java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.gui.QAbstractOpenGLFunctions
io.qt.gui.QOpenGLFunctions_4_0_Core
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.0 core profile
Java wrapper for Qt's class QOpenGLFunctions_4_0_Core
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor
-
Constructor Summary
ModifierConstructorDescriptionprotected
Constructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glActiveTexture
(int texture) final void
glAttachShader
(int program, int shader) final void
glBeginConditionalRender
(int id, int mode) final void
glBeginQuery
(int target, int id) final void
glBeginQueryIndexed
(int target, int index, int id) final void
glBeginTransformFeedback
(int primitiveMode) final void
glBindAttribLocation
(int program, int index, CharBuffer name) final void
glBindBuffer
(int target, int buffer) final void
glBindBufferBase
(int target, int index, int buffer) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) final void
glBindFramebuffer
(int target, int framebuffer) final void
glBindRenderbuffer
(int target, int renderbuffer) final void
glBindSampler
(int unit, int sampler) final void
glBindTexture
(int target, int texture) final void
glBindTransformFeedback
(int target, int id) final void
glBindVertexArray
(int array) final void
glBlendColor
(float red, float green, float blue, float alpha) final void
glBlendEquation
(int mode) final void
glBlendEquationi
(int buf, int mode) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) final void
glBlendFunc
(int sfactor, int dfactor) final void
glBlendFunci
(int buf, int src, int dst) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) final void
glBufferData
(int target, long size, Buffer data, int usage) final void
glBufferSubData
(int target, long offset, long size, Buffer data) final int
glCheckFramebufferStatus
(int target) final void
glClampColor
(int target, int clamp) final void
glClear
(int mask) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) final void
glClearColor
(float red, float green, float blue, float alpha) final void
glClearDepth
(double depth) final void
glClearStencil
(int s) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) final void
glColorP3ui
(int type, int color) final void
glColorP3uiv
(int type, IntBuffer color) final void
glColorP4ui
(int type, int color) final void
glColorP4uiv
(int type, IntBuffer color) final void
glCompileShader
(int shader) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) final int
final int
glCreateShader
(int type) final void
glCullFace
(int mode) final void
glDeleteBuffers
(int n, IntBuffer buffers) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) final void
glDeleteProgram
(int program) final void
glDeleteQueries
(int n, IntBuffer ids) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) final void
glDeleteSamplers
(int count, IntBuffer samplers) final void
glDeleteShader
(int shader) final void
glDeleteSync
(GLsync sync) final void
glDeleteTextures
(int n, IntBuffer textures) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) final void
glDepthFunc
(int func) final void
glDepthMask
(boolean flag) final void
glDepthRange
(double nearVal, double farVal) final void
glDetachShader
(int program, int shader) final void
glDisable
(int cap) final void
glDisablei
(int target, int index) final void
glDisableVertexAttribArray
(int index) final void
glDrawArrays
(int mode, int first, int count) final void
glDrawArraysIndirect
(int mode, Buffer indirect) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) final void
glDrawBuffer
(int mode) final void
glDrawBuffers
(int n, IntBuffer bufs) final void
glDrawElements
(int mode, int count, int type, Buffer indices) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) final void
glDrawTransformFeedback
(int mode, int id) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) final void
glEnable
(int cap) final void
glEnablei
(int target, int index) final void
glEnableVertexAttribArray
(int index) final void
final void
glEndQuery
(int target) final void
glEndQueryIndexed
(int target, int index) final void
final GLsync
glFenceSync
(int condition, int flags) final void
glFinish()
final void
glFlush()
final void
glFlushMappedBufferRange
(int target, long offset, long length) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) final void
glFrontFace
(int mode) final void
glGenBuffers
(int n, IntBuffer buffers) final void
glGenerateMipmap
(int target) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) final void
glGenQueries
(int n, IntBuffer ids) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) final void
glGenSamplers
(int count, IntBuffer samplers) final void
glGenTextures
(int n, IntBuffer textures) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) final void
glGenVertexArrays
(int n, IntBuffer arrays) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) final int
glGetAttribLocation
(int program, CharBuffer name) final void
glGetBooleani_v
(int target, int index, IntBuffer data) final void
glGetBooleanv
(int pname, boolean[] params) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) final void
glGetCompressedTexImage
(int target, int level, Buffer img) final void
glGetDoublev
(int pname, double[] params) final int
final void
glGetFloatv
(int pname, float[] params) final int
glGetFragDataIndex
(int program, CharBuffer name) final int
glGetFragDataLocation
(int program, CharBuffer name) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) final void
glGetInteger64v
(int pname, LongBuffer params) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) final void
glGetIntegerv
(int pname, int[] params) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) final void
glGetPointerv
(int pname, Buffer[] params) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) final void
glGetProgramiv
(int program, int pname, IntBuffer params) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) final void
glGetQueryiv
(int target, int pname, IntBuffer params) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) final String
glGetString
(int name) final String
glGetStringi
(int name, int index) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) final void
glGetUniformfv
(int program, int location, FloatBuffer params) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) final void
glGetUniformiv
(int program, int location, IntBuffer params) final int
glGetUniformLocation
(int program, CharBuffer name) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) final void
glGetUniformuiv
(int program, int location, IntBuffer params) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) final void
glHint
(int target, int mode) final void
glIndexub
(byte c) final void
final boolean
glIsBuffer
(int buffer) final boolean
glIsEnabled
(int cap) final boolean
glIsEnabledi
(int target, int index) final boolean
glIsFramebuffer
(int framebuffer) final boolean
glIsProgram
(int program) final boolean
glIsQuery
(int id) final boolean
glIsRenderbuffer
(int renderbuffer) final boolean
glIsSampler
(int sampler) final boolean
glIsShader
(int shader) final boolean
final boolean
glIsTexture
(int texture) final boolean
glIsTransformFeedback
(int id) final boolean
glIsVertexArray
(int array) final void
glLineWidth
(float width) final void
glLinkProgram
(int program) final void
glLogicOp
(int opcode) final Buffer
glMapBuffer
(int target, int access) final Buffer
glMapBufferRange
(int target, long offset, int access) final void
glMinSampleShading
(float value) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) final void
glMultiTexCoordP1ui
(int texture, int type, int coords) final void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) final void
glMultiTexCoordP2ui
(int texture, int type, int coords) final void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) final void
glMultiTexCoordP3ui
(int texture, int type, int coords) final void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) final void
glMultiTexCoordP4ui
(int texture, int type, int coords) final void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) final void
glNormalP3ui
(int type, int coords) final void
glNormalP3uiv
(int type, IntBuffer coords) final void
glPatchParameterfv
(int pname, FloatBuffer values) final void
glPatchParameteri
(int pname, int value) final void
final void
glPixelStoref
(int pname, float param) final void
glPixelStorei
(int pname, int param) final void
glPointParameterf
(int pname, float param) final void
glPointParameterfv
(int pname, FloatBuffer params) final void
glPointParameteri
(int pname, int param) final void
glPointParameteriv
(int pname, IntBuffer params) final void
glPointSize
(float size) final void
glPolygonMode
(int face, int mode) final void
glPolygonOffset
(float factor, float units) final void
glPrimitiveRestartIndex
(int index) final void
glProvokingVertex
(int mode) final void
glQueryCounter
(int id, int target) final void
glReadBuffer
(int mode) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) final void
final void
glSampleCoverage
(float value, boolean invert) final void
glSampleMaski
(int index, int mask) final void
glSamplerParameterf
(int sampler, int pname, float param) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) final void
glSamplerParameteri
(int sampler, int pname, int param) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) final void
glScissor
(int x, int y, int width, int height) final void
glSecondaryColorP3ui
(int type, int color) final void
glSecondaryColorP3uiv
(int type, IntBuffer color) final void
glShaderSource
(int shader, String[] string, IntBuffer length) final void
glStencilFunc
(int func, int ref, int mask) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) final void
glStencilMask
(int mask) final void
glStencilMaskSeparate
(int face, int mask) final void
glStencilOp
(int fail, int zfail, int zpass) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) final void
glTexBuffer
(int target, int internalformat, int buffer) final void
glTexCoordP1ui
(int type, int coords) final void
glTexCoordP1uiv
(int type, IntBuffer coords) final void
glTexCoordP2ui
(int type, int coords) final void
glTexCoordP2uiv
(int type, IntBuffer coords) final void
glTexCoordP3ui
(int type, int coords) final void
glTexCoordP3uiv
(int type, IntBuffer coords) final void
glTexCoordP4ui
(int type, int coords) final void
glTexCoordP4uiv
(int type, IntBuffer coords) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final void
glTexParameterf
(int target, int pname, float param) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) final void
glTexParameteri
(int target, int pname, int param) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) final void
glTexParameteriv
(int target, int pname, IntBuffer params) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) final void
glUniform1d
(int location, double x) final void
glUniform1dv
(int location, int count, DoubleBuffer value) final void
glUniform1f
(int location, float v0) final void
glUniform1fv
(int location, int count, FloatBuffer value) final void
glUniform1i
(int location, int v0) final void
glUniform1iv
(int location, int count, IntBuffer value) final void
glUniform1ui
(int location, int v0) final void
glUniform1uiv
(int location, int count, IntBuffer value) final void
glUniform2d
(int location, double x, double y) final void
glUniform2dv
(int location, int count, DoubleBuffer value) final void
glUniform2f
(int location, float v0, float v1) final void
glUniform2fv
(int location, int count, FloatBuffer value) final void
glUniform2i
(int location, int v0, int v1) final void
glUniform2iv
(int location, int count, IntBuffer value) final void
glUniform2ui
(int location, int v0, int v1) final void
glUniform2uiv
(int location, int count, IntBuffer value) final void
glUniform3d
(int location, double x, double y, double z) final void
glUniform3dv
(int location, int count, DoubleBuffer value) final void
glUniform3f
(int location, float v0, float v1, float v2) final void
glUniform3fv
(int location, int count, FloatBuffer value) final void
glUniform3i
(int location, int v0, int v1, int v2) final void
glUniform3iv
(int location, int count, IntBuffer value) final void
glUniform3ui
(int location, int v0, int v1, int v2) final void
glUniform3uiv
(int location, int count, IntBuffer value) final void
glUniform4d
(int location, double x, double y, double z, double w) final void
glUniform4dv
(int location, int count, DoubleBuffer value) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) final void
glUniform4fv
(int location, int count, FloatBuffer value) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) final void
glUniform4iv
(int location, int count, IntBuffer value) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) final void
glUniform4uiv
(int location, int count, IntBuffer value) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) final boolean
glUnmapBuffer
(int target) final void
glUseProgram
(int program) final void
glValidateProgram
(int program) final void
glVertexAttribDivisor
(int index, int divisor) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) final void
glVertexP2ui
(int type, int value) final void
glVertexP2uiv
(int type, IntBuffer value) final void
glVertexP3ui
(int type, int value) final void
glVertexP3uiv
(int type, IntBuffer value) final void
glVertexP4ui
(int type, int value) final void
glVertexP4uiv
(int type, IntBuffer value) final void
glViewport
(int x, int y, int width, int height) final void
glWaitSync
(GLsync sync, int flags, long timeout) boolean
Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_0_Core
public QOpenGLFunctions_4_0_Core() -
QOpenGLFunctions_4_0_Core
Constructor for internal use only.- Parameters:
p
- expected to benull
.
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Method Details
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glActiveTexture
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glAttachShader
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glBeginConditionalRender
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glBeginQuery
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glBeginQueryIndexed
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glBeginTransformFeedback
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glBindAttribLocation
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glBindBuffer
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glBindBufferBase
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glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
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glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
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glBindRenderbuffer
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glBindSampler
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glBindTexture
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glBindTransformFeedback
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glBindVertexArray
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glBlendColor
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glBlendEquation
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glBlendEquationSeparate
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glBlendEquationSeparatei
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glBlendEquationi
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glBlendFunc
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glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
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glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
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glBufferSubData
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glCheckFramebufferStatus
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glClampColor
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glClear
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glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
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glClearDepth
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glClearStencil
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glClientWaitSync
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glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorP3ui
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glColorP3uiv
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glColorP4ui
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glColorP4uiv
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glCompileShader
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glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
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glCreateShader
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glCullFace
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glDeleteBuffers
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glDeleteFramebuffers
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glDeleteProgram
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glDeleteQueries
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glDeleteRenderbuffers
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glDeleteSamplers
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glDeleteShader
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glDeleteSync
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glDeleteTextures
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glDeleteTransformFeedbacks
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glDeleteVertexArrays
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glDepthFunc
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glDepthMask
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glDepthRange
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glDetachShader
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glDisable
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glDisableVertexAttribArray
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glDisablei
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glDrawArrays
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glDrawArraysIndirect
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glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawBuffer
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glDrawBuffers
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glDrawElements
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glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
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glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
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glDrawTransformFeedbackStream
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glEnable
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glEnableVertexAttribArray
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glEnablei
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glEndConditionalRender
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glEndQuery
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glEndQueryIndexed
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glEndTransformFeedback
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glFenceSync
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glFinish
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glFlush
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glFlushMappedBufferRange
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glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
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glGenBuffers
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glGenFramebuffers
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glGenQueries
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glGenRenderbuffers
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glGenSamplers
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glGenTextures
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glGenTransformFeedbacks
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glGenVertexArrays
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glGenerateMipmap
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glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
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glGetBooleani_v
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glGetBooleanv
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glGetBufferParameteri64v
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glGetBufferParameteriv
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glGetBufferPointerv
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glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetCompressedTexImage
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glGetDoublev
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glGetError
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glGetFloatv
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glGetFragDataIndex
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glGetFragDataLocation
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glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetInteger64i_v
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glGetInteger64v
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glGetIntegeri_v
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glGetIntegerv
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glGetMultisamplefv
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glGetPointerv
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glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
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glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
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glGetQueryObjectiv
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glGetQueryObjectui64v
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glGetQueryObjectuiv
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glGetQueryiv
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glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
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glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
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glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
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glGetString
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glGetStringi
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glGetSubroutineIndex
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glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
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glGetTexParameterIuiv
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glGetTexParameterfv
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glGetTexParameteriv
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glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
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glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
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glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
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glGetUniformfv
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glGetUniformiv
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glGetUniformuiv
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glGetVertexAttribIiv
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glGetVertexAttribIuiv
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glGetVertexAttribPointerv
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glGetVertexAttribdv
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glGetVertexAttribfv
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glGetVertexAttribiv
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glHint
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glIndexub
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glIndexubv
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glIsBuffer
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glIsEnabled
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glIsEnabledi
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glIsFramebuffer
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glIsProgram
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glIsQuery
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glIsRenderbuffer
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glIsSampler
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glIsShader
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glIsSync
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glIsTexture
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glIsTransformFeedback
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glIsVertexArray
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glLineWidth
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glLinkProgram
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glLogicOp
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glMapBuffer
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glMapBufferRange
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glMinSampleShading
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glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glMultiTexCoordP1ui
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glMultiTexCoordP1uiv
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glMultiTexCoordP2ui
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glMultiTexCoordP2uiv
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glMultiTexCoordP3ui
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glMultiTexCoordP3uiv
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glMultiTexCoordP4ui
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glMultiTexCoordP4uiv
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glNormalP3ui
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glNormalP3uiv
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glPatchParameterfv
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glPatchParameteri
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glPauseTransformFeedback
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glPixelStoref
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glPixelStorei
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glPointParameterf
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glPointParameterfv
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glPointParameteri
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glPointParameteriv
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glPointSize
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glPolygonMode
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glPolygonOffset
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glPrimitiveRestartIndex
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glProvokingVertex
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glQueryCounter
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glReadBuffer
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glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResumeTransformFeedback
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glSampleCoverage
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glSampleMaski
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glSamplerParameterIiv
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glSamplerParameterIuiv
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glSamplerParameterf
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glSamplerParameterfv
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glSamplerParameteri
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glSamplerParameteriv
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glScissor
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glSecondaryColorP3ui
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glSecondaryColorP3uiv
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glShaderSource
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glStencilFunc
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glStencilFuncSeparate
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glStencilMask
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glStencilMaskSeparate
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glStencilOp
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glStencilOpSeparate
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glTexBuffer
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glTexCoordP1ui
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glTexCoordP1uiv
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glTexCoordP2ui
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glTexCoordP2uiv
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glTexCoordP3ui
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glTexCoordP3uiv
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glTexCoordP4ui
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glTexCoordP4uiv
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glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
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glTexParameterIuiv
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glTexParameterf
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glTexParameterfv
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glTexParameteri
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glTexParameteriv
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glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glUniform1d
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glUniform1dv
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glUniform1f
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glUniform1fv
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glUniform1i
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glUniform1iv
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glUniform1ui
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glUniform1uiv
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glUniform2d
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glUniform2dv
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glUniform2f
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glUniform2fv
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glUniform2i
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glUniform2iv
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glUniform2ui
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glUniform2uiv
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glUniform3d
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glUniform3dv
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glUniform3f
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glUniform3fv
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glUniform3i
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glUniform3iv
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glUniform3ui
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glUniform3uiv
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glUniform4d
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glUniform4dv
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glUniform4f
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glUniform4fv
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glUniform4i
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glUniform4iv
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glUniform4ui
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glUniform4uiv
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glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
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glUseProgram
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glValidateProgram
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glVertexAttribDivisor
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glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexP2ui
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glVertexP2uiv
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glVertexP3ui
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glVertexP3uiv
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glVertexP4ui
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glVertexP4uiv
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glViewport
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glWaitSync
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initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-