv(int type, IntBuffer value)
    • glVertexP3ui

      @QtUninvokable public final void glVertexP3ui(int type, int value)
    • glVertexP3uiv

      @QtUninvokable public final void glVertexP3uiv(int type, IntBuffer value)
    • glVertexP4ui

      @QtUninvokable public final void glVertexP4ui(int type, int value)
    • glVertexP4uiv

      @QtUninvokable public final void glVertexP4uiv(int type, IntBuffer value)
    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)
    • glViewportArrayv

      @QtUninvokable public final void glViewportArrayv(int first, int count, FloatBuffer v)
    • glViewportIndexedf

      @QtUninvokable public final void glViewportIndexedf(int index, float x, float y, float w, float h)
    • glViewportIndexedfv

      @QtUninvokable public final void glViewportIndexedfv(int index, FloatBuffer v)
    • glWaitSync

      @QtUninvokable public final void glWaitSync(GLsync sync, int flags, long timeout)
    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()
      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions